[Open] Fighting the Cold

El Alucard

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  • LoK's RnR
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  • Terrain: Somewhere in the ninja world lies a vast and deadly expanse known as the White Grave. It is an exposed desert of ice where no life exists and where heat does not naturally persist. The air leeches thermal energy at an accelerated rate due to an atmospheric inversion, causing any heat not actively produced to eventually be gradually stripped away and dispersed. There is no wind. The environment is colorless and brittle; sound carries unnaturally far, and the ground cracks and fractures under every movement, though it is not slippery. Combatants must produce heat once every 3 turns through the use of fire or other heat-based techniques, or they will instantly freeze to death. Water and other liquids that do not generate heat freeze immediately upon exposure. Earth based techniques are also affected by the terrain, their movement speed is reduced (–1 Jutsu Speed), but the hardened ground increases their impact (+10 passive damage to Earth techniques).
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I’ll be using Faye Katsuryoku (Specs: AP +25 damage +3 Jutsu Speed, + 10 Chakra fortification, Elemental Neutrality, Will'o'Wisps, Apex Handseal specialist all to Fire Release)

Mentionables (Personal Summon|Weapons

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine. Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in color and it fits itself to the height and desires such as color, shape, size and accessories e.g. hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc. When viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e. the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g. A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e. creating upper body etc. the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running out of chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various color. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Faye once again found herself in an unfamiliar place. The world around was locked in a freeze, a vast expanse of pale ice scored by deep, resonant cracks that echoed beneath her feet. And perched contentedly upon her shoulder, Caution, the hellhound pup, wagged his tail with unbridled zeal, his nose twitching with each exploration of the air, which, though dead, was a banquet to him. Then his ears pricked up sharply. He let out a small cute bark. Her gaze shifted forward, resting upon an individual standing in the distance. Her expression was dull, almost bored, but there was a hint of curiosity in her eyes.

Ah?” she whispered faintly. “You sense something intriguing, don’t you?”, Caution barked again, obviously proud of himself. She smiled. “Well, that makes two of us.” After a brief pause. “Is it not somewhat rude to linger about in ominous places without a greeting?." The pup reacted with a chuffing approval.

Yeah, yeah” Faye said flippantly. “We're doing the same thing.” She crouched down and began unfastening the weights around her legs, movements unhurried, practiced. “Still… experience says this usually ends with someone getting punched.”

In the world, there were plenty of quirky characters. The reason for this was unknown, but they all seemed to have a liking for fighting.

She straightened again, her shoulders rolling as she exhaled. “Brrr… well. This place is not cute at all.”

The flames on Caution's body flickered instinctively, casting warm light on her cheek. It helped him much more than it helped her.

Mm, thank you for trying,” she said softly. “But unless you have a group discount on body heat, I am still freezing.” Caution licked her cheek in response, his tongue sending a pleasantly warm feeling. Faye laughed, her eyes shutting in amusement. "Ugh, unfair. Being you seems way more convenient.

Her eyes returned to the figure in front of her. Her position did not change, her hands were still at her sides, but her presence was honed, silent and precise. She turned her head ever so slightly, her voice holding a playful undertone in the tense atmosphere.

"So," she called, a small smile playing on her lips, “is this gonna be a friendly kind of meeting… or the other kind?"


Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Note: This can be used for either canon Leg Weights technique.


HP: 160
Chakra: 1200
Speed: 20
Tracking: 50
Freeze Count: 1/3
 
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Mirai

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Don’t shit yourself now, the boogieman is in town…

The voice trailed through the crippling snow, a veil of mist forged over the terrain for a moment. Within it, a slim but humanoid physique pierced through its form, a silhouette carrying an air of chaos, destruction and honestly? A good ass time. Things cleared immediately, as a gust of air rushed through and revealed its content - a dark skinned kunochi, draped in a fair bit of winter clothing to keep warm. On her back, her signature katana poked out from the right side of her body. She came here in search of Faye, but not with any good intention.

Iyanna Uchiha is her name, and she was tasked by the Star Association with the elimination of their current target - a potential vessel for the Star Plasma program. All they needed was her body, but killing someone of her talent and skill wasn't going to be an easy task, and so Iyanna came fully intended to make things as hard as needed. Her chakra sensory via Dokkodo locked onto Faye’s for some time but it seems the woman alluded to her too for some time and it honestly pissed Iyanna off.

