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Roy

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Jounin - 800 / 800

Open for Jounin+! Post your bio and decide who takes the first move!
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Vegeta

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Roy

Kage in the Making 👑
Legendary
10,366 posts 521 reactions
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Joined
Oct 7, 2011
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Activity Streak


You may go first
[table="width: 700, align: center"][tr][td]
Wearing my
Standing face-to-face with his foe Shouto weaves a string of hand seals and upon forming the final seal his eyes turn white and the veins around them buldge outward indicating the activation of his Byakugan. Shouto then follows by manifesting an abundance of large spikes of ice which protrude from the ground beneath the spiky-haired man to skewer him upon them. A relatively simple initiation of the upcoming battle.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


(Hissatsu Hyōsō) Certain-Kill Ice Spears
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.


Chakra remaining: 800 -15 -20 = 765

[/td][/tr][/table]
 

Vegeta

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[table="width: 700, align: center"][tr][td]
Wearing my
Standing face-to-face with his foe Shouto weaves a string of hand seals and upon forming the final seal his eyes turn white and the veins around them buldge outward indicating the activation of his Byakugan. Shouto then follows by manifesting an abundance of large spikes of ice which protrude from the ground beneath the spiky-haired man to skewer him upon them. A relatively simple initiation of the upcoming battle.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


(Hissatsu Hyōsō) Certain-Kill Ice Spears
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.


Chakra remaining: 800 -15 -20 = 765

[/td][/tr][/table]

As his opponent makes seals for his Byakugan, Geets also makes seals activating his eyes just as well right after Shouto does, and begins examining his body and motions..

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Seeing the build up of chakra below and feeling the ominous rumble indicative of earth release, Geets gathers chakra to his hands releasing it forming a number of blades surrounding himself, jumping upwards as he does so. The ice spikes would emerge hitting it and shattering, as he thrust his arms out making the blades scatter into thousands of smaller blades, their swirl looking like cherry blossoms petals as they spread outwards in a whirlwind of beatiful death, ripping and shredding thru the ice like butter. With a quick double thrust of his fists forwards, he directs the huge streams of blades forwards as he lands, spreading his hands outwards causing the stream to spread outwards short range in width, the blades rush forwards set to tear into his opponent's body like a Gatling gun..

(Senken: Chire) Thousand Blades: Scatter
Type: Offensive/ Defensive/ Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.

Note: Can be used a max of 4 times per battle.
Note: Lasts 3 turns with a 1 turn cool down in between
 

Roy

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As his opponent makes seals for his Byakugan, Geets also makes seals activating his eyes just as well right after Shouto does, and begins examining his body and motions..

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Seeing the build up of chakra below and feeling the ominous rumble indicative of earth release, Geets gathers chakra to his hands releasing it forming a number of blades surrounding himself, jumping upwards as he does so. The ice spikes would emerge hitting it and shattering, as he thrust his arms out making the blades scatter into thousands of smaller blades, their swirl looking like cherry blossoms petals as they spread outwards in a whirlwind of beatiful death, ripping and shredding thru the ice like butter. With a quick double thrust of his fists forwards, he directs the huge streams of blades forwards as he lands, spreading his hands outwards causing the stream to spread outwards short range in width, the blades rush forwards set to tear into his opponent's body like a Gatling gun..

(Senken: Chire) Thousand Blades: Scatter
Type: Offensive/ Defensive/ Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.

Note: Can be used a max of 4 times per battle.
Note: Lasts 3 turns with a 1 turn cool down in between
[table="width: 700, align: center"][tr][td]
As the cherry blossom-like blades are directed towards him across a wide area Shouto weaves the Ram hand seal, manifesting a large mass of snow before him dwarfing the stream of cherry blossoms with it's sheer size as it rages forward like an avalanche easily subduing the blades while proceeding onward to engulf the spiky-haired man within its ice cold mass. There is however a catch to this avalanche, the snow that would ordinarily pass by the opponent's sides would curve inward to converge in on him. While his opponent would be dealing with the snow Shouto bites his thumb and swipes his blood across his summoning tattoo, summoning Barbaracle before him. Barbaracle is a large community of barnacles joined together in a bipedal form with four arms and large steel claws. Immediately upon Barbaracle's summoning Shouto infuses it with additional specialized barnacles, enhancing its water affinity.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
You must be registered for see images



(Fujitsuboātsu : Thoracica no zōki) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description:
The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract


