[Open]Hades Olimpos Vs ???

Delta

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First come first serve, you can be next venom, im farming kumi anyway

Only difference in my bio is Journey, which only lost the Speed 1.5x multiplier, otherwise unchanged

Hades stood in the wide open field, the wind blowing through and causing the grass to dance upon its grace. Before him, a man, stood tall and imposing, and covered in metal. Perhaps this man was experiments from Hades own Asura path, or maybe he was an entirely difference being altogether. Truly it mattered not, as all who stepped foot in this forest where doomed to die non the less. Passively, Hades activated his Sharingan, before further evolving it, going straight to his Eternal Mangekyou Sharingan. Looking upon the man, Hades watched his chakra closely, and raising his left hand, began channeling his earth, lightning and fire chakra, condensing it into the palm of his hand, and manipulating it, forming it into a new element, before unleashing a blast of Volcanic storm from his palm. The blast would be 10x10m, covering both the ground and the sky, tearing the ground up as the burning ash burn the ground and the lightning cracked the ground itself. If contact was made, what little human parts the man had left would burn, and his electrical technology would short circuit from the lightning. As the blast was unleashed, Hades, with curt bow, would introduce himself.

Welcome, to my forest, My name is Hades Olimpos, a pleasure.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.


(Kazan Arashi: Ikari no Orinposu)Volcanic Storm Release: Wrath of Olimpos
Type
:Offensive/Defensive/Supplementary
Rank: D-S
Range
:Short-Long
Chakra:10-40
Damage
:20-80
Description
:Volcanic Storm release: Wrath of Olimpos is the basic usage technique of the Element. The user will channel their chakra, weaving the necessary hand seals for each rank, and produce various constructs, waves, blasts ect of Volcanic storm, either from their hands/body, from pre-existing Volcanic Storm entities, or through the ground. The shape and size of these various constructs can be anything you user imagines, so long as the necessary requirements have been produced.

Notes:
A-rank constructs can be created four times per battle, and S-rank constructs can be created thrice
-B rank requires 1 Handseal, A rank 2 handseals, and S rank 3 Handseals.
-S rank constructs require One turn cooldown between usages
-Constructs Cannot exceed a 10x10m overall size.

Chakra-2350-140=2210
Tracking-70
Speed-10
Hp-160
 

Vayne

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'He must be spending a crap ton of Ryo to maintain that.' Victor thought to himself as he looked upon the man with exceptionally long hair and an evolved sharingan form across the field. Soon after things would kick off, as the man launches a unique element towards Vic. With a deep breathe, Vic would move in at full speed towards Hades and subsequently Hades. During his initial movement, a drone would launch from his back and take flight, moving backwards and upwards into the sky, aiming to stop 40 meters in the sky away from the action, simply acting as an extra set of eyes for the moment.

Once within range of the Volcanic Storm, Vic would simply swipe at it with Dragon Fang which was in whip form and seal it away before returning the weapon to his side. "Victor Silas Stone, but you can call me Cyborg!" Vic would state in response to Hades introducing himself as he closed the distance between them. Once within range, Vic would seem to go in for front roundhouse kick with his right aimed towards Hades' stomach. In reality this strike would be performed by the Goomoonryong tool, and it would carry hidden motives, one of them being the insertion of Dream Sand into Hades body, as both Vic and his tools were covered with a layer of shimmering white Yumeton crystals through his Dark Times seal. The attack would be deceptively stronger than it would be normally due to Vic's natural strength and enhancements. (Passive + CFS spec) Vic would be prepared to deal with any shenanigans done by Hades should the latter not wish to engage in CQC, with Vic avoiding direct eye contact and looking from nose-down henceforth.


Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.

