[Open Fight] Hokusai vs ???

Alyx

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Official All Battle. HP Rules Active, 3 Day Timelimit
Terrain:
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Mid-Range, Eight Meters to be exact.
3 Day Reply Limit.
Official [No Stealing, Aka If Your Looking for an Orochimaru/Edo Vessel then don't bother posting]
Using Katsushika Oi in signature.
Open to anyone, post your bio and I’ll start.
 

Alyx

Supreme
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Astra
Not approved yet but its the same as the last update, just with fixed coding. Wonder how health works with these guys?

Formation from your perspective:
4 5 6
1 2 3
Resting in her usual spot of restoration, Hokusai has found it quite fond of this location. Unique characters tend to show up every time she was around, but perhaps this time was the most perplexing. A band of six individuals in a unique formation had showed up, dressed in high class attire. The artist was taken back for a moment – analyzing the situation efficiently but carefully as well. "I suppose you aren’t here for an autograph?" she gestured in a half serious tone – feeling an ominous pressure from them. Regardless, she took them serious from the get go – as she changed her stance she would reach into her ninja pouch and smear some specialized ink onto her finger. This prompted her to writing the word “gate” in the air. This incantation allowed her to summon Moyashi underneath the unexpected enemies. The giant barnacle would appear – with his opening wide and set to shut completely. This would snap each body of the group in literal half but her summoning of him was nothing mere but a decoy – as the true intention was to give her combined partners a moment to start their own set up.

Occurring within the same time as the previous actions – the larvae that are joined with Hokusai acted on their own accord as to which they summoned another pair of specialized summons to merged into her body – but the moment they do they came preactivated in stealth. This stealth was a perfect cover up, blinding the Astra ground to her true location due to the constant chakra placebos rampaging across the terrain thus making it impossible to pinpoint her exact location. The artist simply and curiously awaits the response of the enemy team.

(Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40/2 = 20
Damage Points: N/A
Description:
The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.

Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as "Kōzui" totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.

- Moyashi is very large in thickness, being an easy 5 meter in diameter.
- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained
- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this
- Must know the Barnacle Contract
- Can only be summoned Once
- Lasts for Four Turns
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Fujitsuboātsu : Bācharu Heiki) - Barnacle Arts : Virtual Armoury
Type: Offensive/Defensive/Supplementary
Rank: N/A (varies)
Range: Short
Chakra Cost: N/A (varies)
Damage Points: N/A (varies)
Description:
Daughter technique to "Inner Daemons", the Virtual Armoury is a jutsu that the Barnacles infused in your body can use, they will proceed to create from the user's body the desired weapon or defence or infuse more barnacles of the user's selection that work independently from them. The limits of the chosen weapon is that only one can be selected from either a Barnacle Summon or the Barnacle Arts : D.E.V.A. Jutsu. The weapon selected that is to be wielded or implemented must be posted along with this jutsu, bolded and carry all the limits listed in the summon. But most importantly it must make sense, for example; from "Thel' Vadam, The Arbiter, the user can create his blades, but they can not gain his ability to get x2 speed as that's more bound to his body structure and fitness rather than the actual abilities the barnacles his body is made up with is infused with.

The rank, range, chakra and damage this jutsu will cost is equal to that of the selected weapon from the summon or D.E.V.A. For example if the B-Rank Beam Rifle from D.E.V.A is chosen, it'd be Long Range with (20/40) chakra and damage values. If the ability has no stated rank or damage value then it would be one rank less than the whole summon's rank itself, for example; Spectre's camo has no stated rank but the summon is A-Rank, making their ability B-Rank through this technique. However if an ability states a chakra or damage value, then you would use the rank equal to that, i.e. 30/60 = A-Rank.
Barnacle Arts: D.E.V.A. : Each ability except "Tasaina" and Eject can be used, but only one can be chosen through this technique. The weapons can be summoned on the user or grown from the skin through the use of "Inner Daemons".
Summoning : Silence, the Spectre : The user can create a a layer of barnacles over their body through "Inner Daemons" to mimic Silence, The Spectre's Camouflage ability. The same restrictions carry over. The newly summoned barnacles can work independently from the user.
Summoning : Thel 'Vadam, the Arbiter : Can Create The Arbiter's swords. One would already be supercharged the other must be activated costing a move.

