[Open] Demain Viendra

Troi

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Manmayer Kaguya

Mentionables:

(Rozaria no Yubi) - Rosaria's Finger
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn, -10 to Shikotsumyaku Techniques)
Damage: N/A (-2 to self, +20 to Kaguya techniques)
Description: Rosaria's Finger is a ninja weapon ring made by the Kaguya clan in the early days of Konohagakure's rise, worn on the user's right or left thumb. It is set with the task of constantly feeding on the user's chakra. The user, while wearing this ring, loses -10 chakra per turn. It can be brought into battle, worn on the user and taken off. When it is off of the user, it does not sap chakra. However, once the user takes it off, it summons it to where it belongs and the user would have to manually re-summon it into battle to wear again. This ring is able to passively boost the users Shikotsumyaku techniques. This increase is +20, however by infusing them with 10 additional chakra as long as the user is wearing it. Desummoning the ring is passive. Summoning the ring costs 20 chakra and one of the users 3 moves per turn.

Due to its inherent nature as a Kaguya heirloom, it was made to help them in times of war and was a pivotal cause of the Kaguya clan's downfall as this ring was eventually used against other members and factions of the clan by the member wielding it, seeking ultimate control and authority over the clan and eventually leading to the absolute destruction of the clan among disease and sickness. Passively, it is able to reduce -10 chakra needed to perform a Shikotsumyaku technique at the cost of 2 health per turn. It is able to passively and freely perform (Tessenka no Mai Hana) - Dance of the Clematis Flower and in a stronger and more durable form, upgrading it to S rank with no initial cost and increasing it to 80 damage. Being able to pierce S rank defenses however still needing -10 chakra per turn to sustain.
  • Health and chakra drawbacks are always active as long as the ring is on the wearer's person in some way, shape or form (sapping 2 life points of the user per turn as well as sapping 10 chakra per turn)
  • Can passively and freely perform an S rank version of (Tessenka no Mai Hana) - Dance of the Clematis Flower costing one of the users three moves per turn.
  • Must be a Kaguya clan member to use

(Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration • [On All Her Physical Weaponry.]
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short | Short-Long
Chakra: 30
Damage: 60
Description: Tlazolteotl's Adoration is a technique in which a seal is placed on a custom weapon or tool of the user's choice. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. These constructs can be no larger than 5x5 meters in size. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn. Usable four times per battle.

Note: Must be posted on user’s bio and state what it is placed on.
Note: Requires one turn cooldown after use

(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor
Spoiler
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.


( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye [Passive]
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

Manmayer walked up to her opponent and bowed. "Lovely day we're having. A great day for some bloodshed!" she said quite insanely. After activating the Deva Path and without wasting anytime, she inhaled deeply, gathering chakra in her chest and then spit out a violent stream of water towards her opponent, aiming to tear down anything in its path.

( Tendō ) - Deva Path [Reference]
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+25=105)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.




Health: 160 - 2 = 158
Chakra: 2,000 - 10 -20 - 40 = 1,930
Speed: 10
Tracking: A lot.
Active Paths: Deva
 

Bloo

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Another empty field, another pointless fight. Same shit, different day.

Whose blood though?

As those words are leaving his mouth Rimuru would passively activate his byakugan, just in time to see the chakra begin to gather in his opponents chest. Which would spew forth in a mass of water. In response Rimuru and his partner ninken would begin to run forward towards the oncoming danger, as well as unsheathing Samehada. Once within range samehada would simply absorbed the whole thing.

Once dealt with Rimuru would simply wave his hand to cause a single large spike to spawn almost magically, short range above the opponents head. Which would quickly gain speed and impale them, if nothing is done. Rimuru would then stop running and end up short range away.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's with equal chakra or less than it has. Even in the case that the jutsu is extremely wide, Samehada can absorb enough to keep the user safe, cutting a path down the center. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorption also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 5 times per battle, requiring 2 turns in between use.
Note: Can only absorb up to S-rank chakra.
Note: Can only be used by Kisame, Killer Bee, Shizuma and Fuguki.

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After forming three handseals, the user produces large spikes capable of impaling clean through a target. This technique can be performed from afar through any existing water source, even mist, to rain down on its foe or erupt from the ground. The user can also produce a spike to act as a makeshift sword for the wielder to strike with at hand.