(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
( Deruta Mikagami Dorōn ) - Delta's Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Delta's unique Scientific Ninja Tool, her drone detaches from her back and records her consciousness should she be destroyed, allowing it to be restored in another Delta cyborg body. It cannot be detected by chakra sensing as it doesn't use chakra, allowing it to spy more effectively, and it can track invisible targets unseen by normal ninja or tracking abilities. Should the user be defeated in battle, this droid is capable of returning back to a predetermined location and restoring the user in another Cyborg body of Delta. The droid is programmed to summon one in battle as well, albeit limitedly, and can do this immediately after Delta has been defeated.
Note: Summoning a new Delta body can only be done once per fight and 3 times per fight. This requires her to have already released the drone from her at least 2 turns before her death and prevents its functions from working.
Note: After being used, the droid has to reattach itself and cannot be detached for 10 turns.
( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 50 = 80
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Speed: 16
Tracking: 60
Chalra: 1600 - 40 = 1560
 

Delta

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So just a heads up, my bios eyes are covered in pitch black contacts, so you wont see the shift in my eyes, so remember that going forward. Also, FK that weapon to the moon, makes preta path look weak. Thirdly, just so you don't misunderstand, visually my bio undergoes no changes when entering Sage mode(just a caviat note as its been misunderstood before)



Hades Volcanic storm ripped forward, however, it seemed the man had come prepared. A strange whip like weapon, which sapped away the storm into itself. Some form of sealing it seemed, but for Hades it mattered not right now. As the man rushed Hades, with his Sharingan, Hades could see the weird element coating the mans metallic frame, which seemed odd in on itself. However, as the man darted towards Hades, it was obvious to him that he was much faster than Hades was. With this in mind, and the man obviously quite ready to go into a close quaters fight, Hades was willing to give the man his wish.

Passively, Hades converted his chakra, substituting 10% and instantly entering his Wood Sage mode. Hades body, outwards, would look unchanged, unaltered, however, his body became one with his senjutsu, and the power coarsed through his body, preparing him for the attack. As the man got in close, and began to launch a kick aimed at Hades stomach from the left side, Hades began to counter. With his monsterously large tracking abilities, the man was basically moving in hyper slow motion, allowing Hades to strike with pinpoint timing and precision. Still wary of the chakra surrounding the man, Hades took it into account as he struck.

With his right hand, Hades brought all 4 fingers to a point, acting like the point of a sword. With his enhanced speed, and timing, Hades spun, driving the point of his right hand into the knee, while twisting his own arm and body, creating a spiral strike which would pierce the mans knee with ease, severing it from his body as Hades hand ripped straight through.

At the same time, as contact is made, Hades would trigger his Lost Arts Sealed, placed on the rear of his hand, this allowed the seal to counter-act the chakra shroud around the man, as it was absorbed into seal before ever having a chance touch Hades. As the leg flew off, Hades darted past the man, ending up 2 meters behind him, as the man would slump to the ground, no longer having a leg to stand on.


(Tabi no Katana nashi)Journey of the Swordless(reference)
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to All Kenjutsu/Taijutsu based Techniques.
Description:
Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.


( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank:
S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique

From Bio:
"At all times, Hades has Journey of the Swordless active, removing his ability to wield a sword, but turning his body into a sword. Due to this, Hades has, the backs of his hands, two seals, for the Lost Blades, his hands replacing the blades"


(Kosen) - Iori's Teachings: Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80(+30(SM)+20(Journey))=130
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.


Chakra-2210-10%=1989-20(EMS)-15(Journey)-40(Lost blades)=1914
Tracking-10(base)+4=14/(5x14)+(4x14)=126
Speed-10x4=40
Hp-160
 
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Vayne

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Noted.
---
A slight smirk would creep on Vic's face as his opponent seemed to be keen on a close quarter fight as well. As Hades began to move, several things would occur in tandem, both through Vic himself and the automated A.I systems he had in play. On one end, Hades' sudden spike in speed would be noticed by Parademons lying within Vic's body, triggering their release upon the field in quick fashion with their initial movement speed matching that of Hades. Four Parademons would be released, with 3 from Vic's back area, while one was from the chest to intercept and clash with Hades and push him back. Notably, they would be passively empowered by September.

