[open] Get in gear

Ushiro

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Rei's R&R
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Anyone's fine, just want to beat someone to a pulp. Post your bio and pick which bio you want to fight. God or Prosecutor? 0^0
 

Ushiro

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*sigh* Why u dis senpai?! Pein it is. Starting off simple...

Formation from your perspective:
Human Animal Deva Preta Asura Naraka



Each Pein throws several chakra rods fowards all at once. Immediately after, Deva holds his hands out and releases a great wave of force in your direction, driving blades into your body as you are thrown backwards.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
 

Zaphkiel

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Yes, some sensei v senpai akshon. Miles has sensory by the way, he's just not updated yet.

A dark skinned fellow waits on the fields for the supposed savior God of the world. It was time someone put an end to this madness of a charade. His eyes narrowed on the 6 beings that appeared a few meters from him, each face looking emotionless. It was like they weren't even of this world, with their black rod piercings and orange hair. Miles took note of each of their faces, it appeared they each held a role based on the formation, like an army arrangement. With the body lingering at the back it was only right to assume it was the backbone of the team and the one that headed the formation would be the vanguard. As his fist clenched his sensory activated, allowing him to pick up their chakra signatures individually.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

As soon as he had done this he saw them each toss a dark rod from the crevices of their black and red cloaks. Not being too surprised Miles already began conjuring a counter for the rods. But as soon as his eyes picked up on each of them he caught a glimpse of the vanguard holding out his hands. Before Miles could even think of what was next his senses picked up a massive wave of chakra heading his way, quite visibly too by the signs of the earth rippling away from the sinister six. Tracking its rapid advancement with both his eyes and mind Miles performs a quick back flip as he focuses his Futon chakra into his lungs releasing a wheel of wind around his body while he hung in the air. As the wheel formed it expanded until it touched the ground and immediately zoomed off with Miles in its center carrying him away from the incoming technique, even though he was unsure of the range. The black rods would more or less be slapped away or thrown off course by the specially shaped wind that surrounded Miles at that point in time.

(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: B rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user releases a certain amount of wind through there mouth winch then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most commonly used for traveling.
- May only be taught by Loki


As Miles slid back in the dirt his skin suddenly becomes dark, with a glistening texture- like an uncanny form of evolution. By the time Miles came to a full halt his entire body was covered in a black looking suit, which appeared intricately made for his body. It held only one pattern, a white spider in his chest with its leg vinyls stretching to his shoulders and around his back. Quite interestingly though, his face held no patterns whatsoever, the usual eye patches weren't there instead it was just a black mask completely devoid of facial features. He was somewhat serious about this encounter.

(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
 
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Ushiro

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Deva crouches down, striking the earth with his palm as he watches you retreat backwards in a wheel of wind. He inwardly applauds you for taking the right path of action although it would only serve to delay the inevitable. Behind your location a pair of giant rock pillars would erupt from the earth side by side and collide with you while you are moving backwards, the impact hurling you haphazardly into the air. At the same time Deva's jutsu is performed, Animal claps his hands together and a giant Rhyno appears in front of the group. It's already charging ahead from the start so it could swiftly pierce you with its horn. Asura's cloak is torn apart during this due to the emergence of four extra arms on his shoulders and three new faces on the side and back of his head. He takes a step back so he has full view of the other Paths and whatever is behind him.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
 

Zaphkiel

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With his increased senses and chakra perception Miles picked up a large amount of chakra beneath him, shaping into something. Regardless of what it was, the sheer size and presence it relayed told Miles it wasn't something good, maybe a Doton type technique or something very similar. Jumping a fraction of a meter in the air Miles fires two tendrils of webs from his hands that latch on to the earth, he then sent his chakra through the web sectioning off a cuboid section of earth around the incoming chakra. As the spikes would break the surface and tear their way upwards Miles would lower the earth exactly 20 meters around the spikes causing them to grow in a pit not even near the target even after fully growing smashing together nothing but thin air.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


