[open] Invitation to Destruction

Ushiro

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Rei's R&R
Unofficial
All out
Terrain: Where Hanzo fought Nagato
Mid range
Six Paths of Pein in sig

Hope a sensei comes around. >.>

Six cloaked figures march through a rocky landscape darkened by the unceasing rainstorm above and stop for no apparent reason. A man at the center of the group steps ahead of the rest and crouches, touching the cold earth.

Deva: Your sacrifice was not in vain, Yahiko. There will come a time when our dream is fulfilled...a world without conflict. Both of us shall witness it as Pein, the savior of a world plagued by shinobi...

Lost in thought, Pein is interrupted by the sight of someone approaching from the front.
 

Priest

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Priest Barth in sig

Priest with bow no elendil strapped on his back walks slowing, cloaked in his clergy attire would approach the 6 figures
You can't go further, You unknown people
He says this while removing his gloves.
 

Ushiro

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Deva: It's a shame you haven't heard of me. You could have gotten away unscathed.

After saying these words Pein moves into formation with Deva standing at the center. The Human and Preta paths both toss several sharp rods from their sleeves as Deva claps his hands together to create a sudden gust of wind behind the rods which speeds them up significantly. Once the rods have been launched , Deva forms a handseal, causing the ground beneath you to get pulled into a great underground pit along with everything around you. The rods would pierce your body all over and disrupt your chakra, making it hard to move or preform techniques as you're dragged into the Antlion pit and buried without a trace of you left.

Formation from your perspective:
-----------Naraka
Animal-----Deva-----Asura
-----Human-------Preta

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

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as the Kunais proceed towards Priest, he quickly kneads his fire chakra spewing 2 large fire dragons towards you consuming the kunais and move towards you.

(Katon: Ryūen Hōka no Jutsu) - Fire Release:
Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of
chakra built up inside their body, before instead
expelling it in the form of a number of dragon
head-shaped fireballs. The user then skilfully
manipulates that great fire, and attacks their
opponent. The temperature of the created flames is so great that, even with the briefest
of contact, they are capable of easily burning
human flesh and the fireballs are dense enough
to behave almost as solid, being able to deliver
impact damage in adition to the fire damage.
However, this also means that they can be deflected as a solid projectiles.

then as the Antlion starts making the world twirl around priest, He would release a burst of wind diagonally forward to the ground infront of him launching himself backwards, out of that antlion and long range from you.
As he lands, he would have strung 3 handseals then he slams his hands on the floor making 2 humongous slab of earth crush all of you inbetween its massive destruction.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Doton: Yama Eikyō) - Earth Release: Mountain
Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the
ground which creates two enormous rock
formations that close in on the opponent from
two opposing sides with tremendous force,
smashing everything caught in between. Both of
these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size.
This is one the most strongest Earth based
techniques, standing as a testament to both
this ability's destructive potential and its
difficulty. However, because of its size and
power, it can only be used a limited amount of times, requires much chakra and can only be
used at least mid range from the user.
Note: Can only be used twice
 

Ushiro

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As you spew fire in the shape of dragons approaching Pein, Animal claps his hands and summons a giant centipede coiled around Pain like a circular wall to take the brunt of the attack unharmed. Meanwhile, Asura reveals four missiles in his arm which are fired upwards and starting homing in on you. With its head positioned to Pain's right, the centipede sees you launch yourself out of the antlion pit and slam your hands on the ground. Then Pain sees the gigantic rock sections rising from the ground on both sides and has the centipede burrow into the ground with the paths riding it and evading the colliding mountains. As it tunnels, Deva forms a row of handseals to infuse the rain with his chakra so he could keep track of your location until it emerges mid range from you on your right.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

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As priest is flying away from the Antlion, He see 4 missiles coming towards him, He quickly focuses earth chakra and spews 3 mud bullets detonating 3 of the missiles midway between us, then he would repel the last missile which would vanish from view. He is not actually touching the missile itself but the air around the missile which repels the missile as a whole.




(Doton: Fukusuu no Dorosandan) - Earth
Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the
user to fire at multiple targets.



Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan
members can use. The user puts his paw on a
boulder(or if applicable one of the opponents
jutsu) and using the power of his paws he
repels the boulder. When this happens the
boulder goes off into the air behind the user instantly disappearing from view. The user can
choose the location of where he wants the
boulder to land(without stating it) and in 4
turns the boulder lands there. This technique
can be used for attacking by simply having the
rock come down and hit the opponent on the back of his head in 2 turns time. For defense
the user can have the boulder appear in front
of him to stop an opponents jutsu(Only B rank
and under).
~This is only an example of the techniques
usage, the ability of the paws is to repel anything. Obviously the user can't repel a
lightning, fire or wind jutsu without taking
damage, however if he wants, he can however
he takes 20 damage to his paws and he can't
use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as
the user pleases. Meaning it could be more
than 24 turns if he wishes.


though the detonated missiles would cause you not to see him push the 4th missiles giving you no idea what becomes it. since the explosion would cause smokecreen, you would also be blinded from Priest current position. Then as he lands he makes 2 hanseals causing the space spanning all the paths to turn to swamp.



