Open Fight to the Death.

Drizzy

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Terrain: A long plain field
Bio: .

Stealing isn't allowed.
No substitutions or Kai.
Everything else you know is allowed.
Post your bio.
 
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House

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*I come in with activated byakugan, CW on my back*

House: Hmm, wanting a challenge from me? Alright, i'll play with ya.

*I start walking towards you while taking my cw off my back into my right hand*
 

Drizzy

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*I come in with activated byakugan, CW on my back*

House: Hmm, wanting a challenge from me? Alright, i'll play with ya.

*I start walking towards you while taking my cw off my back into my right hand*
Dante, I've read and heard about you. Too bad this match up is in my favor.

As you begin walking, I create a field of spikes below you, followed by the spikes, I summon a wave of water 10 meters above you. I then begin to take in chakra of the juubi.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

House

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Dante, I've read and heard about you. Too bad this match up is in my favor.

As you begin walking, I create a field of spikes below you, followed by the spikes, I summon a wave of water 10 meters above you. I then begin to take in chakra of the juubi.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
House: What a laugh ;)

*As I notice that spikes emerging from the ground, I emit mass amounts of chakra from my toes, launching me in speeds of lee without weights kind a upwards but towards you, evading the emerging spikes*

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

*As I'm closing in due to my speed, I start exerting chakra from my legs to make two giant shrouds of chakra appear on my legs, and as my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet, wondering if you're still conscious.*

(Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
Note:
~Can be used 4x
~Must be taught by Dr. House
~Must master and have a great control over Jyuuken
~Only may sannin use this.

House: Don't tell me that, that was it. .-.
 

Drizzy

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House: What a laugh ;)

*As I notice that spikes emerging from the ground, I emit mass amounts of chakra from my toes, launching me in speeds of lee without weights kind a upwards but towards you, evading the emerging spikes*

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

*As I'm closing in due to my speed, I start exerting chakra from my legs to make two giant shrouds of chakra appear on my legs, and as my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet, wondering if you're still conscious.*

(Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
Note:
~Can be used 4x
~Must be taught by Dr. House
~Must master and have a great control over Jyuuken
~Only may sannin use this.

House: Don't tell me that, that was it. .-.
As you launch yourself forwards, I thrust both my clenched fist towards you, releasing a large vortex of Wind. This vortex is capable of forcefully pushing you backwards (back to Mid Range where you belong). Both techniques combine to create an A rank technique.
Take note I cancel the summoning technique.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

House

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As you launch yourself forwards, I thrust both my clenched fist towards you, releasing a large vortex of Wind. This vortex is capable of forcefully pushing you backwards (back to Mid Range where you belong). Both techniques combine to create an A rank technique.
Take note I cancel the summoning technique.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
You can't do two techniques in the same time by yourself. Meaning those two techniques wouldn't combine.
--------------------------------------------
*As I see you're building chakra up in your arms and you're lauching a wind blast towards me, I won't do my rhino feet, but I exert a chakra blast towards you, canceling the hurricane fist. I'll do the same thing with the other hurricane fist. When I had canceled your second hurricane fist, I once again exert chakra from my toes to get to you in matters of no time. As my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet.

Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly empty palm 2x
Rank: B
Type: Attack
Range: Close-MId
Damage Points: 40(+8 if opponent hits an object)
Description: A burst fire of empty palms that do more damage.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
 

Drizzy

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You can't do two techniques in the same time by yourself. Meaning those two techniques wouldn't combine.
--------------------------------------------
*As I see you're building chakra up in your arms and you're lauching a wind blast towards me, I won't do my rhino feet, but I exert a chakra blast towards you, canceling the hurricane fist. I'll do the same thing with the other hurricane fist. When I had canceled your second hurricane fist, I once again exert chakra from my toes to get to you in matters of no time. As my foot gets in the same level as your head and where I'll be able to kick your head like a soccerball, I'll make an attempt to kick it like that with my right feet. As my foot struck your head, it launches you far to the side and I land on my feet.

Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly empty palm 2x
Rank: B
Type: Attack
Range: Close-MId
Damage Points: 40(+8 if opponent hits an object)
Description: A burst fire of empty palms that do more damage.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
As you release the first chakra palm, I create a pillar beneath me. The pillar rises at a diagonal angle, launching my backwards, and some meters upwards at the same time. While I'm launched, your second palm is released.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

As I am going backwards, you forcefully take off at fast speeds, as you are now in range, I quickly raise my arms to the left of my head (your right) in a blocking manner. (X pattern). While doing this, I channel Earth chakra throughout my arms for additional strength/support.
Note: I'm capable of this as stated in my bio, I have excellent reaction timing.

Now launched to the right, I shift my body weight to stealthily land on both feet, as I perform the Rat, Snake then Tiger handseals. As I make contact with the ground, 1meter wide pillar which runs along the surface towards Long Range. While travelling, I face you.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
 

House

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As you release the first chakra palm, I create a pillar beneath me. The pillar rises at a diagonal angle, launching my backwards, and some meters upwards at the same time. While I'm launched, your second palm is released.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

As I am going backwards, you forcefully take off at fast speeds, as you are now in range, I quickly raise my arms to the left of my head (your right) in a blocking manner. (X pattern). While doing this, I channel Earth chakra throughout my arms for additional strength/support.
Note: I'm capable of this as stated in my bio, I have excellent reaction timing.

Now launched to the right, I shift my body weight to stealthily land on both feet, as I perform the Rat, Snake then Tiger handseals. As I make contact with the ground, 1meter wide pillar which runs along the surface towards Long Range. While travelling, I face you.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
House: Do you really think that I'd let you off that easily? ;)

*As I see you raise your arm in order to block my kick, I place my right foot on your forearm and I begin to spin. As I'm spinning in no time, I create a giant barrier around me which will rip your body into shreads in matter of no time.*

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
 

Drizzy

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House: Do you really think that I'd let you off that easily? ;)

*As I see you raise your arm in order to block my kick, I place my right foot on your forearm and I begin to spin. As I'm spinning in no time, I create a giant barrier around me which will rip your body into shreads in matter of no time.*

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
It's evident you have more body weight than me (compare our bios), if you should use my arm as a base to spin, I certainly won't stay one place in the air, it would push my away.
++++++++++++++++++++++++

As I am tipped away from your stance on my forearm, And you begin to spin, starting the technique, my body instantly becomes incredibly light, the force of the air pressure launches me away just in time before your jutsu reaches full effect.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

I thrust my right arm forward with a clenched fist, releasing a large worldwind aimed towards you, as it also further launches me backwards.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Nice move there.
 

House

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It's evident you have more body weight than me (compare our bios), if you should use my arm as a base to spin, I certainly won't stay one place in the air, it would push my away.
++++++++++++++++++++++++

As I am tipped away from your stance on my forearm, And you begin to spin, starting the technique, my body instantly becomes incredibly light, the force of the air pressure launches me away just in time before your jutsu reaches full effect.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

I thrust my right arm forward with a clenched fist, releasing a large worldwind aimed towards you, as it also further launches me backwards.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Nice move there.
1. Your move wouldn't work and you broke the timeframe meaning you made a move before I did. That's like putting on an armor so amaterasu wouldn't hurt you.
2. I don't have to get leverage in order to get myself spinning, but rather the exertion of my chakra makes me able to spin at fast rates. I can just go through the air and start spinning while mid-air.
3. You wouldn't have enough time to get away, meaning even if your move was valid, my spin happens literary in the matters of no time.

I'll continue it anyways. Time to try out my never-used cjs xd
---------------------------------------------------------------------
*As I land and you're flying backwards, I make walls rising up all around you and your hurricane fist makes contact with the side of the wall and it deflects it. These walls are just as wide as you won't be able to touch the sides by standing in the middle, so like 6x6. As it has closed up on you, two spikes will errupt from these walls. One from underneath you and one from behind you. As I had completed this technique, I create a hole in the earth and I spew fire right into this hole, having lava erupt right underneath you.*

(Doton: Saisho no sākuru) Earth Release: First Circle
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
 
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