Open Fight

Drackos

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An open fight where I'll be focused on utilizing my newly signed Rays contract.
Unofficial
Rei's R&R
Mid-Range
Plain field, no water source, sunny happy day, etc

Make your post if you want to fight and I'll reply if I accept you for it.
 

Shady Doctor

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Plain ass bio for reference: ,.


As Mei is standing about mid range from her opponent she observes the guy. He wasn't really her type, so she was iffy about allowing his survival for long. Mei had been hiding in the mist village for a while, rarely ever showing herself or her abilities. Hmm. What is your name? I like to know what my prey call themselves. As she says this she uses one of her KG in order to mold the earth around you to take on an advanced form. The earth behind you and to your left/right would suddenly turn into puddles of molten lava that she swiftly molded into the shape of spikes. The spikes are thin and sharp, one coming from the left aimed at your ribs, one from the right aimed at your upper right thigh and two from the puddle behind you aiming to pierce your lower/mid back area.

(Yoton no Jutsu) - Lava Technique
Rank: D
Type: Supplementary/Offensive/Defensive
Range: Short/Mid
Chakra Cost: 10
Damage Points: 20
Description: The user will use his chakra to produce walls, pillars and simple constructs made of Lava to rise from the ground within range. The hot lava is damaging to the touch though the simple technique lacks the ability to add to that high levels of kinetic impact and deliver high damage. In alternative, the user can also exhale lava from this mouth which will be shaped into his desired form
 
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Drackos

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Sorry for the delay. Had a misunderstanding ._." Apologies for the lack of RP ,_,
In my peripheral vision I am able to see the small puddles of molten rock form at my sides. Without delay I clasp my hands together releasing suiton chakra from my body. Suddenly around my body a vortex of water forms intended to intercept the numerous spikes of lava created from the pools of lava surrounding my body. As the vortex reaches its maximum just before allowing it to cascade down, unbeknownst to you, I withdraw three explosive tags from my ninja tool pouch which I simply allow to slide into the water that spins rapidly around me as a defensive wall. As soon as the tags enter the water I release the vortex from its form to allow it to cascade upon you. As soon as the cascading begins I take a small bite from my left hand thumb to draw blood.

Rank: C-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

As the vortex cascaded down upon you I would quickly form a series of five hand seals and then perform a final sixth confrontation hand seal causing the tags to detonate in your vicinity. As that happened I would slam my left dominant hand on the ground and perform the summoning ritual calling forth Slip-Stream. As Slip-Stream is summoned in the poof of smoke I stand atop his back watching you intently. Then, in a burst of speed arcing out to the left while maintaining mid-range from you Slip-Stream moves in that arc utilizing her own unique ability that allows her to create projections of herself in a trail behind her making it appear that she is must faster than she really is.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Then, with two swift flicks of my right index finger I release two nearly invisible wind blades consecutively. The first aimed to strike your stomach. The second is released seconds afterwards aimed to slice through your neck. Given that the blades are released consecutively while riding Slip-Stream at very fast speeds they will approach you at different angles.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

 

Shady Doctor

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Sorry for the delay. Had a misunderstanding ._." Apologies for the lack of RP ,_,
In my peripheral vision I am able to see the small puddles of molten rock form at my sides. Without delay I clasp my hands together releasing suiton chakra from my body. Suddenly around my body a vortex of water forms intended to intercept the numerous spikes of lava created from the pools of lava surrounding my body. As the vortex reaches its maximum just before allowing it to cascade down, unbeknownst to you, I withdraw three explosive tags from my ninja tool pouch which I simply allow to slide into the water that spins rapidly around me as a defensive wall. As soon as the tags enter the water I release the vortex from its form to allow it to cascade upon you. As soon as the cascading begins I take a small bite from my left hand thumb to draw blood.