- Three-turn Cooldown
- The User's "Inner Daemons" can use this
- Only One Ability can be infused per usage
- Must have learned "Inner Daemons"
(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre (Reference)
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event
1400 – 20 = 1380
HP: 160
 

Ushiro

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Resting in her usual spot of restoration, Hokusai has found it quite fond of this location. Unique characters tend to show up every time she was around, but perhaps this time was the most perplexing. A band of six individuals in a unique formation had showed up, dressed in high class attire. The artist was taken back for a moment – analyzing the situation efficiently but carefully as well. "I suppose you aren’t here for an autograph?" she gestured in a half serious tone – feeling an ominous pressure from them. Regardless, she took them serious from the get go – as she changed her stance she would reach into her ninja pouch and smear some specialized ink onto her finger. This prompted her to writing the word “gate” in the air. This incantation allowed her to summon Moyashi underneath the unexpected enemies. The giant barnacle would appear – with his opening wide and set to shut completely. This would snap each body of the group in literal half but her summoning of him was nothing mere but a decoy – as the true intention was to give her combined partners a moment to start their own set up.

Occurring within the same time as the previous actions – the larvae that are joined with Hokusai acted on their own accord as to which they summoned another pair of specialized summons to merged into her body – but the moment they do they came preactivated in stealth. This stealth was a perfect cover up, blinding the Astra ground to her true location due to the constant chakra placebos rampaging across the terrain thus making it impossible to pinpoint her exact location. The artist simply and curiously awaits the response of the enemy team.

(Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40/2 = 20
Damage Points: N/A
Description:
The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.

Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as "Kōzui" totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.

- Moyashi is very large in thickness, being an easy 5 meter in diameter.
- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained
- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this
- Must know the Barnacle Contract
- Can only be summoned Once
- Lasts for Four Turns
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Fujitsuboātsu : Bācharu Heiki) - Barnacle Arts : Virtual Armoury
Type: Offensive/Defensive/Supplementary
Rank: N/A (varies)
Range: Short
Chakra Cost: N/A (varies)
Damage Points: N/A (varies)
Description:
Daughter technique to "Inner Daemons", the Virtual Armoury is a jutsu that the Barnacles infused in your body can use, they will proceed to create from the user's body the desired weapon or defence or infuse more barnacles of the user's selection that work independently from them. The limits of the chosen weapon is that only one can be selected from either a Barnacle Summon or the Barnacle Arts : D.E.V.A. Jutsu. The weapon selected that is to be wielded or implemented must be posted along with this jutsu, bolded and carry all the limits listed in the summon. But most importantly it must make sense, for example; from "Thel' Vadam, The Arbiter, the user can create his blades, but they can not gain his ability to get x2 speed as that's more bound to his body structure and fitness rather than the actual abilities the barnacles his body is made up with is infused with.

The rank, range, chakra and damage this jutsu will cost is equal to that of the selected weapon from the summon or D.E.V.A. For example if the B-Rank Beam Rifle from D.E.V.A is chosen, it'd be Long Range with (20/40) chakra and damage values. If the ability has no stated rank or damage value then it would be one rank less than the whole summon's rank itself, for example; Spectre's camo has no stated rank but the summon is A-Rank, making their ability B-Rank through this technique. However if an ability states a chakra or damage value, then you would use the rank equal to that, i.e. 30/60 = A-Rank.
Barnacle Arts: D.E.V.A. : Each ability except "Tasaina" and Eject can be used, but only one can be chosen through this technique. The weapons can be summoned on the user or grown from the skin through the use of "Inner Daemons".
Summoning : Silence, the Spectre : The user can create a a layer of barnacles over their body through "Inner Daemons" to mimic Silence, The Spectre's Camouflage ability. The same restrictions carry over. The newly summoned barnacles can work independently from the user.
Summoning : Thel 'Vadam, the Arbiter : Can Create The Arbiter's swords. One would already be supercharged the other must be activated costing a move.

- Three-turn Cooldown
- The User's "Inner Daemons" can use this
- Only One Ability can be infused per usage
- Must have learned "Inner Daemons"
(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre (Reference)
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event
1400 – 20 = 1380
HP: 160
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Dōgigo) - Semblance
Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: N/A (-10 per turn)
Damage Points: N/A
Description: A device resembling a watch that is designed to aid in covert operations involving groups of people. Twisting a dial located along its edge makes it passively take chakra from the holder and link itself remotely with up to eight similar bands. By forming the Seal of Confrontation in any position, the wearer and anyone linked to this device can transmit a mental command to it and have the Transformation technique passively applied to them. They appear to flicker for an instant when assuming their disguises instead of being covered in a puff of smoke. Regardless of the user’s skill with transformation, the result is so intricate it is impossible to tell it apart from the real thing. This device maintains the transformations itself so getting injured will not cancel them. Transformations applied by Semblance do not cost a move except when multiple people transform in the same timeframe. In that case it will cost just one move and remain passive.
-Each person may only use this device to transform once per turn
-Moving long range from it cancels the transformation
-Transformations can be cancelled at will