As the pillar(s) stop short of him he latches on to their now combined shape having slammed together and swing around in a clockwise manner to face his opponent yet again. As he breaks the corner he sees a massive beast, looking like a rhinoceros rampaging with flaring nostrils towards him. Thinking quickly he releases the webbing on the pillars, launching him forward. He then sent two more webbing on the large animal and channeled an immense amount of chakra into it, causing it to become as light as a feather. As he's launched forward he passes the rhino in mid air then yanks his hand around his head, bringing the huge creature off its feet with its massive body and swung it around in an anti clockwise manner in a quick motion.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.


Then, as rapidly as he hurled the beast around he increased its weight almost 100 fold at the moment before he slams it into the 6 bodies. This would happen in a rapid succession, switching the density of the animal beyond its control and send it plummeting into its own creator(s).

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 
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Ushiro

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Pein sees the silk strings shot from your body attach to the ground and wonders just what you plan to do with them. Then the ground around the emerging pillars drops into the earth at such a fast pace that their progress is reversed. Usually one would need to be in contact with the earth he wants effect but it seems the webs act as a medium for the technique. He takes note of this as he watches you deal with the Rhino's charge. Like with the ground earlier, more webs are attached to the Rhino itself as you launch yourself towards it. Examining the situation with his Rinnengan shows a great amount of chakra being channeled through the webs and into the Rhino. It appeared to significantly decrease its weight based on the sudden change in the summon's footfalls. When the Rhino is forcefully swung around by mere threads and is about to be slammed onto Pein, Animal de-summons it so it would just disappear in a short puff of smoke. Once its gone Deva forms two handseals and causes 7 spheres of lightning to materialize in front of him all lined up horizontally. From them countless smaller spheres are fired your direction, too fast and widespread to avoid without being hurt by the explosive bullets. Animal uses the time Deva is attacking to summon the shoebird boss, Crimson, beneath them all. He takes off at once, flying in place as Asura launches 4 homing missiles from his left arm headed for you.

(Raiton: Dendou Kujo Shikata)Lightning Style: Electric Destruction Method
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user weaves Hare->Rat hand seals, and concentrates their Raiton chakra in 7 places in their immediate vicinity. The user will form 7 azure spheres (size of basket balls) of potent lightning in any formation around them or in front of them. On the user’s command the spheres of lightning will fire countless others spheres of lightning that explode with great force and power upon impact. With the quantity, and speed of spheres being fired, if the spheres are formed in front of the user in formation, it is near impossible to dodge and must be countered. If they are not countered that will obliterate the opponent, by shredding them with their intense power and force.
-If sphere are not all facing the same direction and are in a circle formation around the user, each barrage can from one does B-rank damage.
-Can only be used twice
-Spheres can only be formed in the immediate vicinity of the user
-Can only be taught by Abon

(Kuchiyose no Jutsu: Crimson) - Summoning Technique: Crimson
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: After drawing blood and performing the needed handseals, the user summons the leader of the Shoebills, Crimson. He is 100 meters in height and tends to show off his deep red plumage, being somewhat narcissistic. One of the few Shoebills with a fire affinity, Crimson is capable of performing all fire jutsu the user knows up to and including S rank without the need for handseals if they are released from the mouth. Three times per battle he can flap his enormous wings and launch numerous flaming feathers coated with fire chakra that spread fire across anything they hit. (A rank/long range) Due to his size he is immune to ninjutsu B rank and below and fire jutsu A rank and below. Physical attacks with his massive beak are powerful too, capable of dealing A rank damage and enduring A rank attacks.

