[OPEN - Jounin/S-class/Sannin, Part 3]

Skorm

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Clover in sig(un-checked update )
You can start
(Default, grassy fields unless you want something else :p)
 
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Pyro NB

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Desmond in sig( on right hip)

Wondering the lands Desmond spotted a young female standing in his path(15m away). It's as if fate was trying to test me. said, Desmond, as he activated his byakugan and wove two seals channeling his chakra underneath his opponent turning the ground around them(10m in diameter and 20m deep) into a thick adhesive swamp. This was swiftly followed up by another seal and quick exhale of a jet stream of water from Desmond's mouth, this jet aimed to pierce the opponent's heart if left undefended.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backward. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non-flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depend on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
-------
Chakra: 1500-15-30-40=1415
 
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Skorm

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Not going to post my chakra since it's unofficial. Though you can do that if you want xd.



Zora noticed a new kind of gaze when she saw a man walk infront of her. It wasn't like the Sharingan that she fought before, it was different. No matter. Suddenly, the earth beneath her fell inwards to itself, forming into a swamp. She'd only have her head free at this point, and so she quickly spew out a large platform of earth that would cover the premises of the swamp. The platform materialized underneath Zora's feat, lifting her upwards. Not given a moments rest, Zora spotted a jet fast stream of water coming out of her opponents mouth. She'd slam the ground and raise multiple earthen walls to protect herself from the blast.

You done?

...
She'd send out her chakra in her opponents mind, allowing her to control his body-movent. Her first command was to toss away the pretty sword he was carrying towards her and then stab out his own eyeballs as they annoyed her..

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.
 

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As the woman began to sink Desmond noticed chakra build up in her lungs as she then immediately began to spew earth from her mouth. Negative. said, Desmond, as he wove a single seal causing the ground 11m in diameter and 100m deep to begin spiraling inwards. This would cause the woman, the earthen material, and the mud to sink into the ground, this would quickly be followed by two more seals opening a portal above the woman spewing mud from it. This mud would be the same consistency as the swamp mixing with the ground as it potentially covered its victim.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion TechniqueType: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 hand seals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

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As she was ”surfing” on the stone slab, the ground started to sink yet again, although this time it took the thick swamp with it. The slab was sinking too, but atleast she still had a surface to stand upon. Zora would jump into the air while channeling wind chakra in her lungs. She’d unleash a decently powerful torrent that made her fly backwards, further distancing herself from the opponent to long-range. Zora the channeled typhoon chakra through her body, and after having performed some seals she unleashed a huge bursting barrage of black wind that mowed down all ground foundations in its path. It would reach about 39 meters in the sky while also dig itself downwards to a depth of 10 meters(total of 40m).

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

(Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

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As his adversary jumped and released chakra to maneuver to safety Desmond wove a single seal exhaling a single dragon-shaped fireball towards her. Once released, however, Desmond immediately wove another seal exhaling a large blast of wind; this wind would combine with the fireball making it larger and increasing its strength. The jutsu aimed to hit the girl and if undefended would burn her alive.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song TechniqueType: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in addition to the fire damage. However, this also means that they can be deflected as solid projectiles.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram hand seal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves at tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

Skorm

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As the fire from her opponent was launched, Zora's typhoon winds would probably surprise her opponent as they neutralized eachother. In the aftermath of the collision between the jutsus, Zora would slam her hands on the ground and channel earth chakra into it, making the ground under her opponent sink downwards into a huge pit with 20 meter tall walls all around it. Should her opponent continue with an offensive move, he'd have to be careful not launching it into himself. The pit would have an epicenter of just 5 meters, leaving the opponent inside of it. She then waved a single handseal and spat out a large amount of water from her lungs which would collide into the pit and drown her opponent, either still being in the pit or trying to escape it. The water left in the pit would be able to be used as a future water source.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

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As the woman placed her hands on the ground Desmond saw chakra surround him and as the ground around him began to sink he created two clones both of which would latch onto the sides of the pit as Desmond continued to sink down. Without hesitation, these clones would begin their assault; D1 would slam his hands on the ground opening a portal 10m above the woman whilst D2 would simultaneously weave two seals turning the ground 10m in front of the trio and beyond into a 20m deep swamp. The water released from the portal would slam into the woman forcing her whole body into the swamp whilst making the swamp thicker and harder to escape from. Desmond in the meantime would be making his way back towards the top of the pit.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non-flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depend on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.


Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Skorm

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Soon as Zora saw the clones, she'd create two typhoon clones herself, spawning in invisible. As her clones had been created, Zora felt the ground underneath her forming into yet another swamp while the surface of it got covered up by a large shadow.. Above too huh..
The clones swam through the swamp, unhindered by the effects of it. They didn't even have to care for the large amount of water crushing down from the skies. Zora would spit out a huge stone golem, 25 meters tall that would keep her from drowning. It would also have with an opening in it's skull that would would act as a roof, protecting her against the water from the skies. One of the clones would move through the swamp, in an arc around the pit that surrounded the opponent. The other would release a gigantic torrent of typhoon chakra that would mow down anything in it's path. The stone golem would in the meantime feed on the swamp, devouring it.

Collateral damage was it?
(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used.
Note: Can only be taught by Skorm.

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

Pyro NB

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As the two new opponents began to swim and the original began spewing earth from her mouth D1 would maintain the steady flow of water. D2 would place his hands on the ground instantly dropping the earth 11m in front of him, extending 10m behind their opponents and 20m from left to right down 100m. Desmond assisted by weaving a single seal creating 4 pillars around this pit(one on each side) which would begin releasing electricity into the falling water.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth CoreType: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents, and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Skorm

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As the ground would appear going haywire, Zora would become the typhoon release herself, being able to render herself invulnerable towards physical attacks and lightning. Her clones pressed on and all of them would've gathered around the now 100 meters tall pit with the water still flowing from the skies. As Zora had become lighter and faster, she would move to were the water wasn't focused, which was behind her opponent. She ran there, faster than she could normally run while her clones(unaffected by all jutsus her opponent and his clones had casted) would use the water from the stormy blockade to create two huge water typhoons that would slam into anything in their path(the clones would be their main target).

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

[x2](Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
 

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As his opponents dropped Desmond and his clones now at the back end of their pit noticed the main woman's body flood with chakra. Acting on this immediately as the ground came to a halt D1 would release his water jutsu whilst D2 caused the ground to rapidly raise back up, and Desmond bit his lip summoning Azrael(Desmond on the head and one clone next to either front paw). At the rate, the ground rose all three adversaries would've been slammed into the ground placing them 20m deep in the swamp that they where surrounded by.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Kuchiyose no Jutsu: Azrael) - Summoning Technique: Azrael
Rank: S-Rank
Range: Short
Damage: 80
Chakra: 40
Description: Azrael is the current boss of the springhare, she has white fur with touches of grey, blue eyes, and stands about 100 m tall. She normally wears medium armor that covers her shoulders, torso, forearms, lower legs, and also wields chakra enhanced gauntlets and boots. As the boss of the springhare, she is a doton and taijutsu master giving her +15 to tai attacks and +1 rank to earth (excluding S-Ranks and above)


Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
Seal em. said Desmond to which Azrael channeled chakra from her right paw into the ground turning all the mud into hardened earth trapping the trio 20m underground.
(Doton: Kachiku Kanshou) - Earth Release: Bovine InterventionType: Supplementary
Rank: AS
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change vary with it.
As described this technique has two variants:


(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.


(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
 
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