The Parademon would fly out and aim to push back Hades with a strike to the chest, sending him a several meters backwards, before hovering in the air above him. The other 3 Parademons would move to surround Hades from the air as well, taking cardinal positions 3 meters in the air from Hades. On Vic's end, he would have simply cast a meagre illusion on Hades to momentarily paralyze him and mostly give him something else to think about. As for Goomoonryong, it would maintain it's intial attack, somewhat, having Vic's right leg (knee down) detach from his body and fly at increased speeds towards Hades' head in an attempt to continue the attack in a surprise fashion. The leg attack while launching in tandem with the Parademons, would likely land a moment later, potentially taking Hades by surprise. After the attack it would be returned back and reattached to Vic.

"I believe you'll find close quarter combat quite interesting." Vic would say as he enters into 2 metes distance from Hades, prepared to jump the ninja with his Parademons.

(Taijutsu: Aikaku) Body art: Reformation
Type: Supplementary/Attack
Rank: A rank
Range: Short - Mid
Chakra: N/A
Damage: 60 (+20) +50 = 110
Description: This is a supplementary use of the Genos cfs in which the user controls the nanobots to form in a way that the user can separate their mechanical parts and reattach them. This can be used in two ways, Supplementary or offensive:

Supplementary: The user can detach or reattach part of their body at will. The part they want to detach can still be controlled through signals and reattached at will. If a part is detached from the user it can only reach up to mid range and lasts 2 turns before having to return to the user. If used to detach and reattach in the same turn, it will only cost one of the users three moves per turn. This can be done three times per battle. Only one part can be detached and controlled at a time, controlled by the AI in the "Genos" technology. The user can reattach a part that was forcefully removed, as long as it wasn't completely destroyed.


Offensive: Alternatively the user can release part of their body in an offensive manor, using nanobots to create mini jets on the released parts to propel the chose part at high speeds (1.5x users base speed) to give them in increased range in their taijutsu strikes. Should this method be chosen, the strikes would deal 60 damage. If used with another taijutsu or non elemental kenjutsu strike, it would increase the damage by +20. This can be used 3 times per battle and the limb must return to the user by their following turn. The user can passively call the piece of their body back.

Should the body part be destroyed from either use, the user can release nano bots from their body to reform themselves, though this will not return HP. This can only be used if the user's Genos core is still functioning in their chest, costing a move.

Note: The user can only use one of these variations per turn.
Note: While releasing part of their body, the user can still use that body part to use jutsu, projecting their chakra into it, within reason
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
(Nano Henkan: Paradēmon) - Nano Transformation: Parademons
Type: Tool
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 +30 + 20 = 130
Description: Parademons are a set of preprogrammed A.I small demon-like entities that are typically stored within the user's own body. The Parademons are equipped with a speed detection system, somewhat similar to speed cameras/Radar, but while speed camera release a flash to capture an image when a certain limit is reached, the Parademons themselves are automatically released from the user's body when a certain speed threshold is exceeded. Said threshold can be programmed to be different for each battle, but by default they are programmed to the user's base speed, with their detection range being 10 meters from the user. The release of the Parademons themselves works similar to the A rank NT technique, where they would be released at speeds equivalent to twice the user's speed. Once released, the Parademons would target the object/individual that triggered them, clashing against them and pushing them away while inflicting damage. Once released, the Parademons can remain on the field for three turns before they are forced to return to it's host. During those turns, the Parademons can target the object that triggered them if it was not destroyed upon their initial release. Typically the Parademons can utilise taijutsu techniques that do no require chakra to augment their own attacks during this period, but the user can supply them beforehand with 100 chakra per set to enable a wider range of taijutsu attacks. As for their speed, they would be moving at 1.5x the user's speed during that period. Should the initial trigger object be destroyed, the Parademons would target the next object that moves faster than the threshold besides the user and their own techniques. The Parademons themselves exist in two sets, with each being A rank, and only usable twice, for a total of 4 usages. However, the user can release a stronger variation at S rank level and 2.5x speed twice per battle, but naturally locking of the A rank usages. The S rank variation would move at 2x speed after their release. Once the Parademons return to the user's body, they would suffer a three turn cooldown before they can be used again, meaning that if an A rank was used, it wold lock of the S rank variation.


( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

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Delta

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Im unsure but, i think the parademons fall under the same parameters as all splitting techniques, IE, the entire technique is 130/4 so, each demon does 32 damage? I could be wrong, not 100% sure. Also that gen is so poorly written rofl, but after speaking in the RP Q n A, imma assume you used it in a tactile way, not Visual, but should probably better explain it as this gen confusing as f*ck

Also sorry for the delay, public holidays while being in hospitality SUCK
--------------------------------------------

Everything happened so fast, and yet, due to Hades insane tracking abilities, it all felt like it was happening in slow motion. As Hades hand went to make connect, with his EMS, he saw the mans leg begin to detatch. This, Hades knew, would cause his strike to miss entirely, sliding in between the gaps of the leg as it seperated. At the same time, Hades both witnessed and felt the chakra build up in the man, as the Parademons released from his body, three from behind, and one in front, aiming for Hades. Even still, the demons moved slowly for Hades. What was confusing, however, was the sudden feeling of Paralysation, his body locking up. However, once more, a quick glance at his own chakra system, Hades saw the foreign chakra, immediately recognizing the affects of a genjutsu. How impressive of the man, to pull off so much in such quick succession, is what Hades thought to himself.

It was clear, a man who could split his body apart like this, would be far too troublesome to fight up close, and Hades knowledge about technology was shamefully lacking, and with that in mind, Hades opted that in a close fight, he would be hard pressed to land a strike, and would likely end up on the losing end of a bout.

Firstly, Hades eyes passively shifted, his Rinnegan spiralling into play. As the Rinnegan triggered, firstly his Deva path would activate, and then his Preta. Confusingly enough to Hades, however, was the Genjutsu did not break when he shifted to his Rinnegan, meaning he now had another issue to deal with after dealing with the threats in front of him.

As the Parademon got close, and the man spoke, Hades retorted, as chakra built up inside him.

Then begone.

Suddenly, in an omnidirectional fashion, a blast of power erupted from every inch of Hades body, as he used his chakra to forcefully manipulate the gravity around him. The blast ripped forward, smashing the parademons to pieces as it made contact. At the same time, it would connect with the man, pushing him back to mid range and causing possible damage to him. The shockwave would likely destroy the mans detatched leg as well as launching it in the opposite direction.

As the wave pushed the man back, Hades would channel Mokuton Chakra below himself, causing a single root to grow through the ground, Impaling his own foot. The pain of it would break the genjutsu, however, as soon as the root dug its hole, Hades Sage mode, having reduced the damage itself, would also instantly heal him, closing the wound neigh instantly as his chakra kicked in to heal it.

Mildly impressed, Hades would speak to the man, cracking his neck as he did.

Rare for me to encounter someone who forced me into a ranged fight, Kudo's to yourself. It has been neigh a century since i used that Jutsu, my hats off to you. However, Now the real fight begins, i do hope youre ready.

With a single handseal, Hades inhaled deeply, channeling his Sage Chakra into his lungs, as well as Katon, before releasing a single massive fireball, which would tear through the already mangled surroundings, super heating all around it as it blitzed towards the man.


Rinnegan Stuff
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.


( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Gakidō ) - Preta Path(Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale
: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Wood Stuff
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



( Mokuton Sennin Modo ) - Wood Sage Mode(reference)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Saisei Noryoku) - Regeneration Ability(reference)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki

Fire Jutsu
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100(+30)=130
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.


Chakra-1914+40(lost blades not triggering)
1954-140(rinnegan)-50(Wood)=1764
Sage Mode Chakra-221-70=171
Tracking-126
Speed-40
Hp-160-30+30=160
 

Vayne

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Nah lmao, damage splitting never worked by dividing it like that, we follow the B + B = A rank, rather than S rank 'logic'. So the Parademons would each be 90 I believe, as two 90ies would be 110 and two 110s would be 130. So they would have survived, but going with what you said since we're doing grading. Aslo, afaik while in SM all your techniques would draw from that pool, unless there's a unique aspect to Madara, but anyways! And yeah tactile since you're immune to visual.
--
Noticing the Parademons getting destroyed by some unknown force, Vic would brace himself for impact similar to his distant football days of the past. The force would send Vic back into mid range with some damage taken and his leg seemingly lost to the ages. While he could reform it, he was in particular rush and felt it was common courtesy to keep it as is momentarily as his opponent did also damage his own foot. Vic would pick himself off from the ground and stand, balancing on his one foot for the moment. He'd observe Hades prepare himself and crack a smile in response to the man's words/taunts.

