[Open Fight] The Crucible

Mirai

Supreme
Joined
Aug 17, 2011
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40⚔️
All Out Battle (Official)
Mid Range (10 Meters)
Terrain: New Londor Ruins
New Londor Ruins is a low-lying area, characterized mainly by dark marshland shrouded in fog. Almost the entirety of New Londor contains the remains of an ancient, now half-sunken city. Buildings of bricks and stone still stand, half-collapsed and rotting, with empty towers, aqueducts and walls crisscrossing the area in byzantine patterns. The remains of the city’s countless original inhabitants can still be found, preserved in the marsh or as bones on dry land.

I'll be utilizing Inari Inuzuka in signature, post you're bio and I'll start us off.
 
  • Haha
Reactions: Keotsu

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,651
Kin
2,260💸
Kumi
3,409💴
Trait Points
40⚔️
Mentionable Stuff
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

Haiburīdo | The High Breed x2 (Ein & Zwei)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)

( Ryōshi Ninken ) - Hunter Ninja Dog x1 (Drei)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.

Inari and her ninken steadily trailing a scent of a wild boar nearby. The whimsical pig somehow managed to get the slip on all of them; much to the hunter’s annoyance. These marshlands have been largely unexplored over the years, which honestly made sense. It was a watery graveyard, Inaring picking up on the scent of bone; which was evidently backed up from the skeletal remains of the ancient people of this once lost city. However, these scents were almost completely washed over, with only so few being able to even be detected as it mixed in with the scent of the wet marshland. However, aside from the boar’s smell…another one had just appeared within the landmark. Inari’s eyes drifted over; as she came face to face with a masked man. Her head curiously crooked to the side, but it wasn’t until her ninken chimed in utilizing their mental connection. “A friend of yours?” Ein wondered for a moment as he too didn’t recognize the smell. The Inuzuka would start to become a bit wary of his presence – as she passively triggered her Byakugan and pierced past his physical clothing and mask in order to catch a glimpse of him. “His…face…!” she commented mentally, looking at his scarred appearance. This one was dangerous – and thus Inari wouldn’t take any chances from this point onward. “State your name and business, stranger!” she said as her three tails swayed from side to side. On the off chance this man is actually attempting to hunt them down, the ninken named Ein couldn’t wait to grant the opportunity as he immediately stepped out from Inari’s body of to the left side as he fired a beam of energy from his mouth. It was aimed to pierce into the skull of the open, but simply dodging wasn’t going to be enough as Ein would simply readjust his aim by turning his head into their new location.

Inaril; coordinating with Ein would quickly spring into an attack herself, she would utilize a single hand seal. This causes two portals to rip open in space time; roughly 10 meters above the target’s position. This in itself caused a large dragon head composed of flames to be summoned from the skies. As the dragon descended towards the ground, it would ram into the opponent violently causing immense burn damage. The second portal however would have caused a flaming snake to form and merge into the flame dragon, becoming one combined serpentine entity as the its power increased as well. After these combinations; Ein would then remerge with Inari’s body once again after his performance as they watched the blue flames burn the target to a crisp. The dragon's summoning and ninken's follow occur in the same TF where as the burning snake fang happens after.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl

Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage:
60 + 20 = 80
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 +20 = 100
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
 

Arthorius

Regular
Joined
May 7, 2020
Messages
682
Kin
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Mentionable Stuff
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

Haiburīdo | The High Breed x2 (Ein & Zwei)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)

( Ryōshi Ninken ) - Hunter Ninja Dog x1 (Drei)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.

Inari and her ninken steadily trailing a scent of a wild boar nearby. The whimsical pig somehow managed to get the slip on all of them; much to the hunter’s annoyance. These marshlands have been largely unexplored over the years, which honestly made sense. It was a watery graveyard, Inaring picking up on the scent of bone; which was evidently backed up from the skeletal remains of the ancient people of this once lost city. However, these scents were almost completely washed over, with only so few being able to even be detected as it mixed in with the scent of the wet marshland. However, aside from the boar’s smell…another one had just appeared within the landmark. Inari’s eyes drifted over; as she came face to face with a masked man. Her head curiously crooked to the side, but it wasn’t until her ninken chimed in utilizing their mental connection. “A friend of yours?” Ein wondered for a moment as he too didn’t recognize the smell. The Inuzuka would start to become a bit wary of his presence – as she passively triggered her Byakugan and pierced past his physical clothing and mask in order to catch a glimpse of him. “His…face…!” she commented mentally, looking at his scarred appearance. This one was dangerous – and thus Inari wouldn’t take any chances from this point onward. “State your name and business, stranger!” she said as her three tails swayed from side to side. On the off chance this man is actually attempting to hunt them down, the ninken named Ein couldn’t wait to grant the opportunity as he immediately stepped out from Inari’s body of to the left side as he fired a beam of energy from his mouth. It was aimed to pierce into the skull of the open, but simply dodging wasn’t going to be enough as Ein would simply readjust his aim by turning his head into their new location.

Inaril; coordinating with Ein would quickly spring into an attack herself, she would utilize a single hand seal. This causes two portals to rip open in space time; roughly 10 meters above the target’s position. This in itself caused a large dragon head composed of flames to be summoned from the skies. As the dragon descended towards the ground, it would ram into the opponent violently causing immense burn damage. The second portal however would have caused a flaming snake to form and merge into the flame dragon, becoming one combined serpentine entity as the its power increased as well. After these combinations; Ein would then remerge with Inari’s body once again after his performance as they watched the blue flames burn the target to a crisp. The dragon's summoning and ninken's follow occur in the same TF where as the burning snake fang happens after.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl

Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage:
60 + 20 = 80
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 +20 = 100
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
Passive:
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Weapons/Tools:
(Gunbai Uchiwa) - Army Arrangement Fan
Type:
Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.

Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios.

