(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;
調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.
The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.
Note: Can only be used by Skorm
(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.
Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.