Ya know, for a pinkette- you aint no Jada, let me help you out with that!!

She declared, as she immediately swung her hand and casted her opening technique. As a result, several fiery 'portals' erupted from behind her person, as a mass array of weapons formed. These weapons would leak out, and without warning -begin to rapidly fire at the target at high speeds. Upon their creation, however, she would have infused them with additional fiery chakra, mixed with Perfume. The very heat of the weapons would cause the liquid to vaporize, allowing an alluring and sensual aroma to leak from around them, but inhaling such would result in an illusion occurring. The world around them, it became veiled in the prescence of wondrous maidens, gentle touches and kisses, as the lullabied one into the afterlife. It was a powerful sleeping Genjutsu, aimed to tranquilize the pain after bombardment of the fiery weapons.

The mass of weapons quickly met their target, bombarding her with the massive weight and force behind them, all the while she manipulated the Senjutsu in her body to caused two bat like wings to quickly sprout. Alongside it was a pair of jet booster like appendages, and without any further word- she blasted into the air into Faye’s direction, arching in a motion outside the path of her weapons

A sinister grin on her face as the battle began…

(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 5 via AP + 20 via Tech Boost = 105
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem (S Ranked Illusion Attached)
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard

Chakra: 1500 > 1390
Health Points: 200
Speed: 10
Tracking: 48 (12 Base x 4; Dokkodo Chakra Sensory)

Freeze Count: 0/3
Wings Jet Boosters: 1/3
 
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El Alucard

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Sigh… guess we’re fighting then.

The words had barely left Faye’s lips when her opponent fired a barrage of pink-tinged, flaming weapons across the frozen field. The color alone was enough. Her expression didn’t change, but recognition sparked instantly.

Perfume release.

She’d fought Mira too many times not to know it. Not by scent, never by scent. The hue, the way the fire bloomed and diffused through the air. Mira’s techniques always looked beautiful right before they became lethal. If even a trace of that perfume reached her lungs, the fight would already be over.

So we’re not doing that.

A friend of Mira’s, huh?” Faye called out calmly, her tone light despite the incoming attack. “Did she put you up to this?

She exhaled. No hand seals needed. A massive stream of selenium infused flames erupted from her, a superheated torrent vast enough to blanket a mountain range. The heat was immediate and violent, flash heating the surrounding air and creating a powerful thermal updraft that surged outward with the fire. The incoming perfume flames were swallowed head on. The flames were neutralized and the perfume molecules dispersed by the updraft before they could ever travel towards Faye. Her flames advanced relentlessly, pushing through her opponent's technique and flooding the battlefield beyond it. The frozen ground melted and froze near instantly once the heat had passed. Her opponent, already in motion, crashed through the remaining flames. The damage was little (130 – 140 = 10 damage), but the burns lingered. Due to Faye's mastery of fire her superheated burns continued to burn beneath the surface, dealing an additional 5 damage per turn until healed.

Faye continued her assault with two swift hand seals. Her smoke chakra sank into the frozen ground, spreading rapidly beneath the ice. A moment later, a hundred semi-solid smoke hands burst upward, clawing free from the cracks and surging across the battlefield. The air thickened as ten hands closest to her opponent struck at once, grabbing from every direction. Arms locked. Legs pinned, Mouth, Nose and Eyes covered. The weight dragged her down hard against the frozen ground, smoke coiling tight as restraints, growing heavier, darker, swallowing visibility, choking the air itself.

Faye watched quietly, serene as ever.

Easy,” she said quietly. “You’re wasting air.



Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 Chakra Fortification) = 50
Damage: 80 (+25 +20 +20) (AP+Selenium+Caution)= 140
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse Serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire (1/5)
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.


Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by performing two handseals, focusing their smoke based chakra through their body and releasing it into the the ground. The user will then form up to a hundred semi-solid smoke hands covering the battlefield. The hands will emerge from the the ground and grab the opponent, pulling and constricting him down to the ground. As the opponent is held down by the hands the smoke begins to get thicker and darker causing the opponent to suffocate after a turn of being held down. With an extra handseal the hands will begin to rise from the ground and take the form of solid humanoid smoke figures which are fully under the control of the user. The number of humanoid figures that emerge from the ground upon activation of the extra handseal depend on the number of hands created in the beginning. Humanoid figures multiply if cut, (e.g. if the opponent cuts off a humanoid figure's limbs, each of those limbs will grow an new body) however become weaker as the chakra is then divided.
Notes:
- Can only be taught by El Alucard
- Can only be used three times
-Humanoid figures remain on the field for 3 turns
-May not use S-Rank smoke in next turn


 

Mirai

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Mira? Friend?

Iyanna scuffed at the comment, unsure how this woman would know one of her rivals, let alone one of the few people Iyanna genuinely disliked. Pushing the thought aside, her sensory detected a mass amount of chakra beginning to be pooled by the opponent. Without a second to think, instead of relying on her secondary Kekkai Genaki, she resolved to utilize something entirely different. The flames raged, but Iyanna's mastery over several fields allowed her to formulate an appropriate counter measure; quickly she made a set of required seals while also infused an additional amount of chakra into it passively - and with a simple flick of her thumb, a unique type of sealing script bound together was released. A Tusk, to be precise would have left her hand floated towards the heated technique, but once contact was made - the sealing script quickly spread through the flames. Moments passed, but the flames would have been compressed rapidly, until it was all smothered into the Tusk, now with the appearance of a flaming sword, its form glimmering in Iyanna’s possession.

That woman, she got all mighty and powerful - almost rivaling the very Gods that threaten this world. Once she ‘died’ and had kids, she retired from active duty. She’s a weakling, giving up when life gets a little hard, but that’s not my story to tell.

She motioned the flaming sword to Faye’s direction, taking a stance as the smoke began to seep from beneath the surface. Iyanna smiled, as she surged an ample amount of Solar Wind chakra from her body, and with a single seal- expelled and outward burst of the heated energy. It would snuff out the smoke instantly, as she utilized the Solar Wind to cover her tracks, trailing directly behind the energy with a two meter gap in between herself and it. The opposing technique now neutralized, Iyanna would appear just to the right side of Faye (running from Iyanna’s light side PoV), flaming sword slashing downward, performing a swift thrusting motion.

Due to her mastery over Kenjutsu, she would have extended reach to her opponent- not needing to be close, but she was cautious of approaching her directly, for now at least. The slash, if impact was made, would cut straight through the upper right abdomen of Faye, attempting to strike her lungs directly. The Uchiha remained five meters away during this attack, now watching and waiting for another moment to strike.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn ) + 10 = 50
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
(Suiryoku) - Thrust
Type: Offensive
Rank: D - B
Range: Short (Mid)
Chakra: N/A
Damage: 20 - 40 (40 + 20 = 60)
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.

Chakra: 1420 > 1330
Health Points: 200
Speed: 10
Tracking: 48 (12 Base x 4; Dokkodo Chakra Sensory)

Freeze Count: 1/3
 

El Alucard

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An enemy, then.” Faye’s voice stayed light, almost disappointed, at the insult directed toward Mirabelle.

As her opponent shifted to Faye’s right, maintaining the five meter gap, her flaming sword extended outward with chakra, its edge surging forward in a precise thrust. Faye didn’t flinch... She smiled. Xenon flooded her right fist in an instant, the gas compressing violently under her control. She stepped into the motion and drove her hand forward unleashing a concentrated shockwave of xenon outward, the explosive pressure ripping apart the ground underneath it a ripping through the extended chakra blade and tearing it apart on contact. The blast didn’t stop there. It slammed into her opponent, the force cracking through her frame, knocking the air from her lungs.

Before the momentum could settle, the terrain answered Faye’s will. The fractured earth beneath and around her opponent shuddered, then surged inward as if drawn by an invisible magnet. Stones and boulders launched from the ground, snapping together midair, piling and interlocking around her opponent's position with brutal speed. In seconds, a towering stone construct, a massive monkey nearly thirty meters tall. Her opponent was caught at its core, crushed and trapped within the forming structure as fire chakra threaded through the stone, heat pulsing through the prison and searing anything encased inside.