Chakra remaining: 765 -5[Byakugan] -30(x3) = 670

[/td][/tr][/table]
 
Last edited:

Vegeta

Legendary Shinobi 🐸
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[table="width: 700, align: center"][tr][td]
As the cherry blossom-like blades are directed towards him across a wide area Shouto weaves the Ram hand seal, manifesting a large mass of snow before him dwarfing the stream of cherry blossoms with it's sheer size as it rages forward like an avalanche easily subduing the blades while proceeding onward to engulf the spiky-haired man within its ice cold mass. There is however a catch to this avalanche, the snow that would ordinarily pass by the opponent's sides would curve inward to converge in on him. While his opponent would be dealing with the snow Shouto bites his thumb and swipes his blood across his summoning tattoo, summoning Barbaracle before him. Barbaracle is a large community of barnacles joined together in a bipedal form with four arms and large steel claws. Immediately upon Barbaracle's summoning Shouto infuses it with additional specialized barnacles, enhancing its water affinity.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
You must be registered for see images



(Fujitsuboātsu : Thoracica no zōki) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description:
The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract


Chakra remaining: 765 -5[Byakugan] -30(x3) = 670

[/td][/tr][/table]

With his eyes activated, he see's the chakra of the created snow clashing with his scattered blades overpowering them however weakening the snow. Despite that, it continues forwards towards Geets so he quickly slams his hands to the ground using his doton chakra to cause an area short range in front of him 20 meters wide/5 meters thick to raise upwards quickly in the path of the snow, raising into a 20 meter tall cliff in an instant that stops the snow in it's tracks..

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Seeing thru the cliff with his eyes he see's the summons come into view, and in response Geets who's still molding his doton does the Boar→Bird hand seals then he clasps his hands together spreading his doton chakra thru-out the field and to the core of the cliff. Suddenly the cliff would launch itself forwards across the terrain at an alarming speed moving similar to a chess piece across the board. The cliff would topple forwards set to crush the two beneath a gigantic amount of rock and debris, burying them on the spot..

(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 chakra per turn to keep active)
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko

Geets would then slam his hands to the ground once more, cause a 10 meter hole to form with his opponent and summons as the epicenter, the hole would drop 20 meters rapidly as the rock and earth from the cliff fill in the hole on top of them creating their tomb..

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Chakra: 755-5-90=660
 

Roy

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With his eyes activated, he see's the chakra of the created snow clashing with his scattered blades overpowering them however weakening the snow. Despite that, it continues forwards towards Geets so he quickly slams his hands to the ground using his doton chakra to cause an area short range in front of him 20 meters wide/5 meters thick to raise upwards quickly in the path of the snow, raising into a 20 meter tall cliff in an instant that stops the snow in it's tracks..

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Seeing thru the cliff with his eyes he see's the summons come into view, and in response Geets who's still molding his doton does the Boar→Bird hand seals then he clasps his hands together spreading his doton chakra thru-out the field and to the core of the cliff. Suddenly the cliff would launch itself forwards across the terrain at an alarming speed moving similar to a chess piece across the board. The cliff would topple forwards set to crush the two beneath a gigantic amount of rock and debris, burying them on the spot..

(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 chakra per turn to keep active)
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko

Geets would then slam his hands to the ground once more, cause a 10 meter hole to form with his opponent and summons as the epicenter, the hole would drop 20 meters rapidly as the rock and earth from the cliff fill in the hole on top of them creating their tomb..

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Chakra: 755-5-90=660
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Observing his opponent's course of action Shouto saw an interesting scenario open up before him, that is if he manages to succeed in producing said scenario. First order of business is immobilizing his opponent, Shouto seeks to achieve this through a simple method by weaving two hand seals turning the ground beneath the man up to the wall covering it's entire width and up to long range behind him into a thick adhesive mud, this is performed instead of the summoning so right after the wall had risen but before the spiky-haired man could perform his second technique and would leave him with little choice but to escape upward.

Shouto doesn't hesitate for a moment and immediately proceeds with the follow-up of his strategy, weaving a single hand seal he manipulates the snow that had been previously halted by the wall and manipulates it to rise up along the wall and push forward across a width of ten meters with great force. The force produced by this action would result in the 20-meter tall middle section of the wall breaking down and toppling over onto the spiky-haired man and the swamp followed by a great amount of snow to bury him within a cold grave of rock and mud. This time however, Shouto chose not to leave it to chance and while performing the ice technique he enhances it's power by passively employing his arm-guard's Rune of Strength ability. The wall topples over fairly easily as at this point it would be void of chakra, being no more than merely a big pile of rock that was already weakened due to the force of the avalanche it stopped previously.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 80
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.