Health: 160
Chakra: 1200 - 15 - 40 - 30 = 1115
Speed: 10
Tracking: 54
 

Troi

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Manmayer sharply analyzed the man and his dog as her technique was dealt with and they continued forward to converge on her. "Well... Your blood, of course." she replied snidely.

"Oh, a Byakugan? Such a rare and beautiful eye, indeed." she said, complimenting the man. As the came almost in close range, Manmayer held her hand out and pulsed the gravity around her outwards. This would simultaneously take care of the water spike above her as well as push the man and his mutt back in an omnidirectional assault, doing a significant amount of damage if not dampened.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range ) (60-10=50)
Damage: N/A (80+25=105)
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Chikushōdō ) - Animal Path [Passive/Ref]
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10=20)
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

She would then clap her hands and a bunch of smoke would form around her, eventually revealing a flying, rugged bird above the battlefield, keeping track of the duo.

( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10=20)
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once




Health: 158 - 2 = 156
Chakra: 1,930 - 50 - 20 - 20 = 1,840
Speed: 10
Tracking: A lot.
Active Paths: Deva | Animal

Replying on phone so if it looks weird, my bad.
 

Bloo

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Rimuru would look with his special eyes as the ooponent would begin to release a large amount of chakra once again, but this time it was on a larger scale. Acting quickly, Rimuru would take a page from his opponents book and spew forth a large stream of water. While not strong enough on its own it would soften up the attack, just enough for Ranga. At the same time the water is spewed Ranga -partner ninken- Rimuru would command him to spin like he never spun before. The violent spin would cause him to look like a drill, and this drill would impact against the force wall aright behind the water. The combined efforts would allow Ranga to break though and plow right into his opponent.

Yours ain't so bad either.

Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Type: Offensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: N/A
Damage: 40 - 80
Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.
- This technique can only be used by members of the Inuzuka Clan and their ninken.

Health: 160
Chakra: 1115 - 40 = 1075
Speed: 10
Tracking: 54
 

Troi

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As her opponent cleverly made his way thru her attack and complimented her eyes, she smiled. However this smile quickly faded as he pummeled her bird instead of her before it was able to take off. Leaving her unscathed but the bird de-summoned.

"I liked that bird..." she said menacingly. She was not impressed with this action of animal abuse as he was a dog owner, he should know better.

This allowed the group a fresh start to the battle at closely range. In response, Manmayer deactivated her animal path and swapped it out for her preta path.


( Gakidō ) - Preta Path [Ref]
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10=20)
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

She then surged her body with chakra, releasing spikes from all around her body, aiming to either pierce the ladyboy and his dog or get them to back off.

( Hone Gekido ) - Bone Rage
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (+10=25)
Damage: 30 (+20=50)
Description: The user gathers chakra before releasing it from every point, releasing bone spikes from everywhere on their body, sticking out up to 3 meters each.

(Rozaria no Yubi) - Rosaria's Finger [Ref]
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn, -10 to Shikotsumyaku Techniques)
Damage: N/A (-2 to self, +20 to Kaguya techniques)
Description: Rosaria's Finger is a ninja weapon ring made by the Kaguya clan in the early days of Konohagakure's rise, worn on the user's right or left thumb. It is set with the task of constantly feeding on the user's chakra. The user, while wearing this ring, loses -10 chakra per turn. It can be brought into battle, worn on the user and taken off. When it is off of the user, it does not sap chakra. However, once the user takes it off, it summons it to where it belongs and the user would have to manually re-summon it into battle to wear again. This ring is able to passively boost the users Shikotsumyaku techniques. This increase is +20, however by infusing them with 10 additional chakra as long as the user is wearing it. Desummoning the ring is passive. Summoning the ring costs 20 chakra and one of the users 3 moves per turn.

Due to its inherent nature as a Kaguya heirloom, it was made to help them in times of war and was a pivotal cause of the Kaguya clan's downfall as this ring was eventually used against other members and factions of the clan by the member wielding it, seeking ultimate control and authority over the clan and eventually leading to the absolute destruction of the clan among disease and sickness. Passively, it is able to reduce -10 chakra needed to perform a Shikotsumyaku technique at the cost of 2 health per turn. It is able to passively and freely perform (Tessenka no Mai Hana) - Dance of the Clematis Flower and in a stronger and more durable form, upgrading it to S rank with no initial cost and increasing it to 80 damage. Being able to pierce S rank defenses however still needing -10 chakra per turn to sustain.
  • Health and chakra drawbacks are always active as long as the ring is on the wearer's person in some way, shape or form (sapping 2 life points of the user per turn as well as sapping 10 chakra per turn)
  • Can passively and freely perform an S rank version of (Tessenka no Mai Hana) - Dance of the Clematis Flower costing one of the users three moves per turn.
  • Must be a Kaguya clan member to use