Faye exhaled slowly, lowering her hand.


Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.

Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (+10 Chakra Fortification)
Damage: 80 (+25 AP + 10 Terrain buff)= 115
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.


HP: 160
Chakra: 1100 - 80 = 1020
Speed: 20
Tracking: 50
Freeze Count: 0/3
 
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Mirai

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( Hagakure Kikigaki ) - Hidden Leaves (Custom Weapon)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

The pretty little flower seemed to bare her fangs it seems, causing Iyanna to smirk as well. The opponent proceeded into essentially performing a powerful punch of sorts, releasing a strong burst of what appeared to be wind release, at a glance at least. It would have violently blown the thin chakra blade back, though the impact would still slightly weaken the opposing technique. Iyanna spun on her heel, grabbing her signature weapon of Hagakure, and unsheathed it. As she did, she would have triggered another seal, but this time located directly on the blade, using her spinning motion to make contact with the opposing winds, forcefully sealing it into the blade. All this motion, she would have immediately detect yet another technique her opponent triggered.
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An ample amount of chakra would have quickly began to pool beneath Iyanna, though with her own estimations, she wouldn’t have wasted time. She carefully timed it, infusing Hagakure with an ample amount of chakra and into its blade, increasing her physical capabilities as well as triggering the first of the Command Arts, The First Prayer. The newly increased speed and power allowed her to quickly close the distance, rapidly avoiding the opponent’s technique; and now right up in her face as she arched from her left side, performing a flurry of strikes at Faye in order to cut her down immediately. The strikes combined both swords within it, with Hagakure not only slashing at the physical, but also the spiritual lifeforce of her opponent due to Gunki Monogatari, while the second blade would have caused burning strikes on impact, causing a dualistic natured flurry of weapons to cut down the opponent rapidly. Once finished, Iyanna would have stepped back a meter, waiting and watching.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30 ( - 10 per turn )
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their physical strength by 20 damage as well as their speed by double. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it. This allows the user to negate techniques of equal chakra and lower. The method of blocking attacks is based upon the concept of an immovable pillar.

*The First Prayer can only shield the user from attacks of equal or lower chakra cost.
*This Jutsu lasts 3 turns each use and can only be used 3 times each, requiring a break of equal time.
*Blocking an attack counts against one of the three allotted moves in a turn.
(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: C - A (A)
Range: Short (Mid)
Chakra: N/A
Damage: 30 - 60 (60 + 20 via Command Art + 20 via Tusk = 100)
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.

Flurry Attack Speed: 22

Chakra: 1330 > 1260
Health Points: 200
Speed: 10 (20 via Command Art)
Tracking: 48 (12 Base x 4; Dokkodo Chakra Sensory)

Freeze Count: 1/3 (Was Supposed to be 0 previous turn)
Tusk: 2/3
Command Art: 1/3
 

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Faye’s opponent evades her initial strikes and attempts to close the distance with a sudden burst of speed. Rather than retreat, Faye tracks the movement with ease, allowing the approach to continue. As the gap narrows, she begins kneading chakra within her body, waiting patiently for the exact moment her opponent commits. When her opponent comes within range, Faye releases a near-instantaneous torrent of water. Under normal circumstances, the force would have knocked her opponent backward, but the frigid temperature of the surrounding area causes the water to freeze on contact. In a split second, the ice forms around her opponent, encasing her in a solid barricade and suspending her movement entirely.
(This but from the mouth and Faye isn't trapped in the ice with Iyanna.")
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With her enemy immobilized, Faye enters Sage Mode. At the same time, she places a sealing tag onto the ice itself. The sealing formula spreads across the frozen structure, sealing both the ice and the trapped opponent within.

"Swiper no swiping." Faye says flatly.


Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.