Netsu kibaku sōchi | Thermal Detonator
Type:
Offensive
Rank: B-S
Range: Short-Mid
Chakra: N/A
Damage: 40-80
Description: Thermal Detonators are spherical palm sized metal containers, similar to smoke bombs, however the detonators contain a mixture of several types of powder that causes the detonator to explode in a blindingly bright explosion that sends highly lethal shrapnel and flames in a five meter radius around their detonation point. Activated with the press of a button the internal fuse will cause detonation after a few moments, giving the user enough time to hurl these up to mid range. Cyborgs are capable of installing these in their bodies, however normal shinobi may just carry them. When used by a cyborg the detonators cause lingering burning damage similar to napalm, inflicting an additional 10 damage per turn every turn for four turns to a target until extinguished.

Notes:
-A rank detonators and above can only be used thrice per battle.
-The blinding flash can inhibit vision for the same turn that the detonator explodes, if looked at directly.
-Must be placed within the users biography.
-May only carry 3 as a Shinobi and 6 as a cyborg.

Yetzer Hara | Evil Inclination
Type:
Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Evil Inclination is a variant of the traditional chakra saber tool, however unlike the chakra saber this small hilt has a crossguard with openings to summon a blade and crossguard. Additionally unlike the regular saber this hilt allows the user to imbue it with an element of their choice, at the cost of a one time activation the blade powers to life, taking on a sword like form of the element chosen. This blade will have S ranked power and obey any S/W of the element used. The blade itself and the crossguard is made of the element giving it a functional advantage in terms of defense. The blade will cost a move slot to be used in an offensive or defensive manner, when used as such it carries 80 damage.

Notes:
-Must be placed within the users biography, the element used must also be mentioned in the bio.
-May only have one per bio.
-Once activated the blade is self sustaining however it will power down after three usages and need to be activated again.
-Once activated the blade will remain activated however it will count as a CW once active, preventing other CW's being used.

"Who me? I'm just a travelling merchant looking for a village to peddle my wa... Oh god why!" Obito yelled in mock horror as the anime fox girl didn't even let him finish his sentence before her and her pet began sending attacks at him, his three tomoe sharingan was already active beneath his orange spiral mask and his eye saw the ground darken beneath him as the animal released a burst of energy from it's mouth.

The shadow from the attacks coming from above alerted Obito to the fact that this was a combo attack between the rabid animal and the master, fighting multiple targets could prove difficult, often this was the strategy employed by ninja when they faced an Uchiha, hoping it would protect them from the powerful ocular jutsu of the clan. Obito would keep the ruse going as the fire descends, taking advantage of the scale of the enemy techniques he waited until the last possible second, till the flames were almost on him, before phasing in to the ground, leaving his burning cloak above ground, choosing not to phase that with him leaving it as a decoy as though he had been hit.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Obito emerged from the ground quickly, knowing that such a flimsy decoy wouldn't hold up to any extended scrutiny, his location was around 4 meters away from the strange woman and taking advantage of the fact that she seemed to be looking him in the fact previously he would emerge in a way that allowed him to make eye contact casting the woman in a visual genjutsu in which she is bound to a leaf spinning in the darkness paralyzed.

( Doujutsu: Hazumi no Reikon ) - Eye Technique: Bound by Soul Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu, the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack.
Note: Must have 3 Tomoe Sharingan and binding lasts 1 turn.

In reality once the genjutsu was placed, Obito used the momentum as he emerged to leap in to a spinning motion unleashing a hail of shuriken at the woman, with aim to impale her and cause painful wounds.

(Soryu no Mai) - Rising Dragon Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at thier enemy ranging from shuriken, kunai, shuko and many various other weapons.
 

Mirai

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The target’s disappearance wasn’t unnoticed whatsoever. Inari’s Byakugan is all she needed, watching as the body of the man seemingly just phase through the surface of the terrain. “What the…” not only this but his scent was gone as well well? She didn’t understand this ninjutsu but she knew one thing. This was trouble, and she needed to handle it quickly as she possibly can. As the target disappeared; her eyes continued to sway from left to right but also utilizing her Byakugan’s wide range of view, it make it quite hard to just gain an upper hand in trying to sneak on her. It wasn’t until a moment later that the target started to raise from the surface of the terrain much to Inari’s surprise. As he got back out, his Sharingan would make direct eye contact with Inari; causing the woman to become trapped within an illusion. “Tch why do people even bother…” she commented; as her body was tied to a leaf. It was evident she was within an illusion, her practice in the art of Surreal Palm allowed her to know her sense of sight was being messed with but not only this. The leaf itself had no scent – meaning it more than likely wasn’t real. While there’s more evidence to this she decided it wasn’t worth utilizing her more empowered techniques. Instead, she would smirk – as she turned her body on the heel of her right foot (1)

The chaos that existed in her mind, it was a rather meaningless before the rather of Ookami. Large vicious fangs protruded from her mouth, her arms and legs all burst to life, bulking in size and surrounded in white fur. Talons as sharp as razors allowed her shred the leaf into nothing more than ribbons as she swung (2) through it and completely swallowed the vegetation. “I’m the alpha and the omega…you’re no match against me and my pack…” she uttered underneath her breath. In reality, Inari mimicked the movement her illusionary avatar did, which due to the Form 2 of the style, her body was not bounded by such a feeble illusion. Her mind was freed and cleansed of the foreign chaos. In Obito’s mind, she would have performed the same actions but now he would perceive her rushing at him, something her real body imitated. However, was she does, she decided to glare into his eyes anymore.


Should she get close enough, she would extend her palm thrust with her left palm in order to strike the opponent. As she did, her ninken would simply watch from within her body via her senses in order to plot out when and where to strike. Once they got close enough; Drei would emerge from Inari’s left side, as she attempts to bite the man with powerful jaws, inflicting 20 FF damage per strike for a total of three strong bites (60 FF DMG)

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 15 = 55
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.
( Ryōshi Ninken ) - Hunter Ninja Dog (Reference)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.
 