Astra approached the subject with honeyed words and a predatory gleam in their eyes. "An autograph from the esteemed artist Inoūi Hokusai... I'm honored. Your signature must also be a work of art. Come here, i have something i want you to sign." Behind her pretty, defenseless guise the young artist hid something powerful. A certain potential Astra couldn't identify. Not yet. She was quite wary of them from the start. When the stars aligned they would have their chance. Astra watched as she took a stance and began writing in the air with what looked like ink. Gate? Suddenly the earth erupted beneath them, revealing a gaping maw ready to snap shut on all six them. "Is this how you treat your fans?" Star-2 remarked derisively as a black rod extended from his arm. Identical rods came from the rest of the Stars and merged together. From that point several rods shot past Astra and pierced the creature at high speed. From these rods more rods rapidly branched off in different directions and skewered the hideous creature numerous times from within, making it disperse almost as fast as it appeared. This array of rods stretched through the earth unseen, forming an extensive grid under both Hokusai and Astra. (about 10x20 meters)

(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A (S)
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
Once their foothold was restored, Astra ran forward noting Hokusai's disappearance and the chakra in the air hiding her from their Rinnegan. It was a good effort. "Are you supposed to be hidden? I can see you clear as day." Star-1 sent earth chakra through her feet and spread it through the land. If gave her the ability to sense the positions of anyone on the ground, giving away Hokusai's position. While she did this she twisted a dial on Semblance to activate it. Every other Star grabbed a part of her in that moment and formed the seal of confrontation, transforming into 5 black spiders clinging to her clothes and watching everything around her. Then Star-1 threw three shuriken at Hokusai to show her what she meant.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

Chakra: 2350-5-30-20-10=2285
HP: 160
 

Alyx

Supreme
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80⚔️
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Dōgigo) - Semblance
Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: N/A (-10 per turn)
Damage Points: N/A
Description: A device resembling a watch that is designed to aid in covert operations involving groups of people. Twisting a dial located along its edge makes it passively take chakra from the holder and link itself remotely with up to eight similar bands. By forming the Seal of Confrontation in any position, the wearer and anyone linked to this device can transmit a mental command to it and have the Transformation technique passively applied to them. They appear to flicker for an instant when assuming their disguises instead of being covered in a puff of smoke. Regardless of the user’s skill with transformation, the result is so intricate it is impossible to tell it apart from the real thing. This device maintains the transformations itself so getting injured will not cancel them. Transformations applied by Semblance do not cost a move except when multiple people transform in the same timeframe. In that case it will cost just one move and remain passive.
-Each person may only use this device to transform once per turn
-Moving long range from it cancels the transformation
-Transformations can be cancelled at will

Astra approached the subject with honeyed words and a predatory gleam in their eyes. "An autograph from the esteemed artist Inoūi Hokusai... I'm honored. Your signature must also be a work of art. Come here, i have something i want you to sign." Behind her pretty, defenseless guise the young artist hid something powerful. A certain potential Astra couldn't identify. Not yet. She was quite wary of them from the start. When the stars aligned they would have their chance. Astra watched as she took a stance and began writing in the air with what looked like ink. Gate? Suddenly the earth erupted beneath them, revealing a gaping maw ready to snap shut on all six them. "Is this how you treat your fans?" Star-2 remarked derisively as a black rod extended from his arm. Identical rods came from the rest of the Stars and merged together. From that point several rods shot past Astra and pierced the creature at high speed. From these rods more rods rapidly branched off in different directions and skewered the hideous creature numerous times from within, making it disperse almost as fast as it appeared. This array of rods stretched through the earth unseen, forming an extensive grid under both Hokusai and Astra. (about 10x20 meters)

(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A (S)
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
Once their foothold was restored, Astra ran forward noting Hokusai's disappearance and the chakra in the air hiding her from their Rinnegan. It was a good effort. "Are you supposed to be hidden? I can see you clear as day." Star-1 sent earth chakra through her feet and spread it through the land. If gave her the ability to sense the positions of anyone on the ground, giving away Hokusai's position. While she did this she twisted a dial on Semblance to activate it. Every other Star grabbed a part of her in that moment and formed the seal of confrontation, transforming into 5 black spiders clinging to her clothes and watching everything around her. Then Star-1 threw three shuriken at Hokusai to show her what she meant.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