HP: 160
Chakra: 1020 - 40 = 980
Sage Chakra: 400 - 20 = 380
Speed: 30
Tracking: 80
Freeze Count: 0/3 (paused due to heat of hellhound sage mode)
 

Mirai

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Iyanna’s intentions, though relentless- her opponent still managed to amount some more chakra, attempting to release a powerful technique; but the Uchiha anticipated this- as she immediately kneaded an ample amount of chakra and strength into her blade. As the water was released, Iyanna responded in kind, with a powerful diagonal slash; which due to the sheer power of her swing caused a defensive burst of winds to be created. These winds weren’t damaging in any sort of way, but rather was simply a byproduct of her strength and chakra, parting the opposing water technique down the middle, and divided down into two halves. With her expertise in Kenjutsu, it would be enough to leave her unharmed and with a smug look on her face.

As she exhaled, the freezing temperatures began to take a bit of a grip on her physique but her train of thought seized when she detected an ample amount of Senjutsu being pulled into the physique of her opponent. She’s finally getting serious eh? Iyanna would have aimed her sword at her and did the same, pulling Natural Energy into her blade and into her body (ending the First Prayer if it was activated successfully). As Faye entered into Sage Mode, Iyanna would have ascended into Dokkodo, the pinnacle of swordsmanship. Her body would become shrouded in an aur
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a of cyan chakra, a mask covering her face; but beneath said mask - Iyanna would have passively activated her Sharingan, with its coloration slightly seeping through the mask.

So this is your peak…lets see dance some more, you've peaked my interest somewhat...

And so before rushing in again, Iyanna would have kneaded her fire chakra into her blade and with a singe of it, unleashed a powerful arcing flame; set to burn the target to crisp as a result of the action.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (S)
Range: Short
Chakra: N/A (40)
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30 to Kenjutsu )
Description: The user draws his sword and channels natural energy into it, allowing it to flow from the sword into his body. This natural energy creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in a scale-like chakra shroud that grants a large demonic mask across their faces, varying cosmetically per user. This enhanced state increases the user’s lethality of his Kenjutsu by 30 damage while granting it unique effects; damage dealt to targets begin to gradually corrode their chakra and both limit their speed as well as access to chakra. When within short range of the user, opponents become slowed in their movements by 10%; should Dokkōdō techniques while in this state make contact with the targets, this reduction is increased by another 5% per technique, rounded up to the nearest whole number. In addition to this, they suffer a reduction of chakra when near the target, reducing their chakra by 5% for each turn they are within short range. This lasts up to 1 full turn after exiting short range, returning their chakra and speed.

In addition to this, this technique amplifies the abilities of Fang Point and its ability to reduce damage shaving in targeted individuals. This increases the amount reduced to 15 per use, increasing by 5 each time a technique lands ( ex -15 physical damage shaving after 1 successful technique, -20 after 2 techniques, -25 after 3, etc ). Reduced damage shaving can only be returned via full health restoration.
Note: Can only be used 3 times each battle, each use lasting up to 6 turns. After ending, the user cannot use S rank and above physical techniques ( Tai/Ken, Jutsu with physical movements, etc ) for two turns.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 30 via Mode + 5 via AP = 95
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

Chakra: 1260 > 1110
Health Points: 200
Speed: 10 (40 via Dokkodo)
Tracking: 84 (12 Base x 7; Dokkodo Chakra Sensory + Sharingan)
Freeze Count: 0/3 (Rest via Flame Slash)
 

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OOC: I apologize for the holdup. We spoke on discord that I'd be late with my replies due to irl stuff.


Faye’s opponent cleaves cleanly through the frozen water, splitting it apart as she undergoes a transformation of her own. The sudden surge of power disrupts Faye’s sealing attempt entirely, forcing her to abandon it mid-thought and shift tactics on instinct alone.

That feels illegal,” Faye blurts out as the transformation finishes.

The opponent rushes her immediately, but Faye reacts faster. A Xenon vortex blooms to the woman’s left, its pull violent and abrupt, wrenching her off her feet and dragging her sideways. Almost at the same moment, twin streams of Xenon erupt from Faye’s hands like gatling cannons, each blast detonating sharply on impact.

The vortex collapses inward and detonates, hurling the opponent diagonally backward straight into the path of the stone monkey Faye had formed earlier. The massive construct charges, slamming her into the ground with crushing force.

But Faye isn’t finished.