Observing the fire approach, Vic would seem unbothered as he patiently waits for it to get into range. Once within short range, Goomoonryong would kick into action, using Vic's left Artificial Eye to absorb the fire and send it right back towards Hades. Vic himself would time a combination attack with this, having a raging tornado of magnesium form around Hades' 5.00000000000001 meter and quickly enclose in. The tornado would have three unique properties, the first it being enhanced in strength through Dragon Fang, and the second two being on the magnesium's composition/traits due to Dalmascan Refinery. The tornado would have the Stardust II & Brokenshard effects employed, resulting in a sharp torando that would be highly reactive to flames. This is where Vic's timing would come into place, as the tornado would manifest just as the fireball enters short range of Hades, catching some flames from the fireball and causing the magnesium to explode, trapping Hades in a massive fiery inferno of sharp blade like magnesium.

"I'm afraid to inform you that a ranged fight is equally as daunting." Vic would say cheekily, although he doubted the man could hear him from the explosion at this point.

( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.
[Magnisuton: Behemoth's Doki] - Magnesium Dust Release: Behemoth's Wrath
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 +20 +25 = 125
Description: The user performs two handseals, causing an abundance of Magnesium dust to rise from the ground beneath and around the opponent(s). The Magnesium dust quickly forms into a raging tornado. Matter caught within the Tornado is ravaged and sliced by the miniscule particles of Magnesium that swirls within. Should the opponent not defend, they would be torn to pieces within a matter of moments. The size of the Tornado is capable of being up to a scale in which it would be capable of completely consuming large constructs such as Great Stone Golem.

Note:
- Can only be used 2x
- No Magnesium techniques above A rank for the rest of; and the next turn.


Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
(Magunisuton: Darumasukan Seiyusho) | Magnesium Release: Dalmascan Refinery
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-5 per turn)
Damage: N/A)
Description: Dalmascan Refinery is a technique that allows the user to apply a general alteration the size, shape and alignment of Magnesium grain particles to achieve a variety of different effects.

Stardust: This alteration will have the user produce tinier than normal magnesium particles. Despite this the size of the magnesium technique will be maintained as more magnesium particles will be produced to compensate for the smaller grain size. Smaller grain size will result in a larger surface area that will ultimately culminate in greater reactivity. Ultimately, when ignited the intensity at which magnesium burns will be greatly increased, granting it a +20 damage boost for this period of time, similarly magnesium can be funnelled into an ignition source, such as fire or lightning to grant the boost to the combo or desired technique.

Stardust II: This alteration follows the same principle of Stardust, the difference here however is that the produced particles are even tinier. The result is a dangerously high surface area which will result in magnesium techniques that are exposed to an ignition source not simply igniting, but rather exploding. This phenomenon is similar to the real life event of dust explosions.

Chrysthaneum: This alteration affects the alignment of magnesium particles. Normally particles would remain stagnant - that is they would follow the movement of the greater whole with little deviation. Under the influence of Chrysthaneum however produced magnesium particles will spiral and grind against each other, producing friction, heat, and sparks that will result in the self-ignition of magnesium techniques.

Jigsaw: This alteration also affects the alignment of magnesium particles, and juxtaposes the effects of Chrysthaneum. Normally magnesium particles are of non-uniform shapes and sizes, Jigsaw however will produce magnesium particles that perfectly align with one another. The result will be particles that can interlock for greater stability and strength, which will greatly increases the strength of compact magnesium techniques. Compact magnesium techniques will gain a +20 damage boost, or rank increase, under the effects of Jigsaw. Magnesium techniques under Jigsaw, due to the greatly reduced surface area, become far less reactive and can no longer ignite.

