[Open Fight] Mirabelle vs ??

Mirai

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All Out Fight, may be official or unofficial.
Stealing not allowed if official
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Mid Range Distance (12 to be exact).

I'll be using Mirabelle Ganmi in signature - post bio and I'll make the first move.
Attire:
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Mirai

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Red Hood

Armor, Seals, Tech, and Attachments in bio
As agreed we’ll be doing this unofficially.



Normally a fan of introductions – the Candy Maker was in no mood for such pleasantries. Considering the fact this individual’s mechanized taste left quite an impression on her curiosity – enough for her to be swayed into the temperament of a battle. Swiftly, wasting no effort what’s so ever she engaged the battle, weaving two hand seals of her own. The first was the ram seal, causing the terrain directly below him to violently erupt from below as mass amount of chains begin the surface from down below the Mandalore. They swiftly and effortlessly converged around his position – but it wasn’t the only action within this – as the girl would infuse the nature of fire into them, allowing for them to not only bind him but also incinerate his flesh down into ashes as it melted away, with the flames echoing ever so violently it would drown out any sounds nearby.The second hand seal triggered another chain to erupt directly behind the man.

This chain was different in the sense that it would stab directly into the spine of the male, penetrating the inner most part of his armor in order to forcefully absorb the earth into his body, making him incapable of moving around anymore. Mirabelle secured herself an easy target it seems, but she knew better than to simply count the opponent out so soon. She rendered the first of the illusions unable to be broken by foreign chakra infusions while second cannot be undone by chakra surges as well. "Let us test your mental endurance…shall we?" she said to herself, keeping an eye on his chakra signal in the event he managed to break free from the confines of her illusions.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank (S)
Range: Short - Mid
Chakra: 30
Damage: 60 (80)
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn
(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Type: Supplementary,Offensive
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. Genjutsu lasts two turns while it can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion (Fire Infused)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
 
Last edited:

-Broly-

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As agreed we’ll be doing this unofficially.



Normally a fan of introductions – the Candy Maker was in no mood for such pleasantries. Considering the fact this individual’s mechanized taste left quite an impression on her curiosity – enough for her to be swayed into the temperament of a battle. Swiftly, wasting no effort what’s so ever she engaged the battle, weaving two hand seals of her own. The first was the ram seal, causing the terrain directly below him to violently erupt from below as mass amount of chains begin the surface from down below the Mandalore. They swiftly and effortlessly converged around his position – but it wasn’t the only action within this – as the girl would infuse the nature of fire into them, allowing for them to not only bind him but also incinerate his flesh down into ashes as it melted away, with the flames echoing ever so violently it would drown out any sounds nearby.The second hand seal triggered another chain to erupt directly behind the man.

This chain was different in the sense that it would stab directly into the spine of the male, penetrating the inner most part of his armor in order to forcefully absorb the earth into his body, making him incapable of moving around anymore. Mirabelle secured herself an easy target it seems, but she knew better than to simply count the opponent out so soon. She rendered the first of the illusions unable to be broken by foreign chakra infusions while second cannot be undone by chakra surges as well. "Let us test your mental endurance…shall we?" she said to herself, keeping an eye on his chakra signal in the event he managed to break free from the confines of her illusions.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank (S)
Range: Short - Mid
Chakra: 30
Damage: 60 (80)
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn
(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Type: Supplementary,Offensive
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. Genjutsu lasts two turns while it can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion (Fire Infused)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

As you begin to put your hands together for a seal which would signal the start of your offense, Jason realizes that the battle has started and uses a combination of his technology as well as his quick reflexes. Before the first seal can be fully made he simultaneously blasts forward using his jet pack in conjunction with withdrawing his chakra blade with his left hand to slash upwards and diagonally so that your hand closest to his at the time receives a devasting cut that causes it to gush blood as well as hinder your use of handseals for the future. The speed of the jetpack usage would be such that it would make the Iado technique be able to be used as if Jason was short ranged away from you, therefore normally.


(Noroi) - The Curse
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (listed in technique)
Damage: N/A
Description:
The Curse works much like "The Gift" in that it is a chip inserted into the base of the Mandalore Armor Helmet that disrupts the chakra balance within the user and suit in order to rewrite and download new abilities. However, this particular chip contains many firmware upgrades for "Hunter/Killer" that utilize the advances in technology garnered to push Jason to the next level. The patch notes for the firmware update are listed below.


Full Heal : Autodoc is now programmed with a protocol to heal the user 60 Damage Points once his health points drop to atleast 10 once per battle However the users speed will drop by 5 levels and they will be unable to use F rank jutsu for the remainder of the battle. In addition their ninjutsu and taijutsu will drop by 10 damage for 3 turns. Autodoc also has a secondary function that is capable of injecting the user with a chakra similar in makeup to that found in the "Chakra Purge" "Poison Resistance/Sealing" and "Restore Balance", "Sealing Release" techniques, and continues running for 3 turns at the cost of a move to activate. This chakra contains a seal that draws all opponent caused infusions of chakra or negative status effects into before it is withdrawn back into the injection needle should they utilize less chakra than this technique. All poisons, paralysis, mental effects, negative status effects, and even seals effecting the user are ended and unable to be applied to the user for the next 3 turns as they are sealed into the needle. This may be used once per battle and costs 40 chakra to activate.

Solo: The user is now able to form a chakra jetpack weapon enhancement onto Hunter/Killer he can activate at the cost of a moveslot (A rank 30 chakra). This may take him up to 20 meters in any direction he chooses at his current movement speed and may dislodge him or otherwise free him of hazards he's been trapped in such as Swamp of The Underworld up to A rank. He may also spend a move to "supercharge" this jetpack with another 20 chakra in order to blast in any direction with the power of the jetpack. This action can once per turn (every 2 turns, up to three times) can be used to increase the range of a non elemental tai or weapon based attack by 1 range and as such can be used in conjunction with them. The normal activation of the jetpack lasts 3 turns

Detective Vision: By expending a moveslot an upgraded version of the original armors chakra/thermal vision is activated at 10 chakra per turn. This version not only has a binocular function that allows it to zoom in and out up to 2 landmarks away, but also, due to Hunter/Killer's unique conection to and ability to utilize Senjutsu, is able to draw in Natural energy in order to connect itself with the NE naturally circulating. This allows him to see things in a "Detective Vision" allowing him to see the Nature energy that naturally circulates the area. The upgraded vision also provides 360 degrees of coverage on its screen, using its synchronicity with the user to allow it to move its screen along with Jason's eyes so that he doesn't need to turn his head.



(Iaidō) - Art of Quick Draw and re-sheathing the sword
Rank: A
Type: Offensive, Defensive
Range: Short Mid
Chakra cost: 30
Damage points: 60 (+10 "Combat Specialist")= 70
Description: Iaidō is a form of kenjutsu where the user quick draws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivilant to that of the rank of the user)
Note: Can only be used by Samurai biographies


Should you continue with your handseal to place the genjutsu at the cost of your own damage, Autodoc would immediately notify Jason of the disturbance in his chakra via foreign influence the moment you placed it, and thus he would use Mystic Touch to create the Chakra Purge seal on his body. With Jason activating this, the seal would immediately draw out any chakra in his body you hoped to use. He is also easily able to do this while still utilizing the art of Iado with his blade hand


Hantākirā - Hunter/Killer
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per ability per turn)
Damage: N/A
Description: Hunter/Killer is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of Jason Todd. The helmet of the suit is built in with a place holder to interface with the canon medical gas mask. This suit is synthetically linked to the user's body and chakra system through its technology and is capable of mirroring the user's ability to harness Sage Mode for its benefit. For this reason it is able to safely produce and project all techniques as if it was the user's very own skin, and only takes damage when the user does. It has been built with multiple abilities to aid Jason in battle. The suit is skintight but thick and strong. When doing this it is able to use its medical gas mask attachment for the user to breathe. The looks of the suit are within the spoiler.

Predator: Hunter/Killer activates a powerful cloaking device infused within the suit that is capable of being charged to a different level through absorbing the user's sage chakra to increase it's ability. Under normal means, with the user out of sage mode, the device projects Natural Energy in a makeup similar to the "Hiding with Camoflauge Technique" . The effect of this is that the user is cloaked in such a way that he appears to blend in with the Natural Energy that naturally circulates the area, only being able to be sensed by those capable of perceiving Natural Energy. This effect lasts 3 turns and may be used twice per battle with a cooldown of 3 turns in between uses.

When the user is in Sage Mode, the users Sage chakra supercharges the Predator ability. Now the chakra projected by the device adds a secondary flow of chakra, similar to that found in "(Muon Satsujin Jutsu) - Silent Homicide Technique" making it so that in addition to the previous effects, all sound will be removed from the user's physical actions including from use of weapons and ninja tools in short range of himself. The cost for this is that the chakra cost for maintaining Sage Mode doubles to 20 Chakra per turn due to the extra drain on the technique. This lasts for up to 4 turns each use.


SuperHuman: Hunter/Killer injects Jason with a cocktail of chemicals that increase his physical prowess allows him to use his physical abilities (such as running, jumping, sliding, etc) to avoid techniques up to 10 meters height and width. He may do this once per turn for the next 3 turns, but may only accompany this ability or use his chakra for another Tai/Ken Related technique or use a Weapon/Ninja Tool directly after using this ability granted by SuperHuman. He may reactivate Superhuman once every 2 turns, up to twice per battle. Using this ability takes up a moveslot.

AutoDoc: AutoDoc provides the user with a system known only to him that utilizes its own version of the passive "Diagnosis" medical skill. Due to this, the user is provided with a constant update of his chakra levels, health, and body in general, all on the level of the actual skill. This ability is passive

Mystic Touch: Hunter/Killer seems to simply be painted black, it is actually simply covered in various kanji that are so merged that they appear as black paint. By paying a moveslot and the chakra cost for the seal, the user may call forth the kanji and combine them so that they match the sealing script that any contact based sealing tag/scroll/Kanji based seal has onto any point on his limbs. He may also cause the kanji to appear upon any weapon he is holding by having the Kanji move up to the weapon. . This ability makes it so that the user has a much easier method of applying sealing tags and scripts to his targets, making it so that he may form these tags simultaneously with any Tai/Ken Related technique or Weapon/Ninja Tool usage. These seals (or the by products they produce in cases such of seals which release a substance that contacts its target) must still make contact with its target as normal to achieve their effect and the user must post the seal that is being formed.

Note: Must post Hantākirā - Hunter/Killer and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fightThis ability makes it so that the user has a much easier method of applying sealing tags and scripts to his targets, making it so that he may form these tags simultaneously with any Tai/Ken Related technique or Weapon/Ninja Tool usage.



(Iryo Fuuinjutsu: Chakra Kiyomeru) Medical Sealing Technique: Chakra Purge (Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description: A sealing technique designed to purge mallicious or harmful chakra from a patient. The user will place a small paper tag with the kanji "Purge" on the patients chest and do the confrontation handseal with his other hand. The tag will activate, spreading a circular sealing formula on the chest of the patient. The seal will then draw onto itself all the harmful and external chakra that might be present in the users path way. This can work to revert incomplete jinchuriki transformations, curse mark transformations, sage mode, etc. As long as there's an external chakra or energy that isn't the patients native one coursing through him, this seal will draw it in and purge it from the patient. Once the seal does its job, the tag becomes pitch black and crumbles into ash.
Note: can only be used by medical ninjas with sealing mastery.
 
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