Arthorius

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The target’s disappearance wasn’t unnoticed whatsoever. Inari’s Byakugan is all she needed, watching as the body of the man seemingly just phase through the surface of the terrain. “What the…” not only this but his scent was gone as well well? She didn’t understand this ninjutsu but she knew one thing. This was trouble, and she needed to handle it quickly as she possibly can. As the target disappeared; her eyes continued to sway from left to right but also utilizing her Byakugan’s wide range of view, it make it quite hard to just gain an upper hand in trying to sneak on her. It wasn’t until a moment later that the target started to raise from the surface of the terrain much to Inari’s surprise. As he got back out, his Sharingan would make direct eye contact with Inari; causing the woman to become trapped within an illusion. “Tch why do people even bother…” she commented; as her body was tied to a leaf. It was evident she was within an illusion, her practice in the art of Surreal Palm allowed her to know her sense of sight was being messed with but not only this. The leaf itself had no scent – meaning it more than likely wasn’t real. While there’s more evidence to this she decided it wasn’t worth utilizing her more empowered techniques. Instead, she would smirk – as she turned her body on the heel of her right foot (1)

The chaos that existed in her mind, it was a rather meaningless before the rather of Ookami. Large vicious fangs protruded from her mouth, her arms and legs all burst to life, bulking in size and surrounded in white fur. Talons as sharp as razors allowed her shred the leaf into nothing more than ribbons as she swung (2) through it and completely swallowed the vegetation. “I’m the alpha and the omega…you’re no match against me and my pack…” she uttered underneath her breath. In reality, Inari mimicked the movement her illusionary avatar did, which due to the Form 2 of the style, her body was not bounded by such a feeble illusion. Her mind was freed and cleansed of the foreign chaos. In Obito’s mind, she would have performed the same actions but now he would perceive her rushing at him, something her real body imitated. However, was she does, she decided to glare into his eyes anymore.


Should she get close enough, she would extend her palm thrust with her left palm in order to strike the opponent. As she did, her ninken would simply watch from within her body via her senses in order to plot out when and where to strike. Once they got close enough; Drei would emerge from Inari’s left side, as she attempts to bite the man with powerful jaws, inflicting 20 FF damage per strike for a total of three strong bites (60 FF DMG)

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 15 = 55
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.
( Ryōshi Ninken ) - Hunter Ninja Dog (Reference)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.
Obito was surprised as the woman seemed to break through his illusion quickly, he noted this almost immediately thanks to his Sharingan being able to see the flow of chakra in her body. The speed at which she broke the illusion and the way her chakra spiked made the uchiha wary, most people had to at least employ a handseal to use chakra kai.

Especially given the way her chakra spiked didn't seem in line with what Obito saw, the transformation employed seemed to attack the genjutsu he cast itself, destroying an illusionary leaf meant that the woman was directly combating his illusions with her own which was something rarely seen outside of the Uchiha clan who had a penchant for reversing illusions, something that Obito resolved to show her right now.

With a quick glance at himself to confirm the abnormal chakra flow he expected to have from the reverse genjutsu, Obito would act, his sharingan copying the opponents movements as she moved towards him, while he copied the motions he would reverse the genjutsu upon his opponent using the heaven and earth change, seizing control of the genjutsu from the woman.

( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change
Type: Supplementary
Rank: C-S
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique) (30)
Damage Points: N/A (equal to the power of the countered technique) (60)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu. Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.

Obito's body would shift in to an animalistic shape but as a flair to the alteration he had the beast his body shifted in to appear more cartoonish, rather than animalistic, aside from that he would completely mimic the motions the woman was making, until she reached close range and swung her palm towards Obito, at which point Obito would step outside of the offensive limb, moving to his right to avoid her left palm strike whilst simultaneously cupping his own hand like the claw of a feral beast. Bringing his cupped left hand in an uppercut motion he would tear his fingertips under her armpit attempting to flay her skin away, causing considerable harm if allowed.

Taijutsu: Rendo | Body Technnique: Rend
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This technique can be used either as a standalone taijutsu strike, or as part of a counter by employing a variety of bodily movement. Regardless of which is chosen, the strike will be delivered with the hands, which will be cupped similar to a clawed formation, meant to mimic the claws of feral beasts. The strike is ideally delivered to areas with soft tissue targets, such as the eyes or throat the armpits etc. Tearing with their fingernails and fingertips the user will literally rip the flesh of the victim with this powerful manouver, should it strike a soft target area it can deliver considerable damage, with strikes to the eyes causing blindness, strikes to the throat causing the target to be unable to speak or use jutsu from the mouth. Strikes to either armpit or thigh will disable the arm or leg preventing movement, while these injuries can be severe they are very rarely fatal unless by some fluke.
Notes:
-The user can avoid small scale attacks before countering with this in the second version, using a variety of movement similar to drunken fist.
-Can only be used 3 times per battle.

"Did you say you're an amoeba?"
 

Mirai

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Despite her managing to break any sort of eye contact, Inari once again found herself slaved to the chaos of another. It’s a bit unfortunate for her opponent she wasn’t an amateur when it came to handling illusions. Much to her ninken’s desire to utilize one of their more signature techniques; she opted from utilizing it until her ninken themselves are being targeted. As such; as the illusionary avatar of Obito became an embodiment of imagination she smirked. Her enhanced senses allowed her to accurately time her next motives. Immediately, she would appear normal as she Inari would have quickly rolled forward, her body originally being the same but alas, her body would once again evolve – as the lone avatar would remain midway through her roll, the as she transitioned into an avatar identical to Obito prior to his cloak being burned to a crisp prior once her body touched the ground. As she got up in quick motion, the Obito avatar suspended in animation she would raise in another form, resembling a powerful human wolf hybrid, a ferocious eye glaring as her fangs protruded from her mouth drenched in fresh crimson blood. Her real body however directly mirrored this rolling motion, as she nourished her body to quickly roll forward out of the way of the Taijutsu strike. She would space herself; now about three meters away though this wasn’t the end of it.