-Can only be summoned once per battle
-All techniques used count toward the user's three moves per turn including feather attack
-Lasts for 4 turns
-Must have signed the Shoebill contract
-Can only be taught by Ushiro

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

Zaphkiel

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Before Miles could slam the behemoth into the ground he feels his webs detach from it, followed by a puff of smoke. It seemed they had relieved it of its duties. Not only that, but the unmistakable light and presence of Raiton chakra alerted him, with is sensory abilities on edge. It appeared 5 orbs or so were lined up before the vanguard and began firing even smaller orbs, their range and numbers making escape near impossible. But he wasn't fazed he's fought countless foes just as formidable as these before him. He forms two hand seals, Tiger and Dog, inhales and then fires a crushing sphere of wind so dense and huge it appeared to be of solid composition. This sphere would engulf the puny Raiton projectiles and continue to demolish anything on the ground, thank's to his airborne vantage point Miles had a full eye on all six of them and their possible movements.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

But his wind technique wasn't the only thing making a sound, he picked up something else, something animal like coming from below all of them. He quickly bites his thumb, having the suit move out the way, then smears the blood on the bat tattoo in the palm of his left hand causing a loud puff of smoke and then a majestic all white Bat. It appeared more like a mythical bird than anything, its royal white fur and sleek design that didn't have the usual jutting bones like the other bats. This was Death, and his name was befitting of his demeanor. He would fly in a wide outward arc to the left of the sextuplets while his wind blast continues downwards having swallowed the lightning technique with an impressive A ranked strength.

Shi: "Why am I here, mortal?"

Miles: "Shh, we got six bogies before and below us no time for small talk."

Shi: "...."

(Kuchiyose no Jutsu: Shi)- Summoning Technique: Death
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Shi, or death in the foreign tongue, is a Ghost Bat who is quite recognizable by his snow white fur that adorns his body. Albeit it white in color, Shi is nowhere near as holy as he appears. Instead he is a vile soul, the embodiment of destruction and hate crammed into a mere 4 meter length body and 8 meter wingspan of a bat. He is vile in action, thought, and speech and only serves to destroy all that oppose him and his summoner. To summon this denizen of the darkness the user must bite his thumb and wipe it across his Bat contract tattoo. Shi will then emerge from the tattoo. The main trait of Ghost Bats, other than their abnormal white fur, is the unprecedented ability to fly about under the quietness of night without making so much as a sound. This is due to specialized hair on the wing tips and underneath that direct turbulence away from the bat's body. Shi has the passive ability to fly about the battlefield undetectable by sound due to this trait. However, his true powers lie in his ability to produce low frequency sonar waves from his mouth that, if it should pierce the inner ears of his foes, the waves carry the special and exact frequency to resonate with the fluid in the semi-circular canals of the ear. This will in turn lead to the enemy having improper balance and judgement of distance. This is not a Genjutsu but rather an elaborate sound oriented attack that leaves the opponent in complete disorientation for 1 turn following a successful strike. Shi's chakra will remain inside the opponent's inner ear for the duration of the attack and can be easily flushed out with Kai or any other full chakra surge means. Shi can only perform this move once every 2 turns and it counts as an A ranked technique, reaching up to mid ranged of his entity in the direction chosen and costing 30 chakra. It also counts towards the user's jutsu per turn.
Note(s):
- Can only be summoned once
- Needs to have signed the Bat Contract
- Remains on the field for 4 turns
 

Ushiro

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Pein witnesses a great sphere of air barreling right through his lightning barrage. The wind jutsu had to be quite powerful to accomplish that but Pein pays little attention to it. After all, it was well within his calculations. Although he was just summoned, Crimson knows his role well. As he ascends he kneads katon chakra within his body and opens his enormous beak to expel a massive stream of flame aimed to intercept the incoming attack. Meanwhile, Asura opens his left arm from which four missiles protrude from, ready to be launched whenever he needs to. Also Pein sees the white bat summoned beneath you and is prepared to eliminate any advantage you may have. Forming the Snake handseal, Deva produces four giant tornadoes in a square formation surrounding you with little room in between. From these tornadoes a constant stream of wind pressures you from all sides, making it difficult to move. Once the wind blast is dealt with, Crimson tilts his head and aims his flamethrower at you. The massive stream ignites the tornadoes surrounding you which quickly becomes an inferno burning you both to cinders. In case you've managed to survive this Asura fires his missile into the air and they follow your chakra signature endlessly until they detonate on you.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons
 

