Open fight

Baba Yaga

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Splendid. Shall we begin?

Garou retrieves a basic blade from his back and drops it tip first in view of his opponent. As the sword sticks into the ground it submerges and in the fluid same motion emerges piercing through her left foot, effectively pinning her painfully in place. All of this is an illusion of course cast by Garou in the same motion as dropping the blade.

Immediately after letting go of the blade, Garou swiftly makes two handseals while channeling chakra beneath his opponent to summon a viscous swamp directly beneath the lady. The swamp spans a 10m diameter and has her dead center. Without intervention the tethered opponent would easily sink into the mud. Garou couples the techniques fluidly such that the effects of the illusionary blade and the transformation of the terrain come into effect at right after the other.

:: (Genjutsu: Piasuhōru) - Illusionary Arts: Piercing Hollows ::
Spoiler
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: The user takes out his sword and holds it pointing downwards momentarily before dropping it. When the sword is dropped, a genjutsu is effected where the opponent sees the sword stick into the ground(or water or whatever terrain) and fully submerge in it. A couple of seconds later, the sword emerges from the ground piercing through his foot. The opponent takes mental damage and cannot move from the spot due to the illusion.
Useable 3x.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Skorm

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Oh yes

Zora and Mamoru were pretty much unscathed from their last encounter but maybe their well-being was finally going to be compromised. The man infront of them gave no introduction but dropped his sword with the edge pointed towards Zora. When the sword landed it disappeared underground although only in Zoras mind. Due to hers and Mamorus shared mental link she could tell that she was indeed in an illusion which was clearly even more evident as she tried to move slighlty but failed to do so. With no effort, Zora performed the kai handseal and escaped the genjutsu. Mamoru on the other hand would interfere with the opponents next trick and created a stream of fire that would cut off the man as he performed his handseals and resulting in him forced to take a defensive manouver. Zora followed up with the fire technique by dropping her leg weights and activating her eye of riven(passively).

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Passively)

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
 

Baba Yaga

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Seeing the incoming flame, Garou elects to revise his plan if attack electing to use a somewhat different approach than he originally intended. He instead makes 3 handseals and erects an earthen wall in front of him, about 3m ahead, to intercept the oncoming flame. The wall then turns into a river of mud that rushes at the opponent.
Without a moment's hesitation Garou continues by molding more doton chakra in the vicinity of his opponents and causing a geyser of mud to erupt beneath each individual. The mud would attempt to quickly capture their target, crushing them as it solidifies
(Doton: Dosenki) - Earth Release: Mudslide Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

Skorm

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With a sloppy brown ray heading towards Mamoru and Zora, a single handseal had to be made and the gushy mud was overthrown by a wall of molten bismuth. Not long after the ground underneath her and Mamorus feet began to tremble and a moment later the ground became a sticky mud sensation. How amazing. Zora would weave yet another handseal and neutralise the earth technique with a burst of polystyrene that would fill the entity of mud with pellets and create a plateau of the white mass underneath her and Mamoru. Both of them then bounced off the surface of the pellets since they where very spongy and landed behind the perimeter of the mud, unscathed and now in the long-range zone away.

Now then, wanna tell me who you are or are you just gonna stand there and fail to impress me repeatably?

Zora actually didn't care for an answer but instead put her opponent in a genjutsu where snakes would surround his stance and crush him into a pulp. Her genjutsu speciality boosted the range of the genjutsu while her sanguine earrings would amplify its strength.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Porisuchiton: Shiroi Sabaku | Polystyrene Release: White Desert)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80
Description: The jack of all trades release for the porisuchiton release. The user can form any structures from the polystyrene pellets they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 5 times per battle and S rank can be used 4 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel porisuchiton chakra through the earths crust and create miniature sinkholes or other structures. The user can also form polystyrene directly from their body. Unless the user fuels chakra into the polystyrene, it will fall flat on the earths surface as it is too light to sustain any forms by itself unlike other solid materials.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 5 times per battle, with a cooldown of one turn, S rank 4 with a cooldown of two turns.
Note: No other Polystyrene techniques in the same turn S-rank version is used

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B(A)
Type: Offensive, Supplementary
Range: Short-Mid(long)
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

CW:

(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type:
Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu, Yamanaka, spiritual techniques). Half of the users consciousness will lie dormant and sealed inside the Flux-earring and respond to the user's will when foreign chakra is influencing the user. In other words, it's purpose is giving the user the opportunity to swap their affected consciousness with the one lying dormant in the earring. Doing this spends one move and makes the wielder to bypass any genjutsu and mind-altering technique. After swapping, the user becomes unable to break genjutsu above B-rank for 3 turns. The swap can only be used once per battle.