Her Ninken; Drei would have emerged from her being quickly jumping into the air prior to her original roll. The Ninken would have channeled chakra into its tail, causing it to enlarge twice her size as she spun rapidly. This allowed her tail to quickly spin akin to a buzz saw motion as her hardened tail attempted to slam him in the head. The Inuzuka would in her new position would have observed her ninken’s actions; curious as to how it would occur despite knowing her ninken was in danger but Drei was among the weakest of her ninken but alas she had no choice.

( Shu-rute: Sanpo Jinrui ⋔ Shinka ) Surreal Palm: Humanity's Hymn ⋔ Evolution
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the divergence of chaos through the continuous rebirth of the self. Charging chakra through the body, the practitioner is able to empower his/her motions, moving up to mid-range from the point of casting, by running, jumping or rolling. Within the illusion, the user will appear to continuously rebirth, separated from each reincarnation, which appear more and more eccentric in appearance and size. The first avatar will look exactly like the practitioner before the start of the technique, carrying every damage and restraints, while the following reincarnations may appear much different, and free. The practitioner as enough freedom to give each reincarnation as much detail as wished, creating copies of himself or others, or merely creating deformed humanoids or various colors. With the exception of the transitions between each rebirth, every avatar follows the exact same movement and position of the practitioner, neither can move independently.

*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used once every three turns*
Kitsune No Shukufuku | Kitsune's Blessing
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60 + 20 + 20 = 100
Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilized to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.
Notes:
- Can be used twice per Ninken.
- No Inuzuka techniques above S rank for the rest of the turn.
- Lasts for four turns.
- The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi.
- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.
(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan
 

Arthorius

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Despite her managing to break any sort of eye contact, Inari once again found herself slaved to the chaos of another. It’s a bit unfortunate for her opponent she wasn’t an amateur when it came to handling illusions. Much to her ninken’s desire to utilize one of their more signature techniques; she opted from utilizing it until her ninken themselves are being targeted. As such; as the illusionary avatar of Obito became an embodiment of imagination she smirked. Her enhanced senses allowed her to accurately time her next motives. Immediately, she would appear normal as she Inari would have quickly rolled forward, her body originally being the same but alas, her body would once again evolve – as the lone avatar would remain midway through her roll, the as she transitioned into an avatar identical to Obito prior to his cloak being burned to a crisp prior once her body touched the ground. As she got up in quick motion, the Obito avatar suspended in animation she would raise in another form, resembling a powerful human wolf hybrid, a ferocious eye glaring as her fangs protruded from her mouth drenched in fresh crimson blood. Her real body however directly mirrored this rolling motion, as she nourished her body to quickly roll forward out of the way of the Taijutsu strike. She would space herself; now about three meters away though this wasn’t the end of it.

Her Ninken; Drei would have emerged from her being quickly jumping into the air prior to her original roll. The Ninken would have channeled chakra into its tail, causing it to enlarge twice her size as she spun rapidly. This allowed her tail to quickly spin akin to a buzz saw motion as her hardened tail attempted to slam him in the head. The Inuzuka would in her new position would have observed her ninken’s actions; curious as to how it would occur despite knowing her ninken was in danger but Drei was among the weakest of her ninken but alas she had no choice.

( Shu-rute: Sanpo Jinrui ⋔ Shinka ) Surreal Palm: Humanity's Hymn ⋔ Evolution
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the divergence of chaos through the continuous rebirth of the self. Charging chakra through the body, the practitioner is able to empower his/her motions, moving up to mid-range from the point of casting, by running, jumping or rolling. Within the illusion, the user will appear to continuously rebirth, separated from each reincarnation, which appear more and more eccentric in appearance and size. The first avatar will look exactly like the practitioner before the start of the technique, carrying every damage and restraints, while the following reincarnations may appear much different, and free. The practitioner as enough freedom to give each reincarnation as much detail as wished, creating copies of himself or others, or merely creating deformed humanoids or various colors. With the exception of the transitions between each rebirth, every avatar follows the exact same movement and position of the practitioner, neither can move independently.

*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used once every three turns*
Kitsune No Shukufuku | Kitsune's Blessing
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60 + 20 + 20 = 100
Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilized to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.
Notes:
- Can be used twice per Ninken.
- No Inuzuka techniques above S rank for the rest of the turn.
- Lasts for four turns.
- The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi.
- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.
(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan
Obito could see through the lower leveled genjutsu with ease thanks to the ocular prowess of his Sharingan, piercing through the illusion that the woman tried to present as she avoids his strike, despite seeing this subterfuge clearly, the woman was still capable of avoiding his strike and a large dog like beast emerged from her body as she did, a beast that didn't seem to be an illusion, having it's own chakra system however was a weakness in this case as the beast had made no attempt to avoid the eye of the Uchiha.

Thus Obito would perform several actions at the same time, having witnessed the opponents technique used to avoid his strike, the Uchiha would utilize the mimicry ability of his dojutsu, this allowed him to copy the technique completely, using it as his own by memorizing how the opponents chakra flowed and the movements made while casting the illusion itself.

( Doujutsu: Kopī no Jutsu ) - Eye Technique: Copy Technique
Type: Supplementary
Rank: E - Forbidden
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own in the same timeframe. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG Techniques, Advanced Elements or Hidden Abilities unless the user also has these same abilities.
Note: User needs to have at least the 3 Tomoe active.
Note: Can only be done 2 times per opponent on techniques that have hand seals.
Note: Copied technique can only be used in the event recorded in and the event following this. In the case of Battle Arena fights, this refers to one fight and the fight following it.
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for the various Specialties, where the user might be unable to copy a technique with only one handseal unless he has the same specialty as the enemy.
Note: Copying techniques can be done in the same timeframe as the user's techniques.

