[OPEN] Quick 60

Smirk

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Mid Range
(Ledge is Long range to my left / your right..Don't Fall)
A closed off street is below us / the drop
is about 20 meters
-Only walls on the other 3 sides of us-
Jinx
 
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Cresee

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Wynn entered the battle arena and eyed her opponent for a short while, her 3T being passively activated. She decided to start off the fight without really saying anything and putting her opponent in a genjutsu right off the bat. Jinx would suddenly experience getting shot by multiple cops.

Right after she casted the illusion, Wynn, after performing two seals put her opponent into a swamp that would span 5x5 around Jinx and 10 meters deep; thereby having her deal with getting sucked into sticky, dangerous mud along with the illusion. She would then harden herself with rock armor after exoding Earth chakra from herself - This armor would cover her entire body, and afterwards she would simply await the next course of action.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.


HP: 160
Chakra: 1600
Speed: 10+4 =14
Tracking: [14+4]x3 = 54
 
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Smirk

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As Jinx is admiring the neon lights of the surrounding structures, hears approaching footsteps. Catching her attention, Jinx turn towards the individual. Quickly noticing some gloomy chick, who’s eyes seem to be immediately changing into a crimson red while she steps closer. Suddenly cops would seemingly appear unholstering their weapons. Jinx concerned as to how they appeared quickly realizes the sounds in the area remained the same and what shes seeing isnt giving off any audio, along with noticing there would be no light reflection onto their faces and weapons. Deducing she’s in an illusion, immediately slams her hands together forming a single seal-spiking her chakra, breaking the genjutsu.

Fkin Uchiha… That wasn’t nice ..

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

As the illusion dispersed the ground beneath Jinx would vibrate, before the surface properties would begin to soften. Jinx would immediately jump back simultaneously forming one seal, shooting a spear of lightning from her mouth, aimed directly toward the girls neck. As Jinx would land into long range of the Opponent.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

_____

HP: 160
CP: 2,000 - 40 - 40 = 1,920
SP: 12
TR: 24
 
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Cresee

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As Jinx is admiring the neon lights of the surrounding structures, hears approaching footsteps. Catching her attention, Jinx turn towards the individual. Quickly noticing some gloomy chick, who’s eyes seem to be immediately changing into a crimson red while she steps closer. Suddenly cops would seemingly appear unholstering their weapons. Jinx concerned as to how they appeared quickly realizes the sounds in the area remained the same and what shes seeing isnt giving off any audio, along with noticing there would be no light reflection onto their faces and weapons. Deducing she’s in an illusion, immediately slams her hands together forming a single seal-spiking her chakra, breaking the genjutsu.

Fkin Uchiha… That wasn’t nice ..

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

As the illusion dispersed the ground beneath Jinx would vibrate, before the surface properties would begin to soften. Jinx would immediately jump back simultaneously forming one seal, shooting a spear of lightning from her mouth, aimed directly toward the girls neck. As Jinx would land into long range of the Opponent.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

_____

HP: 160
CP: 2,000 - 40 - 40 = 1,920
SP: 12
TR: 24
As Wynn's opponent broke out of the illusion and got out of the swamp, they would also shoot lightning from their mouth towards her. Due to her Sharingan, she could see the amount of chakra in the lightning and deduce that her S Rank Earth armor wouldn't be able to sustain the complete damage.
That's why she kneaded fire chakra after making a handseal to release flames spanning a massive area - This would be boosted in damage due to her specialty, and overpower the lightning attack to continue on towards the opponent.

Afterwards, she'd slam her hand on the ground to summon up a Stone Golem, that would be 30m in height, and would then punch Jinx even whilst she was in long range, because its properties allow it to reach to that point and beyond. After guiding the golem to attack Jinx, Wynn would bite her thumb and summon a cardinal, and have it hover up to 20m in the air while standing on it. She would look down at her opponent from above for their next move.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Spoiler
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
 

Smirk

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-Kinda not sure if they would phase through each other, or not. The lightning would pierce your neck as your fire tech continued to travel toward me. Maybe im buggin on the physics lmao
_____

While the opponent opt’d to spew balls of fire along the area, colliding with her previous attack. Jinx would quickly slap her hands together before separating them. Revealing a form of Bungee Gum energy between her palms, that she would then use to form a 10 meter wall of defense in front of herself, blocking the incoming fire.

