Open for Sensei or past sensei! o_o

Shady Doctor

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Rules
♛ Rei's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; You pick or Nah? Or a rocky desert terrain with a huge pond exactly 10m to my right
♛ Post your bio with your first move



Extra stuff:
  • Counting chakra points
  • Only someone that'll finish the fight
  • Sensei Only
 
Last edited:

Shady Doctor

Legendary
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Messages
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Rocky terrain with no water. o_o

CP are lame.

Casshern in sig. I throw a kunai. :)
Yay selen-Sama!!!!!!!




As I see you throw a single kunai at me I simply take off towards you in what seems like a blur due to my base speed being badassery lvl. The kunai would near arms reach before I extend my left hand out, using my hand to catch the kunai in reverse grip, followed by me throwing it at my 10 o'clock, traveling about waist height, though nowhere near you. I'd swiftl get into close range of you, slowing down my pace before I throw I simple right jab directly at your left cheek, looking to knock you the hell out. This wasn't it though. As I threw the punch, I manipulate earth near the kunai to cause a spike to rise in such an angle that it'll hit the kunai, deflecting it straight at you from your right while your focused on me assaulting you from the left.

(Doton: Ganchūsō) -
Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

Selendrile

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Yay selen-Sama!!!!!!!




As I see you throw a single kunai at me I simply take off towards you in what seems like a blur due to my base speed being badassery lvl. The kunai would near arms reach before I extend my left hand out, using my hand to catch the kunai in reverse grip, followed by me throwing it at my 10 o'clock, traveling about waist height, though nowhere near you. I'd swiftl get into close range of you, slowing down my pace before I throw I simple right jab directly at your left cheek, looking to knock you the hell out. This wasn't it though. As I threw the punch, I manipulate earth near the kunai to cause a spike to rise in such an angle that it'll hit the kunai, deflecting it straight at you from your right while your focused on me assaulting you from the left.

(Doton: Ganchūsō) -
Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
I watch the kunai being slung away from me, noting the apparent futility of your throw. As you throw your powerful right jab at me, I don't move until the last second. I shift my body weight to my left, and lean out of the way of the strike. At the same time as I lean, I whip my right arm upwards and grab the outside sleeve of your right arm, and begin to pull your body to my right. Using your momentum, the movement is easily executed. I continue to pull you with my right arm, and proceed to grab you on the right side of your ribcage with my left hand, and spin you around before proceeding to launch you back the way you came. The spinning motion also conveniently blocks the kunai, implanting it snugly into your back muscles before you are flung away.

(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half circle motion above their head like a lasso. They then slam the target into the ground to deal large amount of damage.
 

Shady Doctor

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I watch the kunai being slung away from me, noting the apparent futility of your throw. As you throw your powerful right jab at me, I don't move until the last second. I shift my body weight to my left, and lean out of the way of the strike. At the same time as I lean, I whip my right arm upwards and grab the outside sleeve of your right arm, and begin to pull your body to my right. Using your momentum, the movement is easily executed. I continue to pull you with my right arm, and proceed to grab you on the right side of your ribcage with my left hand, and spin you around before proceeding to launch you back the way you came. The spinning motion also conveniently blocks the kunai, implanting it snugly into your back muscles before you are flung away.

(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half circle motion above their head like a lasso. They then slam the target into the ground to deal large amount of damage.
After you had grabbed my shirt sleeve with your right hand and the loose cloth near my ribcage and begin the spinning motion, I simply rotate my body awkwardly to the left, still being rotated around but also throwing a vicious elbow straight to your face, shattering a few bones in your face because of my raw strength. This forces you to let go, you naturally and instinctively grabbing your face from the powerful impact of my sharp elbow digging into your face. I'd stumble forwards a little (in the direction I was first heading) before recovering and doing a dynamic entry right at the right side of your head, using my left leg.. If the elbow didn't go as planned, me knowing where I designed my kunai to hit, would use another spike to simply intercept the kunai from coming close to us.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.


-spikes if needed-
 

Selendrile

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After you had grabbed my shirt sleeve with your right hand and the loose cloth near my ribcage and begin the spinning motion, I simply rotate my body awkwardly to the left, still being rotated around but also throwing a vicious elbow straight to your face, shattering a few bones in your face because of my raw strength. This forces you to let go, you naturally and instinctively grabbing your face from the powerful impact of my sharp elbow digging into your face. I'd stumble forwards a little (in the direction I was first heading) before recovering and doing a dynamic entry right at the right side of your head, using my left leg.. If the elbow didn't go as planned, me knowing where I designed my kunai to hit, would use another spike to simply intercept the kunai from coming close to us.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.


-spikes if needed-
Continuing like we discussed..

Casshern completes his spin, flinging you towards the ground. You hit hard, and roll your way back to your original position (mid range). Blood begins to soak your clothing from the wound.

"You might want to remove that kunai from your back before it causes even more damage.."

As you are rolling back, Casshern slings a single kunai to his left, right, and center (at a 10, 12, and 2 position) just a couple feet in front of himself with his left hand. With his right hand, he unstraps his leg weights. Unrestricted by the weights, Casshern receives a huge speed boost.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
 
Last edited:

Shady Doctor

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Continuing like we discussed..

Casshern completes his spin, flinging you towards the ground. You hit hard, and roll your way back to your original position (mid range). Blood begins to soak your clothing from the wound.

"You might want to remove that kunai from your back before it causes even more damage.."

As you are rolling back, Casshern slings a single kunai to his left, right, and center (at a 10, 12, and 2 position) just a couple feet in front of himself with his left hand. With his right hand, he unstraps his leg weights. Unrestricted by the weights, Casshern receives a huge speed boost.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
As the kunai hit my back, due to me always wears my handy dandy clan cloak, the kunai bounces right off and has literally no affect on a real Nyi-Ku like myself. Even though the kunai had no affect, I still get tossed aside like a doll and swiftly roll back to my beginning position where I stand up quickly to see you take off your weights.

Another one with these weights? Shit is ridiculous.

Without wasting any time with chit chat or bullshitting, I bring my hands together for a single hand seal whilst stomping my foot on the ground, thus causing a powerful, yet harmless torrent of wind to blast up from underneath you quickly and suddenly without warning. The wind near instantly forms a solid dome of wind around your body, forcing you into the sitting position before starting to shrink in as if it was gradually imploding upon itself. The orb being so condensed of wind, stops outside wind and oxygen from getting in thus making it to where you'd lose air and suffocate in the tight space within mere moments and lose your consciousness. The moment the dome forms around you, I throw two explosive tagged kunai at you, hoping that in close range they detonate and ensnares the orb of wind with flames that burn you alive I'm a split second.

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
 
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