Chakra: 2350-5-30-20-10=2285
HP: 160
Hmm perhaps her guise wasn’t to the optimal level she desired as the shuriken was tossed – she would raise a palm and release her own array of calcite shuriken. They all clashed midway between the enemies. Hokusai lowered her arm, wondering how they knew of her location but common sense enlightened her to notice her footing was still upon the ground. Sensing her movements via the earth? Maybe by the wind surrounding her but she wasn’t about to waste the effort in attempting to find out. Of course, I always give my humble opposing fans an equal taste of my battle power. You aren’t the first to receive these gifts, but your powers do intrigue me, maybe I shall use this as a model for my next work. she said. She noted the black rods from earlier, dispatching her summon quite easy but it was to be expected.

Hokusai smiled, as she controlled the vectors on her body. They would be molded into wings – allowing for the lady artist to gain lift from the ground but the larvae of course took action as well – using the misplaced shuriken on the ground as it’s source, manipulating it’s size to shoot off as an arrow directly into the target’s head simply to keep them occupied once more. Hokusai then manipulated the tattoos to fly her over towards the enemies direction, keeping her distance the same but she desired to know more about them, moving in an arc but also activated her ink brushes special ability to have a new form of sensory for herself.. Let’s see if my theory was correct… she said as she silently floated in the air to herself.

(Bekuta Kobura: Buraku Mamba) - Vector Cobra: Black Mamba †
Type: Sup/Off
Rank: B (+1 Rank = A Rank)
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40 (60)
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A (+1 Rank = S Rank)
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60 (80)
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn
(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons (Passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Passive)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.

NB, if your wondeing how Vector Cobra is empowered it's due to my bio's Jutsushiki technique turning all her scripts/seals into ink based techniques .

CP: 1380 - 20 = 1360
HP: 160
 

Ushiro

Active member
Legendary
Joined
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Messages
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Trait Points
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Hmm perhaps her guise wasn’t to the optimal level she desired as the shuriken was tossed – she would raise a palm and release her own array of calcite shuriken. They all clashed midway between the enemies. Hokusai lowered her arm, wondering how they knew of her location but common sense enlightened her to notice her footing was still upon the ground. Sensing her movements via the earth? Maybe by the wind surrounding her but she wasn’t about to waste the effort in attempting to find out. Of course, I always give my humble opposing fans an equal taste of my battle power. You aren’t the first to receive these gifts, but your powers do intrigue me, maybe I shall use this as a model for my next work. she said. She noted the black rods from earlier, dispatching her summon quite easy but it was to be expected.

Hokusai smiled, as she controlled the vectors on her body. They would be molded into wings – allowing for the lady artist to gain lift from the ground but the larvae of course took action as well – using the misplaced shuriken on the ground as it’s source, manipulating it’s size to shoot off as an arrow directly into the target’s head simply to keep them occupied once more. Hokusai then manipulated the tattoos to fly her over towards the enemies direction, keeping her distance the same but she desired to know more about them, moving in an arc but also activated her ink brushes special ability to have a new form of sensory for herself.. Let’s see if my theory was correct… she said as she silently floated in the air to herself.

(Bekuta Kobura: Buraku Mamba) - Vector Cobra: Black Mamba †
Type: Sup/Off
Rank: B (+1 Rank = A Rank)
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40 (60)
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A (+1 Rank = S Rank)
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60 (80)
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn
(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons (Passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Passive)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.

NB, if your wondeing how Vector Cobra is empowered it's due to my bio's Jutsushiki technique turning all her scripts/seals into ink based techniques .

CP: 1380 - 20 = 1360
HP: 160
Star-1 smiled sensing the elusive girl vanish from the radar yet again after deflecting her shuriken with an unusual weapon of her own. She was quick to discover how Astra sensed her but they wouldn't be in the dark for long. A telltale gust of wind that rustled the grass below told them that she was flying now. How she managed that they didn't know but they knew she couldn't have gotten far. "Sorry, but i don't leave any witnesses. It's a once-in-a-lifetime show. Enjoy it while you can." Forming handeals, Star-1 gathered her fire chakra and spewed a gigantic fireball into the air above her. Several smaller fireballs revolve around the larger one, creating a giant obstacle for Hokusai that would be difficult to avoid. The fireballs are controlled to keep rising into the sky preventing escape upward no matter how high she went.