[真] Truth - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, and Yamanaka by either one rank(up to S rank) or +20 damage passively. If the user is to have these passive traits of Truth, they need to specialise in genjutsu to have the damage boost included to them. The Yamanaka will always have the boost active for their hidden abilities.

Note: The powers of Truth are passive and doesn't need a move to activate. However, Flux counts as a move to activate.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Because of the user splitting their consciousness in 2 for Flux, their individual power is weaker and thus, the user is incapable of multi-casting genjutsu within the same time frame.
 

Baba Yaga

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Garou notices that out of nowhere a snake appears around his body. This he immediately recognizes as an illusion due to having no sensation of this entity within his immediate space. As such he makes the required handseal, rebooting his chakra network and dispelling the illusion.
After freeing himself from the illusion Garou relaxes for a bit. He stretches his arms across his body one after the other, apparently warming up his stale muscles.

Who I am doesn't really matter. What I am however is a monster and a hunter. Today I'm here as a literal monster hunter. You see, no trophy fits my ensemble than the head of one of your dragons. So I'm here to take what is mine

As he says this he conjures a dragon shaped tornado around himself, performing a single handseal as he does so to reinforce the technique with spatial magic. After its creation the dragon lunges in an arc to engulf the opponents in its mouth from their top. While this happens Garou begins sprinting forward

(Genjutsu: Kai ) - Illusion Technique: Release
Spoiler
Rank: C-S[A]
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.


(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Kūkan Mahō: Kami no honshitsu| Spatial magic: Divine Essence
Spoiler
Type: Supplementary/Attack/Defense
Rank: C-S [A]
Range: Short-mid
Chakra:15-40
Damage: 30-80
Description:
Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique
 

Skorm

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Imma drop my lw again cus i think i was interupted before xD. Btw since we long range now, i assume your spatial magic does enforce the lightning up to Mid-range only since it has up to mid-range reach.

As Garou released himself from the illusion he gave a little speach, which Zora listened to with deaf ears - aka not listening/not caring. She stripped her weights in a sexy manner, looking at Garou with a long stare. She then embraced the incoming lightning technique with a few handseals and summoned a blast of black winds that easily overpowered the lightning, however it lost more power on its way than she anticipated. She was led to believe her opponent had reinforced the lightning dragon with an unnoticable force. This made her excited. Zora then looked at Mamoru and they planned out a test for their opponent. Maybe he was also a sensor..? Mamoru melted into the surroundings using his active camoflauge whilst digging underground to flank Garou to his right. He then remained stationary after digging himself up unnoticably for the regular shinobi, still retaining long-range from the opponent.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S(A)
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

Baba Yaga

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As discussed the spatial augmentation stays with the dragon keeping it enforced during the clash. As both techs cancel each other out.

As Garou is sprinting, with his keen spatial awareness, he notices the creature as it attempts to burrow underground.

He smirks at this development electing to focus entirely on the creature's summoner. She the beast attempt anything offensive Garou would notice through his spatial awareness. Uninterrupted in his advance, Garou would make it within mid range of the lady roughly at the same time as the creature reemerges at it's new location long range away. Upon getting within mid range Garou retrieves an explosive tagger kunai from his pouch and channels chakra through it to release a blinding burst of lightning chakra to radiate throughout the battlefield. This beam would not only blind physical media of perception but even those based on chakra, being composed entirely of chakra itself. The beam would only last a second, which is all it needs to confer its effects. Garou would avert his sight within that brief moment of course. For good measure Garou would launch the kunai in a parabolic trajectory to land on the opponent's head. The moment after the blinding light Garou changes direction, choosing instead to strafe to his opponents left side instead of heading straight forward. As he strafes he performs a single handseal and releases a powerful bold of lightning from his hand towards the lady's torso.