Within the same timeframe that the technique was copied Obito would use the dogs emergence to his advantage, staring directly in to it's eyes and establishing contact, as the dog itself made no attempt to avoid it. With eye contact established the Uchiha would layer a genjutsu upon the animal, in said illusion the dog would see its body pierced by several black feathers leaving it immobile, whilst the Uchiha himself layered his sharingan illusion with the one he had just stolen, through a cadence of steps his body also transformed a step at a time in to the dogs owner, his mimicry extended to the full range of motions the woman employed including the roll and happened nigh simultaneous to her own movements leaving him in close range, as he threw a shuriken at her torso.

( Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use

( Shu-rute: Sanpo Jinrui ⋔ Shinka ) Surreal Palm: Humanity's Hymn ⋔ Evolution
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the divergence of chaos through the continuous rebirth of the self. Charging chakra through the body, the practitioner is able to empower his/her motions, moving up to mid-range from the point of casting, by running, jumping or rolling. Within the illusion, the user will appear to continuously rebirth, separated from each reincarnation, which appear more and more eccentric in appearance and size. The first avatar will look exactly like the practitioner before the start of the technique, carrying every damage and restraints, while the following reincarnations may appear much different, and free. The practitioner as enough freedom to give each reincarnation as much detail as wished, creating copies of himself or others, or merely creating deformed humanoids or various colors. With the exception of the transitions between each rebirth, every avatar follows the exact same movement and position of the practitioner, neither can move independently.

*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used once every three turns*

OOC: I forgot to mention my bio has secondary speed resistance lowering you and your dogs movements by two speed levels, I also have apex speed specialty increasing my own speed level by 4
 
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Mirai

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Nothing managed to escape the eyes of the Lord of Wolves, the eyes of Ookami blessing her with an untainted sense of sight. Granted by her vision; she was capable of realizing her ninken was somehow trapped in an illusion of sorts by the opponent. “Ugh…Inari make this make sense…now!” Ein mentally growled at her but all the Inuzuka did was wince a bit in the annoyance of the father of Drei complaining about the outcome of his ninken’s assault. However, it didn’t take long for the Drei to think of her own tactic to deal with this. Immediately as she did; she would release a light whimper infused with chakra. This whimper was at a pitch that couldn’t be heard outside the members of the clan nor can it be copied. As it occurred; Drei would mentally tap into her primal senses – accompanied by the love and bond she shared with her family. As such; she would have awakened as she immediately started to roll at high speeds into the direction behind the opponent but this time she kept her eyes closed. She was well aware of this tactic being somewhat dangerous but the fact she needed to protect her family was all that mattered right now. This sent her father, her brother, and herself into a heated fervor as the other two and Inari would all perform a chakra surge as well, temporarily gifting an immunity to mental stimuli. However, on the other end with herself; Inari was quick to craw upon a dagger she had on her person.

As she does; she would slash into the direction of the opponent. This combination of motions allowed her to release a burst of natural wind towards him. This would shred through the tossed projectile while the vortex of wind is sent into his general direction. Once finished she would simply jump back; allowing her to gain momentum and retreat back into mid-range; wondering what the opponent intends on doing now. Drei would have repositioned herself directly behind Obito’s current position; putting her mid ranged as well. She was separated from her family but alas she wanted to continue to fight; waiting for the opportunity to strike. She would keep track of the approaching vortex as well, assuring herself she would be fine as a result.

( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.
Note: Can only be used twice full range, or 4 times short-range.
Ōkami Kan'nomai | Dance of the Wolf God
Type: Supplementary/Defensive/Offensive
Rank: A + 1 Rank = S Rank
Range: Self
Chakra: (N/A) 30 if used with chakra
Damage: (20) 60 if used with chakra (20 + 20 + 20 = 60)
Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.
Note:
- Chakra empowered usages can only be used 4x.
- If used with chakra, -10 chakra per turn if sustained.
Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)
- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.
Morigan No Sasayaki | Morrigan's Whisperings
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description:This technique is activated through usage of a chakra infused shout, roar, whistle, howl or any similar such sounds. The produced noise will resonate at an uncopyable pitch that an Inuzuka and Ninken, through years of training and bonding will instantly recognize as it will strike a chord within the deepest levels of their psyche, triggering memories that the user and targets have shared together and will provoke feelings such as loyalty, and will also serve to spark an immense rage towards the opponents who would seek to subvert or end their bond. As a result the Inuzuka and Ninken will be freed of any and absolutely all adverse mental stimuli such as control through pheromones, unique sounds or smells that seek to undermine their enhanced senses, and even Genjutsu as a reflexive full body surge will automatically be utilized by each participant upon hearing this sound, draining up to 50 chakra, and flushing through their system to act as a cleanser that will reject all foreign energies from their body (Excluding the chakra of their Inuzuka/Ninken partners/chakra that they willingly accept i.e Senjutsu) (This is a completely trained response similar to that developed by dog training or martial arts training in which the Inuzuka and Ninken will respond to this cue with a chakra surge reflectively). Additionally, Ninken who hear this will be sent into a heated fervor that will immunize them to adverse mental and sensory stimuli for the next two turns (Not Genjutsu) (This works as this techniques induces Ninken who hear it into a state of single-mindedness wherein they will become desensitized or outright incapable of registering adverse mental Stimuli, and is essentially a form of self hypnosis that is induced upon hearing this sound), while also gaining an increase of one rank to all S rank and below Inuzuka techniques that they utilize within this time period as a result to their now excited temperament.
Notes:
- Each Inuzuka/Ninken can use this technique twice.
- Reflexive chakra wave is a trained response to the usage of this technique, and can release S rank and below Genjutsu.
- Once used, cannot be used again for two turns.
- In the case of High Breeds or High Breed Bonded Inuzuka, this technique can be utilized through their mental link instead/also, and when doing so its effectiveness is arguably increased as a result since the user can also transmit impressions, specific memories and similar such things alongside the mental shout - which in effect acts the same way as a physically audible one, except that it is transmitted alongside the mental bond of a Ninken and thus is undetectable by adversary, to achieve a more profound effect. (Boosts the fervor effect to three turns instead of two)
 

