[Open] Illyintra vs ... Lucy

Troi

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As the two were paired to do some training together, Illy stood mid range from Lucy. She bowed her head towards her, showing respect. "Let's have fun, shall we?" Illyintra smiled. Although giant, she was gentle. A gentle giant, if you will. Illyintra started by weaving a handseal and mustered up some chakra while breathing inward. Eventually she exhaled, letting out a violent and giant stream of water directly towards the woman.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

After this, Illyintra weaved the rat seal and raised both her hands, transforming the ground around Lucy and shaking the earth beneath her. Two pillars of earth come up on either side of Lucy, to quickly close in and move towards each other aiming to crush Lucy where she stood.

Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

Illyintra smiled while doing this as she had heard her sparring partner was smart and rather strong so there shouldn't be an issue with her avoiding this technique, regardless of the sequence's lethality.
 

Alyx

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As the opposing behemoth of a woman bowed, Lucy couldn’t but do so in return. Honestly a common gesture one might add, but immediately afterwards the celestial mage noticed the woman beginning her attack. Lucy watched as the water was spat out from her mouth, prompting the spirit mage to react in kind. “Gate of the Lion, Loke!” she said immediately performing a gesture with her right hand. Upon calling forth the spirits around her, one of the them reacted in kind, infusing into the very ground as it molded into a giant lion of stone. With the stone infused mons
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ter coming to life, it swatted the at the water; simply bursting through it like nothing. Once the lion did this however, Lucy felt the ground start to rumble – causing her to react accordingly. As the stone structures came to life, she would call upon the spirits she commanded yet again but this time it was a simple spirit as she weaved the spirit. She manipulated the spirit to expanded outwards from her position (think Shira Tensei like). This halted the advancing stone structures and completely destroyed them. As she did this, the lion spirit immediately charged over towards the elfen woman, with the intent to crush her underneath its powerful jaws. Lucy was prepared for battle for once; immediately rushing afterwards towards her opponent. Trailing behind her was her personal spirit, Plue whom was in his intangible state, making him unperceivable to the giant woman for the time being.

Once Lucy got close enough, she would simply keep five meters away from her; for now at least.

Rank: C-S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain) (30)
Damage points: 30-80 (60)
Description:Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Rank: C-S (B)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40 (20)
Damage Points: 30-80 (40)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
 

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Lucy seemed to avoid the attack quite skillfully... Which didn't surprise Illyintra. It made her happy. However, it seemed Illyintra was playing while Lucy was up to the task... She was using what appeared to be a kekkei genkai. One Illyintra has never seen before. She started to question the intention of Lucy. Was it to kill Illyintra or to practice? Illyintra didn't think the elders would have paired her with someone with ill intent... Perhaps she was just taking the training seriously. In that case, Illy should do the same...

With that being said, again, Lucy masterfully countered Illy's moves. Illyintra had to counter-attack. She saw a ghastly figure shot towards her, and everything seemed to be happening so fast. Illy had to properly defend from this special technique. Not sure what to do, Illyintra weaved a few seals and slapped the ground, summoning three demonic-looking gates in front of her to thwart any attempt at a physical attack.

Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

"What are you? What are these abilities you have conjured?.." Illyintra asked Lucy curiously. Doubling up on her defense, Illyintra emitted a powerful beacon of light from herself, only to coat the surrounding area. As far as the last Rashamon gate and equal in circumference. It was of course Holy Fire. Meant to purge the area... Illyintra was caught off guard by the powerful and unique techniques Lucy was displaying... It was interesting to see, but not easy to counter... Perhaps she will learn through battle... "You are masterful in your approach... Perhaps I can learn from you." Illyintra smiled, trying not to die too quickly.


Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
-
A rank Holy Shock.
 