Brokenshard: This alteration affects the shape of magnesium particles. Normally magnesium particles will be random in shape, under the effects of Brokenshard however the shape of magnesium particles will be altered to emphasise piercing and slicing qualities. Produced magnesium particles will be needle or blade like in shape, resulting in magnesium techniques that are jagged and razor sharp, greatly increasing destructive power. Under the influence of Brokenshard Magnesium technique will gain a +20 damage boost, and non-offensive magnesium technique will gain offensive properties equal to their rank/defensive power.

Brightsteel: This alteration affects how magnesium particles are visually perceived. Normally magnesium will appear as a standard silvery metal. Under the effects of Brightsteel however each magnesium particle will be magnificently polished and its reflectivity will be further increased through the user of chakra. As a result Brightsteel magnesium will reflect light to such an extent that it will appear blindingly bright, similar to the Hidden Mist Eye Sight Deprivation, temporarily blinding the opponent for as long as they look at the technique directly.

Notes:
Logically not every particle is perfectly controlled and tailored, however enough is done to achieve a uniform and desired effect.
This technique can be used twice, last four turns each time and has a cooldown of two turns. On account of its nature, being that it has no independent uses, it can be activated instantly and in the same timeframe as another technique.
The user can apply up to two alterations at any one time, however Chrysthaneum is incompatible with Jigsaw. The user can also choose to not apply any alterations to a utilised magnesium technique.
When this technique ends, the user will be incapable of utilising B ranked or above magnesium techniques for two turns.

HP: 200 - 50 (30 shaved) + 20 (passive healing) = 170
 

Delta

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Ah ok, idk how the splitting rules work so i avoid it <_<
As for SM, Im not 100% sure, there is a small note about being able to gain more and then not get the boost, but i assume the boost is like all boosts, you can put it on or not, ill ask tho.
Also, 5.000000001m? idk about alla dat chief haha
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Hades sense on the world kept him in the loop even while his Rinnegan couldnt fully see what was occurring. Through his sensory, a few things occurred at the same time, which was making Hades steer down towards the path of having to use stronger and stronger techniques. Through his Sage sensory, Hades sensed his Fireball disappear, before a newer raw chakra appeared and was launched towards him. In the same moment, all around him, the mans chakra formed, a large tornado of an unknown substance. What was worrying, was the timing of the fireball Hades himself had launched igniting the tornado before his eyes.

As soon as this happened, using his superior sensory abilities, Hades passively shifted his Deva path to his Asura path. As soon as the path triggered, Hades activated both at the same time. Placing 1 hand up, Hades created a jutsu absorbing barrier around himself, while at the time transforming his right hand into a small canon. As the inferno came into contact, it was pulled into the canon, removing any adverse affects, and canceling it. As soon as the technique was absorbed, Hades aimed the canon towards the laser coming at him, and fired it. Due to the canon transferring the infernos strength into itself, the Asura laser would easily obliterate the laser the man shot from his eye, continuing onto him, and blasting him even further back.

With the laser fired, with a single handseal, Hades would channel his Mokuton chakra into the ground, Spawning a massive forest, which would encase the battlefield, acting like walls of an arena, growing up and surrounding the two men, leaving 20m in all directions open while the trees reached up to 50m covering the battlefield. From the ground, Multiple roots would grow up and strike at the man, while Hades spoke.

Many tricks, for a robot, you appear more like a magician, Shall i show you something a little more, interesting?


( Shuradō ) - Asura Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.


