Open Fight

Punk Hazard

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Rei's R&R
All-out, so everything you know
Killing and Stealing allowed
No subs or Kai
Mid-range
Terrain: The middle of an abandoned town. We stand in a clearing with buildings surrounding us.
I'll be using my Ace bio. I don't feel like looking for a link. Post your bio and make the first move bruh.
 

Selendrile

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Casshern in sig. I throw a kunai at your neck. :)
 

Punk Hazard

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*As Casshern takes out the kunai, Ace gathers up his chakra. As Casshern throws it, Ace expels a twister-shaped mass of wind from his mouth that deflects the kunai easily and continues towards Casshern.*
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
 

Selendrile

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*As Casshern takes out the kunai, Ace gathers up his chakra. As Casshern throws it, Ace expels a twister-shaped mass of wind from his mouth that deflects the kunai easily and continues towards Casshern.*
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Once the kunai is redirected, Casshern quickly bends down and unstraps the leg weights that are placed around his ankles. At the same time, Casshern focuses sound chakra into his legs. Immediately as his weights fall, Casshern rushes at you in a untraceable blur of movement and releases the sound chakra. He performs a curling motion to his left which would also serve to evade the kunai returning back at him.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Using your lost balance and vertigo from the sound waves before they fully intensify to knock you down, Casshern jumps upwards slightly while burying his right fist into the underside of your chin. The blow knocks you further into the air while causing some intense damage.

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the targets attack (physical based attacks),
 

Punk Hazard

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*As Casshern bends to unlatch his ankle weights, Ace's eyebrows furrow. Realizing this would be bad for him, he quickly begins forming seals as Casshern drops the weights. As Casshern begins t run, Ace creates the swamp. The swamp spreads 20 meters deep underground and spreads long-range behind and to the sides of Casshern. The swamp spreads in front of him into mid range, ending 5 meters in front of Ace. Due to how deep the swamp is and the terrain being nothing but mud, Casshern can't run adequately. The release of Sound chakra through his feet as he runs would cause the swamp to become even less stable under his feet everytime he takes a step, which would cause him to only sink faster. Due to being unable to run, the wind slams into Casshern, knocking him onto his back while damaging him. As the wind draws near to him, Ace spews out a massive wall of flames that incinerates Cassherns body right as he's falling onto his back.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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