Rank: C-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

As the vortex cascaded down upon you I would quickly form a series of five hand seals and then perform a final sixth confrontation hand seal causing the tags to detonate in your vicinity. As that happened I would slam my left dominant hand on the ground and perform the summoning ritual calling forth Slip-Stream. As Slip-Stream is summoned in the poof of smoke I stand atop his back watching you intently. Then, in a burst of speed arcing out to the left while maintaining mid-range from you Slip-Stream moves in that arc utilizing her own unique ability that allows her to create projections of herself in a trail behind her making it appear that she is must faster than she really is.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Then, with two swift flicks of my right index finger I release two nearly invisible wind blades consecutively. The first aimed to strike your stomach. The second is released seconds afterwards aimed to slice through your neck. Given that the blades are released consecutively while riding Slip-Stream at very fast speeds they will approach you at different angles.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

As Mei sees the water vortex spinning around you she recognized the jutsu and knew many ways of taking advantage of it. By quickly placing her palms on the earth, she manipulated an 8x8 section of earth around you to suddenly drop about 20m downwards with haste. This leaves you in a deep pit with your water crashing against the walls of the pit and cascading back down on your body with great pressure and force.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Once Meid had lowered you into the pit, she took further actions towards assaulting you. Creating vapor from the walls and ground of the pit, Mei causes an explosive reaction using the vapors as a base. The attack seems more like fiery eruptions from the walls and floor than "explosions", though it would cause considerable damage to you whilst also giving the surrounding water acidic properties which would burn on contact.

(Futton: Tsumibukai Renge) - Boil Release: Sinful Lotus Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Mei manipulates her chakra to create vapour to be released from the ground that she then causes them to create corrosive explosions. the corrosiveness of the technique merely can cause some severe damage to the body of the target but not have full acid properties that could melt them instantly.
Note: Can only be used by Mei Terumi
 

Drackos

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As Mei sees the water vortex spinning around you she recognized the jutsu and knew many ways of taking advantage of it. By quickly placing her palms on the earth, she manipulated an 8x8 section of earth around you to suddenly drop about 20m downwards with haste. This leaves you in a deep pit with your water crashing against the walls of the pit and cascading back down on your body with great pressure and force.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Once Meid had lowered you into the pit, she took further actions towards assaulting you. Creating vapor from the walls and ground of the pit, Mei causes an explosive reaction using the vapors as a base. The attack seems more like fiery eruptions from the walls and floor than "explosions", though it would cause considerable damage to you whilst also giving the surrounding water acidic properties which would burn on contact.

(Futton: Tsumibukai Renge) - Boil Release: Sinful Lotus Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Mei manipulates her chakra to create vapour to be released from the ground that she then causes them to create corrosive explosions. the corrosiveness of the technique merely can cause some severe damage to the body of the target but not have full acid properties that could melt them instantly.
Note: Can only be used by Mei Terumi
Just as the vortex begins its cascade I notice the earth begin to drop beneath me. The rate at which was not fast enough to affect my balance nor my concentration. My eyes narrow in determination as I form a single hand seal causing the water which would have now cascaded against the wall nearest my opponent to reshape mid-air into an enormous Water Dragon. The dragon would, with grace, rise from the pit and race straight toward you while your hands lay on the ground lowering me further and further down. The explosive tags of course still being inside the newly formed water dragon would remain inert as the dragon would come crashing down on your hunched over position.
Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

As the began rising from the pit in its aim to strike you I clap my hands together once again and form the Ram hand seal spewing an immense amount of water from my mouth in an effort to escape the pit filling the pit as if it were a pool and continuing up above to cause immense waves to come crashing down after reaching the surface once again.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

 

Shady Doctor

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Just as the vortex begins its cascade I notice the earth begin to drop beneath me. The rate at which was not fast enough to affect my balance nor my concentration. My eyes narrow in determination as I form a single hand seal causing the water which would have now cascaded against the wall nearest my opponent to reshape mid-air into an enormous Water Dragon. The dragon would, with grace, rise from the pit and race straight toward you while your hands lay on the ground lowering me further and further down. The explosive tags of course still being inside the newly formed water dragon would remain inert as the dragon would come crashing down on your hunched over position.
Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

As the began rising from the pit in its aim to strike you I clap my hands together once again and form the Ram hand seal spewing an immense amount of water from my mouth in an effort to escape the pit filling the pit as if it were a pool and continuing up above to cause immense waves to come crashing down after reaching the surface once again.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Notes: My bad for this late reply. T.T
Oh and you'd have to continuously manipulate the Dragon until you're finished using it, then go on to.your next jutsu.




