Reis R&R
Unofficial
Mid Range
For terrain how about a volcanic field, a flow of lava running between us. Unless you have somethin better
Customs allowed
I'll be using
You must be registered for see links
, updates include mastery of SSM and holder of the water goddess
Preferably someone I haven't fought before or at least in a long while. Post the bio you'll be using and make the first move, or request me to begin. Im bored so try to reply semi-often
Reis R&R
Unofficial
Mid Range
For terrain how about a volcanic field, a flow of lava running between us. Unless you have somethin better
Customs allowed
I'll be using
You must be registered for see links
, updates include mastery of SSM and holder of the water goddess
Preferably someone I haven't fought before or at least in a long while. Post the bio you'll be using and make the first move, or request me to begin. Im bored so try to reply semi-often
Alright we'll see how this goes, should be good either way
=============
Standing upon his chosen battlefield Orochimaru would take stock of the man who stood across from him. In his complete metal armor he cut quite the imposing figure, however how he fared against the Sannin still remained to be seen. Wishing to give Doom no opportunities Orochimaru decides to start things off with a bang. Drawing his sword of water from his hip he uses the movement to initiate a water jutsu, with a sudden torrent of water gushing up from beneath Doom and knocking him into the air. With the unique power of the sword Orochimaru held the jutsu would continue without the need for hand seals simply due to the swinging motion in which the sword was drawn. This creates bullets of water to shoot up in a barrage before they form into a dragon above the man and slam him back into the ground. Orochimaru also uses the swinging motion of the sword to initiate another water technique that forms around the dragon at the same time, creating a thin mist which would come into play later.
Following this Orochimaru runs his thumb along the blade of the sword as he sheathes it to draw blood and wipes it across his summoning tattoo, using this ritual to summon his personal creation Alistair. Upon being summoned to the field Alistair would be laid across and coiled around Orochimaru's shoulders and arms, ready to assist him should he require it. Should Alistair be in Doom's field of view a genjutsu would be triggered that causes the man to feel a sudden and painful snake bite on his leg which would cause him to jerk his leg reflexively, making the man stumble should he be attempting to run from the water combination.
Hm that armor looks intriguing, I'll have to peel it off you once we're done here.
Negating the elemental weakness of Suiton this turn.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.
Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them
(Hebi Kuchiyose: Kuakki)- Snake Summoning: Alastair
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(30 from gen)
Description:
To begin the user will draw blood from their hand and wipe it across their summoning tattoo as their slam their hand downwards, summoning Alastair a 3m long anaconda with white eyes and a unique pattern across its scales. The snake can use its strength and sharp teeth to physically attack the opponent, crushing or biting them but Alastair’s stand out trait lies within genjutsu.
While in the opponent's field of view the serpent uses its unique scale pattern as a medium to effect the opponent with a weak C rank illusion, the genjutsu is simple in nature giving the opponent the sensation of a snake bite. The opponent would experience sudden sharp pain in an area chosen by the snake, designed to hinder and distract them as they wince from the pain. The genjutsu would make it seem as if the bite was real, producing an illusionary wound and bleeding at the site. The snake can use this genjutsu once per turn while it remains on the field.
Note:
~Can only be summoned twice
~Alastair lasts on the field for 3 turns
~Must have signed the Snake contract
~Can only be taught by xHoudinii
You didn't reply in our tourney fight so I'm going to decline
Alright we'll see how this goes, should be good either way
=============
Standing upon his chosen battlefield Orochimaru would take stock of the man who stood across from him. In his complete metal armor he cut quite the imposing figure, however how he fared against the Sannin still remained to be seen. Wishing to give Doom no opportunities Orochimaru decides to start things off with a bang. Drawing his sword of water from his hip he uses the movement to initiate a water jutsu, with a sudden torrent of water gushing up from beneath Doom and knocking him into the air. With the unique power of the sword Orochimaru held the jutsu would continue without the need for hand seals simply due to the swinging motion in which the sword was drawn. This creates bullets of water to shoot up in a barrage before they form into a dragon above the man and slam him back into the ground. Orochimaru also uses the swinging motion of the sword to initiate another water technique that forms around the dragon at the same time, creating a thin mist which would come into play later.
Following this Orochimaru runs his thumb along the blade of the sword as he sheathes it to draw blood and wipes it across his summoning tattoo, using this ritual to summon his personal creation Alistair. Upon being summoned to the field Alistair would be laid across and coiled around Orochimaru's shoulders and arms, ready to assist him should he require it. Should Alistair be in Doom's field of view a genjutsu would be triggered that causes the man to feel a sudden and painful snake bite on his leg which would cause him to jerk his leg reflexively, making the man stumble should he be attempting to run from the water combination.