(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

Jinx would hear the ground begin to crackle and rise near the opponent and immediately continue by forming multiple handseals, causing 16 stone pillars formed with raiton chakra to emerge from the ground. The pillars surrounding the opponent. Jinx would further notice a puff off smoke appear on the field(fading as quickly as it appeared). With no hesitation Jinx makes a single handseal followed by placing her palms on the grounds surface, creating a portal directly above the opponent, in which drops a massive solid boar shaped lid on top of the girl and her summons head. Crushing them both back down into the cubic oven of lighting pillars.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
_____

HP: 160
CP: 1,920 - 40 - 30 - 20 = 1,830
 
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Cresee

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-Kinda not sure if they would phase through each other, or not. The lightning would pierce your neck as your fire tech continued to travel toward me. Maybe im buggin on the physics lmao
_____
While the opponent opt’d to spew balls of fire along the area. Jinx would quickly slap her hands together before separating them. Revealing a form of Bungee Gum energy between her palms, that she would then use to form a 10 meter wall of defense in front of herself, blocking the incoming fire.
(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

Jinx would hear the ground begin to crackle and rise near the opponent and immediately continue by forming multiple handseals, causing 16 stone pillars formed with raiton chakra to emerge from the ground. As the pillars erupted from all around the opponent, they would break right through the stone golem, neutralizing any further use of it. Jinx would further notice a puff off smoke appear on the field(fading as quickly as it appeared). With no hesitation Jinx makes a single handseal, creating a portal directly above the opponent, in which drops a massive solid boar shaped lid on top of the girl and her summons head. Crushing them both back down into the cubic oven of lighting pillars.
(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
_____

HP: 160
CP: 1,920 - 40 - 30 - 20 = 1,830
As agreed in DMs we'll just leave that part to later, in the grading of the fight itself.

Her opponent had blocked her fire jutsu with a wall seemingly made of gum and neutralized her golem as well with the same wall. She had also released 16 pillars of lightning in the ground but at this time Wynn was already hovering 20m in the air along with her summon. As Wynn was standing on her summon, Jinx made a portal open atop of Wynn and the summon, which she reacted by simply discharging huge amounts of lightning in the form of a spear. She basically just flings it against the mud to destroy it all.
The S rank lightning being much faster than B rank earth, both due to former element being faster and a higher rank jutsu - All this combined with the fact Wynn also had 54 tracking, she was able to properly intercept and then release the lightning in time to completely nullify the mud coming from the portal in the sky.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.

Now there were still lightning pillars just hanging on the ground, and would hurt Wynn if she were to fall down. As she was above the ground, she made a single handseal and released a huge blast of wind downwards - This attack would overpower the lightning pillars being laid on the ground and continue on towards Jinx. Meanwhile, Wynn's cardinal would descend to the ground before getting de-summoned and she would land on the arena - long range from her opponent.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 
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Smirk

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As Jinx is watching the opponent exert lightning toward the portal in the sky, she would simultaneously perform a series of handseals. Releasing a massive stream of intense fire from her mouth toward the opponent, covering a large portion of the area. With the opponents wind jutsu only amplifying the flames on its course, also warming up the adhesive mud already on the ground.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

——-

HP: 160
CP: 1,830 - 40 = 1,790
 

Cresee

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At this point Wynn had had enough of being on the defensive and avoiding the lightning pillars on the ground - As she had dealt with the strange portal, she now saw her opponent doing a bunch of handseals and then casting a fire jutsu at her. Due to her increased tracking and the fact that Jinx had to weave 6 seals, Wynn was able to deflect the jutsu in time by exhaling a large quantity of water towards the fire attack which would both nullify and overpower it to continue on towards Jinx. [Due to the timeframe interruption, I don't do my previous wind jutsu and choose something else to deal with the incoming fire attack]

Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

As that clash would happen, Wynn would guide her summon on a suicide path and that's to basically descend down towards the ground and take the impact of the lightning pillars below - The pillars are A Rank/60 damage, but the summon's HP is 80 being S rank - Therefore it wouldn't desummon the cardinal but would harm him quite a bit. Regardless, the pillars were gone as Wynn's summon had taken its impact. Wynn then decided to create a copy of herself - her clone would be on the summon and her original would be standing on the ground.

Wynn's chance to strike had come and she slammed her hands on the ground to make the ground beneath Jinx lower itself by ~50m below ground level - making her lose her footing along with falling down. After this, Wynn would await the next move along with her copy.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
 

Smirk

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A collision of jutsu would take place in sky above the battlefield. Jinx noticing steam clouds form near instantly, would realize the opponent had defended herself from the fire blaze with an opposing water jutsu. Due to the concentrated water obviously being the stronger of the two, the offensive water would continue toward Jinx after the clash, although weaker in strength. Jinx would simply grab a thin cylinder handle that were hanging from her waist, powering it with her chakra forming what resembles an energy blade and swipe / slice the water stream as it came with in range. Cutting through the water jutsu entirely.

