Open | Hashis back

Kung Fro

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Ill be using my Hashirama biography
Reis rules
Terrain is plain grass field with waist high tall grass and various trees scattered throughout the field
Everything allowed

you can make first move don't post if u suck pls. (Delta)
 

Cursed Prince

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Rematch hoe? Using Genos
 
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Kung Fro

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Yeah ill give u first move to be fair
 

Cursed Prince

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Nah u get first move, I suck at those e___e
 

Kung Fro

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Hashirama stands across from his opponent, a shrivel out man. In an instant Hashirama performs two moves near simultaneously. First, he activates his Chakra Enhanced Strength without a moments hesitation in synchronizing the moves. To follow this, he weaves a blazing string of two seals that causes a barrage of trees to fill out the field we are in. These completely break our vision. While the trees are rising, Hashirama forms two clones, unknown to you due to the ruckus of the trees rising, Z and X. X stays in the same position while Z and Hashirama break diagonally to their left into long range while hopping in the trees, remaining hidden while Hashirama starts to focus and Z remains guard. X bellows out to his opponent, challenging him., while taking out his katana and slicing clean through a tree in front of him and making it fall down towards his opponent.

come and get it

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.


(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Cursed Prince

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Genos looked at Hashirama in disgust, at the first signs of offense activating his armor, passively of course, chakra sensing active, heat sensing, y'know the whole shaboosh. So, the trees starting rising, it would likely block his vision of Hashirama, but he was relying on chakra sensing. With that, he slammed together 2 hand seals really quick like, causing a large fire hieroglyph around you, and when the clones popped up around them as well. 4 fire pillar rose and quickly trapped them all in in the form of a pyramid, the amount of heat being generated enough to poof away all of your clones and start doing you severe damage, baking you alive and the likes. As soon as his jutsu was set Genos slapped 4 hand seals together and slammed his hands down on the ground, causing lightning to erupt everywhere within a mid range radius of him, finishing off you and destroying all of the trees because of its lightning

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

(Katon: Infernal Kangoku) Fire Style: Infernal Prison
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
 

Kung Fro

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Genos looked at Hashirama in disgust, at the first signs of offense activating his armor, passively of course, chakra sensing active, heat sensing, y'know the whole shaboosh. So, the trees starting rising, it would likely block his vision of Hashirama, but he was relying on chakra sensing. With that, he slammed together 2 hand seals really quick like, causing a large fire hieroglyph around you, and when the clones popped up around them as well. 4 fire pillar rose and quickly trapped them all in in the form of a pyramid, the amount of heat being generated enough to poof away all of your clones and start doing you severe damage, baking you alive and the likes. As soon as his jutsu was set Genos slapped 4 hand seals together and slammed his hands down on the ground, causing lightning to erupt everywhere within a mid range radius of him, finishing off you and destroying all of the trees because of its lightning

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

(Katon: Infernal Kangoku) Fire Style: Infernal Prison
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

although their visions are blocked, a circular ring of fire starts to form under hashirama. Not hesitating, he kicks a geyser of water to propel him diagonally to his left. It is a long range jump which puts him at mid range behind you and to your right. Thanks to the trees covering him, the kick propels him into a tree where he is further covered and you can't pick up on him as you didn't see him and he remains covered. Looking at the right side of your body and your back, Hashirama holds his hand up and releases two wooden birds which glide towards you and don't make any noise at all. The faster bird flies low to the ground and around the trees so you can't see him while one arcs high up and will explode above you. The one flying low will explode as soon as it is close enough for its pollen to reach you. While the birds are in flight hashirama causes a prison to erupt around you in extremely close proximity to restrict your movement. It will rise while the birds are close to you and he will form a single handseal causing the pollen to erupt and the birds to explode

Water Style: Hydro Kick ( Suiton: Mizu Handou )
Type: Supplementary
Rank: B
Range: short – long
Chakra Cost: 25
Damage Points: N/a
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

(Mokuton: Tsubasa no nemuke ) - Wood Release: Winged Drowsiness
Type: Supplementary
Rank: B-rank
Range: Mid - Long
Chakra: 20
Damage: N/A
Description: The user place his dominant hand (with palm up) out in front of him/her. After kneading some chakra, 2 wooden birds will appear from the hand. On the command of the user, they can fly towards the enemy. The user can let one bird flies faster than the other bird. With the user’s will, he can perform a single hand-seal and cause the wooden birds to explode and they release a large amount of pollen in a radius of 5 meters, each releases pollen induces sleep. If the user wants to, he can cause only one bird to explode after performing the handseal, and let the other bird explode on command with another handseal. The birds fail to burst, if struck prematurely with a technique strong against wood release.
Note:
~Can only be taught by ~Khallil-Sama~
~The user could also be affected by the pollen


(Mokuton: Enkei Shūchūrō no Jutsu) - Wood Release: Circular Pillar Prison Technique
Ramk: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a stronger and more offensive version of Wood Release: Four Pillar Prison Technique where they create wooden pillars in a circular formation to trap and crush the opponent.
 
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