[Open Fight]

Alyx

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Official All Battle. HP Rules Active.
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Mid-Range, Eight Meters to be exact.
3 Day Reply Limit.
Official [No Stealing, Aka If Your Looking for an Orochimaru/Edo Vessel then don't bother posting]
Using Haruna in signature.
Open to anyone, post your bio and I’ll start.
 

Alyx

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Fenrir’s Lesser Oblige Active with only Tatsumi unmerged. CW in the form of a katana strapped on my back

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon




The Inuzuka and her ninken where all astonished at the sole fact someone managed to come out and accepted her battle challenge considering the sole fact that she didn’t intend to make it too known of an open invite. She was little for words – but had troubles within her mind. Should she keep it classy? Keep it hard core from the get go? Many different thoughts and processes raced through her head but always she came down to the choice of attempting to take things slow however she has yet to truly try. Tatsumi…any suggestions? she asked the Ninken who simply responded back with an rather annoyed tone. I don’t know…you’re the smarter one of us, or are you finally coming to terms that you aren’t the true Alpha of this pack? he said slyly but Haruna knew it was for the best she didn’t answer as Vastya would of set the ninken on fire on sight.

Moving into actual combat, Tatsumi would activate his spectral sensing ability – which now allowed him the ability to smell chakra, granting coloration to the vibrant natural affinities around him. Haruna naturally toned into the sense as well, having the ability as she saw the hue of chakra oozing off of the woman in front of her. This action would go largely unnoticed unless she somehow can sense it’s activation. Haruna then made her first attack, as she would just at the edge of short range mold the ground via her Bakuton chakra into a giant bull – as it’s crimson body would take form and immediately charge at the enemy with Tatsumi following suite moving in an arc to his left but kept a mid-range distance. Once the bull made contact, it would explode violently upon contact with the explosion being naturally angled away from Haruna and due to the rank applied the explosion would not strike her ninken down.

Supekutoru-Kan | Spectral Sense
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A High Breed Ninken will be capable of channelling their chakra to their nose, activating a technique that will draw upon their ability to 'smell chakra' and heighten it greatly. Much like synesthesia, while the chakra will be detected by the users sense of smell, it will instead be interpreted visually, with smelt chakra being interpreted as visible colours that will seep and ooze out of techniques and people. Of course as it is detected by smell, sensory of chakra then, will not be limited to the users visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance the user will be able to close their eyes yet will still see colours, smells from behind the user will be interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the chakra source - whether it be a person or technique, the more vivid and bright the colour will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Similarly more active chakra, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colours, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities will also have their own distinct colours, as will other disciplines of chakra transformation, even pure physical and spiritual energies will have their own hue. Due to the experiential mental connection between the two partners, an Inuzuka will also be able to tune into this sense as he sees fit, with both being able to enhance or dampen this ability as is necessary.
Note:
- Colour perception will appear like a filter that overlays onto the normal view of the world.
- Can only be used 3x
- Once activated it lasts until deactivated, draining 10 chakra per turn from the user.
- Can only be taught by Scaze

(Bakuton: Teikoku Jōrei) – Explosion Release: Imperial Ordinance
Type: Offensive, Defensive, Supplementary
Rank: C – S (A)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80 (60)
Description: This technique is considered the sibling technique of Imperial Armament. This technique allows the user to infuse Explosive chakra into a solid surface within short-range of the user’s location. The basis of this technique is similar to Lightning Release: Four-Pillar Bind which uses Lightning chakra to manipulate and shape the earth around the user. This technique will apply Explosive chakra to infuse and shape the earth around the user’s position in accordance to the user’s wishes and needs, within reason. Like all Explosion Release techniques these constructs will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the constructs inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Ordinance can be angled in a direction of the user’s choosing allowing for the negation of damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Ordinance create an explosion spanning mid-range from its impact location while lower ranked applications created short-range sized explosions. The user is also capable of producing multiple constructs through the usage of Imperial Ordinance; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Explosion Release techniques in the user’s next turn

Haruna: 1600 - 45 = 1555
Tatsumi: 800 - 20 = 780
Ryujin: 800
Aoijin: 800

NB: All conversation with Haruna and her ninken are held mentally unless stated otherwise.
 

Zatanna

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Nana adjusted her gloves as she looked towards her challenger. Someone who could control dogs? No, it was as if the wolves were almost a part of her.