Hm that armor looks intriguing, I'll have to peel it off you once we're done here.
Negating the elemental weakness of Suiton this turn.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.
Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them
(Hebi Kuchiyose: Kuakki)- Snake Summoning: Alastair
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(30 from gen)
Description:
To begin the user will draw blood from their hand and wipe it across their summoning tattoo as their slam their hand downwards, summoning Alastair a 3m long anaconda with white eyes and a unique pattern across its scales. The snake can use its strength and sharp teeth to physically attack the opponent, crushing or biting them but Alastair’s stand out trait lies within genjutsu.
While in the opponent's field of view the serpent uses its unique scale pattern as a medium to effect the opponent with a weak C rank illusion, the genjutsu is simple in nature giving the opponent the sensation of a snake bite. The opponent would experience sudden sharp pain in an area chosen by the snake, designed to hinder and distract them as they wince from the pain. The genjutsu would make it seem as if the bite was real, producing an illusionary wound and bleeding at the site. The snake can use this genjutsu once per turn while it remains on the field.
Note:
~Can only be summoned twice
~Alastair lasts on the field for 3 turns
~Must have signed the Snake contract
~Can only be taught by xHoudinii
Doom laughs and sticks his right hand out, sealed with the sealing mark for water from the 5 Element Seal Technique as the water streams towards them. At the same time, he passively activates a seal which makes him impossible to pinpoint as it casts Orochimaru in a genjutsu that appears to make Doom flicker back and forth and change colors.
At the same time, with his free hand, he throws 3 kunai, which appear to be 9 and scattered all around you due to ME. The 3 real kunai are dark in color and are aimed towards your chest, head, and left knee.
Not even introducing yourself? Just going to swing that sword around? A savage I see.
(Fuuinjutsu: Meiji no mokushiroku) Sealing Arts: Revelation Of The Mage
Type:Supplementary
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note:This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
The vapor from the seal releases without the use of seals and envelops the water, sealing it within the seal and locking it in place as it travels.
You couldn't dream of the power of my armor, much less destroy it, you peasant.
After sealing the water, Doom begins running towards you while a dragon of grand fire is released from a seal on his chest (revelation of the mage) and sent towards you
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
Doom laughs and sticks his right hand out, sealed with the sealing mark for water from the 5 Element Seal Technique as the water streams towards them. At the same time, he passively activates a seal which makes him impossible to pinpoint as it casts Orochimaru in a genjutsu that appears to make Doom flicker back and forth and change colors.
At the same time, with his free hand, he throws 3 kunai, which appear to be 9 and scattered all around you due to ME. The 3 real kunai are dark in color and are aimed towards your chest, head, and left knee.
Not even introducing yourself? Just going to swing that sword around? A savage I see.
(Fuuinjutsu: Meiji no mokushiroku) Sealing Arts: Revelation Of The Mage
Type:Supplementary
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note:This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
The vapor from the seal releases without the use of seals and envelops the water, sealing it within the seal and locking it in place as it travels.
You couldn't dream of the power of my armor, much less destroy it, you peasant.
After sealing the water, Doom begins running towards you while a dragon of grand fire is released from a seal on his chest (revelation of the mage) and sent towards you
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
Orochimaru watches you carefully as you extend one hand to release some kind of vapor and throw kunai with your other hand, with both the kunai and your own body shifting strangely making it difficult to focus upon your body. In response Orochimaru activates sage mode while taking a few quick steps to his right, this removes him from the path of the kunai while his advanced sensing makes it simple for him to pinpoint your real body.
Following this he notices you begin to move forwards while a dragon of fire is released from your chest, upon the first sign of the fire emerging Orochimaru focuses his chakra upon the earth and follows it with an two quick additional hand seals. By doing so he causes a large pillar of stone laced throughout with strings of wind to erupt from the earth, the pillar is carefully placed so as to not reach Orochimaru while it would slam into both Doom and the Dragon upon forming. Not only would Doom face damage from the pillar but due to the nature of the dragon he released and his close proximity to it, it would explode upon impact with the pillar leaving Doom to take damage from his own jutsu.
The clash of the dragon and the pillar would destroy them both scattering the fragmented remains of the earth technique, however this is when the wind technique comes into effect. The strings contract and leave Doom in the middle of a storm of sharp fragments of earth and slicing strings of wind all rushing in on each other.
I wouldn't destroy it, just take it apart piece by piece. Quite similar to what I plan to do to you.
( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60 + 10
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 + 10
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.
Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii