[Open Fight] Iyanna Uchiha vs ???

Mirai

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Sunny day, desert, mid range, official rules in effect (Open Fight)
Good luck. Have Fun.
Lets get this kumi!
I'll be utilizing Iyanna Uchiha
Post up and I'll start things off​
 

Mirai

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(Akuma Id ) - Demonic Id (Reference/Passively Active At All Times)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

Iyanna had been waiting for sometime, and alas- an appropriate opponent had finally shown up. Her feet shuffled in the sandy like dirt, her brown eyes mirrored the very terrain they stood upon, but her demeanor was visibly one of allure. Her gaze would meet the opponent’s though unlike most among her clan, she didn’t always rely on her Dojutsu to see the world around her. She took a step forward, an air of arrogance bleed into the air, cutting through the initial silence ever so evidently.

And here I thought I would remain, alone, in this dump of a battlefield

Her tone shifted, her boredom now cleansed- she silently wished for another Uchiha to have accepted her invite to a tussle, but perhaps this would suffice for the time being. Without word, she casually whisked her hand as she molded the chaos of the world to her finger tip. A Kiyoshi, a proud warrior (ooc; Iyanna isn't aware he's one, just flavor text) , found himself at the mercy of the Uchiha. A knee jerk, as though someone slapped his limb in would occur, causing the man to unintentional fall. He kneeled before her and with a wolfish smile, she procured the initial start.

Ah yes, bow before me- the nightmares we weave will leave you speechless, gurgling in your own blood.

Genjutsu: Senkyoushi | Illusionary Arts: Missionary (Non Damage Variant)
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if done with hand seals)
Description:
The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows.
Note: Can only be taught by Scorps
Note: For the hit to cause damage, the user needs to do the handseals.

And with that, Iyanna would have made the required handseals, slamming her palm onto the surface as a makeshift entity composed of Dark Vacuity ash would give raise. She churned the terrain, as the creation carried a deep purple appearance, skeletal in design - at its maximum possible height. It roared, its long arm stretching across the terrain and swiftly smashing down onto the opponent’s body. It’s impact stirred the dust, a large crater on impact, but also ionizing the very terrain. The opponent wouldn’t be so lucky, as he would also be subjected to its agonizing, painful and outright destructive properties, as it slowly but surely ate away at his flesh.

While the entity strikes, Iyanna used this as cover - running into a flank on the left side (right from her opponent’s perception- keeping roughly an eight meter distance, as she gestured to her opponent’s current location, releasing a volley of explosive fireballs in the process.

(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D - S (A)
Range: Short-Long
Chakra Cost: 10 - 40 (30)
Damage Points: 20 - 80 (60)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like its sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference; A Ranked Exposure)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 10 via AP = 50
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

OOC Information
Chakra: 1500 > 1430 (Projected Amount Should Whole Move Go Through)
Health Points: 200
Speed: 10
Tracking: 12

Had this saved and drafted for anyone who posted hence the fast response lol
 
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Troi

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OOC: Love the narration. I am the same way.



As Michel skipped onto the field, his gaze met his opponent's. Beautiful brown eyes almost the same color as the current terrain they were on...

"Oh hello... Are you my-...?!" he started to ask but before he could finish his knees buckled and he stumbled forward as she was yapping about kneeling or something. As he tumbled forward, this was something that felt all too familiar. He used the forward momentum while falling to perform an unpredictable strike, due to his drunken mastery... He rolled and popped back up to perform and devastating uppercut on the young lady, jumping up into the air like Mario and focusing chakra into his right fist, seeking to cause a giant explosion inside the lady's head.

"Hiiiiyyyaaaa! Hahahaha!"

(Yuuen Bakuhatsu)- Grand Explosion
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 [x1.5=90]
Description: The user strikes the opponent in a selected area and quickly channels large amounts of chakra into the opponent’s body while the opponent is unable to move from the impact. The selected area then explodes from the inside-out. This attack can blow off body parts.
Note: Must be a member of the Kiyoshi Clan to use
~Must be a Kiyoshi General to use

Even though the attack was rather powerful, it was clear Michel was simply playing around. He didn't really like to make enemies and it appears that if this lady put him in any danger, he would probably start to run so... Hopefully after this, he may make a friend and not a foe.




Health: 160
Chakra: 2,000 - 30 = 1,970
Speed: 10
Tracking: 66
 

Mirai

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Iyanna’s opponent seemed to be, unusual to say the least- his physical movement gave the impression of some unorthodox movement, but she kept her wits about him open. Her illusion’s intent was not some sort of weird opening, but rather was an intentful means of siphoning chakra from his spiritual energy to enhance her own. Once the jester attempted to close the distance, Iyanna would refrain from her original idea, but rather gladly allowed him to do as he intended. Step by step, he encroached her and once he had gotten into his lowered positioning - she pounced. Prior to his arm swinging into an uppercut, Iyanna would step back (1), though as she did - the world would ripple out of sheer control, the guidance of one’s movement subject the tapestry of the mind. His arm would become snared, as the slimy substance resembling mud would have surface, molded as Iyanna sways her right arm (2), the Chaos bending to her whim. The binding was accompanied by another, the viscous fluid material snaking along his lower leg and torso, binding his physical movement in place, this tertiary movement being Iyanna’s single form what appeared to be a single handed seal.
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In reality, Iyanna would have stepped slightly back; using her movement to bind any further movement attempt her opponent desired, with a restricting illusion. Her trap was set, as she flanked to his left side and made a quick set of handseals, generating a black energetic dagger in her palm. Its composition was solidified, sharp and unbinding- as the weapon in question was struck directly into the opponent’s neck, near the upper section of the spine. This would have sheered any possible connection between the brain and spine, now causing real permanent immobility.

