Open Fight

Vayne

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Basic Rules
All Out
Mid range
3 Day TL
Grass field or anywhere else


Shirou | Iguro
 

Vayne

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Noice, I'll be using Iguro per discord's choice.

(Kagura Shingan) Mind's Eye of Divine Entertainment (Ref)
Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.


The air between the two men grew heavy, the natural scent of the recent mountain storm suddenly replaced by something cloying and sweet. Lambo’s fingers remained coiled around the Bovino scroll, but his focus shifted instantly to the stranger standing before him.

With a fluid, practiced motion, Iguro invoked a sudden ripple in the air. In a puff of smoke a second blade appeared, Dream Eater. As it settled into its sheathed form at his left hip, the atmosphere shifted. A shimmering zone of Yumeton bled outward from him, a localized plague that seemed to warp short range all around Iguro, passively.

"Are you another hunter?"

(Kuchiyose no Jutsu) - Summoning Technique

Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
( Dorīmuītā ) - Dream Eater (Ref)
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank Or +20 Damage . It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (S-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is S-rank/80 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every turn of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 5 turns of being in close range, someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
 

Detective L

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Eren finds himself before a man of short stature yet terrifying aura. His eyes discolored and his face hidden behind bandages, reminiscent of an ancient monster. From a rumored sect, the man posed a danger - and would have to be put down. Eren's eyes remained focused on his foe, who summoned forth a weapon. His words broke the tension between the two, as Eren's eyes transformed into the accursed Doujutsu, allowing him to see the sphere of chakra around his person - emanating from the sword passively. An interesting foe, he thought.

"Hunter? No. Though perhaps the last person you'll encounter."

Eren said as he activates a seal, causing his body to shift into a dark haze, ominously shifting back and forth, making it difficult to place his general location. His red eyes and black aura would combine, leaving an image of a dark entity, engulfed in smoke - red eyes ablaze.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
 

Vayne

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It seemed that his travels will be interrupted once again. No matter, the man shall fall like the last one. As the Fuin/Gen is casted, Iguro would be alerted due to his advanced form of sensory, but chose to not act on it for the moment. Instead he would go on the offensive himself. By performing a number of seals and slamming his hands on the ground, Iguro would utilise the classic sealing technique, targeting all three variations in tandem. However, the seal was enhanced two fold, first through Yang, blessing the barrier with sentience, and second through the Anchor sealing adding a second layer of lethality while elevating the technique's base strength. Despite the technique's size being cut in half, it would still be sufficient enough to trap all three variations of the man in itself with it's new found sentience.

The secondary seal would lay dormant, only activating should the opponent manage to break free from the MIE. Iguro himself would close the distance between himself and Eren to 5 meter, placing Eren in the range of the Yumeton zone, potentially inflicting him with it's effects should it go undefended.


"It will only be our last encounter..."

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank S Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Fuinjutsu| Anka - Sealing Arts | Anchor
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra: 40
Damage: NA
Description: A sealing technique which forms as the kanji for anchor (錨) is placed on the body. The Anchor Seal technique utilizes the properties of the Earth Release: Super Added Weight Technique and can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra this seal forms into to a black, large weighted object upon the opponent. This weighted object will encase area surrounding the seal while weighting down the opponent which effectively seals the opponent's movement by utilizing the weight as an anchor. The seal makes it harder for the opponent to move while reducing them to half their base speed and preventing movement based abilities/techniques (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release. This Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique but can only be combined with A-rank and below restrictive techniques. When used this way, the technique is raised by a single rank. This seal may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique.
Note:
Can only be used twice per battle.
Requires Adv. Fuuin, after use no Fuuinjutsu may be used for two turns.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
 

Detective L

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The seals would be initiated but falter against a passive defensive mechanism that Eren had on his person, capable of disrupting both techniques in tandem. Both techniques fail, and at the same time, Eren's eyes would swirl into the accursed Eternal Mangekyo Sharingan. Eyes that have haunted all those who have seen them before. He was hasty, perhaps a little arrogant. His arrogance would be rewarded. With no gaze averted, the world around the man would be at Eren's behest.

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He would see Eren fall under the effects of the seals. Eren's body would then start to flicker like a candle in the wind - dimming more and more until it disappears. Darkness swirls around him, and encompasses the entire field - drawing in closer and closer - all around the man until he is the only one illuminated. Voices whisper in the dark, spouting foul words and warnings. Voices known and unknown, from his sect and from lands beyond. His past, his present and his future laid out - like a prophecy. A sharp pain could be felt in his chest, his heart beating faster and faster as the darkness creeps up from his feet, swirling and ominous and engulfs him totally. Nothing remains.

"You are correct, one encounter is all I needed."

Eren's voice echoes in the darkness. He stands tall, as the man succumbs to the effects of Tsukiyomi. His eye bleeds. All that talk for so little blood.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
( Doujutsu: Tsukuyomi ) - Eye Technique: Nightmare Realm
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
 

Vayne

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Following Spiritual Side effects apply.

200 - 120 (Spiritual) = 80


  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s spiritual techniques to decrease by 1 range.
  • 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
  • 50% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every other turn instead of every 3 turns.
  • 40% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
Through the fog and into the abyss, Iguro would fall. The hellish illusion would both be instant and eternal, a chaotic dichotomy. As his body falls, a body seal would trigger, flushing the body with chakra and waking it up, although it did little to recover any of Iguro's fortitude. Still face first in the ground, Iguro winced, not due to physical pain, nor the ever present mental one, but more-so due to his pride.

Nevertheless, he will have to battle on. Passively activating his SM, Iguro would start to get up, slow and deliberate, his eyes shut and avoidant for the moment and until stated otherwise. As he does this, Iguro would unleash a dragon like entity, which itself unleashes a powerful light and sound, briefly inhibiting Eren's own senses. Exploiting the potential gap, Iguro would charge at full speed(48), aiming to deliver a powerful left handed strike to Eren's heart.

For the moment he would remain silent, hesitant and avoidant. At least his physical stats were still intact, but his mental was far from it. Notably, the Yumeton plague would reactivate as Iguro woke up, potentially inflicting the man with it.

(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.
Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
( Senpō: Hakugeki no Jutsu ) - Sage Art: White Rage Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: After forming the necessary hand seal Bird, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralysing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration. According to Kabuto, only he is capable of functioning normally whilst this technique is in effect, thanks to the properties of his Sage Mode and his adopted abilities. Due to his snake characteristics, Kabuto can close the cornea of his eyes to completely block the harmful light, whilst instead relying upon the enhanced perception of his other senses to compensate for his obstructed vision. He can also liquefy the insides of his body in order to negate the effects of the harsh sound vibrations.
Note: Can only be used once by advanced Kabuto bios while on Snake Sage Mode
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
 

Detective L

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The man would take the brunt of the illusion, however, through his EMS, Eren sees that chakra pathways are flushed - removing the illusion and allowing the man to stand once more. What enormous power he wields, to be able to walk away from a Tsukiyomi. Furthermore, live to tell the tale. His body remained frail and his mind weakened, but somehow, he was able to conjure even more chakra - enhancing himself beyond the normal means of a shinobi. A freak of nature - Eren thought. Chakra flowed more fluidly, gently, seemingly beaming with natural energy. He had seen this before, and without wasting a moment's notice, Eren would jump into action as he changes.

With a single seal, Eren would activate a seal that would limit the man's movements, especially now that he's enhanced, ensuring that his speed doesn't get the better of him. Little to Eren's knowledge, the man would unleash a destructive pulsating maneuver - aiming to not only blind Eren, but also limit his senses. Unbeknownst to the man, a dormant seal would activate - capturing the foreign chakra before it made its way to him and negating it all together before it even affects Eren.

A glistening purple aura would engulf Eren, as he empowers his own state. An ethereal warrior would encompass his very being as he stood proudly before the limited man. With bow in hand, Eren would fire a single arrow, moving at egregious speeds at his foe - whose whole demeanor had changed.

"..."

Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (-10 Per Turn)
Damage:N/A
Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.
-Can be used twice per battle
-Lasts 4 turns
-No A rank and above fuuin til the next turn
-Speed boosts for the user are nullified while this technique is active
( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.

Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Indra Susano'o:
When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.
Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.
Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.
 

Vayne

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Iguro's movement would be halted by a barrier of some sorts, slowing him down significantly. Not only could he feel it all around him, he could sense it. In retort, he would reach out and run his hand through the air, shattering the barrier as he does so. Regaining his speed once more, Iguro still with his eyes closed, would sense the man forming a massive construct, perhaps the infamous one itself attributed to the accursed eyes.

Soon after, the construct would launch an attack of it's own, prompting Iguro to dodge to the front and right (free dodge), utilising his speed to swiftly evade before continuing with his run. As he dodges, Iguro would form a massive familiar in the shape of a limbed snake warrior named Atto, one who move to the left instead after the arrow had passed. The two would move in opposite directions, aiming to circle Eren but from varying distances, but with both stopping when at Eren's original left and right sides. Atto would be 6 meters to Eren's right, while Iguro would be 16 to his left. Notably, Atto had a reach of 13 meters even after the size reduction for gaining sentience and would put said reach to use while moving, aiming to pierce through the Susano with a left hand talon strike to reach to Eren.