At the same time one of the spiders noticed a weird transformation of the shuriken thrown earlier into some kind of lance coming at them. Star-2 returned to his original form in front of Star-1 with energy glowing beneath his suit. He performed an upward kick in the air with such force as to generate a tornado around him which Star-1 and co make sure to back safely away from before it happened. A dragon formed from the tornado would collide with the lance and destroy it, canceling both techniques.

Another spider (Star-3) canceled her transformation moving backward and made a black rod extend from her arm into the ground while all this occored. This rod merged with the grid underground and made a widespread barrage of small sharp rods shoot outward from the ground like volleys of arrows. With projectiles filling the air alongside the fireballs there would be even less room to escape. Upon getting pierced by rods, she would become immobilized by the chakra invading her body. Of course, Astra was careful not to hit themselves in the process. They kept their eyes peeled for any sign of their creative friend.

(Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise (passive)
Type:Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn)
Damage Points: N/A (+20 to taijutsu)
Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason.
-Must be mentioned in the user's bio or the start of a battle.
-Rise cannot be activated or deactivated twice in the same turn
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 from specialty +20 from Rise)
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz
(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
 

Alyx

Supreme
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Star-1 smiled sensing the elusive girl vanish from the radar yet again after deflecting her shuriken with an unusual weapon of her own. She was quick to discover how Astra sensed her but they wouldn't be in the dark for long. A telltale gust of wind that rustled the grass below told them that she was flying now. How she managed that they didn't know but they knew she couldn't have gotten far. "Sorry, but i don't leave any witnesses. It's a once-in-a-lifetime show. Enjoy it while you can." Forming handeals, Star-1 gathered her fire chakra and spewed a gigantic fireball into the air above her. Several smaller fireballs revolve around the larger one, creating a giant obstacle for Hokusai that would be difficult to avoid. The fireballs are controlled to keep rising into the sky preventing escape upward no matter how high she went.

At the same time one of the spiders noticed a weird transformation of the shuriken thrown earlier into some kind of lance coming at them. Star-2 returned to his original form in front of Star-1 with energy glowing beneath his suit. He performed an upward kick in the air with such force as to generate a tornado around him which Star-1 and co make sure to back safely away from before it happened. A dragon formed from the tornado would collide with the lance and destroy it, canceling both techniques.

Another spider (Star-3) canceled her transformation moving backward and made a black rod extend from her arm into the ground while all this occored. This rod merged with the grid underground and made a widespread barrage of small sharp rods shoot outward from the ground like volleys of arrows. With projectiles filling the air alongside the fireballs there would be even less room to escape. Upon getting pierced by rods, she would become immobilized by the chakra invading her body. Of course, Astra was careful not to hit themselves in the process. They kept their eyes peeled for any sign of their creative friend.

(Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise (passive)
Type:Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn)
Damage Points: N/A (+20 to taijutsu)
Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason.
-Must be mentioned in the user's bio or the start of a battle.
-Rise cannot be activated or deactivated twice in the same turn
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 from specialty +20 from Rise)
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz
(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
Hokusai would calmly evaluate the situation, making note of all the occurring actions from her enemy on the ground which prompts her to once to take action as she wills her wings to fly directly into the path of the fire balls – but alongside this she would weave the needed hand seals. This causes a dragon (seven meters long) composed of bright blue prana to be summoned into battle – infused with some chakra from it’s creator. The dragon acted as a protector of the artist as she flew directly above it. The dragon absorbed the fireballs and the black rods without even losing any of it’s power – prompting the artist to smirk, flying over the dragon unti she was in the clear to fly off on her own. Drago (Prana Dragon) would roar as it decided to descend onto the enemies with it’s own intent to crunch onto their bodies. Hokusai would fly in an arc as she would now position herself six meters away but five meters above the surface directly behind the enemy.

The larvae of course weren’t done with their own intentions as they empowered themselves, but also by proxy Hokusai as well. Once that was established, should she decide to go into hand to hand range, she would be more than prepared, though among all this Hokusai also caused the vectors on her body to duplicate at a vast rate – covering her body in a black pigmentation as she was now ready to begin her full assault onto the fans of hers. She wasn’t going to give away her position to the enemy of course by responding.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 =50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Muscles of the Thoracica
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

- Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a three turn cooldown'
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B (+1 Rank = A Rank)
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
CP: 1360 - 80 = 1280
 
Last edited:

Ushiro

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Hokusai would calmly evaluate the situation, making note of all the occurring actions from her enemy on the ground which prompts her to once to take action as she wills her wings to fly directly into the path of the fire balls – but alongside this she would weave the needed hand seals. This causes a dragon (seven meters long) composed of bright blue prana to be summoned into battle – infused with some chakra from it’s creator. The dragon acted as a protector of the artist as she flew directly above it. The dragon absorbed the fireballs and the black rods without even losing any of it’s power – prompting the artist to smirk, flying over the dragon unti she was in the clear to fly off on her own. Drago (Prana Dragon) would roar as it decided to descend onto the enemies with it’s own intent to crunch onto their bodies. Hokusai would fly in an arc as she would now position herself six meters away but five meters above the surface directly behind the enemy.