Arthorius

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Nothing managed to escape the eyes of the Lord of Wolves, the eyes of Ookami blessing her with an untainted sense of sight. Granted by her vision; she was capable of realizing her ninken was somehow trapped in an illusion of sorts by the opponent. “Ugh…Inari make this make sense…now!” Ein mentally growled at her but all the Inuzuka did was wince a bit in the annoyance of the father of Drei complaining about the outcome of his ninken’s assault. However, it didn’t take long for the Drei to think of her own tactic to deal with this. Immediately as she did; she would release a light whimper infused with chakra. This whimper was at a pitch that couldn’t be heard outside the members of the clan nor can it be copied. As it occurred; Drei would mentally tap into her primal senses – accompanied by the love and bond she shared with her family. As such; she would have awakened as she immediately started to roll at high speeds into the direction behind the opponent but this time she kept her eyes closed. She was well aware of this tactic being somewhat dangerous but the fact she needed to protect her family was all that mattered right now. This sent her father, her brother, and herself into a heated fervor as the other two and Inari would all perform a chakra surge as well, temporarily gifting an immunity to mental stimuli. However, on the other end with herself; Inari was quick to craw upon a dagger she had on her person.

As she does; she would slash into the direction of the opponent. This combination of motions allowed her to release a burst of natural wind towards him. This would shred through the tossed projectile while the vortex of wind is sent into his general direction. Once finished she would simply jump back; allowing her to gain momentum and retreat back into mid-range; wondering what the opponent intends on doing now. Drei would have repositioned herself directly behind Obito’s current position; putting her mid ranged as well. She was separated from her family but alas she wanted to continue to fight; waiting for the opportunity to strike. She would keep track of the approaching vortex as well, assuring herself she would be fine as a result.

( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.
Note: Can only be used twice full range, or 4 times short-range.
Ōkami Kan'nomai | Dance of the Wolf God
Type: Supplementary/Defensive/Offensive
Rank: A + 1 Rank = S Rank
Range: Self
Chakra: (N/A) 30 if used with chakra
Damage: (20) 60 if used with chakra (20 + 20 + 20 = 60)
Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.
Note:
- Chakra empowered usages can only be used 4x.
- If used with chakra, -10 chakra per turn if sustained.
Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)
- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.
Morigan No Sasayaki | Morrigan's Whisperings
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description:This technique is activated through usage of a chakra infused shout, roar, whistle, howl or any similar such sounds. The produced noise will resonate at an uncopyable pitch that an Inuzuka and Ninken, through years of training and bonding will instantly recognize as it will strike a chord within the deepest levels of their psyche, triggering memories that the user and targets have shared together and will provoke feelings such as loyalty, and will also serve to spark an immense rage towards the opponents who would seek to subvert or end their bond. As a result the Inuzuka and Ninken will be freed of any and absolutely all adverse mental stimuli such as control through pheromones, unique sounds or smells that seek to undermine their enhanced senses, and even Genjutsu as a reflexive full body surge will automatically be utilized by each participant upon hearing this sound, draining up to 50 chakra, and flushing through their system to act as a cleanser that will reject all foreign energies from their body (Excluding the chakra of their Inuzuka/Ninken partners/chakra that they willingly accept i.e Senjutsu) (This is a completely trained response similar to that developed by dog training or martial arts training in which the Inuzuka and Ninken will respond to this cue with a chakra surge reflectively). Additionally, Ninken who hear this will be sent into a heated fervor that will immunize them to adverse mental and sensory stimuli for the next two turns (Not Genjutsu) (This works as this techniques induces Ninken who hear it into a state of single-mindedness wherein they will become desensitized or outright incapable of registering adverse mental Stimuli, and is essentially a form of self hypnosis that is induced upon hearing this sound), while also gaining an increase of one rank to all S rank and below Inuzuka techniques that they utilize within this time period as a result to their now excited temperament.
Notes:
- Each Inuzuka/Ninken can use this technique twice.
- Reflexive chakra wave is a trained response to the usage of this technique, and can release S rank and below Genjutsu.
- Once used, cannot be used again for two turns.
- In the case of High Breeds or High Breed Bonded Inuzuka, this technique can be utilized through their mental link instead/also, and when doing so its effectiveness is arguably increased as a result since the user can also transmit impressions, specific memories and similar such things alongside the mental shout - which in effect acts the same way as a physically audible one, except that it is transmitted alongside the mental bond of a Ninken and thus is undetectable by adversary, to achieve a more profound effect. (Boosts the fervor effect to three turns instead of two)
Obito watched on as the woman began her defense against his thrown weapon, from his periphery he spied the dog moving also, having felt the influence of his genjutsu wane. This surprised the Uchiha, most animals were especially helpless in front of the Sharingan even tailed beasts. He'd heard of the Inuzuka clan who trained and lived alongside their dogs, perhaps this woman was one of them.