Nana clicked her teeth. Well if this villain wanted to train these animals for evil then she would stop it. No animals should be forced to do the bidding of evil. As the earth was glowing and taking shape, Nana gathered the chakra to her feet as she launched herself towards her opponent, a blue barrier erupting around her like a shield of water, yet dense enough to retain its shape. Crashing with the red bull she broke through it with ease, the chakra shield covering her as she rushed down her opponent.

HYAAA

Nana held her arm outstretched like a clothesline manoeuvre to drop her opponent.

Karage Hogeki | Body Barrage
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (30)-10=20
Damage: 60+20=80
Description:
A simple but effective technique where the user will launch themselves towards the opponent using enormous strength in their legs. They will launch themselves at twice their running speed but are unable to change direction during attack. Increasing the strength of the attack, the user can gather chakra around their body, creating a perfect sphere to encase themselves using shape manipulation on the chakra.
Notes:
-Adding a barrier of normal chakra is A rank with 30 chakra
-Can only be used 4 times with a 2 turn cooldown.
 

Alyx

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Both Haruna and Tatsumi are able to sense the sudden build up of chakra oozing out from the body of the woman in front of her to which the moment she collided with the bull, it exploded on contact which serves as a means to obscure her vision briefly but it was more than enough as she Haruna would usher some of the chaos she ever so seeks to unleash upon the world onto the woman. It would start with a simple tactic as she made the needed hand seals and caused the ground to shift into a mud pit. This acts as a deterrent to keep the woman at bay as she would now be stuck in the depths of the swamp. It was three meters wide, seven meters deep. She ushered a mental command to her ninken to strike as well, as Tatsumi reared his head back and unleashed a beam of destructive chakra in the form of a condensed beam. It was aimed to pierce through the body of the woman but the dog continued to move closer to towards her as well. Haurna would also activate her Rage of the Fire Lands Technique in the process.

The last action would simply be Ryujin unmerging underneath Haruna as she rode on his back. The ninken proceeded to gain some distance as he retreated towards the right in an arc with Haruna in tow – keeping a mid-ranged distance between herself and the enemy fighter. All actions occurring at once, the possibility due to the mental communication among the ninken and the Inuzuka.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Bakuton: Gekido no Kaenryōiki) – Explosion Release: Rage of the Firelands
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized Fire Release techniques. The user will instantly activate this technique which allows them to infuse their Explosion chakra into a Fire Release natured technique which can cause explosive damage. This technique effectively creates a Fire/Explosion combination through the infusion allowing for the explosion produced by the aforementioned Fire techniques to become Bakuton natured. Techniques influenced by this infusion will retain their weakness to Water Release while gaining an effective strength against Earth Release, due to the nature of Explosion Release. Additionally, the technique will forfeit its neutrality with lightning becoming naturally weak to it. Because of the highly specialized nature of this technique it can only be applied to Fire techniques which cause Explosive damage, such as Fire Release: Hellfire Technique or Great Blaze Ball. It will have no effect on techniques consisting of regular non-explosive/volatile fire. When activated this technique will last for three turns; Rage of the Firelands can be used three times per battle and can be deactivated instantly according to the user’s will.

Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+ 20 = 80)
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid-range and is powerful enough to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of its own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn

Haruna: 1555 - 45 = 1510
Tatsumi: 780 - 40 = 740
Ryujin: 800
Aoijin: 800
 
Last edited:

Zatanna

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With her bubble clashing with the howl that seemed to transform into a beam of energy, Nana had to think about what to do next. There wasnt much chance to think as the ground beneath her was starting to bubble and turn to mud.

Katsuyu, I need your normal form!

Yes Lady Nana

Katsuyu exploded underneath her, returning to her original form, a huge slug on the battlefield, easily capable of hovering over the mud.
Knowing what had to be done, she would punched forward in front of herself as chakra shaped itself from her fist into a serpentine dragon, coiling in front poised to strike. It roared with ferocity as Nana gathered chakra to her hands as she stood upon Katsuyu. Punching it forward it crashed with the green beam coming towards her, as the chakra exploded upon impact, but thankfully connect to her fist, began to reform as she continued to fuel it with chakra.