As Mei is lowering you further and further underground, she takes note of the water dragon swiftly rising out of the pit and than diving directly at her current position. She doesn't get shook nor spooken by the Dragon and simply continues lowering you as low as possible until the Dragon gets within a few meters. Just in the knick of time though, before the Dragon could hit her, she directs her earth chakra underneath herself to create her own earthen structure. Suddenly the earth around her is manipulated to the point that a massive hand of a golem erects around her in order to surround and close as the rest of the golem rises also. The hand protects Mei from any water, though the quick pace that the golem rises at should be enough to evade the dragon as a whole. The golem stands very tall, being between 20-30m tall, so while you are still inside of the pit i have the golem attack.

With the golem rising she makes sure to have it open its hand once it tanks the water, though as it opens its hand (right hand) the golem extends his left hand to rise and punch downwards into the pit you're in. At this point you'd be just about lifting out of the deep pit, though as you near the top you'd be met by and mangled by a massive golem fist, pushing you back down into the pit along with your water.


(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well
 

Drackos

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Ah my bad T_T. Pardon my spamming of the summoning technique. Using them for Rays training lol.
As I would rise up from the pit I notice an immense shadow above after hearing and feeling the ground tremble from outside the pit. I can only assume that some construct had emerged to protect you from my water dragon. Quickly I prepare my plan of action. With my still bloodied thumb from my previous attempt to summon a Ray from the Lake of Antiquity I cease spewing the immense stream of water that was lifting me previously and drop to the surface of the water using my chakra to maintain my body on the surface. I slam my left bloodied hand on the water using it as a surface to perform the summoning to call forth Ophelia, the weapons master of the Batoids. Once she is summoned I stand on top of her. She needs to words to know the situation she is called in. With her electroreception Ophelia can sense the fist of the immense earthen golem. Without any hesitation a fairly large wind infused stinger emerges from above where her mouth is. The stinger is launched from her body directly at the fist of the golem. Being that the stinger is quite aerodynamic and infused with wind the stinger would strike the left fist of the golem almost as if it sliced it in half and would continue through the arm of the golem destroying it preventing my demise. Once the golem began to crumble from the destruction Ophelia would take off launching herself from the pool of water below in the pit 10 meters above the surface of the ground.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja.

Note:
- Ophelia can only be summoned once per battle and stays on the field for four turns.
- Growing elemental enhanced Stingers counts as a move and can only be done three times.
- Ophelia is capable of both swimming and flying through the air.
- Ophelia's Electroreception spans out to Long range through water or air.

Of course Ophelia would gracefully evade on her ascent from the surface of the water in the pit in order to evade the falling debris of the now collapsing golem after being struck by the stinger. Using her electroreception Ophelia then quickly generates five kunai shaped stingers from her body. This time each would be without the infusion of wind elemental chakra into them. They would form to the left of her body as by this point Ophelia would be arcing left remaining mid-range from your position. The stingers would be launched from her body each aimed at your gut and upper chest. The stingers of course would be armed with their own sacs of venom and should you be struck would send you into cardiac arrest for being so close to the proximity of your gut. Simultaneously as the stingers are launched I would weave a blaizingly fast set of two hand seals causing the wind around your body to take on the form of a malevolent spirit which would begin to take hold of your body, slicing you slightly (not deep enough to hinder you, of course). The spirit would hold you in place as the stingers would strike your gut sending the powerful Ray venom into your chest causing the most painful of heart attacks and muscle seizures.
Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

 
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