Kenjutsu no Kaito : Medusa ( Sword Style of the Emperor : Medusa )
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 25
Damage points: None
Description: To perform this technique, the user sends a sudden burst of Lightning Chakra through their sword ( a normal sword will suffice ; the user can theoretically do this in any electricity conducting object though a sword is preferred ) which causes a sudden, intense burst of light to be produced, temporarily blinding the opponent for approximately two seconds and causing hazy vision after that for a short while. The effect increases with proximity. Also, people with doujutsus trained on the sword will be affected more than normal people since their eyes are sharper. This move, however, does no damage in of itself.

Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Skorm

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As both of them thought, the dude had some sort of sensory as it looked like he knew exactly where Mamoru was and showed no sign of confusion when he had disappeared. Oh well. Zora notices the kunai that is being launched towards her, only to be blinded. How rude she thought. Knowing her opponents last seen heading she figured the flash was nothing more but a diversion. Because of that conclusion and the fact that she couldn't see shit, Zora would go in ragequit mode and surrounded herself with a compressed and dense formation of palladium foam. The foam would then expand outwards after just a secound and become a huge 360° degree fortress of solitude with sword like exterior. This would expand to mid-range from her viscinity and cut off all chances of surprise attack her. Mamoru would then launch a small barrage of blazing hot fire around the metal sponge cake and set its very outer rim on fire, causing miniature explosions and also burn the area around it.

(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(A)
Range: Short-Long
Chakra: 10-40(-10 per turn)
Damage: 20-80(on touch)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 

Baba Yaga

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Note that the summon would've also been blinded by the light in that last turn. Also in terms of position Garou is mid range straight ahead of the lady while the dragon is on Garous right, long ranged I believe

As he was about to deliver what he hoped would be the final blow Garou noticed the conjuration of some physical material he wasn't familiar with. He felt its spines cutting through space in an attempt to get to him. Had he not stopped his advance, he'd have had a lot of trouble dealing with the new construct nevertheless his decision to maintain a mid range distance by strafing gave him some more leeway to react appropriately. The moment he tried to change direction he sees the construct grow towards him. As soon as he sees and feels this, he channels chakra into his surroundings to exercise dominion over the space reaching up to about an 8m radius. He does this range such that his opponent was about 2m out of his region of influence and would be non the wiser of the what was going on on the outside. Of course Garou is able to gauge the appropriate dimensions due to his keen spatial perception. Garou's spatial technique would cause a 90 degree counterclockwise revolution of space around Garou such that objects that entered the region would be distorted in that manner. This would cause the parts of the construct that went toward Garou to veer off to his left missing him completely. Not only that but the incoming fireballs would also veer off counterclockwise landing onto the fortress instead of where Garou stood.

After diverting the fireworks to attempt to explode the fortress and the lady inside, he summons a mass of water from the ground to surround and trap the lady in a watery death
Kūkan Mahō: Kuuhaku Magarime | Spatial Magic: Space Bending
Type: Supplamentary | Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/a
Description:This is the most basic act of spatial displacement utilized by Noahs. The user displaces space such that incoming objects are diverted away from or around a particular entity eg him/herself. The technique uses spatial displacement to indirectly influence the direction of incoming objects/attacks. Visualizing the space an attack travels through as a revolving corridor, this technique is used to rotate the corridor in any manner, effectively imposing control on the object’s trajectory. Visually the moment of distortion may elicit irregular shape but no harm happens to objects which pass through such distortion.
+Can use a max of 4 turns
+No Spacial displacement techniques can be used in the same turn as this.
+Living targets cannot have this used on them and cannot be used on jutsu of higher rank

Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
 

Skorm

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I'm aware, though it only lasts two secounds and yeah that seems accurate xD.

Zora finally had quite good grasp of what her opponent could do with his S/T techniques. This time he redirected her and Mamorus move to instead trap her in her own technique. Zora would manifest her body into black wind, while tanking the fire around her and simply skate very fast across the other side to face the target eye to eye. This made her avoid the water(which would not affect her current status anyway).

You're too simple

Zora then raised her right hand, still about mid-range away, formed it like she was going to choke Garou. She would use the sonic tractor beam to put enough pressure around Garous neck that he would start to choke for real. The weight of a regular human being was scattered around his neck and choked the life out of him. Just like that movie Star Wars U___U. Zora then raised her other hand(still maintaining the choking grip on her right) and channeled typhoon chakra through the ground, erecting two spikes that pierced through Garous two feet and one spike that would appear behind him and pierce the back of his skull. Mamoru remained stationary.

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(A)
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
 
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