Chakra remaining: 670 +30(x2) -5[Byakugan] -30(x2) -20 = 645

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Last edited:

Vegeta

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Observing his opponent's course of action Shouto saw an interesting scenario open up before him, that is if he manages to succeed in producing said scenario. First order of business is immobilizing his opponent, Shouto seeks to achieve this through a simple method by weaving two hand seals turning the ground beneath the man up to the wall covering it's entire width and up to long range behind him into a thick adhesive mud, this is performed instead of the summoning so right after the wall had risen but before the spiky-haired man could perform his second technique and would leave him with little choice but to escape upward.

Shouto doesn't hesitate for a moment and immediately proceeds with the follow-up of his strategy, weaving a single hand seal he manipulates the snow that had been previously halted by the wall and manipulates it to rise up along the wall and push forward across a width of ten meters with great force. The force produced by this action would result in the 20-meter tall middle section of the wall breaking down and toppling over onto the spiky-haired man and the swamp followed by a great amount of snow to bury him within a cold grave of rock and mud. This time however, Shouto chose not to leave it to chance and while performing the ice technique he enhances it's power by passively employing his arm-guard's Rune of Strength ability. The wall topples over fairly easily as at this point it would be void of chakra, being no more than merely a big pile of rock that was already weakened due to the force of the avalanche it stopped previously.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 80
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

Chakra remaining: 670 +30(x2) -5[Byakugan] -30(x2) -20 = 645

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Seeing the chakra forming below him and feeling the usual signs for an attack from below, Geets does the ritual for summons as he bites onto his lower lip, allowing blood to run across the snake tattoo hidden behind his bottom lip. The swamp forming, Vegeta summons a 70 meter tall 3 headed pitviper, himself on the middle head and the other two right next to on either side short range respectively, the viper utilizes it's ability to passively blend in with it's environment making Geets appear to be floating 50 meters in the air looking down upon Shouto (Since the swamp would cover the bottom 20 meters of the viper)..

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to A-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
Doing the Snake sign followed by Tiger as he molds his chakra, Vegeta causes the ground to drop 15 meters down and 10 meters wide underneath his target, and spews out a slew of snakes that have been empowered by his doton chakra, making their pitviper scales all the more tougher giving them strength enough to break bones. These snakes would fill the hole from above crushing the man as they do, biting and wrapping him to death in their deadly embrace. For good measure, he tosses 6 tagged kunai down towards the hole that go off several meters above raining down 10 tiny pitvipers (2 inches in length) that have explosive scales, they would target Shouto attempting to wrap him up before detonating taking him to the next dimension if the earthen snakes didn't get him first..

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+15=95
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.

for ref also listed on bio:
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10+20=30
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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Roy

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Seeing the chakra forming below him and feeling the usual signs for an attack from below, Geets does the ritual for summons as he bites onto his lower lip, allowing blood to run across the snake tattoo hidden behind his bottom lip. The swamp forming, Vegeta summons a 70 meter tall 3 headed pitviper, himself on the middle head and the other two right next to on either side short range respectively, the viper utilizes it's ability to passively blend in with it's environment making Geets appear to be floating 50 meters in the air looking down upon Shouto (Since the swamp would cover the bottom 20 meters of the viper)..

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to A-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
Doing the Snake sign followed by Tiger as he molds his chakra, Vegeta causes the ground to drop 15 meters down and 10 meters wide underneath his target, and spews out a slew of snakes that have been empowered by his doton chakra, making their pitviper scales all the more tougher giving them strength enough to break bones. These snakes would fill the hole from above crushing the man as they do, biting and wrapping him to death in their deadly embrace. For good measure, he tosses 6 tagged kunai down towards the hole that go off several meters above raining down 10 tiny pitvipers (2 inches in length) that have explosive scales, they would target Shouto attempting to wrap him up before detonating taking him to the next dimension if the earthen snakes didn't get him first..