Once she finished, she would have likely disrupted the illusion in question, leaving her opponent at her mercy. Iyanna would have kept the dagger in hand, its blade jutted out, as trinkles of blood silently oozed from it’s tip.

You didn’t stand a chance, but that’s expect. You are facing true Uchiha blood right now.

Evidently, the dagger would have also been empowered, using the siphoned chakra (via Yin Speciality) to increase its strength by +10 dmg.

( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.

*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*
( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (A)
Range: Short
Chakra: 40 - 60 (-20 per turn) (50 + 10 = 60)
Damage: 80 - 120 (100 + 10 via Yin Specialty + 10 via SPRT AP = 120)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.

OOC Information
Chakra: 1480 > 1410 (Projected Amount Should Whole Move Go Through)
Health Points: 200
Speed: 10
Tracking: 12

Memory Physical Movement (3/5; Non Finisher Combination)
 

Troi

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OOC: Ngl I have no idea what you just did, but I am going to act like I do.



As Nostradamus was following up, something didn't feel right as his arm was seemingly wrapped in goop as he was finishing his fire ass uppercut. He instantly coated his body with blue energy as he panicked. and from that energy, created wings and he would swiftly fly upwards. The goop didn't seem to leave his arm but it also didn't seem to slow him down, so he was quite confused on what was happening. However, consequentially he would fly out of the reach of the Uchiha's next move. "WHAT IS THIIISSS???" he shouted.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

He would then weave a seal, releasing chakra into the air and letting it rain sticky mud all around him from short to mid range, aiming to capture the Uchiha in it and possibly buy him some time to figure out what is going on.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.



Health: 160
Chakra: 1,970 - 30 - 20 = 1,920
Speed: 10
Tracking: 66
 

Mirai

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Iyanna’s swing was vile, tactical and quite precise- but her attention shifted when she noticed a veil of some unique energy shrouding the individual. No more than a few moment’s later, he would have risen into the air, wings adorned his back as the powerful energy molded itself. Iyanna’s curiosity peaked, but before she can think too hard into things- a shadow was casted onto the terrain. Her attention now to the skies, witnessed a void tear in space-time, a portal to be more literal. A muddy like substance oozed quickly into existence, though the Uchiha remained silent- a smile growing from the etches of her lips. She would have released her illusion on the foolish one, but as she does this- she made the required seals and caused an infestation to occur, it’s unique and powerful nature overtaking the mud.

Bit by bit, the Algae- now nourished by the mud would have taken it over and consumed the muddy substance- leaving it at her mercy; though she would have applied an additional infusion of her water release chakra into its composition. The algae’s potent nature was increased; and with that she would have commanded it to remold itself into sort of- tsunami esque wave of algal bloom and mud, quickly diverting it into the air among the opponent.

Time’s up freak, time to get serious

She declared- her body shifting as a large intake of Natural Energy occurred. She instantly entered into Sage Mode, evidently by the pigment near her eyes forming, golden in color. Her eyes sharpened, resembling an eagle’s while feathers grew along the outer side of her arm. Once she finished, she quickly ascended into the skies, moving quite fast and agile, with her intent to keep an eye on her little ‘friend’.

Like a raptor, she watched with sharp intent- circling her prey at high speeds.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60) + 20 = 80
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.
( Suiton: Hiryō ) Water Release: Carabao Fertilizer
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A ( +10 to infused Technique )
Damage: N/A ( +20 to Infused Technique )
Description: Carabao Fertilizer is an infusion of water chakra directly within the genesis of another technique. It has the ability to produce the necessary amount of water to initiate the materialization of another that would otherwise require a water source, or simply boost it's body and strength by +20 damage, and can be used in the same time-frame as a summoning technique to call forth an aquatic animal that can stay in battle with a small ball of water similar to Water Prison ( the low rank of the technique allows only for summons smaller than 2 adult humans ). Finally, the infusion of water can be used on Biological Advanced elements composed of Water and Earth, like Wood, in order to nourish and strengthen their body, to produce the same boost ( It works on Elements that would typically benefit from the infusion of Water, akin to Wood, like Mushroom, Plant, Algae, while excluding other Biological elements like Proteins, Bacteria, etc ).

Note: Requires a 1 turn cooldown. Can only be used 5 times. Can't boost techniques higher than S rank.
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserv
e

OOC Information
Chakra: 1385 > 1345
Health Points: 200
Senjutsu Pool: 400 + 100 (Additional via Energy Master) = 500 -10 = 490
Speed: 10 / 30 (Augmented via SM)
Tracking: 12 / 36 (Augmented via SM)

Note; Sage Mode conversion rules changed to a flat rate instead of percentage. I was directed to follow the new rules for this so I strike out the old conversion method respectively.
 
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