(Doton: Yomi Numa) - Earth Style: Swamp of
the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an
object beneath an enemy into mud and creating
a non flammable swamp, the user can sink his
enemy into the mud. The adhesive, chakra-
infused mud ensnares the enemy's body, making
it almost impossible to recover one's strength and escape from the swamp. The size and depth
of the created swamp depends on the user's
skill and the amount of chakra used, but if the
user is an expert in this technique, it will always
be possible to make a fair-sized swamp which is
extremely effective against a great number of enemies or when having to face gigantic
creatures.
 

Ushiro

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As you spew mud bullets at the incoming missiles, the top of Asura's head opens and he tilts it forward. Preta steps to his right and the giant centipede disappears as Asura fires a blazing fast beam of chakra at the ground 15 ft ahead of where you'll land. At the same time, Deva jumps up high while forming a handseal and exhales a huge wind blast at the spot where you'll land. Then Animal claps his hands and summons a giant bird behind Pein which catches Deva on top of its head and flies towards you, about 10 meters above the ground with the rest of the paths running until they're mid-range from you. Meanwhile, by you, the beam would hit the ground before you land and produce a huge explosion, blasting you backwards and preventing you from forming the handseals for your third jutsu. The wind blast comes after and hits the ground where a another explosion of wind will occur and engulf you in a spiraling dome of wind. A giant crater would be left once everything clears up and Deva would be looking down on you in case you somehow survived.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

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Priest is flying backwards after repeling the fourth missile when he sees a pretta opening up his head and Deva jumping up. This can't be good
as he fires the laser beam, he will quickly coat himself in earth armor which none-the-less the laser explosion would have little to no effect on him.

(Doton: Koka no Jutsu) - Earth Release:
Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a
multitude of rock seemingly grows from his skin,
forming a large, dense armour or rock much
bigger and bulkier than the users original size.
The armour can be manipulated and used to
create extendable weapons to strike a target with like rudimentary swords or hammers. The
downside is that the user cannot mold
techniques from other elements a part from
earth while sustaining the armor. The armor can
be manifested in only specific parts of the body
if the user so chooses.

As soon as he lands he would slam his palms on the ground even as the atsugai was then fired towards him, he would lower the ground containing the 5 paths as they rush towards him, 20X20 area 100m deep while at the same time he does this, the single missile he repeled in the previous move(check the paw tech's description) would appear behind deva path out of his view and the bird's, just the blindspot Priest needs and a massive explosion would occur killing him and disorienting the bird if the explosion is not enough to disperse it.

(Doton: Daichidōkaku) - Earth Release: Great
Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within
a specific area surrounding them, in a similar
manner to its parent technique, albeit on a
much larger scale. The user can lower or raise
the ground up to 100 meters in a large
section. The rise will be fast enough to pin enemies to the ground, restricting their
movements as they struggle to get up and the
drop will be fast enough to leave almost all
enemies without a footing (albeit not airborne).
Because of the large chakra needed to alter
such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Then after lowering the ground, Priest would make 2 handseals turning the whole body(sides and bottom) of the pit into a very deep swamp unhabitable for living being.

(Doton: Yomi Numa) - Earth Style: Swamp of
the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an
object beneath an enemy into mud and creating
a non flammable swamp, the user can sink his
enemy into the mud. The adhesive, chakra-
infused mud ensnares the enemy's body, making
it almost impossible to recover one's strength and escape from the swamp. The size and depth
of the created swamp depends on the user's
skill and the amount of chakra used, but if the
user is an expert in this technique, it will always
be possible to make a fair-sized swamp which is
extremely effective against a great number of enemies or when having to face gigantic
creatures.
 

Ushiro

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After launching his attack, Deva suddenly hears a familiar noise behind him but has no time to react before he's killed by an explosion blasting him off the giant bird. The bird is fazed a bit and instinctively flies lower while dramatically picking up speed, taking the chance to dive strait at you and ram you with its jagged beak. Meanwhile, as the ground starts dropping beneath the Paths, Animal quickly transforms into a metal ball with his Rinnegan on it which Human grabs, tosses to Asura, who's head opens up once again and gathers chakra as he pitches Animal out of the hole like a bullet with his incredible strength. Once he's out, he forms a handseal and summons the other 5 paths around him in mid-air and when they appear, Asura fires the chakra beam from his head at you. The resulting explosion would kill you and the nearby bird. The paths land mid range from you in this formation from your perspective:
Naraka Deva Human
Preta Animal Asura

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
 

Priest

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with the explosion off, Priest is rest assured the spikey haired one is destroyed. Now that I see it, they all bear the same eyes, and so is their summon
Now the bird is coming straight for him, Priest will do a quick jump backwards stylishly fliping once and while the birds beak would burrow through the ground and be stuck(the bird did a freestyle attack and I can also evade using freestyle), Priest would then see something shot in the air and then again 4 others summoned there making 5, he without hesitation, place his paws behind him apparently vanishing from your views, He will virtually and almost instantly appear 5m just above the 5 paths and since you all would be focused downwards, it may be too late to notice, but your laser is fired none-the-less and evaded by Priest through the repulsion and the bird would die.