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+15=95
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.

for ref also listed on bio:
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10+20=30
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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[table="width: 700, align: center"][tr][td]
As Vegeta appears to summon a large snake to carry him out of the swamp Shouto, who can clearly see the both of them thanks to his Byakugan's sight, slams his hands down on the ground summoning a large mass of water a dozen meters above Vegeta's current position which would cascade downward to slam onto him with concussive force. Following this Shouto weaves the Ram seal and expels from his mouth a highly compressed mass of wind which is aimed for the snake's center head/neck area roughly twenty meters beneath it's jaw. Upon contact the wind would explode into a massive storm blowing the snake backward while rendering it incapable of continuing it's support to Vegeta. Vegeta of course would feel the effects of the wind through his positioning as the snake's demise would more than likely cause him to be slung him off the head.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Chakra Remaining: 645 +30 +20[Unused techniques] -5[Byakugan] -20 -30 = 640

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Vegeta

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[table="width: 700, align: center"][tr][td]
As Vegeta appears to summon a large snake to carry him out of the swamp Shouto, who can clearly see the both of them thanks to his Byakugan's sight, slams his hands down on the ground summoning a large mass of water a dozen meters above Vegeta's current position which would cascade downward to slam onto him with concussive force. Following this Shouto weaves the Ram seal and expels from his mouth a highly compressed mass of wind which is aimed for the snake's center head/neck area roughly twenty meters beneath it's jaw. Upon contact the wind would explode into a massive storm blowing the snake backward while rendering it incapable of continuing it's support to Vegeta. Vegeta of course would feel the effects of the wind through his positioning as the snake's demise would more than likely cause him to be slung him off the head.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Chakra Remaining: 645 +30 +20[Unused techniques] -5[Byakugan] -20 -30 = 640

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Shouto slamming his hands to the ground, it didn't take his eyes to see the shadow from above, or hear the water forming, but it didn't hurt either, for before the water could even drop a meter Geets had already passed out key instructions and enacted a multi-staged assault. Firstly, the middle head he was on lowers 5 meters, as the head on the left positions itself directly above Geets easily blocking the water from hitting him with it's toughened pitviper scales (Can take up to A rank damage without harm), however simultaneously Geets and the right head also react. The head slams into the top of the cliff, causing it to partially collapse forwards towards Shouto below, while using his eyes to track Shouto in all the confusion Geets makes a seal molding doton, the makes another and spews out a bullet sized chunk of rock that expands into huge boulders however he also summons a layer of scales from Manda's own body coating them, fortifying the scales even further with more doton chakra as the boulders quickly descend set to crush a mid range radius with Shouto in the center. Once the water had finished the left head moves back to it's position and Geets lowers on the middle head watching the man with his keen eyes, even thru all the rubble..

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A +15
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.

Chakra: 660+60-5-30=685 previous
685-5-90=590
 
Last edited:

Roy

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Shouto slamming his hands to the ground, it didn't take his eyes to see the shadow from above, or hear the water forming, but it didn't hurt either, for before the water could even drop a meter Geets had already passed out key instructions and enacted a multi-staged assault. Firstly, the middle head he was on lowers 5 meters, as the head on the left positions itself directly above Geets easily blocking the water from hitting him with it's toughened pitviper scales (Can take up to A rank damage without harm), however simultaneously Geets and the right head also react. The head slams into the top of the cliff, causing it to partially collapse forwards towards Shouto below, while using his eyes to track Shouto in all the confusion Geets makes a seal molding doton, the makes another and spews out a bullet sized chunk of rock that expands into huge boulders however he also summons a layer of scales from Manda's own body coating them, fortifying the scales even further with more doton chakra as the boulders quickly descend set to crush a mid range radius with Shouto in the center. Once the water had finished the left head moves back to it's position and Geets lowers on the middle head watching the man with his keen eyes, even thru all the rubble..

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A +15
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.

Chakra: 660+60-5-30=685 previous
685-5-90=590
[table="width: 700, align: center"][tr][td]
Imma try and be creative here >.>
As Vegeta continues his assault Shouto, who is now in quite a pickle decides to take a direct approach. Immediately setting off on a quick sprint forward Shouto enhances his legs greatly increasing their strength and speed, this increase allows him to outrun the vicinity of the boulder fired by Vegeta especially considering the distance it'd have to traverse to reach Shouto. During this time Shouto also leaps forward towards the rocks that would've broken off of the cliff due to the snake head's strike coming directly towards him and with a powerful lateral kick he breaks through the rock and proceeds onward. Immediately following his kick Shouto weaves a single hand seal, resuming his control of the snow he had previously created and manipulates it forming a great number of icy spikes which shoot upward much like a gatling gun to strike the snake with enough force to render it incapacitated. This would essentially result in Vegeta losing his foothold high up in the air resulting in him tumbling down towards the swamp.