(Kuchiyose no Jutsu: Katsuyu) Summoning Technique: Katsuyu (reference)

Type:Supplementary
Rank: B/S
Range:
Short
Chakra: 20/40
Damage: N/A
Description: Katsuyu is a large slug, slightly bigger and bulkier than Gamabunta and Manda, that serves as Tsunade's personal summon. She has a very respectable demeanor, using honorifics when addressing other ninjas, regardless of friend or foe, and referring to Tsunade as "Princess". Her abilities seem to complement perfectly Tsunade's own abilities and she acts as a perfect companion for her summoner. She is a fast moving summon, whose main offensive abilities are her own body and her ability to spit acid at her enemies (like through the use of (Zesshi Nensan) Tongue Tooth Sticky Acid)). Apparently, the amount of chakra used to summon Katsuyu determines the size of the body that is summoned. This is related to her unique ability which enables her to split and divide herself apparently without limit, into thousands of clones. The more clones she divides into, the smaller they are. This actually acts as a very unique and powerful defense mechanism, since when facing a powerful physical attack, Katsuyu can simply burst into thousands of smaller slugs and gather herself nearby. Through the use of this mechanism, Katsuyu is effectively immune to physical damage such as Taijutsu inflicted ones or Weapon inflicted ones. As such, the user can summon a small clone or the entire Katsuyu in her full size. Linked to this ability to produce an infinite amount of small clones, is Katsuyu's ability to channel chakra through long distances amongst her clones. Unlike other clone techniques, Katsuyu's clones are physical, biological clones, divided and produced from her own cells. They are linked to each other and act as the same being, even when separated by great distances. This enables them to communicate to each other and to transmit chakra to each other. The clone attaches itself to the summoner while another clone attaches itself to an ally. Through this attachment, chakra can be transmuted from the summoner to the ally to, for example, power a technique that the ally is about to use. A variation of this chakra transmission is the ability that Katsuyu has to channel the healing chakra from the White Strength Seal's abilities. Through this use, the user can fastly heal multiple allies, as long as there is a clone attached to her and the allies. Katsuyu herself also seems to possess the ability to heal injuries on others by encasing them in her clones or inside her. While inside, the target heals slowly, 20 points per turn, if not aided by other techniques. It can, however, effectively be used to keep someone who is on the brink of death, stable. As a chakra transmitter by nature, Katsuyu can also use her own body to stabilize injuries. She will use clones or herself directly on the wound, transmitting chakra to the surrounding tissues and healing 5 points per turn, just enough to prevent death from blood loss or to maintain an amputated body part viable to be attached later.

Note: requires signing the Slug Contract and requires a Tsunade or Sakura bio to use the healing related techniques.
Note: The main Katsuyu can only be summoned once.
Note: Clones can vary in size but cannot use the chakra transfer or the White Seals related abilities and only one can be asummoned at a time. They can, however, use the basic abilities of the slug, such as the Acid techniques and the stabilization of wounds.

Ryu no ken | Fist of the Dragon

Type: Offensive/Defensive/Supplementary
Rank: B-S (A)
Range: Short - Long
Chakra: 20-40 (-10 per turn) (30-10=20)
Damage: 40-80 (60+20=80)
Description:
An advanced nintaijutsu technique, the user will gather chakra into their dominant fist, and with a punch forward release the chakra which will extend outwards. The chakra will then use shape manipulation to form itself into a serpentine chinese dragon that extends from the users fist. This dragon will still be connected to the users fist from its body as it grows being able to reach up to long range, able to contort its body and move to the users will, capable of coiling around the user to protect them or lunge out to strike at opponents as the user punches their fist forwards.
While channelling this technique, although the other appendages will be free, no other chakra based attacks will be able to be used.
The dragon starts out as a B rank with 40 damage with each subsequent turn increasing in rank following damage scaling until it becomes S rank with 80 damage on the 3rd turn.
Notes:
Can only be used 3 times with a 2 turn cooldown inbetween.

(Chakura Chikara) - Chakra Enhanced Strength

Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.
 
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Alyx

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As said, the beam neutralizes your dragon and thus ends in a neutral clash.




As the dragon clashes with the beam, Haruna had already continued into her next phase of attacking which causes her to form a sole hand seal – causing a giant fifteen meter snake to form directly above the enemy, she had ordered Tatsumi to back off ahead of time via her mental communication which he immediately complies with. The flames was a serpent of blue flames rotating at high speeds, creating a desolating effect but Haruna had more plans from just this – as she would have infused her Yin chakra into the blue snake, causing her to make the flames continue as they are but also extremely explosive. This causes the inherit nature of Rage of the Fire Lands to be applied to it thus making it of the Bakuton nature, and lastly with a final infusion of explosive gas within the core of the flames. This would make the power of the snake far more potent. It would immediately set off – causing a wide mid ranged explosion but due to the application of Pyromania within it as well, Haruna was able to grant herself immunity and her ninken as well to the explosive nature of the technique (as it was now treated as a Fire/Bakuton Combination but due to Change of Heaven, its neutral to all elements). All actions occur in the same TF ad before CES.