Paw Arts: Train Wreck (Nykyujutsu: Tore-n
Keigei)
Rank: S
Type: supplementary
Range: short-mid-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu itself
has two variates. The first is simpler but harder
to use, so hard in fact that only bartholomew
clan legends can perform it. The user will place
his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense
speed of the repelling, it appears that the user is literally teleporting to a desired location.
However this is not the case, the user is
actually repelling himself, thus moving(not actually walking like the second variate of the
jutsu) at extremely fast speeds to the desired
location. Almost as fast(but not quite as fast)
as madara's teleportation. The second variate
of the jutsu is more complex but easier to use,
The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most
Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their
speeds would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be
used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in
mid range as it requires immense concentration
~no S ranks in the following turn

The moment Priest appears above the paths, he summons his suiton chakra spewing a large water bullet which would cascade on them, rip through their bodies and send them crashing on the ground with grievious damage and severe injuries

(Suiton: Suidan no Jutsu) - Water Release:
Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a
very large quantity of water in the form of a
powerful torrent towards their intended target.
The stream of water is so powerful and
concentrated it can rip through most obstacles
in its path. The stream itself contains so much concentrated water that it can flood medium to
large sized depressions of the battle field in
relatively short amounts of time.
 

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After you've dodged the giant bird's beak and Asura fires his lazer, they all see you vanish completely using some type of high-speed transportation technique. Pain's first thought is to cover his blind spots, so Human quickly looks up as Animal summons a giant, three-headed dog beneath the paths facing backwards with one head looking left, right, and forward for the widest combined field of view possible. Human immediately spots you preparing your attack and then the summoning of the dog elevates Pein up to where you appeared, meaning you'd be on top the dog in front of Pein. Your attack tears through the giant dog, leaving the rest unharmed since it was aimed down at such close range to it. The dog then splits into three separate dogs surrounding you on your front and sides with the Paths on the front one which hops backwards mid range from you. The dog on your right slams you into the ground with its paw before grating you between its teeth. Meanwhile, Asura removes his cloak and grabs Preta who becomes a kunai held in one of his extra hands.

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.
(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 

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As the dog splits into 3 and the paths now elevated and everybody now in Priest's mercy, He makes a single handseal and releases an omnidirectional wind blast from his whole body blasting everthing around him into oblivion. At this time the hand of one of the dogs would be approaching and other as in range. Also the paths are also hit. Since its omni-directional, everyone would each recieve the blast with the same full force.

(Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360
degrees wind blast from his/her body,
that flattens every thing at mid- range
to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn

after this, he'll bite his thumb while landing and makes some handseals then press his hands against air pressure, summoning Manda which would appear just beneath him as he stands just atop his head.
Manda San
You!!!

(Kuchiyose no Jutsu: Manda) - Summoning
Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon
summoning) Description: Manda is a gigantic, 100 meter long snake who
serves as the "leader" of all snakes. Fierce and
aggressive, Manda is a shrewd warrior. To
summon Manda, the user takes a big gamble, as
he can easily turn on its summoner if he so
deems it. Not only that, but the sacrifice and the amount of chakra needed damages the
user, making summoning Manda a forbidden act.
Manda has some unique abilities. Extremely fast
and strong, his tail acts as a sharp mace that
he can fling at the enemies with ease, speed
and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he
can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While
underground, Manda can sense the vibrations
through the earth and pinpoint the location of
his enemy. While completely immune to
techniques A-Rank and below, Manda can take
one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
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Kin
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Kumi
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As the dog splits into 3 and the paths now elevated and everybody now in Priest's mercy, He makes a single handseal and releases an omnidirectional wind blast from his whole body blasting everthing around him into oblivion. At this time the hand of one of the dogs would be approaching and other as in range. Also the paths are also hit. Since its omni-directional, everyone would each recieve the blast with the same full force.

(Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360
degrees wind blast from his/her body,
that flattens every thing at mid- range
to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn

after this, he'll bite his thumb while landing and makes some handseals then press his hands against air pressure, summoning Manda which would appear just beneath him as he stands just atop his head.
Manda San
You!!!

(Kuchiyose no Jutsu: Manda) - Summoning
Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon
summoning) Description: Manda is a gigantic, 100 meter long snake who
serves as the "leader" of all snakes. Fierce and
aggressive, Manda is a shrewd warrior. To
summon Manda, the user takes a big gamble, as
he can easily turn on its summoner if he so
deems it. Not only that, but the sacrifice and the amount of chakra needed damages the
user, making summoning Manda a forbidden act.
Manda has some unique abilities. Extremely fast
and strong, his tail acts as a sharp mace that
he can fling at the enemies with ease, speed
and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he
can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While
underground, Manda can sense the vibrations
through the earth and pinpoint the location of
his enemy. While completely immune to
techniques A-Rank and below, Manda can take
one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
Your Paw Arts move prevents you from using S-ranks so no of that move works. xD Great match man.
 
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