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *


(Konoha Daisenkō) - Leaf Great Flash
Rank: A
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 60
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


Chakra remaining: 640 +30[Unused] -5[Byakugan] -30(x2) = 605

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Vegeta

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[table="width: 700, align: center"][tr][td]
Imma try and be creative here >.>
As Vegeta continues his assault Shouto, who is now in quite a pickle decides to take a direct approach. Immediately setting off on a quick sprint forward Shouto enhances his legs greatly increasing their strength and speed, this increase allows him to outrun the vicinity of the boulder fired by Vegeta especially considering the distance it'd have to traverse to reach Shouto. During this time Shouto also leaps forward towards the rocks that would've broken off of the cliff due to the snake head's strike coming directly towards him and with a powerful lateral kick he breaks through the rock and proceeds onward. Immediately following his kick Shouto weaves a single hand seal, resuming his control of the snow he had previously created and manipulates it forming a great number of icy spikes which shoot upward much like a gatling gun to strike the snake with enough force to render it incapacitated. This would essentially result in Vegeta losing his foothold high up in the air resulting in him tumbling down towards the swamp.

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *


(Konoha Daisenkō) - Leaf Great Flash
Rank: A
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 60
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


Chakra remaining: 640 +30[Unused] -5[Byakugan] -30(x2) = 605

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Seeing him release chakra thru his legs and speed up considerably, Vegeta decided he needed to up his tracking game beyond that of the byakugan, and uses his swift chakra to kick his senses into high gear. Suddenly Shouto appeared to be moving almost in slow motion, extra traceable for his eyes. While he does so, he jumps down onto the head that had hit the earthen cliff though he would not even make it onto it before his next move. Simply observing the man with his enhanced senses, he see's him leap forwards to strike the cliff and times it perfectly making a seal. In what would seem like a flash, he would vanish from sight and strike from above as Shouto's leg is extended in the kick, making him even more vulnerable. In an instant, he would find himself struck with punches from left, then right, then from below uppercut sending Shouto upwards, Geets vanishes upwards to above the skywards bound opponent vibrating his hands quickly forming a rasengan looking mass of swift chakra on his right hand, punching Shouto in the gut with it releasing it into him with the blow, slamming him into the ground as it slices into his torso and shocks him as well. This would render Shouto most likely unable to continue on, but certainly not dead..

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations
Type: Supplementary/Offensive/Defensive
Rank: C-S A
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80 60
Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.

~Notes~
- C-B rank can be used 4x
- A rank can be used 3x
- S rank can be used 2x, and using one will decrease C-A usage by 1x
- If used C-B rank, 1 turn cool down is required in between uses
- If used A-S rank, 2 turn cool down is required in between uses
- ref-
- Can only be used by -Vegeta
 

Roy

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Seeing him release chakra thru his legs and speed up considerably, Vegeta decided he needed to up his tracking game beyond that of the byakugan, and uses his swift chakra to kick his senses into high gear. Suddenly Shouto appeared to be moving almost in slow motion, extra traceable for his eyes. While he does so, he jumps down onto the head that had hit the earthen cliff though he would not even make it onto it before his next move. Simply observing the man with his enhanced senses, he see's him leap forwards to strike the cliff and times it perfectly making a seal. In what would seem like a flash, he would vanish from sight and strike from above as Shouto's leg is extended in the kick, making him even more vulnerable. In an instant, he would find himself struck with punches from left, then right, then from below uppercut sending Shouto upwards, Geets vanishes upwards to above the skywards bound opponent vibrating his hands quickly forming a rasengan looking mass of swift chakra on his right hand, punching Shouto in the gut with it releasing it into him with the blow, slamming him into the ground as it slices into his torso and shocks him as well. This would render Shouto most likely unable to continue on, but certainly not dead..

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations
Type: Supplementary/Offensive/Defensive
Rank: C-S A
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80 60
Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.