(Chakura Tu) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

Jinx would also become aware of the opponent, descending due to the summons draft force as it lowers itself. This would push / clear the steam from the previous jutsu clash aside, giving enough visibility to Jinx. Smiling, Jinx would channel chakra into the earth, causing gigantic jagged pillars to abruptly emerge from beneath the targets. As her opponent were leaping down from her summons. These rocky pillars would then strike her(mid air) on their path into impaling the summons, leaving the clone falling into the spikes dispersing as well.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
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Cresee

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As Wynn was about to get down from the summon, a bunch of rock pillars suddenly emerged from the ground - The original Wynn along with her clone, and the summon were all within its attack range. The clone and the summon disappeared, but Wynn was unharmed due to her previously activated rock armor that hadn't been damaged. The armor still wasn't broken yet after taking the impact of the attack due to the opp's jutsu being slightly weaker than the armor itself.

Without having any change in the timeframe due to not having to counter the impaling spikes by a jutsu of her own, Wynn's next move would be to simply attack Jinx and also close the distance with her. She put Jinx in an illusion where she'd have black feathers piercing her body and also causing her to be immobile. As Jinx would be busy finding a way to break out of the gen, Wynn would use that timeframe to get closer by using Overdrive, which would increase her speed a lot and she would sprint within ~10m of Jinx due to the increased speed. Wynn would then use Sulphur Release to create a mid-sized basic construct, equaling to A rank damage, and shoot it right towards Jinx.

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
 

Smirk

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As Wynn was about to get down from the summon, a bunch of rock pillars suddenly emerged from the ground - The original Wynn along with her clone, and the summon were all within its attack range. The clone and the summon disappeared, but Wynn was unharmed due to her previously activated rock armor that hadn't been damaged. The armor still wasn't broken yet after taking the impact of the attack due to the opp's jutsu being slightly weaker than the armor itself.

Without having any change in the timeframe due to not having to counter the impaling spikes by a jutsu of her own, Wynn's next move would be to simply attack Jinx and also close the distance with her. She put Jinx in an illusion where she'd have black feathers piercing her body and also causing her to be immobile. As Jinx would be busy finding a way to break out of the gen, Wynn would use that timeframe to get closer by using Overdrive, which would increase her speed a lot and she would sprint within ~10m of Jinx due to the increased speed. Wynn would then use Sulphur Release to create a mid-sized basic construct, equaling to A rank damage, and shoot it right towards Jinx.

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
As discussed you were also impaled along with the summons and clone.
- Didn't have the rock armor active in time (first post)
___________

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Watching as all her targets were impaled. Jinx takes a small joint out of her pocket and lights it, inhaling deeply before letting out a slow, calm exhale. Walking toward the edge line of the swamp, with her free hand Jinx points her index finger toward the limp opponents unconscious body hanging from the rocky pillar. Shooting and attaching bungee gum to the targets head. Jinx would flick her finger up, then pulling her hand back down toward her side with quick succession. Causing the bleeding out opponent to be pulled off the pillar and pulled toward Jinx. The Targets body bouncing off the ground near Jinx as she walked toward it, crouching and grabbing the womans head, lifting it to examine it.

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha
Rank: D-S
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.
Note: S rank can only be used four times with a one turn in between usage.

You fought Well, Uchiha. Now what to do with you?!..
 
Last edited:

Cresee

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As discussed you were also impaled along with the summons and clone.
- Didn't have the rock armor active in time (first post)
___________

Watching as all her targets were impaled. Jinx takes a small joint out of her pocket and lights it, inhaling deeply before letting out a slow, calm exhale. Walking toward the edge line of the swamp, with her free hand Jinx points her index finger toward the limp opponents unconscious body hanging from the rocky pillar. Shooting and attaching bungee gum to the targets head.

You must be registered for see medias

Jinx would flick her finger up, then pulling her hand back down toward her side with quick succession. Causing the bleeding out opponent to be pulled off the pillar and pulled toward Jinx. The Targets body bounce off the ground near Jinx as she walked toward it, crouching and grabbing the womans head, lifting it to examine it.

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha
Rank: D-S
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.
Note: S rank can only be used four times with a one turn in between usage.

You fought Well, Uchiha. Now what to do with you?!..
Unable to continue because of being impaled by the spikes earlier and also getting trapped into my own swamp lmao.

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