Although spending time discussing this seemed like it wouldn't be possible, as an attack was heading his way, given the nature of what appeared to be an enormous blast of wind, the logical thing for the dog to do would be to move behind Obito, hoping that the wind striking the Uchiha would prevent it from reaching the dog and friendly firing. That would normally be the right move, however thanks to Obito's dojutsu he could turn the attack to his advantage, activating his phasing migration he would slip through the attack, rushing forwards towards the retreating woman and causing the attack she sent to barrel onwards past him, aimed for her own animal behind him.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

"Let me borrow this." He would say aloud, but not to the woman, instead he spoke to an old rival, as he strung together several handseals, deactivating his phasing migration as he was within two meters of his opponent, his hand was engulfed in concentrated lightning chakra and let loose the sound of a thousand birds, as he attempted to plunge his right hand in to the womans chest at high speed.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
 

Mirai

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Aug 17, 2011
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“Hmm…” she hummed underneath her breath, taking note of the opponent disappearing once more as he faded into the ground once again. “Space Time Ninjutsu?” she thought for a moment; at least that was the case. As she was confused as to how the ninjutsu of the opponent worked; she would see him appearing behind her. She would honestly smirk, one thing she had in mind was that she was at the end of the day the member of two bloodlines. The Inuzuka and the Hyuag coursed in her veins and as such will weaponize both to her desires. As the hand seals are being made; she would keep her smirk playing ignorant to his presence. On the other end of the battle field, Dreu was already moving – locking onto the smell of the opponent once more. However, this time; she came barreling through Inari’s original wind storm; moving twice her base speed as she violently shredded through the winds. Inari herself would have quickly utilize one of her favorite hidden techniques. A small amount of chakra would pool directly beneath her; allowing Inari would burst the chakra underneath her as she launched into the air. This would place her in a diagonal path as she soars through the air.

It was timed to allowed her to directly be about two meters above her approaching dog’s rotation as she swapped places with them, now striking them head one once more. However, this wasn’t all of course; would have mentally communicated with her summoning contract, as she would passively swapped her legs for that of a specific summons own named Vivienne. Once they are swapped nigh instantly; she would guide the summon with her mental connection and how to work with one another. However, as she’s “summoned” her legs would begin to release scent that covers the entirety of mid-range as anyone within it can be now affected by her Fleur Pourrie. The Inuzuka and Ninken would carefully analyze the situation occurring as she can pierce through the vile of scent her summon brings forth.

(Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air.

Note: Requires one turn cool down between each use
Note: Usebale 4 times
Ōkami Kan'nomai | Dance of the Wolf God
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: (N/A) 30 if used with chakra
Damage: (20) 60 if used with chakra (60 + 20 + 20 = 100)
Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.
Note:
- Chakra empowered usages can only be used 4x.
- If used with chakra, -10 chakra per turn if sustained.
Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)
- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.
(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War (Passive)
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra.
(Tategami Ōkami Kuchiyose no Jutsu: Vivienne) M. Wolf Summoning Technique: Vivienne (Reference)

Type: Summoning
Rank: A-Rank
Range: Short (Short - Mid for Vivienne's Genjutsu)
Chakra: 30
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Vivienne, whose nickname amongst the Maned Wolves is Kaheijū, the Floral Beast, for her unique type of illusionary combat and love of visual flair. Her fur is both delicate and beautiful, the colours of which dance in different shades of red, creating dazzling patterns throughout, almost telling a story as the pattern shifts from one tale to the next. Her eyes are a deep, vibrant green, much like the forests she and her fellow Maned Wolves tend to inhabit. Vivienne has a naturally high level of skill in Genjutsu, which allows her to use her own unique brand of Genjutsu in her own way. Through combining her skill in Genjutsu with her own scent, Vivienne can use the opponents sense of smell as a means of inducing Genjutsu, similar to how Sound Genjutsu uses the target's hearing, or the Sharingan uses mutual eye contact to establish Genjutsu. There are several steps to such a unique Summoning Animal, which are as follows.


Fleur Pourrie (Rotten Bloom): The first, and most crucial step in Vivi's summoning, upon summoning her, in addition to the usual cloud of smoke that is usually accompanied by the Summoning Jutsu, Vivienne releases a large amount of her own scent into the air, affecting Short - Mid Range (roughly a 15m diameter around herself) with her scent, which is somewhat visible to Doujutsu users and easily detected by Sensor-Types, but is otherwise invisible and unnoticed, apart from the blatantly obvious stench. Anyone or anything within this area of effect that has a working olfactory system (such exceptions would include the Aburame Clan's insects) would be susceptible to Vivienne's Genjutsu. Vivienne's "Fluer Pourrie" can be removed by the displacement of the air, but only by Jutsu, tools, etc that create large gusts or blasts. For example, if one were to use a Wind Jutsu with a large area of effect and range, it would blow away all particles of Vivienne's scent, but if a Wind Release Jutsu with a smaller area of effect is used, it would only "move" the particles of scent around, as Wind Release Jutsu work in a similar manner to a vacuum, pulling in just many particles as it pushes out. If Vivienne's "Fluer Pourrie" is negated or dispelled through any means, Vivienne can release another burst of her scent, covering the same area of effect, at the cost of one of the user's 3 moves per turn.

Using "Fluer Pourrie" as the method of induction, Vivienne can establish unique Smell-Based Genjutsu, all of which involve a unique brand of Illusory Combat which uses the olfactory system to her advantage. It is known in neuroscience that all smells have no personal significance until they are connected to something that has meaning. With the initial counter, one begins forming nerve connections that intertwine the smell with emotions. The capacities for both smell and emotion are rooted in the same network of brain structures, the Limbic System. The olfactory centre also interacts directly with the hippocampus, an area of the brain involved in the formation of new memories, giving smells the power to invoke powerful emotions and memories. No other sense is known to have this level of access to personal connections within the brain. Vivienne is able to use her scent, and the various reactions that occur within the brain upon smelling it, to create vivid and powerful Illusions through her control over Genjutsu. There are 2 unique Illusions Vivi can create, both of which must be activated within the range of "Fluer Pourrie", and are as follows.

