[Open] Excalibur Vs ____

Excālibur1

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Rei's R & R
Mid-Range
Unofficial
Killing and Stealing allowed but doesn't count
Customs Allowed
You make the first move

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Anthony Stark channels his chakra throughout his armor activating Enhanced Vision and Chakra Sensing.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
 

21 Savage

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Kidomaru in sig. As kidomaru approaches the battle field, he activates his gold armour before the so called "Encounter".
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: By excreting his Sticky Gold from his pores,
Kidōmaru can quickly create a temporary armour that is
capable of blocking chakra once exposed to oxygen and
even blocks the Hyuuga clan's special taijutsu style, the
Gentle Fist. (however because the armour becomes hard
this can be broken easily by a strong enough attack of
the same rank or above)
Note: Can only be used by Kidōmaru.

. Armed and ready for battle. "You get first move"
 

Excālibur1

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Expected someone powerful to fight me, doesn't matter anyways. I hope you would reply quick.


When Anthony saw his opponent, he opens up the small pillar like structure with kunais located at both the shoulders within them which he then fires it towards Kidomaru in quick succession.
 

21 Savage

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Kidomaru jumps up into mid air and releases a powerful wide-ranged web that captures out in front. The web is so strong that Anthony can't budge a muscle to escape, the web sticks Anthony to the floor.
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: A web that captures and contains all
enemies attacking from the front. Kidōmaru catches his
enemy off guard by releasing it while in the air. By
swiftly spreading the ball of thread with his six "legs"
the web covers a wide area. The chakra imbued threads
cannot be cut by even a dagger. The sticky and elastic
threads are so strong that even an elephant pulling each
end would not break them. The enemy is unable to budge
a muscle, let alone fight back. Once captured, their fate
is in the hands of Kidōmaru. Also, according to Kidōmaru,
it can hold more than five tons. This web however can
be destroyed through the use of the Gentle Fist.
Note: Can only be used by Kidōmaru.

 

Excālibur1

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Seeing his opponent jumping in mid-air and sending out a wide ranged web, Tony simply channels his fire chakra into both of his hands and releases it in form of explosive fire balls counting upto 10 which upon impact of the web, explodes shattering it into pieces. Then Tony channels his earth chakra in a place that Kidomaru is in mid-air and manipulates the earth to rise some pillars which protrude through Kidomaru's feet if he is hit.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

21 Savage

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Since the armour is on,it takes damage of the spikes. As kidomaru drops down,he reveals his third eye by moving his head band below his mouth,then he makes boomerangs from the hard material he secretes, he makes a total of Six roughly shaped boomerang which he throws at anthony with great speed and accuracy,if the boomerang's successfully hit anthony, it should shatter his armour. Even if Anthony dodges the boomerang's,it will come back to hit his back side with him completely unaware like a normal boomerang does. Then he concentrates his chakra and nature manipulates it to raiton,he raises his hands and sends out series of lightning bolts in shape of horns to Anthony. When it makes contact with anthony's armour, since metal conducts lightning so you will probably be electrocuted in your suit.
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will raise their hand infront of them like a sword. It will begin glowing in a pale yellow before releasing bolts of lightning in the shape of a horn that spread outwards, allowing it to attack multiple targets.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru used this technique to harden the
golden metal that he releases like sweat. The weapons
created from this process form the core of his style of
fighting. This metal hardens like steel upon contact with
air, so by chewing it in his mouth and changing its shape
Kidōmaru can create weapons appropriate to each
battle. Because it instantly hardens, direct attacks
from a distance are possible.
Note: Can only be used by Kidōmaru

 

Excālibur1

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Seeing the boomerangs, Tony grabs his sword strapped onto his back and swings it forward while releasing a very powerful gust of wind in front of him blowing away the boomerangs while the wind heads towards Kidomaru with full power. During that time, Tony activates his Speed Stimulant Lvl 1 granting him extra speed for a while which he then utilizes by dashing forward towards Kidomaru with no plan in mind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
 

21 Savage

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Kidomaru crosses his arms in a (X) form and heads down against the wind which literally pushes him down. The gold armour as now worn off after being hit by two simultaneous attacks. Kidomaru re activates the armour and he switched on his Level one curse seal that grants him more speed,accuracy,strength,timing,reflex and agility. Then he also dashes towards the incoming man with a gold mace and a plan in mind.
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru used this technique to harden the
golden metal that he releases like sweat. The weapons
created from this process form the core of his style of
fighting. This metal hardens like steel upon contact with
air, so by chewing it in his mouth and changing its shape
Kidōmaru can create weapons appropriate to each
battle. Because it instantly hardens, direct attacks
from a distance are possible.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the
cursed seal partially, giving him more chakra and
more strength, as the Senjutsu Chakra contained
within the seal is unleashed upon the users body in
a reduced amount. Patterned red lines that
extend from the Cursed Seal on the body of the
user course through the user's body, covering it
in a repetitive pattern as their body surges with
chakra. When the state it done, the lines will
become a solid black. While active, the seal actively
consumes the users chakra in order to produce
and fuel Senjutsu Chakra into his body. While in
this stage the user gains +10 damage to his
elemental Ninjutsu and +5 to his Taijutsu. His
physical strength is slightly improved as is his
speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: By excreting his Sticky Gold from his pores,
Kidōmaru can quickly create a temporary armour that is
capable of blocking chakra once exposed to oxygen and
even blocks the Hyuuga clan's special taijutsu style, the
Gentle Fist. (however because the armour becomes hard
this can be broken easily by a strong enough attack of
the same rank or above)
Note: Can only be used by Kidōmaru.

 

Excālibur1

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Tony just merely heads towards Kidomaru expecting a move from him.
 
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