The larvae of course weren’t done with their own intentions as they empowered themselves, but also by proxy Hokusai as well. Once that was established, should she decide to go into hand to hand range, she would be more than prepared, though among all this Hokusai also caused the vectors on her body to duplicate at a vast rate – covering her body in a black pigmentation as she was now ready to begin her full assault onto the fans of hers. She wasn’t going to give away her position to the enemy of course by responding.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 =50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Muscles of the Thoracica
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

- Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a three turn cooldown'
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B (+1 Rank = A Rank)
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
CP: 1360 - 80 = 1280
Astra's wide ranged attacks coerced a reaction out of their unseen enemy, confirming her general location like some kind of violent sonar. The azure dragon that seemed to consume Astra's attacks without any resistance was a nice surprise but also bittersweet as they didn't have the time nor the visual clarity to analyze this marvel. Activating jets in the soles of his feet, Star-2 rocketed backwards, grabbing the other Stars for a tactical retreat. Star-3 made a quick hand gesture during this to have Semblance transform her into a spider once more and lighten the load. Star-1 had different plans, her attention still on the dragon. They had to confront the seemingly invincible technique head on or they wouldn't learn anything. With no time to hatch a brilliant plan she decided to just try harder.

Tapping into the elemental mastery granted by the Rinnegan, Star-1 formed a single handseal and released a vast amount of wind chakra into the air. At her beck and call, the air before her became turbulent, the roiling winds spun and took shape. This resulted in a towering wall of tornadoes being created that dwarfed the dragon along with everything else. It came as a surprise when the two techniques clashed and the dragon was annihilated without any resistance whatsoever. The outcome was reversed entirely, an intriguing turn of events. The dragon turned out to have an all-or-nothing kind of ability they didn't quite understand but it worked in their favor in the end. Astra's attack would continue onward becoming even more of an threat than their previous attacks given forceful winds generated would likely disrupt her flight to some degree.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
After releasing her wind jutsu Star-1 formed handseals and produced rainclouds in the sky. Any disturbance in the rainfall would be obvious with Astra's excellent visual perception and make tracking Hokusai's position much easier. Star-2's flight takes them above the forest.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Chakra: 2285-20-30-40-30-10-10-5-5-15-70-15= 2035
 

Alyx

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Watching the formation of the tornadoes was quite something, but she pressed onward as Drago whom had his own form of sentience would react by halting his own movement midair as Hokusai zoomed past him with her vector wings. She would place her hand into her pouch gathering chakra into the ink and then whipping it out making the needed hand seals. This causes a massive octopus infused with fire chakra to be released, towering over he battle field as it's large tentacles smashed into the tornadoes, ripping them apart easily and with his regenerative ability active it would be much easier to restore himself to max power once more. Tokitaro (name of ink Octopus) would sling his tentacle down to smash onto he stars before they can go any further away from him. Drago would once more ascend into the sky as his body arched over and came directly towards the enemy he was intended to meet with previously. Hokusai’s targets weren’t as strong as she had expected but something about them felt off…as though they are hiding something from the artist but regardless she would not waste any time. She simply continued her movement to get behind them as her colossal companions continued to brawl with the enemy. Alongside the performance of the ink technique, several other infusions was tacked onto it. one of which simply enhanced the familiar while the second made him have regeneration ability.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 (80 + 20 + 20 =120)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.


1280 - 85 = 1195
 
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Ushiro

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The dragon’s avoidance of the tornadoes was an interesting reaction, hinting at a weakness that would require more tests to confirm. As a giant ink octopus overpowered Astra’s attack and was about to slam a tentacle on them, Star-2 (no longer flying) formed the seal to make Semblance transform him into a spider that clung to Star-1 like the others. Star-5 also returned to his original form above Star-1 and was positioned in such a way that the two could kick off each other's feet and launch each other in opposite directions, Star-1 toward the ground and Star-5 toward the tentacle. Star-5 held his arms out and intercepted the tentacle with a spherical barrier surrounding him. The tentacle and the entire octopus would disperse as all its chakra is stripped from it and absorbed harmlessly into his body.