(Asura/Preta: Baria Kakusan Taiho)Asura/Preta Path: Barrier Diffusion Cannon
Type:
Offensive/Defensive
Rank: S rank
Range: Short-Long
Chakra: 40
Damage: 125
Description:
This is a jutsu which combines both the Asura paths mechanical cannons, and the Preta paths Absorption ability to create a technique which can both defend and attack and nearly the same time. With both paths active, the user will turn one of their arms into a cannon, while extending the other arm forwards, as an Enemy technique is about to collide. As the technique gets within range, the user will Activate the Preta path, absorbing the ninjutsu into their body. As this happens, the Asura path will trigger, causing a siphoning affect. Instead of the Preta path taking the chakra and spinning it to diffuse it, the Asura path will instead draw the foreign chakra into the cannon, storing it until the entire jutsu has been absorbed. As soon as the technique has been absorbed, the Asura path cannon will fire the jutsu as a raw chakra blast back towards the opponent. By using the Asura path to redirect the chakra, the user avoids any adverse affects that the body cannot handle while absorbing with the Preta path. The technique fired does not retain any Special qualities of the element absorbed, however, while the chakra is broken down, the jutsu released carries over the same strength as the original jutsu, instead of having the original techniques strength and weakness', it is instead reverted to the Asura paths Laser neutrality.. This entire technique is extremely fast, amplifying the absorbing ability of the Preta path to the max, the speed of this can be compared to the speed of Uchiha return, in the speed at which the jutsu is absorbed and then fired back.

Restrictions:
Requires both Preta and Asura paths to be active.
The Fired jutsu has the properties of Asura path, making it neutral to all.
The Absorbing ability has the properties of Preta Path, allowing the user to absorb up to S rank techniques, regardless of chakra cost or damage of the technique being absorbed.
This technique can absorb multiple techniques in the same timeframe, however, only the strongest damage value technique will be returned via the Asura path Cannon
Both Preta and Asura path techniques go on a cooldown for 1 turn after the first use, and two turns for the further two uses.
Can only be used 3 times per battle and counts as 2 jutsu per turn when used.
Note: Counts as one of the usages of Blocking Technique Absorption Seal each use


(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(+30)110
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.


Chakra-1764-90=1674
Sage Mode Chakra-171-40=131
Tracking-126
Speed-40
HP : 160
Deva Cooldown 1/2
Asura/Preta Cooldown 1/1
 

Vayne

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Lmao I'd confirm that, or maybe we can have the checker do it since Madara is a mystery to me. And ayy, 5.000001 is much easier than saying just outside of short range!!
Also about the attack you send back, it clashes with your own fire technique, not the laser, so it should have overcome it, but going with your scenario as it doesn't affect me much!
--
As the attack is seemingly absorbed and sent back, Vic would note the man's unique transformation to accomplish it, but he would not be particularly concerned. On one end of things, Goomoonryong through Genos would restore the previously destroyed leg, with Vic's passive healing also kicking in, returning him to almost full HP. Vic himself would wait for the redirected attack to come back and would simply swipe at it with his Dragon Fang whip to absorb it without a hitch whilst also utilizing his other free hand to activate a hiding mechanism, seemingly disappearing from the field. In tandem with this Vic would have channeled chakra beneath Hades, having it burst upwards short range all around in the form of mud in an attempt to encase and trap him. This should interrupt Hades' plans. Anyways, Vic would also redirect as soon as he disappeared, moving to Hades' left and stopping at 6 meters distance.


Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

Delta

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So i checked about SM, i dun goofed there, so id take an additional +30, but because of my passive healing, my HP should be unchanged this turn anyway.
Secondly, idk how my laser would connect with my own fireball? The fireball is already 5m away, and my laser moves at S rank Lightning speed, which is only 1 rank above S rank fire, so idk how it would catch up and collide with it before you trigger the eye?
Thirdly: WEW THAT TECH! If i ever seen a piece of tech designed to piss off an ADV Madara bio, that would be it rofl
Fourth, for the checker, neither of us are sure if the Dragon Fang is Passive, or costs a TF/Move slot. Also, neither of us are unsure if his Tech will hide him from Senjutsu Sensory, or if its just normal Chakra Sensory it blocks.
------------------------------------------------------------------------------------

Hades laser blasted through, however, once more, the man swung that damned weapon, dispelling it once more. Hades frustration was beginning to boil over, especially when, through his sensory, he felt the mans chakra all around him, before the trap could erupt, Hades passively switched his Asura path to his Outer path. As the mud shot up, Hades, with his enhanced speed, Clapped his hands together, and spoke.

