Dante, I've read and heard about you. Too bad this match up is in my favor.*I come in with activated byakugan, CW on my back*
House: Hmm, wanting a challenge from me? Alright, i'll play with ya.
*I start walking towards you while taking my cw off my back into my right hand*
House: What a laughDante, I've read and heard about you. Too bad this match up is in my favor.
As you begin walking, I create a field of spikes below you, followed by the spikes, I summon a wave of water 10 meters above you. I then begin to take in chakra of the juubi.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
As you launch yourself forwards, I thrust both my clenched fist towards you, releasing a large vortex of Wind. This vortex is capable of forcefully pushing you backwards (back to Mid Range where you belong). Both techniques combine to create an A rank technique.House: What a laugh
*As I notice that spikes emerging from the ground, I emit mass amounts of chakra from my toes, launching me in speeds of lee without weights kind a upwards but towards you, evading the emerging spikes*
(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
*As I'm closing in due to my speed, I start exerting chakra from my legs to make two giant shrouds of chakra appear on my legs, and as my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet, wondering if you're still conscious.*
(Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
Note:
~Can be used 4x
~Must be taught by Dr. House
~Must master and have a great control over Jyuuken
~Only may sannin use this.
House: Don't tell me that, that was it. .-.
You can't do two techniques in the same time by yourself. Meaning those two techniques wouldn't combine.As you launch yourself forwards, I thrust both my clenched fist towards you, releasing a large vortex of Wind. This vortex is capable of forcefully pushing you backwards (back to Mid Range where you belong). Both techniques combine to create an A rank technique.
Take note I cancel the summoning technique.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
As you release the first chakra palm, I create a pillar beneath me. The pillar rises at a diagonal angle, launching my backwards, and some meters upwards at the same time. While I'm launched, your second palm is released.You can't do two techniques in the same time by yourself. Meaning those two techniques wouldn't combine.
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*As I see you're building chakra up in your arms and you're lauching a wind blast towards me, I won't do my rhino feet, but I exert a chakra blast towards you, canceling the hurricane fist. I'll do the same thing with the other hurricane fist. When I had canceled your second hurricane fist, I once again exert chakra from my toes to get to you in matters of no time. As my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet.
Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly empty palm 2x
Rank: B
Type: Attack
Range: Close-MId
Damage Points: 40(+8 if opponent hits an object)
Description: A burst fire of empty palms that do more damage.
(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
House: Do you really think that I'd let you off that easily?As you release the first chakra palm, I create a pillar beneath me. The pillar rises at a diagonal angle, launching my backwards, and some meters upwards at the same time. While I'm launched, your second palm is released.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
As I am going backwards, you forcefully take off at fast speeds, as you are now in range, I quickly raise my arms to the left of my head (your right) in a blocking manner. (X pattern). While doing this, I channel Earth chakra throughout my arms for additional strength/support.
Note: I'm capable of this as stated in my bio, I have excellent reaction timing.
Now launched to the right, I shift my body weight to stealthily land on both feet, as I perform the Rat, Snake then Tiger handseals. As I make contact with the ground, 1meter wide pillar which runs along the surface towards Long Range. While travelling, I face you.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
It's evident you have more body weight than me (compare our bios), if you should use my arm as a base to spin, I certainly won't stay one place in the air, it would push my away.House: Do you really think that I'd let you off that easily?
*As I see you raise your arm in order to block my kick, I place my right foot on your forearm and I begin to spin. As I'm spinning in no time, I create a giant barrier around me which will rip your body into shreads in matter of no time.*
(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
1. Your move wouldn't work and you broke the timeframe meaning you made a move before I did. That's like putting on an armor so amaterasu wouldn't hurt you.It's evident you have more body weight than me (compare our bios), if you should use my arm as a base to spin, I certainly won't stay one place in the air, it would push my away.
++++++++++++++++++++++++
As I am tipped away from your stance on my forearm, And you begin to spin, starting the technique, my body instantly becomes incredibly light, the force of the air pressure launches me away just in time before your jutsu reaches full effect.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.
I thrust my right arm forward with a clenched fist, releasing a large worldwind aimed towards you, as it also further launches me backwards.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Nice move there.