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 x 2 = 80 + 10 + 20 = 110
Damage: 80 (+20) (80 + 20 = 100)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 6 times per battle

(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Explosion Release natured techniques throughout the battlefield. Through an infusion of Fire chakra into an Explosion Release or Bakuton natured technique the user is able to create a catalyst. The fire chakra infused into the explosion is gaseous in its form remaining inert until a violent explosion is triggered. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to Explosions which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused Explosion gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above Explosions the technique will effectively increase the effective strength by +20. This technique can be applied to Explosions which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used five times per battle and can be performed within the same timeframe as the technique which it is applied to. It cannot be used in consecutive turns.

(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.

Haruna: 1510 - 175 = 1335
Tatsumi: 740 - 10 = 730
Ryujin: 800
Aoijin: 800

Rage of the Fire Lands: 2/3
 
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Zatanna

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Nana needed to blow her opponents attacks back towards her, protecting Katsuyu. There was something exhilarating about protecting someone. While Katsuyu could take any physical damage and shrug it off thanks to her unique physiology, Nana formulated a plan. As the snake appeared over her head, Nana saw that it left her exposed

With two seals, Nana disappeared in a blink of an eye, appearing behind her opponent, grabbing her by the wrists and planting a foot into her back. Thankfully if the fire exploded, Nana would be safe, as the outline of her opponent would have protected her. Ripping her opponents arms upwards, the break out of their sockets, both becoming dislocated. She didnt wish to kill, but if her opponent kept fighting then this would get messy.
Should the fire explode, then Katsuyu would reverse summon herself away to prevent damage.


Type: Supplementary
Rank: A-F
Range: Short
Chakra: 30-50
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks


( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique

T
ype: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60+20=80
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.
 

Alyx

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Trait Points
80⚔️
Sensing the girl once more preparing for an attack – Haruna would snarl as the jumped from above the giant slug, but the moment she leaps – Tatsumi swiftly moves at his top speed (being the speed of a Sage) and rapidly spins in a horizontal axis as he rushes towards the enemy moving twice his normal speed, with him also adding chakra into his rotation alongside an additional amount to further increase the potency of his spin. Haruna on the other hand weaved a single hand seal – causing a rings of energy to form around the enemy. This started out from just outside of short range of her. The atom shaped energy swiftly converges onto her position to which if she decides to proceed into her sprint, she would be meet with the rings that immediately explode as a result, carrying the same properties of explosion release via Rage of the Fire Lands. The ninken would swiftly approach – ramming into her body dealing a powerful blow – all the while the snake would explode as intended even without reaching the ground as the other explosion set’s off.

Ōkami Kan'nomai | Dance of the Wolf God
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: (N/A) 30 if used with chakra (30 + 20 = 50)
Damage: (20) 60 if used with chakra (60 + 20 + 20 = 100)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants, however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across the ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across the ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across the ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally, the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.
Note:
- Chakra empowered usages can only be used 4x.
- If used with chakra, -10 chakra per turn if sustained.
- Excessive usage of this technique may induce vertigo, as such if used for three turns in a row an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)
- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.
Ōkami No Keitaku | Blessing of the Wolf God
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 to applied techniques)
Damage: N/A
Description: Blessing of the Wolf God is a technique designed to assist the use of Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of raw chakra into a Gatenga or Gatsuuga natured technique the user is able to create a lubricating layer of chakra that serves to reduce the friction that is created when an Inuzuka or a Ninken rapidly spin their body while moving through the air, increasing the intensity of the spins and amplifying the strength of said rotation by +20. This technique can be used alongside Gatsuuga and Gatenga techniques as they are initiated, meaning that it can be used within the same timeframe of the technique to which it is applied.
Notes:
- This technique can be two times per Ninken or Inuzuka, and cannot be used consecutively.
- In the following turn, the Ninken or Inuzuka who used this technique will be unable to perform techniques above A rank due to the strain the intensified rotating added to their bodies.
- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, can be performed in virtually the same timeframe as it has no independent usages.
- Can only be taught by Ańbu Juniør.
Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (+ 10 = 40)
Damage: 60
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

Haruna: 1335 – 55 = 1280
Tatsumi: 730 – 50 = 680
Ryujin: 800
Aoijin: 800
 
Last edited:

Alyx

Supreme
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Trait Points
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With the opponent defeated, Haruna takes a bow in respect to her opponent as she commanded her dog to stop. The team leaves the battle for yet more future encounters.
 
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