If you want to see power, I WILL SHOW YOU POWER

Bursting from directly underneath Hades, the Gedo Mazou would appear, its large fists ripping through the ground, and swinging its large hand in a sweeping motion, even though the man had vanished, the Gedo was simply swinging at the open space in front of it as it appeared, hoping to strike the man. The Gedo would arise directly below Hades, lifting him up into the air with it, far away from the man. With the Gedo Appearing in full, it would instinctually let out a roar, creating a huge Omnidirectal blast of power, signally its arrival. However, hades was unable to locate the man, and so he spoke out into the void, assuming the man could hear him.

Use this chance, where you are hidden, to flee. For if you do not, you will die here.


( Gedō ) - Outer Path(passive)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.


( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.


( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.


Chakra-1674-180=1494
Sage Mode Chakra-131-10=121
Tracking-126
Speed-40
HP : 160
Deva Cooldown 2/2
Gedo HP-300
 

Vayne

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pepe laugh!
---
As the Gedo unleashes it's shockwave, so would Victor through his Goomoonryong tool, with the attack being supplemented by September. Vic's shockwave would by far exceed that of the Gedo's making it look like child's play. In tandem with this, Vic himself wanted to cause an ugly illusion upon the man, but the distance betrayed that. So he would be contempt with taking flight and closing the distance swiftly to deliver the sexiest of Dynamic Entry's, with him still being invisible of course, and employing his boots to chase after the airborne Hades as the initial strike should send him off the Gedo.

( Nano Henkan ) - Nano Transformation
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn )
Damage: 40 - 120 120 + 30 + 20 = 170
Description: Their body having undergone significant modification, down to the level of their circulatory and nervous systems, the users have transformed into something of a living scientific ninja tool. Their Shinobi-Ware takes the form of microscopic scientific ninja tools implanted throughout the entire body, which seem to be able to make particular alterations at the cellular level. For example, the body tissue can undergo rapid cellular division, causing it to expand, and it can also instantly undergo sclerosis or malacia to harden or soften. This allows him to partially transform their body in a manner similar to Jūgo's Sage Transformation, weaponizing it to produce sharp blades or piercing tendrils with up to long range reach; these growths can even be shed, or thrown as projectiles. When used, they can range in power and speed. At B rank, they move at the user's base speed. At A rank, they move at twice this speed and at S rank and higher, they move at 2.5 times the user's speed. He can also produce a powerful shockwave from his body, repelling all around should he choose to, at the same rank and speeds as the weaponized nano blades.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
(Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
( Suishin Būtsu no Jutsu ) - Propulsion Boots
Type: Tool
Rank: C
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: This Scientific Ninja Tool utilizes power surges to release energy that shoots out of her boots to propel herself in a linear direction, greatly increasing her speed by three times. The user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend an energy unit to sustain flight, spending a move to keep active.
Note: Each 1 turn use counts as 1 unit. Can use up to 6 units per fight.
Note: Can only be used by Delta.
(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40 +50 = 90
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
 

Alyx

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Official Grading

Alright so I was asked to grade this fight between Vayne and Delta, which shall be done a turn-by-turn basis. I’ll keep this short as I don’t really have the energy for a full detailed explanation. Other factors should a tie occur will be taken into consideration such who spent the most chakra or lost the most health etc. In all honesty, I actually really liked this fight, both sides really showed pretty dangerous and unique combinations, though some are some…staples in their kits (looking at you Vayne). However, I am inclined to say that while both had a good performance, Vayne seemed to have a pretty good control over the battle, though ever so slightly above Delta. And I say VERY slightly considering how Vayne’s cyborg build allows for all those same time frame combinations. How Delta pretty much goofed with that SM thing, causing him to take the most damage in the battle, even if healed off. Anyways, good battle you two, but I’ll have to be giving this one to Vayne. Ya Cyborg scary. I am also not penalizing Vayne for the Dragon Fang misuse as he only found out about it mid battle. Anyways, Ian signing out~
 
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