Meanwhile, Star-1 landed hard with her hands on the ground and manipulated the earth beneath her. A massive golem 30 meters in height rose from the ground, infused with Lithos Stone that reinforced its body. It threw a punch at the dragon with its huge powerful arm causing both techniques to be neutralized. Then Star-1 ran off the defeated golem and entered the forest behind her along with Star-5.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 (+10)
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to affected jutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.

Chakra: 2050-5-10-40-50-20=1925
 

Alyx

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Hokusai never took her eyes off the enemy as she observed from a aerial vantage point, the absorption of Tokitaro to the clashing of the stone golem and her Prana dragon she continuously wondered her next move. As curious as she wanted to be, she noticed one of them treating into the forestry nearby but she honestly didn’t mind as she is well aware of her own potential in tracking them down. Halting her movement she would move one her many in tattoos from her skin directly onto her palm in the form of a cloud as it became suspended in the air as it easily meshed in with the real ones. She would have a tarot card in her hand as well as she proceeded to apply a specific seal onto the ink cloud. This seal allowed the cloud a rather unique form of sentience as it became aware of it’s ink rain drops all over the land mark. The cloud also gains the regenerative ability of Bad Apple applied to it and it's rain drops.

The clothing of everyone including the Stars are all affected by this but none of this matters as much considering how the battle was in her favor thus far. Taking a moment to think – Hokusai simply turned her attention to the Star dwelling in the forest as she flies off towards it’s location. The artist also consumed a medical pill within the same time as the above actions. You can’t hide from me my lovely <3. It’s not nice leaving the arts how so soon! she taunted the Star.

(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B – Rank (+1 Rank = A)
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each.
(Fuuin/Inkupo : Ō no saigo no negai) - Sealing/Ink Arts : King's Last Wish
Type : Supplementary/Offensive
Rank : A (+1 Rank = S Rank)
Range : Short - Long
Chakra Cost : (+30 to Release the Seal)
Damage Points : N/A
Description :
The user carries an ordinary deck of cards, or any unique kind of playing cards variants they have. These cards have prints sealed on them, similar to that of those on ordinary playing cards which allows the user to manipulate the ink prints on any of the cards that they have, selecting from the surface of the cards the user can utilise Ink Ninjutsu through their cards as they are the source of the technique. For example the user can use "Super Beast Imitation" to create a Large Bear from one of the cards or even throw the card above the opponent and have it use "Super Beast Imitation Picture Shower" raining down a ton of lions and dragons. The user if they wish can use one of their three moves to release the seal of the cards they manipulate the ink from, this seal inputs additional chakra into the Ink Ninjutsu created from the cards and gives them a form of sentience - allowing the creations to use Ink Ninjutsu up to their own rank (A rank). Though the creations from most jutsu are animals or beasts, they cannot draw the technique but instead use themselves as a source and they spew Ink related jutsu from their mouth, paws/hands or body.

-Must be stated in the user's bio or posted at the start of battle that they have Ink Prints on their cards
- Releasing the Seal can only be used three times with a two turn cooldown, is only applied to one creation
- Releasing the Seal can be done in the same timeframe as another Ink Ninjutsu only but cost a move.
- All Cards thrown have the capability to be used as an Ink Ninjutsu source
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

1195 x 2 = 2390 - 55 = 2335
 
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Ushiro

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Spotting a plume of ink rising into the air, Star-1 formed a dome shaped vortex of wind around the clouds to disperse them before they got any larger. They’ve seen enough giant art pieces for one day. It was their turn to show off their own living, breathing creations. Star-4 canceled his spider form, clapped his hands, and slammed them on the ground. Two enormous creatures were summoned at once, a bird with a giant beak and 2 extra appendages and a dog with 2 extra heads. The bird soared through the air fast and caught a glimpse of the camouflaged Hokusai as it flew right over her and into the sky. The dog moved beneath her position and lunged at her, aiming to bite into her with one of its three heads and drag her out of the air. Although they wouldn't be much of a threat to such an opponent, the creatures provided a bit of a distraction for Astra to slip into the cover of the forest.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster
(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.
Chakra: 1925-5-10-30-30-40= 1810
 

Alyx

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Sensing the dome forming around her cloud, Hokusai rolled her eyes in response. She really can’t even set herself up without some sort of person stopping her. She would utilize the cloud itself as a source, fueling chakra into it’s form as she made the needed hand seals to form the seal and capture the enemy technique – as the vapor is released to seal it within the cloud itself. This prevents the destruction of the cloud thus continues into in its complete formation as ink rained across the terrain, still having the ability to sense the location of the enemies trying to run away from her.