~Notes~
- C-B rank can be used 4x
- A rank can be used 3x
- S rank can be used 2x, and using one will decrease C-A usage by 1x
- If used C-B rank, 1 turn cool down is required in between uses
- If used A-S rank, 2 turn cool down is required in between uses
- ref-
- Can only be used by -Vegeta
[table="width: 700, align: center"][tr][td]
He was clearly underestimated by his opponent, this is what Shouto thought as Vegeta traversed at a high speed to get into close-range. Despite this speed, Shouto's superior ocular prowess allowed him to track it with ample opportunity to respond. As Vegeta would attempt his initial punch Shouto pulled back his extended leg and brings up his left hand palm, aimed to strike the bottom of Vegeta's extended arm in the wrist before the punch could even land. Upon striking him Shouto exerts a burst of chakra from the palm of his hand which is shot into Vegeta's wrist forcing his arm upward due to it's force while dealing internal damage to the nerves residing in the wrist rendering it temporarily unusable. The sheer pain Vegeta should suffer after taking this hit would leave him wide open which Shouto takes advantage of, looking to end things with his next blow. The moment Shouto struck Vegeta's wrist he would've already brought forth his right hand, his palm facing towards Vegeta's upper body and immediately after his first strike Shouto exerts a compressed vacuum shell of chakra from his right hand, aimed to strike Vegeta's solar plexus. The force of impact would blow him backwards with great force while the resulting damage to his solar plexus would knock the breath out of him as it damages the many nerves that connect in said area, likely rendering Vegeta unable to fight any longer.

(Shukūken) - Palm Heel Strike
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent.


(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.


Chakra remaining: 605 +30 -5[Byakugan] -20 -30 = 580

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Last edited:

Vegeta

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[table="width: 700, align: center"][tr][td]
He was clearly underestimated by his opponent, this is what Shouto thought as Vegeta traversed at a high speed to get into close-range. Despite this speed, Shouto's superior ocular prowess allowed him to track it with ample opportunity to respond. As Vegeta would attempt his initial punch Shouto pulled back his extended leg and brings up his left hand palm, aimed to strike the bottom of Vegeta's extended arm in the wrist before the punch could even land. Upon striking him Shouto exerts a burst of chakra from the palm of his hand which is shot into Vegeta's wrist forcing his arm upward due to it's force while dealing internal damage to the nerves residing in the wrist rendering it temporarily unusable. The sheer pain Vegeta should suffer after taking this hit would leave him wide open which Shouto takes advantage of, looking to end things with his next blow. The moment Shouto struck Vegeta's wrist he would've already brought forth his right hand, his palm facing towards Vegeta's upper body and immediately after his first strike Shouto exerts a compressed vacuum shell of chakra from his right hand, aimed to strike Vegeta's solar plexus. The force of impact would blow him backwards with great force while the resulting damage to his solar plexus would knock the breath out of him as it damages the many nerves that connect in said area, likely rendering Vegeta unable to fight any longer.

(Shukūken) - Palm Heel Strike
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent.


(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.


Chakra remaining: 605 +30 -5[Byakugan] -20 -30 = 580

[/td][/tr][/table]

Geets was in awe at his own amazing clarity. Watching as Shouto performed his body movements it was as if he was moving underwater, Geets byakugan combined with his swift senses made his reaction time far superior than his opponent. The blow aimed at his wrist? Easily adjusting his hands' positioning while molding chakra to 3 area's simultaneously on his body, he slips his hand past the blow aimed for his wrist and grasps Shouto's wrist instead. This is where things go south for Shouto. The area's he had channeled chakra to, both his own wrist's and his right thigh, as he grasps Shouto's wrist and twists it they emerge from his flesh, the one out his right wrist biting him instantly as Geets held him tight. With the torque on his wrist, he forced Shouto's body to turn 180 degree's and left him in an awkward position. The snake from his other wrist and his thigh also strike biting him on his throat and back as Geets thrusts forwards three times in a combo to Shouto's back sending his launching forwards with the snakes attached. Geets immediately grabs several tags from pouch and puts them on all three snakes as the dislodge from his body, still attached to Shouto as he does the Snake seal causing the vipers scales to all become explosive tags, not only that they are the special tags he uses, the tags from the Snake Sage. With a jump back, he does the Ram seal, causing all 3 of the pitviper snakes to exploderate releasing countless more explosive snakes that engulf Shouto, exploderating once again killing him to death...and possibly ruining the rest of Shouto's day. For good measure he takes out a slew more kunai with the special tags and launches them all in different area's towards Shouto from above and head on, as they would go off many more explosive snakes would emerge and do their thing once more..