Zaphkiel

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The red glow and warm temperature on the right side of his suit told him that a Katon technique had been performed, no doubt to quell the impressive wind sphere from prior. Holding his right hand out to 'feel' the chakra he realized the presence of Futon chakra around him, it appeared like a walling of the sort. Just as he felt the chakra the air around him suddenly takes shape, into 4 terrifying tornadoes. Their size probably the biggest Wind technique he's ever seen. With this right hand outstretched he brought his left hand to meet it while whispering to Death.

"I know already." It snapped.

Suddenly, the Ghost Bat banked hard to its left while Miles formed the Ram hand seal and began spewing a massive amount of fire into the air. As Shi banked he quickly pulled up, resulting in a sudden circular motion. This will cause the fire stream to be spewed in a circular motion covering the duo at almost all angles from the strategically placed tornadoes.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

During the circular motion Shi lower in the makeshift fire tornado. As they reached the bottom section of the creation and Miles had finished spewing fire they flew very close to the ground as they flew under it. During this low altitude high speed flight Miles attaches to strings of web to the ground as they fly one on either side of the bat. Through the right hand web connected to his right hand he channels his Doton chakra through the web into the ground initiating his technique. As soon as the chakra was sent he releases the web, with the left one still attached and reeling out as Shi flies faster towards the giant bird two holes form in the ground; one directly before him somewhere under the giant bird and another right behind it. As the holes form Miles forms the Snake hand seal to initiate a suction force from within them caused from wind. It was aimed to suck the bird and its passengers into the hole to be dismembered by countless wind lacerations to their bodies. Directly after the seal he ceases the reeling of the left web causing the bat and himself to be yanked backwards, escaping the wormholes themselves.

[Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.


Note: Lasts two turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width
Note: Ground directly beneath the opponent cannot be lowered.


But while they were flying under the fire storm Shi had aimed his head at the bird's passengers prior, all six of them, and fired a low frequency wave aimed at their eardrums. Should the frequency pierce their eardrums and enter the semi-circular canals it would resonate with the precious liquid in there and cause absolute distortion of balance and orientation to the Pein bodies. Left would become right, right would become left, and near becomes far etc. This happens just a few seconds before Miles fires the webs onto the ground.

However, his true powers lie in his ability to produce low frequency sonar waves from his mouth that, if it should pierce the inner ears of his foes, the waves carry the special and exact frequency to resonate with the fluid in the semi-circular canals of the ear. This will in turn lead to the enemy having improper balance and judgement of distance. This is not a Genjutsu but rather an elaborate sound oriented attack that leaves the opponent in complete disorientation for 1 turn following a successful strike. Shi's chakra will remain inside the opponent's inner ear for the duration of the attack and can be easily flushed out with Kai or any other full chakra surge means. Shi can only perform this move once every 2 turns and it counts as an A ranked technique, reaching up to mid ranged of his entity in the direction chosen and costing 30 chakra. It also counts towards the user's jutsu per turn.
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
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Kin
768💸
Kumi
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Trait Points
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That sound move only reaches up to mid range and Pein is long range from you in vertical distance.
And sorry for the laskluster move. It a pain making a good move when my browser is screwing up. >.<


Deva leaps high into the air from Crimson's back as he sees that you have escaped the blazing tornado with your own fire jutsu. The other Paths collapse and Crimson disappears as chakra is focused solely in Deva path.

"SHINRA TENSEI!!"

In moments a massive repulsive wave is unleashed, crushing everything below. From your position near the ground this is unavoidable.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
 
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