The larvae however would take the offensive in the meantime – taking on the dog as it attempted to strike the girl as a giant nine meter mech is summoned directly underneath to smash into the dog, causing it to disperse immediately on impact. The mech would raise up to the air and would turn it’s attention to the bird above in the sky. Quit running from me! she said in annoyance.


(Fuin Inkupo: Jutsushiki) Sealing Ink Art: Jutsu Formulae
Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank (+1 Rank = A Rank)
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain)
Damage Points: 40 - 80 (if summoned as an attack)
Description: The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei

A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen

A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken

Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai

The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina

The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.
 

Ushiro

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Trait Points
50⚔️
The way the cloud absorbed Star-1’s jutsu mirrored a sealing technique that traditionally used a scroll. Having observed their opponent for a while they’d gotten used to being surprised by the extent her abilities and didn’t question it. With the thickness of the forest Astra wouldn’t have to worry about being covered by a rain of ink but they weren’t going to take any chances. A large amount of metal grew from Star-2’s body, forming a spherical shell which Star-5 (turning into a spider again) entered with him. It spun through the forest, going back toward the enemy and an explosion happens beneath it, sending this spiralling ball right at Hokusai aiming to slam into her. Besides them, the remaining Stars appeared at the top the trees and ran to the edge of the forest toward Hokusai’s left, not directly in front of her.

While this was happening Star-1 formed a handseal to closely surround Hokusai with a web of water ropes tethered to four water spheres. These ropes blocked any avenue of escape as Star-1 formed another handseal to force the ropes to retract and pull the water cubes into one another and crush the artist between them.

Nearby, as a humanoid construct appeared and landed on the cerberus, the creature deformed like it was melting, and separated into two identical dogs with more total heads than before. These two dogs immediately clamped onto the mech with its multiple jaws and paws, immobilizing its limbs and pinning it to the ground.

(Tatakai no Gendōryoku: Desusutā) - Warring Impetus: Death Star
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large spherical armor covering their entire body that resembles a monochrome soccer ball. Several mechanical appendages inside link the user to the sphere and hold it in place while suspending the user within. Although the armor is thick and heavy, the appendages manipulate it without issue since they are powered by a pair of engines connected to the user’s back. Hollow cylinders within the appendages channel combustible chakra through them and out of openings in the sphere to create explosions outside it that can damage nearby enemies and propel the sphere through the air like a cannonball. The sphere can by fully maneuvered, made to spin rapidly to allow the user to forcefully roll through obstacles or be split into parts held by the appendages to be used as melee weapons with the same explosive capabilities.
-Usable twice per battle
-Lasts for three turns unless destroyed
-Must wait two turns after this technique ends before performing it again
(Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them.
-Usable twice per battle
-No other water jutsu this turn
-No A-rank or higher water jutsu next turn
(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
Hokusai was more than ready to deal with the enemy in this final set of moves, sensing the water form in her near vicinity while also sensing the enemies due to her senses being linked with the ink rain. She in turn made four hand seals – causing a surge of Prana to form around her person in the shape of an angelic armor of sorts while disabling her cameo as she no longer needed it at this point, as blade like extensions connected to the back of the armor.. This allowed her to, along with an infusion of extra chakra absorb all the enemy attacks with little to no hindrance in her motives as she finally closed in on them. It was a carefully timed, as the cloud having it’s own sentience used it’s own rain as a source as the ink nearest to Star 1 – striking her down as the ink that soaked into her clothes would form into a mass amount of spikes to form and strike.

The ink spikes grew inwards, “killing” the Star with ease as its body becomes useless while the damned dog would multiply – the mecha would simply control it’s flesh from inside to form demonic like wings to fly into the air and into the direction of the Hokusai to join in the battle.


(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40 + 20 = 60)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)x2
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary / Defensive
Rank: A
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description: A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.
- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown
( Ninpou: Inku Manipyure-shon ) - Ninja Art: Ink Manipulation
Type: Offensive/Supplementary/Defense
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: The user will change the shape of a special ink source to create small weapons like daggers, kunais etc, shields, or pillars made of ink by manipulating the users chakra that is already inside the ink source. The items can also be pre-drawn inside a scroll. The method of manipulating and ink source instead of drawing it out inside a scroll based on "( Ninpu: Sumi Nagashi ) – Ninja Art: Ink Flow" where Sai pours the special ink onto the ground to create snakes without drawing them.
Note: Can be used five times and by Ink users.
Note: The user can only manipulate his own special ink.
Note: Courtesy of Mathias
 
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