Amour Toxiques (Toxic Love): By solely concentrating on a single target within the area of her "Fluer Pourrie", Vivienne uses her skill for Genjutsu to increase the target's perception of Vivi's scent, making it even more overbearing than it usually is. At the same time, Vivienne creates a visual illusion of a demonic entity that completely surrounds the target that carefully and affectionately caresses and engulfs them. The entity is composed purely out of all manners of filth, dirt, pollution, etc, with it's very presence causing extreme discomfort to the target, overwhelming them with a vile cocktail of toxic smells and sensations. As the illusionary entity surrounds the target inside the illusion, in reality they are left completely immobile, unable to move, as the entity completely engulfs them. The target, if not able to break free of the illusion, will begin to feel nauseous, and may perhaps even vomit. This is due to the effects of the Illusion being interpreted by the body in reality, thus triggering the natural response to one's encounter with foul, overbearing smells and sensations.

Note: Can only be used once per battle.
Note: Counts as one of the users 3 moves per turn.
Note: Amour Toxiques is a A-Rank technique.

Note: While concentrating on "Amour Toxiques", Vivienne cannot perform any other actions, failing to remain concentrated would automatically break the Illusion, rendering it's effects void practically instantly. This is because it's effects are very taxing to maintain through the medium Vivi employs, as the targets body will always fight to override the effects of the Genjutsu, attempting to replace it with reality, which is significantly less foul.

Muse de Mémoire (Memory's Muse): Using the Olfactory systems direct access to the hippocampus, Vivienne uses her scent as a gateway into the target's memories. Through this Genjutsu Vivi is able to create a Visual Illusion that displays any memory or event the opponent has experienced, however, there are 2 important factors to this Genjutsu. First of all, the target must remain within the confines of Vivi's "Fluer Pourrie" and vice versa (Fluer Pourrie must be active for this Genjutsu to remain active), as the scent from Fluer Pourrie is the "fuel" that powers the technique's persistent visual illusion. The second factor that must be considered while using Muse de Mémoire is the context of the illusion which the target experiences.

For example, if the illusion displays a memory from the target's infancy, it should be immediately recognizable as an illusion. However, this is also, arguably, the Genjutsu's strongest point, forcing the target to relive painful or traumatic memories they know aren't real, but will have no real control over, creating moments of weakness in their defence. Another point worthy of note is that Vivienne is not in full control over the Genjutsu once it's activated, she or her summoner can only select generic or ambiguous situations, as she is neither a mind-reader nor a time traveller. As everyone's past is as unknown as their actions, Vivi can only specify either a time, a location or another ambiguous term in the hopes they have a memory relating to the specified term. On the other hand, not everyone Vivienne encounters will be an enigma that requires lucid guessing, for example, if Vivi or her summoner have background knowledge or personal experience with the target, they may share this information with each other through conversation upon her Summoning (In a properly worded, and perfectly legitimate discussion in the context of the RP scenario the user and Vivi are in, of course), thus increasing the Genjutsu's overall rate of succession.

Note: Can only be used once every 2 turns.
Note: Can only be used twice per battle.
Note: Counts as one of the users 3 moves per turn.
Note: Muse de Mémoire is a C-Rank technique.
Note: Muse de Mémoire cannot be broken through traditional means, such as Kai, pain or full body surges, because so long as the target remains within the range of Fluer Pourrie, even if they "break" the Genjutsu, they are still inhaling the source of the technique, instantly causing the technique to reactivate. This makes Muse de Mémoire almost identical to the 2nd Mizukage's Clam Summon's persistent Genjutsu, the main difference being Muse de Mémoire has more freedom in terms of what is displayed to the target.

Note: Remains on the field for up to 4 turns.
Note: Requires Maned Wolf Summoning Contract.
 

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So for the opening moves there isn't much to note. Inari and her Ninken try and go for a sandwich attack, and Obito just said nope and moved in for a Genjutsu, however I will say shame on you for even trying to use Rising Dragon Dance Arthorius, you should know better than to even look at the Ninjutsu list.

Moving on, while I will likely never understand Surreal Palm, at the very least I can understand the counter here, using it to overwrite/ break Obito's leaf Genjutsu, while at the same time allowing Inari to move in for the Gentle Fist. This is where I need to start giving Arthorius the win. I am obviously biased in favor of the Sharingan, but the way he goes from reversing Inari's own Genjutsu back on to her, to outright copying the next one with the Sharingan Copy Technique, it was just a treat to read to be honest. Credit where it's due however, both of your Doujutsu usage was on point, it's just that Arthorius' remained a constant part of his arsenal, and was extremely effective in combating Inari's Genjutsu, while Mirai's Byakugan usage fizzled out as the fight went on in favor of more Inuzuka techniques. Not to say that's a bad thing though, and this isn't a Doujutsu fight, it's just that Obito's Doujutsu was pivotal in slowing Inari's momentum, and maintaining control of the fight, at least as far as my woefully inexperienced self can tell.

For the second to last interaction we go back to the standard formula of Inari performing something, and Obito saying "Nope.". Classic. For that last move from Mirai, I don't think Obito either slipped through the ground, or went for a sneak attack from behind. He just phased through the Serengeti Spear attack, allowing it to bypass him and move on towards Drei, and aimed to plunge a "Rin Style: Raikiri" into Inari's chest, implying it was a frontal attack. Maybe you mentally checked out of the fight, or made an error reading it and assumed Arthorius used Phasing the same way as in the first move, but either way, things might have gotten messy from that point on if they had continued. I would be remiss however if I didn't say I appreciated the usage of my CSC Mirai, however brief.

Neither of you did "bad" in my opinion, but I declare Arthorius the winner. Overall, between the Genjutsu reversal, Sharingan Copy and Phasing Migration techniques he just wasn't in any danger, and kept subverting and circumventing anything Mirai threw, whether it was illusory or physical. Regardless of the verdict, nice read you two.​
 
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