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( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique
Rank: B - S
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40 +10 (Emergency Provisions) = 30 (Unsure if Adv Fuin counts as Adv. Sealing Specs due to outdated wording, so assumed 20)
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Yumeton/Summanus: Inori no Kukyō) - Dream Sand/Nocturnal ThunderArts: Player's Plight
Type: Offensive/Defensive/Supplementary
Rank: A/S
Range: Short - Long
Chakra: 30 - 40 (5 - 10)
Damage: 60 - 80 + 15 (AP) + 20 (CW) + 30 (SM) = 145
Description: Crafted to maximise the efficiency between the user's various elements, Player's Plight is a technique that hinges on the user having Yumeton | Dākutaimuzu seal applied on their body, with the S rank variation being utilised. Due to the Yumeton technique, the user's body/equipment would be coated with a layer of Yumeton, a toxin. With Summanus having the inherent ability of enclosing toxins, the user would be capable of bridging the gap between the two elements, allowing the user to release Summanus from their body with Yuemton enclosed within it, giving birth to a stronger combined concoction that packs the lethality of both. The combination would gain the strengths of both elements, but still retaining the weakness to fire release. These brand of techniques can be manipulated similar to Summanus (mentally/hand movements) while gaining the ability to fly freely, with boosts that can apply to both elements being applicable to it. Constructs made under Player's Plight would gain a secondary lethality when clashing with other objects, wherein instead of just releasing lightning when it is struck similar to normal Summanus, the infused Yumeton would be 'cooked' and released in the form of fumes, covering short range all around the lightning. These fumes would be capable of administering Yumeton into the bodies of targets similar to normal Yumeton when burned. When in use, the user would be incapable of manipulating elements that are not components of the elements (Wind) or elements based on that. Usable thrice, with constructs lasting up to 2 turns. Once it concludes, the user would suffer a cooldown equal to the turns it was active in wherein they can not use any of the CEs. Additionally, the A rank variation would lock down S rank and above usage of the elements that composed the CE while S rank variation would lock down A rank and above usages.
( Dorīmuītā ) - Dream Eater (Ref)
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank Or +20 Damage . It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (S-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is S-rank/80 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every turn of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 5 turns of being in close range, someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
(Summanus: Rankiryū) - Nocturnal Thunder: Turbulance (Ref)
Type: Offensive/Defensive/Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (20)
Damage: N/A 15 (AP) + 20 (CW) + 30 (SM)
Description: Rankiryū describes the set of effects that occur when Summanus is struck by external vibrational (attacks that physically interact with the element, be it Taijutsu, shockwaves, or other physical elements) and sound forces (Sound AN, specific tools such as Smoke-Flash Bombs and similar) in addition to when the user choses to collapse the liquid on itself for a more controlled set of effects. When struck by objects that fall under said categories, Summanus would release a golden, royal purple, and black coloured lightning charge with the extent and power of said charges depending on the strength of the force that struck the element.

When struck with forces that are weaker than the strength/defensive capabilities of Summanus, the charges would automatically be released in omnidirectional fashion, dealing damage one rank lower than that of the Summanus technique's strength. Should the element have it's enclosing function in play, the stored objects would be released outwards in an omnidirectional fashion. The summanus technique will still be weakened based on the damage interaction rules.

Likewise, the user can collapse portions of the element on itself for twenty chakra, passively, to produce charges that are of equal damage to the Summanus' own, with the user being able to release them omnidirectionally or in specific fashion. Enclosed objects can be directed when released in this fashion.

Overall, regardless of the release method, these charges would have their unique colour to them and would behave similar to lightning in terms of speed and interactions, with them being capable of short circuiting tools the user wishes to target as a bonus. Range wise, B rank and lower technique's charges can reach 5 meters away, A ranks 10, S ranks 15, and F ranks 20meters.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
 

Detective L

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The barrier - shattered. His speed regained and his power restored. Eren's ethereal beast would whirl with power, as he anticipates the man's approach. Despite his lack of speed, his tracking ability remains intact, capable of seeing every move done. Eren's eye would twirl into the rippled pattern of the Rinnegan as the man destroys the barrier. The man manifests the same chakra emanating from his sword into a beastly creature. A powerful element, the man was not without surprise. As the man's incredible speed and the beast approaches, Eren would have enough time for a spectacular plan. The beasts appendage would strike forward, a powerful whirl of speed and power. Eren would drop a single explosive tag at his feet. Immediately as the strike would land, it would impact.

Crunch.

However, it wouldn't be Eren that would be under the strike of incredible power from the beast. No. It would be the man himself. His immediate position, switched with that Eren in a near incomparable speed, space time ninjutsu. With his eyes closed, and the speed of the technique, very little would stop nor hinder the divisive maneuver. The tag would explode concurrently, leaving the man in a near inescapable of explosion and strike. However, his punishment was not over. With the instantaneous switch, Eren would leap back as the Susano'o would unleash a single magatama that blasts through the beast and sets the entire area ablaze with the black flames of Amaterasu. (Even if the omnidirectional blast is released through Summanus, Susano'o would tank it due to S-rank durability).

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.
Note: Can only be used by Sasuke Uchiha bios.
( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.
( Enton: Yasaka Magatana ) - Blaze Release: Eight Slopes Curved Jewel
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 70
Damage: 140+15 (AP) = 155
Description: Utilizing the orb of black flames in his Susanoo's hand, the user is able to rapidly produce a number of magatama projectiles, which are composed entirely of the flames and have solid, corporeal form. The size of the created projectiles are dependent upon the user's intent and situation though they all travel at high speeds, moving at 30 speed. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use - similar to the normal Yasaka Magatana technique. Upon impact, victims are forcefully thrown off of their feet and quickly incinerated, taking full damage at one time before the Magatana disperse that turn.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described.
Post automatically merged:

TL.

The dark and un-ending flames of Amaterasu destroys the beast and subsequently, eliminates the man.


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