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Lucy was a bit surprised by the sudden rumbling; though Loke himself simply continued into his attempt in wanting to bombard the opponent. Lucy was quick to noticed as the three gates themselves managed to stop the rampaging lion spirit. She smiled; realizing she’s not dealing with the average shinobi. “Plue; come to me” she commanded as she sacrificed a bit of her chakra. The spirit responded in glee; as he swiftly merged into the body of Lucy, creating a perfect unison between the two. Lucy and Plue became one; literally with one another. As she did, she utilized her newly unlocked power to passively peer into the future. Lucy managed to witness the opponent’s technique be created, perceiving what it would do to her if she remained within range of it. Immediately in real time as the Noldor woman started to make her hand seals.
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As such; Lucy responded in kind as she swiftly forged her own hand seal. “Regulus Magic: Solar Flare!” she said immediately as an outward burst of energy was released from her body in an omnidirectional manner. The solar energy was powerful; quiet easily absorbing the holy fire’s heat and making it a part of its constitution as the green energy continued to spread. Lucy was prepared to attack just in case again, deciding she’d need to rely on more strategic counters. However, she figured she’d answer the opponent while she was at it. “Me? I’m a celestial spirit mage. I weave and control the spirits that roam this world of ours, would you like to meet more of them?” Lucy said with a smile, intending to introduce more of the spirits to her opponent if she desired. Lucy would also utilize her aura sensing to check out the emotional state of her opponent as well, curious of her reactions.

Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.

While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
 

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As Lucy asked if Illyintra wanted to see more of them, Illintra said "No..." not in an amused manner. Although throughout this battle she was sure she would see more anyway. Even though Illyintra was glad she was getting some experience against this new power, she still had a road ahead of her to figure out the rest of it... It seemed to be an extraordinary Kekkei Genkai. Although Illyintra wasn't scared of what was being used, she was nervous and unprepared. Unsure of the battle and how it would sway. As much as Illyintra didn't want to hurt Lucy, she was obviously not holding back, using unique and unheard of techniques. Looks like it was time for Illyintra to turn it up a notch...

As the solar flare consumed the Holy Fire, something Illyintra has never seen before, she had to stop it before it reached her. Weaving a seal, Illyintra inhales and then quickly exhales, spitting out a swirling water vortex that would consume the solar winds before reaching Illyintra.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Illyintra lifted up her stockings and took off a peculiar object. It looked like something filled with small bricks... She raised them up then dropped them onto the ground, cracking the earth.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

"You're strong." Illyintra smirked. "But I don't like how serious you are taking this spar. But if you want a real fight, I'll give you one." Illyintra stated. She was kind of mad at this point as she thought this would be a light spar or battle, but it seemed to be getting more serious with each move displayed. Maybe Illyintra was misreading this, but that was her thoughts at the initial time. She sped towards Lucy while two sharp rods appeared to form from her palms. She aimed to quickly pierce through Lucy with two rods of acidic, burning stygian water through the chest.

Rank: D - S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: 20 - 80
Description: This is the basic technique of the Stygian water Element. Using both fire and water chakras in conjunction, the user is able to create or manipulate existing Stygian Water to use as a tool of War. This allows the user to create basic or slightly intricate tools/shapes of the water to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. These are created directly from the user's body, whether it's through the mouth or directly from a limb or can even be crafted from existing water (pond/lake/puddles) . Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations due to their chakra controlling them, thus enabling him/her to hold the tools himself whenever his chakra is present. A rank variants of this will need to be used with a hand seal while the S rank variant needs 3 hand seals. The B rank and lower can be used without a hand seal but will need hand or body gestures such as a wave of the hand or a kick etc. The maximum size for an S rank is 3x the size of the user.

Note: S ranks can only be used up to 4 times with no S rank Stygian Water in the following turn.
Note: A ranks can be used 4 times

"Let's get up close and personal." Illyintra smiled.
-
C Rank stygian water was used
 
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Alyx

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Seeing the water being created to clash against her Solar Wind, causing steam to be summoned after the two entities clashed with one another. As both ended in a neutral clash; Lucy would use this opportunity to quickly gain the upper hand. While her opponent might not be able to see her; Lucy can sense the Noldor’s soul, she was quick to react as she passively absorbed chakra from the tool in her pouch. This allowed her to instantly and passively enter into Imperfect Sage Mode, causing her to gain cat like features as she did. In turn she sensed the elf; feeling the ground shaking. “What the heck was that…” she thought to herself, not knowing she dropped the leg weights but didn’t want to pry into the future unless it was absolutely needed. Once the woman started to move towards Lucy, she reacted in kind – swiftly making a hand seal. Once she did, the ground about one meter in front of her would immediately burn, becoming molten bismuth. Once this accorded, the wave of bismuth grew larger as the five x five meter wave attempt to swallow the elf woman whole underneath its wake. “Bismuth Magic: Sea of the Spirits!” she said casting another spell, watching as it approached. What will she do? Honestly who knows but Lucy was curious as to what will come out of this interaction.

Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40 (40)
Damage: 20-80 (80 + 20 = 100)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

200 Sage Chakra - 40 = 160
 

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As Illyintra was sprinting and the air cleared from the clash, not only did Lucy appear to enter a feline state, but molten rock stared to form not long in front of Illyintra. She stopped suddenly and inhaled then exhaled, exhaling wind from her mouth and blowing her further from the bismuth and putting Illyintra from mid to long range. This was annoying as Illyintra wanted to play her up close combat game, being that she was the brute she was and loved taijutsu but alas, Illyintra had to play Lucy's game right now...

Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

Illyintra weaved three handseals and again inhaled then exhaled black liquid upwards. This liquid turned into a hawk (A rank) of quite size and flew deep into the sky, making its way above Lucy and once reaching, undoing itself into its original watery form, falling like rain on top Lucy's head. Should she get touched by this, it would immensely burn Lucy.

Rank: D-S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10-40 ( -10 per turn / 15 per turn for S ranks )
Damage Points: 20-80
Description:
This technique is simple in nature, yet proves to be a very useful asset to the Stygian water element. The user, by the proper amount of Chakra sacrifice, is able to create and maintain creatures of all sorts that hold a form of sentience to them. These creatures can vary In shape, size and form, which are limited only by the user's imagination and knowledge on animals. All the creations would still hold their usual anatomical features such as flight if they had wings etc. Of course, these creations would be capable of being brought to life from either the user directly, a body of water (regular or Stygian) or any other source that is high on water. Any B rank or higher usages will require 3 hand seals. Once a creature/creatures is created, it can maintain itself with limited sentience (attacking/differentiating friends foes, defending etc) and can stay active either untill destroyed or the user doesnt have enough chakra to sustain them.

Note: S rank variant can only be used 3 times and A-rank only 4
Note: Using A-rank variant will require a one turn cool down after the creation is gone, and S rank will require 2 turns.
Note: Multiple creatures can be made with a single use, but power will be split accordingly.

To put a Cherry on top, Illyintra screamed, emitting a giant shock wave of sound that would hurl towards Lucy, deafening her and possibly flattening her where she stood.

Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

"That will show you..." Illyintra said.
 
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Alyx

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Sensing the elf woman retreating backwards away from the wave bismuth was rather amusing to Lucy. Most of the time she’d be the one running away from others when things got too difficult; but it seems in this case she was prepared to achieve victory. Still merged with Plue, she immediately started into another technique; calling upon the spirits from the Pure Land to aid her once more. “Gate of Maiden, Virgo!” she said mentally as she performed a hand gesture; immediately summoning worth a spirit in the shape of a woman five meters behind her sparring partner. However due to her inability to sense the spirit, it made for a rather deceptive tactic. She fell towards the ground, causing the spirit to hone in on her and immediately pass through her body. The elf would experience a rather cold feeling running down the back of her spine, weakened. “Thank you for the meal Princess” Virgo said having forcefully steal chakra from the woman. Once this happens, the spirit returned to the spirit realm.

Once the elven released the pitch-black liquid from her mouth; Lucy watched carefully as the Bismuth had rest on the surface of the terrain now as the creation tried to gain some aerial ground. She smirked a bit; mentally communicating to Plue. However, Plue could easily read her thoughts; and with a shared mind and body it became quite easy for both to react. The technique was far weaker than intended. Lucy once again tapped in the forces of the celestial realm; as she summoned a spirit to come forth and violently implode on the hawk, rendering it destroyed (done before it was over Lucy thus no splatter from the acid reached her). Due to her feeding the spirit senjutsu enhanced chakra, the explosion was far more potent than intended. “Too easy!” she said; watching the woman utilize her final technique. Lucy would watch the shockwave approaching her; as she made a single hand seal in return.
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Immediately an array of bright green orbs, to swiftly converge into the approaching shockwave. “Ultimate Star Magic: Urano Metria!” she said as the orbs all swiftly collided with the opposing technique; completely overwhelming it and continued towards the opponent but much weaker than before.

Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
Type: Offensive
Spoiler
Rank: B – S Rank (A)
Range: Short – Long, Short (Explosion)
Chakra: 20 – 40 (30)
Damage: 40 - 80 (60 + 20 = 80)
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.
Type: Attack, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (20)
Damage: 20 - 80 (40 + 20 =60)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

160 - 100 = 60
 

Troi

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Illyintra caught a mental tantrum seeing all of her techniques being shut down (as although she was a battle-hardered warrior, she was still only 15 but her stature could fool anyone) but before those negative thoughts could conquer her spirit to fight on she felt a... Presence that sent a chill down her spine... Illyintra did NOT like this feeling however se had to shake it and continue the battle. She was still confused on if her opponent was trying to spar with her or kill her... Perhaps this was all an elaborate scheme by their leaders to get them to kill each other. Only time will tell. Continuing, Lucy's solar technique approached Illyintra at although a weaker rate, still albeit powerful.

Focusing her chakra into her hands, Illyintra slapped both hands onto the ground, forming a gigantic earth dome over herself that would undoubtedly protect her from the oncoming attack. After she heard the attack clash with the dome and eventually pass, Illyintra released the technique, leaving both the shinobi in clear view and at this point, Illyintra was aggravated that she couldn't use her up close game.

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A technique that causes the surrounding earth to rise up over a target, creating a cavern. The user can either leave an opening to allow attacks to enter through the exit, cutting off escape plans of the target to avoid being hit, or close it up completely to prevent escape.

Illyintra removed a bow off her back and all in one smooth, quick motion, she knocked an arrow of holy fire on the string of energy attached to the bow that Illyintra had formed and released it towards Lucy aiming to pierce her and burn her insides to a crispy, bacon like material shall it touch her.

Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

Following up, she released chakra around the area Lucy was standing and water constructs in the shape of penguins formed One meter away from Lucy. Counting ten, the penguins quickly and ferociously aimed to pierce through Lucy's skull, killing her. At this point, it was no longer a spar but a death match. At least to Illyintra.

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.
 

Alyx

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Lucy with her aura sensing active can feel the frustration leaking from the behemoth woman. The celestial spirit mage smiled, knowing thing where in her favor at the moment. Lucy however can feel the senjutsu in her body starting to slowly run out, only having it in her for one more good attack. Instead, she passively activated her precognition – allowing her to glimpse into the future. She can see all of the actions the Noldor intended to use and what would happen if remained undefended. As the earth barrier protected her from the solar wind, Lucy would bite her thumb while channeling chakra into her palm and slammed it onto the ground. Out with a poof of smoke came a small sided black cat, with a sword on his back. Lucy managed to summon Pantherlily without issue, as the summon immediately and passively shifted into his larger battle form. “Lucy? It’s been awhile…” Pantherlily said, not before turning his head as his keen sense of smell detected the foreign chakra in the opposite direction. Lily!” she shouted causing the summon to nod his head.

As the arrow approached, Lily simply and quickly cut down using powerful wind pressure, slicing it in half as it passed himself and Lucy without harm. Lily smirked, watching as both him and Lucy already knew what was coming. He sensed the chakra but Lucy with her precognition allowed her to see the formation of the water penguins beforehand, she simply formed a barrier of water around herself. This barrier absorbed the water, as she also shifted her clothing to represent her Aquarius Star Dress, as she opened her eyes, far more serious in her intentions as the battle was soon coming to an end as the barrier created its own copies of the penguins to send back at the Noldor, avoding to hit Lily (S Rank). Lily with his sword in hand swiftly attempted to close the distance as he ran in a zig zag motion towards the Noldor.


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Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Pansā Rirī. Panther Lily is roughly the size of a domestic house cat, being a black cat with a white muzzle, small red eyes, and a scar running down across his left eye. Panther Lily seems to have a grumpy disposition and detests noisy people, but seems to have a close relationship with summoners of the cat contract and other felines alike. Ability wise, Panther Lily has his normal domestic cat form but through the use of a passive utilization of the transformation technique – he enters into a form known as Battle Form. In this form, he transforms into a taller, more physically stronger cat – capable of utilizing his sword (which also grows with him), being capable to utilize Kenjutsu up to S Rank & Taijutsu up to A Rank. His sword, Musica, isnt exactly special outside of simply being a sword that grows in size to accomadate his forms. However, while in his miniature form, he’s only capable of using B Rank Kenjutsu & C Rank Taijutsu due to his lack of strength. Despite being able to passively transform, the form itself only last for three turns before naturally ending and going on a cooldown of two turns before being able to be used again. He can be summoned once per battle, lasting four turns in battle – though the user is unable to summon any other cat summons for two turns after his dismissal.
Type: Defensive/Supplementary
Rank: C - S
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
 
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