You were a worthy adversary, but this victory belongs to me..

(Byākugan Sandageki) – Byakugan Three Strikes
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.
(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support
Type: Offensive/Defensive/Supplementary
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60+20=80
Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.
Note: Must know Snake Summoning
Note: Must be taught by Korra.
Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu
(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80+20=50x3
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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Swift Senses 2/3
Chakra: 525-65=460
 
Last edited:

Roy

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Geets was in awe at his own amazing clarity. Watching as Shouto performed his body movements it was as if he was moving underwater, Geets byakugan combined with his swift senses made his reaction time far superior than his opponent. The blow aimed at his wrist? Easily adjusting his hands' positioning while molding chakra to 3 area's simultaneously on his body, he slips his hand past the blow aimed for his wrist and grasps Shouto's wrist instead. This is where things go south for Shouto. The area's he had channeled chakra to, both his own wrist's and his right thigh, as he grasps Shouto's wrist and twists it they emerge from his flesh, the one out his right wrist biting him instantly as Geets held him tight. With the torque on his wrist, he forced Shouto's body to turn 180 degree's and left him in an awkward position. The snake from his other wrist and his thigh also strike biting him on his throat and back as Geets thrusts forwards three times in a combo to Shouto's back sending his launching forwards with the snakes attached. Geets immediately grabs several tags from pouch and puts them on all three snakes as the dislodge from his body, still attached to Shouto as he does the Snake seal causing the vipers scales to all become explosive tags, not only that they are the special tags he uses, the tags from the Snake Sage. With a jump back, he does the Ram seal, causing all 3 of the pitviper snakes to exploderate releasing countless more explosive snakes that engulf Shouto, exploderating once again killing him to death...and possibly ruining the rest of Shouto's day. For good measure he takes out a slew more kunai with the special tags and launches them all in different area's towards Shouto from above and head on, as they would go off many more explosive snakes would emerge and do their thing once more..

You were a worthy adversary, but this victory belongs to me..

(Byākugan Sandageki) – Byakugan Three Strikes
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user grabs the opponents extended arm, flipping them around and then strikes them thrice on the back, sending them flying.
(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support
Type: Offensive/Defensive/Supplementary
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60+20=80
Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.
Note: Must know Snake Summoning
Note: Must be taught by Korra.
Note: Usable 3 times per battle with a 2 turn cool down of snake ninjutsu
(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80+20=50x3
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
You must be registered for see images

Swift Senses 2/3
Chakra: 525-65=460
[table="width: 700, align: center"][tr][td]
As Shouto shoots his arm upward he's surprised to see Vegeta easily adjusting his arm, but at the same time he's aware of the danger that is now upon him. His opponent is a Hyuga, just like himself and he's not keen on suffering the techniques it offers. With his arm moving upward and Vegeta being only inches away from his wrist Shouto is left with little choice and exerts an instantaneous burst of chakra from his body, the blunt force behind this blast should push Vegeta away and cause him to suffer damage in the process. Following the burst of chakra Shouto proceeds as he had originally intended, while turning his body towards his left into Vegeta's direction Shouto thrusts his right palm outward exerting from it a compressed shell of chakra aimed to strike Vegeta's solar plexus area, damaging him as previously described because the writer of this move is too lazy to go into detail over it again.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.


(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.


Chakra remaining: 610 -5[Byakugan] -30(x2) = 545

[/td][/tr][/table]
 

Vegeta

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[table="width: 700, align: center"][tr][td]
As Shouto shoots his arm upward he's surprised to see Vegeta easily adjusting his arm, but at the same time he's aware of the danger that is now upon him. His opponent is a Hyuga, just like himself and he's not keen on suffering the techniques it offers. With his arm moving upward and Vegeta being only inches away from his wrist Shouto is left with little choice and exerts an instantaneous burst of chakra from his body, the blunt force behind this blast should push Vegeta away and cause him to suffer damage in the process. Following the burst of chakra Shouto proceeds as he had originally intended, while turning his body towards his left into Vegeta's direction Shouto thrusts his right palm outward exerting from it a compressed shell of chakra aimed to strike Vegeta's solar plexus area, damaging him as previously described because the writer of this move is too lazy to go into detail over it again.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.


(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.


Chakra remaining: 610 -5[Byakugan] -30(x2) = 545

[/td][/tr][/table]

Pretty sure I'd be taking that blow head on. The win is yours ^^
 
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