Health: 156 - 2 = 154
Chakra: 1,840 - 30 (From Rosaria's Finger. Forgot to subtract from previous turns) - 20 - 25 = 1,765
Speed: 10
Tracking: A lot.
Active Paths: Deva | Preta
 

Bloo

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Damn, I've no clue where anything is. Pretty sure rimuru is at short range so like 5 meter and only the dog would be close enough to be hit by the bones?


Once again Rimuru would notice an influx of chakra beginning emerge from the would be assailant. To protect them, Rimuru would simply wave he hand and from the air around them a barrier of water would form. The bones would then smash against the water and and be stopped, albeit weakening the water greatly. Then with the remaining strength of the water he would shape it into an arrow and fire it off towards his opponent.


Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.
 

Troi

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Just your dog is in range, by the wording. It was meant so you don't get closer and your dog has to run or get fucked up. Good counter.



Seeing the man defend against her bones, Manmayer was impressed. He shot that same defensive-style technique at her and made it offensive. "Impressive." she stated as she raised her hand, absorbing the water in all of its glory.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 (-10=30) ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

She then bit her thumb and blasted out some handseals at the speed of Barry Allen and slapped her hand on the ground, summoning an Olm behind her albeit small and cute.

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
Note: Both these jutsus can be only performed 2 times.
Note: Can't use one jutsu in one turn and the second in the next.
Note: Summon can only be summoned once and lasts for 4 turns.
Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.
Note: Genjutsu count towards one of the users 3 jutsus.
Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus.

Dawan would release his chakra in the area, affecting the ladyboy opponent, making his vision blurry and would inevitably see things in reverse.






Health: 154 - 2 = 152
Chakra: 1,765 - 10 - 30 - 40 = 1,685
Speed: 10
Tracking: A lot.
Active Paths: Deva | Preta
 

Bloo

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Rimuru would watch as the opponent would slam their hands on the ground and a puff smoke but would see nothing, but with the appearance of the smoke Rimuru's vision would become weird. He almost didn't even need to check but just in case would look at his own chakra network, and sure enough it was being disrupted. Which was a slight struggle until he quickly figured out his sight was reversed.

Cheap

Rimuru would push chakra to every one of his tenketsu causing red vein like lines to cover his body as well as lightning like green aura. This activation would break him free from the gen. The moment he is free Ranga would initiate another spin, forming into a drill once again, but this time he would spin even faster. Ranga's path of trajectory would find him crashing into you from your left side.

Type:Supplementary
Rank: S
Range: Short
Chakra: N/A (-40 turn to sustain)
Damage: N/A (+30 to Tai)
Description:
Full Cowling is the quintessential jutsu for juken. To invoke Full Cowl the user will utilize both the principles of revolving heaven, pushing chakra to every tenketsu, and mixing them with an even more advanced application of gentle step twin lion fist, molding the chakra around the body. In doing so red vein like lines appear and spread all across the users body and a lightning like green aura will appear around them. Once activated the user will reap a slew of benefits due to the chakra coursing though them; First all Tai moves performed by the user will have much more devastating power behind them, this is done by channeling all the chakra that is currently coursing though all tenketsu into a single tenketsu at the point of impact, causing even greater damage to that tenketsu than normal. (+30 damage increase). Lastly, all of the users juken techniques all become neutral with that of elemental jutsu. These benefits also come with drawbacks. While activated the user can only use tai and non-elemental ninjutsu and only those not requiring a greater control of chakra (I.E Medjutsu, Fuuin etc.) As with Twin step lion the user loses the ability to limit chakra usage, trading most utility for raw damage.


- The damage increase is only available to moves that make direct contact.
- Can be deactivated but is only usable once.

Type: Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: N/A
Damage: 40 - 80 (60 + 20 = 80)
Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.
- This technique can only be used by members of the Inuzuka Clan and their ninken.

Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 to applied techniques)
Damage: N/A
Description: Blessing of the Wolf God is a technique designed to assist the use of Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of raw chakra into a Gatenga or Gatsuuga natured technique, the user is able to create a lubricating layer of chakra that serves to reduce the friction that is created when an Inuzuka or a Ninken rapidly spin their body while moving through the air, increasing the intensity of the spins and amplifying the strength of said rotation by +20. This technique can be used alongside Gatsuuga and Gatenga techniques as they are initiated, meaning that it can be used within the same timeframe of the technique to which it is applied.
Notes:
- This technique can be two times per Ninken and Inuzuka, but cannot be used consecutively.
- In the following turn, the Ninken or Inuzuka who used this technique will be unable to perform Gatsuuga or Gatenga techniques above A rank due to the stain the intensified rotating added to their bodies.
- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, it can be performed in virtually the same timeframe as it has no independent usages.
- Can only be taught by Ańbu Juniør.

Health: 160
Chakra: 1035 - 40 = 995
Speed: 10
Tracking: 54
 

Troi

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Noticing his chakra flow throughout his body, Manmayer knew the ladyboy was going to try and break out of her olm's genjutsu. That was fine. The doggo started to spin like a jackass. Kinda. In response, as he came towards Manmayer from the side, as they were short range of each other, Manmayer held her hand up towards the dog, instantly forming a cone of bone that the dog would meet with, ultimately taking the subsequent differential damage of her bone cone.

"I think not." she said.

(Tessenka no Mai Hana) - Dance of the Clematis Flower [Passive, Upgraded via Rosaria's Finger.]
Type: Offensive
Rank: S
Range: Short
Chakra: 30 ( -10 per turn ) (+10=40)
Damage: 80 (+20=100)
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows form a large spiral shaped bone spear which he can use to pierce through any A rank physical shield his opponent raises. The user sends chakra into the spear every turn, constantly healing it passively, making it almost indestructible.

As she did this, she simultaneously slapped her hand on the ground, summoning a giant earth golem infused with yang chakra. This made it a separate, living entity, aiming to smash and pummel the ladyboy man and allowing Manmayer to take her hand off the ground and focus on both the dog and him. With the very fiber of the golem's steps creating devastating quakes and rivets in the earth itself. It seemed pretty mad for some reason...

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 (+10 from CiH =50)
Damage: 80 (+25=105)
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

"You don't talk much." she said. "But I do prefer my victims stay silent. Lets me focus on revealing in their pain."

Not only was the doggo about to get pierced to shreds, but the ladyboy man thing was about to get smashed to pieces. Oh, what a time to be alive. Both could not save each other...




Health: 152 - 2 = 150
Chakra: 1,685 - 10 - 40 - 40 - 30 = 1,565
Speed: 10
Tracking: A lot.
Active Paths: Deva | Preta

Great Stone Golem

Chakra: 300
 
Last edited:

Bloo

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Last move?



Rimuru would have to make to hard decision to let Ranga to be hit. With reckless abandon he would rush forward as the opponent slams there hand onto the ground. Using Samehada Rimuru would protect himself from any of the golems attacks by cutting though them and absorbing the chakra. While he couldn't completely get rid of the golem it would be enough for him to get in close.

Once upon the opponent he would cup his free, charging it with chakra. Thrusting his hand into their chest he would release the chakra directly into them at point blank, tearing though their body and exiting out the back in a massive blast.



Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's with equal chakra or less than it has. Even in the case that the jutsu is extremely wide, Samehada can absorb enough to keep the user safe, cutting a path down the center. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorption also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 5 times per battle, requiring 2 turns in between use.
Note: Can only absorb up to S-rank chakra.
Note: Can only be used by Kisame, Killer Bee, Shizuma and Fuguki

Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 + 30 = 110
Description:
The user begins with cupped hands that are drawn to their side while a large quantity of chakra is being rapidly concentrated into a single point in their palms. They then thrust their palms forward to strike the enemy while discharging the chakra, which increases in both power and size as it continues. Upon striking the foe, the chakra appears to burst from their back in the form of a narrow beam that quickly enlarges into a mountain-busting wave. Not only does this inflict tremendous harm unto the foe, it momentarily cripples the victim as they lose access to half of their current chakra supply.
 

Troi

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Yep. :) That was the last move. You can choose who you want to grade the fight. GG Bloo! It was fun.
 

Sinthorus

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Had a read over it. Some alright moves, nothing too wild.

Troi seemed to have more control later in the fight which comes with the power in their bio.


Winner Troi
 
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