The earth beneath the opponent, extending up to five meters, superheats in an instant. Ash and scalding steam erupt violently from below, the heat searing as it billows upward and sends the woman flying. As the eruption unfolds, the ash reacts with the flaming chakra coating her sword, triggering yet another explosive detonation.

Faye exhales, shoulders relaxing just a little.“…Man. I mean, lady, can't we just talk or something?


Type: Supplementary
Rank: S
Chakra: 40
Range: Short-Long
Damage: 80
Description: The user creates a Xenon vortex that begins to suck opponents and objects alike inwards towards them. The vortex then bursts outwards sending all the debris and opponents it sucked in flying. The user at any point from the vortex’s creation to its explosion shoots out of their hands, dense Xenon orbs, in the form of twin gatling gun-like shots. Upon impact they burst causing small xenon explosions. The user can choose to do a sweeping motion for a larger AoE or simply aim their shots at the intended target
Note: Can only be used 3 times
Note: Can only be taught by El Alucard

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (+10 chakra fortification) = 40
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 25 + 20 + 30 (AP, Caution, Sage mode) = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


HP: 160
Chakra: 980
Sage Chakra: 400 - 40 - 30 -10 = 320
Speed: 30
Tracking: 80
Freeze Count: 0/3 (paused due to heat of hellhound sage mode's heat production)
 

Mirai

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Iyanna beneath her mask smiled, her Sharingan silently whirling as information was being fed into her memory. The very detail of the chakra being brewed, the muscle movement and intent of her opponent, even down to her potential speech- Iyanna witnessed each portion in slow motion, just bare moments before it was done in real time. This accompanied with her chakra sensory allowed for some intricate insight into how she would handle the respective technique; as she simply rose Hagakure and with a single swing, released a crescent blades of Nautral Energy. This would have caused the blades to rapidly erode the opposing technique, directly causing it to shatter. The follow up of her technique wouldn't go as intended, rather leaving her wide open, at least at a glance.

The time to talk has long passed, all that's left is your death.

Iyanna said; but she sensed the one's intend once again, as an ample amount of fiery chakra began to pool beneath her current position. She was rather familiar with this technique, having learned it herself - and so without wasting the opportunity; she simply utilized her immense speed to quickly dash out of the radius of the technique; leaving her unharmed and safe; can't say the same for Faye however. As she utilized the chakra free movement in conjunction with triggering her Mangekyo Sharingan; the Accursed Eyes of the Fallen. She would have ran in an arc, leaving her about three meters behind of Faye now- her mask obscuring her newly awakened eyes, though she had every intent prepared for this.

But let me parley with you, Pinky. Surrender now, and I'll make your death swift and painless, but challenge me any further...well...let's just say I won't have the same mercy.

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( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 = 110)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal effortlessly. These crescents are capable of combating Elemental Ninjutsu of equal chakra and lower. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion.
Note: Can only be used with Dokkōdō active. Ronin and Samurai are capable of utilizing outside of the mode, using raw Chakra to create the blades.
Note: S ranked usage can be done 4 times a battle with a 1 turn cooldown in between usages.
( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once every other turn.
( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Health Points: 200 > 195
Speed: 10 (40 via Dokkodo)
Tracking: 96 (12 Base x 8; Dokkodo Chakra Sensory + Mangekyo Sharingan)

Dokkodo: 2/6
Mangekyou Sharingan: 1/8
 
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El Alucard

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Faye’s assault is cut short as her opponent unleashes a wide, crescent-shaped blade of energy (OOC: Like you said on discord), the arc sweeping outward with ruthless precision. It cleaves through the Xenon vortex to her left and disperses the incoming blasts head-on, erasing the technique entirely before continuing onward toward Faye herself. She flips cleanly over the attack without giving ground, landing exactly where she stood before. In the same motion, she subtly fuses with a genki.

Her opponent doesn’t hesitate. She sprints in a tight arc around Faye, trying to slip behind her guard and avoid the ash.

It all plays in Faye's favor who had long noticed her opponent aiming to get into close range from the get go. She let it happen.

Faye doesn’t even turn her head. She doesn’t need to. The woman’s chakra, her heat, her aura, her very being was impossibly clear to Faye's senses. When the distance closes, Faye moves. She pivots and catches her opponent in a warm but tight embrace, pulling her in close with sudden firmness. In one swift, fluid motion, she presses her lips to hers. The contact is quick, deliberate, and devastating. Physical energy is siphoned instantly (aka -100 HP), life force drawn out of her opponent and guided downward through Faye’s body, sinking into the earth beneath her feet as if returning something borrowed. Faye’s eyes remain closed, her expression strangely serene as she holds her there. She can feel it happening. The weakening pulse. The cooling body. The fading aura slipping away, locked in her arms until she was gone. Faye wasn't worried that her opponent would fight, she was to weak to break free in comparison to Faye's own physical strength which was boosted, and even if she tried to damage Faye, her very essence would just heal Faye. The battle was surely over.


Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30 (-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or full body infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, be it full body or only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
1. Partial B-ranked|[ Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a full body infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organism can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during full body infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the color, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizziness, etc. and thereby oft their actions as well. Lasts until deactivated.
2. Full body A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Full body per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.

Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplementary efficiency, by aiding the user in the most dire situations possible. The technique itself is utilized through the usage of Kuki no Yona, also known as the ethereal energy. While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona similar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicinity will forcefully start to extract physical energy from the object(s) in question, following by storing it within itself. The object(s) would essentially be left drained, the flora would loose color and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).
Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capacity (+50). This allows the user to counteract exhaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc.), on top of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon. While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storing and delivering the physical energy to the vessel. This however is only utilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensate of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only as long as physically contact is remained, meaning replenishment of stamina can be transferred to an unconscious squirrel for example.
This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genki's, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn cooldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.


HP: 160
Chakra: 980
Sage Chakra: 320 -20 -20- 10= 270
Speed: 30
Tracking: 80
Testament of Buri: 1/4
Freeze Count: 0/3 (paused due to heat of hellhound sage mode's heat production)
 
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Mirai

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Just so we have a clear picture of the timeframe of the last turns:
  • Xenon> Hidden Truths > Sand Grains > Mangekyou/Flicker Evasion > Genki Technique #1 > Genki #2 > Kenjutsu/Gen Combo

Iyanna’s temperance as a kunochi often left her yearning, a desire to see how quickly the ones before her either a. Fall or b. Rival her. In the case of the pinkette, it was the former considering how things continued to move forward. In the end, Iyanna knew the battle was reaching its breaking point, but even after avoiding her opponent’s blast and also the other follow up technique; she still mustered up enough strength to continue. A duet of her spiritual awareness of spirits, alongside her chakra sensory and dojutsu allowed her to know to some degree, active was actively being trigger by Faye. Rather than going in and unexpectedly falling to some kind of trick, she waited for Faye to start moving towards her.

No matter how fast she was, to her visual prowess, it was all viewed in slow motion. Iyanna’s original intent with her Mangekyou Sharingan was to cast one hell of a nasty illusion, but her opponent would have decided to close their eyes, for whatever reason despite there being no clear indication of Iyanna’s eyes been properly seen, it mattered little right now as there was still one prime target she could manipulate.

With precise timing, she would have jumped backwards, not only moving fast enough to keep her distance from whatever this spiritual technique was, but at the same time she would utilize Hagakure to perform powerful slashing motions, aided bt her specialization allowing streaks of thin chakra to form around the blade to extend its reach into mid range, but last but not least - with eye contact on the summoning she possessed, she would elicit a powerful ensnaring illusion onto the Hellhound.

In reality, she manipulates its sense of awareness, swapping herself for Faye but it wasn’t all. The summon would have immediately jumped from its masters person, leaving her side as the little mutt would have growled, the Sharingan’s pattern appearing in its eyes as a result of the illusion’s capture. This was the ultimate betrayal.

Any last words before my little pet and I promptly put you into a grave?

Iyanna asked with a sinister smile on her face, obscured by her mask.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once every other turn.
(Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring Dragon
Type: Offensive/Defensive
Rank: B-S
Range: Short (Mid via Kenjutsu Specialist)
Chakra Cost: N/A
Damage: 40-80 (80 + 30 = 110)
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.
( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S (S)
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80 (N/A)
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
 

El Alucard

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I think we have enough posts and we can let the sensei grade.

Gg
 
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