Iyanna Uchiha, Fight is Unofficial as agreed in Discord dms.
(Akuma Id ) - Demonic Id (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
Iyanna’s stride into the arena was slow and deliberate, her steps echoing off the stoney tiles and rubble; as the etch of sunlight hit onto her porcelain skin. She would place her right hand over her eyes, wincing by the brightness mother nature gifted to humanity. “What a unique structure to pick as your mausoleum” she chimed, coming to a stop fifteen meters away from her adversary. He was middle aged, but with age came with seasoned experience- but with experience comes complacency. “Alright old timer, time to hang up the mustache and claim your insurance; cause you're not leaving here alive I’m afraid” Iyanna said, a smirk creeping across her lips as she stretched for a moment. Now relaxed, Iyanna’s smirk grew into a wolfish snarl as she quickly flashed a quick handseal; as she quickly closed the gap to her opponent.
This handseal’s performance allowed a runic formation to surge to life, bluish dim light hummed from beneath, but its true intent would have surfaced. A single spearheaded chain violently erupted, piercing directly into the spine of the geezer, latching onto his spinal cord. Movement suppressed, the secondary nature of the seal triggered- as branching chains connected to the world around them, the stone, dirt and even the animal poop might be residing, quickly began to be pulled into the chains and absorbed into the body. His face slowly began to shift, cracks and ripples surged, bones broke and softened into dust, and among other things, it’s existence became one with nature. His finality, a mere stone cadaver- a presentation of primitive humankind. Of course, despite the elaborate nature of the technique, it was all just Chaos or as some know it as, Genjutsu.
(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Type: Supplementary,Offensive
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 20 via KG + 10 via AP = 90
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but is under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. Genjutsu lasts two turns while it can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends.
Following the sequence of action, Iyanna would string in another technique- this time with a gesture she would have released a giant meteorite ball of flames, which with an infusion of Solar Wind Release. This shifted its coloration, gaining a brilliant emerald hue, as its everlasting luster refracted against the sun above, but between all this- its temperature would have increased- amples of violent heat irrigated from within, which its surface being akin to the surface of the sun itself. Once impact was made, if left to continue- exploded violently in an array of green embers, burning , melting and leaving nothing in its wake.
Iyanna would have taken the chance to take out several explosive marked kunai and tossed em at various locations. One above, about two meters above the opponent, one directed at his chest, and two to his opposite sides. The tags would have exploded in unity, creating a rather peculiar form of entrapment. She then waited, her hand guiding to the hilt of her katana as she waited for her opponent’s response. "Tch I didn't even need to bring out Umbra..." she thought to herself, wincing at the idea.
(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20 + 10 via AP = 70
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
Standing calm and resolute amidst the arena Chojiro calmly assessed his opponent, watching her subtle movement for any tells of weakness, before responding in turn to her question.
Chojiro:"Its my own humble abode, i do love my theatrics when fighting"
having said his words and sensing the need to focus on the battle at hand, Chojiro's mentality immediately shifted to one of battle focus as he witnessed his opponent slam her hands into the ground creating what apeared to be a blue sigil just as ephemeral chains rushed towards chojiro's position yet something seemed off. Through his Keen Eye he saw the chains as fuzzy static something he frequently viewed in genjutsu and acted accordingly by first snapping his fingers, in an instant his head and his body ( save for his hands) transformed into the raw essence of storm thus devouring the opponents hostile genjutsu.
(Bōfūu no hōshutsu: Zeus no rōbu
) - Storm Release: Zeus’s Robes
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Self
Chakra: 30 to transform| 10 to remain transformed every turn
Damage: -30 Chakra
Description: With a series of three hand seals the user manipulates the chakra of his body and transforms a part or half of it into the ‘Storm Release’ element allowing the user to pass through attacks with ease. The phasing ability is limited to physical attacks only, wind style techniques gain +10 damage against this technique.The special effect of the element comes into play when either the opponent or an attack passes through the user when in this state. When an opponent or his attack touches the user while transformed the resulting opponent/attack has 30 of its chakra pool taken to replenish the user, this is achieved by Storm releases ability to absorb chakra of anything that touches it, the absorbed chakra is then used to replenish the users own chakra pools. When the cloak absorbs the chakra of an attack it weakens the opposing jutsu down to the same rank of its resulting chakra pool for instance.
Note: can Only be used 2 times per battle
His opponents genjutsu disrupted Chojiro could see the battle clearly and noticed as his opponent began weaving hand signs and, with a clutch of his sword mikazuchi in his left hand and a hand sign in his right, springs forth a lazer blade from its hilt at maxcapacity just as swung it in a horizontal ark towards the flaming meteorite.
English name: Mikazuchi
Type: Weapon
Rank: S
Range: Close- Medium
Chakra: 10-40 to activate| 10 to maintain every turn
Damage: 80+20(Peacock)+15(Mind AP Bonus)= 115
Description: A katana hilt with ornate bronze guard and the picture of a dragon encircling it, mikazuchi proccess of forging has seen the materials of the hilt infused with storm chakra creating a weapon that his highly sensitive to storm. When unsheathing the hilt from its scabbard the user will pour storm chakra into the hilt creating a blue Lazer like blade of sufficient damage up to the amount of chakra used for its creation( maximum 40). At the utterance of the words "Bankai: Formless storm" the user injects his sword with 40 chakra, the sword expels a slightly dark cloud from the hilt that engulfs long range in its size. The cloud stays on the ground and is thin enough to see through allowing clear view of their surroundings, the cloud itself allows the user to perform storm related jutsus using it as a medium and, so long as the user maintains his sword and the chakra cost(-10 per turn), the cloud will always reform after 1 turn of being dispersed. Due to the storm clouds ability to absorb chakra, any non storm related jutsus used within the cloud are reduced by -10 chakra.
Note: Formless storm takes one 1 move slot to perform.
Note: Formless storm is reformed after one turn of being dispersed.
Note: Formless Storm can only be used two times per battle. And has a 1 turn cool down between each use.
Note: Blade is 1 meter in length Note: Formless storm and the storm blade cannot be used at once, one is stopped for the other.
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20+115(mikazuchi)=135
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
Stormy Forecast
Type: Tool
Rank: A
Range: N/A
Chakra: -10(Max 30) Chakra
Damage: N/A
Description: A scientific tool attachment replacing the hilt of any blade, its length is raised by two inches compared to traditional sword hilts due to the technology inside needing more space. By first glance this item resembles a traditional hilt in design with three major holes on it's body however inside the hilt this tool is outfitted with technology that captures storm nature chakra before pushing outwards through the three holes on it's face and into the air, creating storm clouds within the atmosphere at will. The amount of chakra used determines the size of the clouds produced for instance for every 10 chakra(max 30) a cloud 10 meters in diameter is created directly above the user, raining harmless neon blue rain, This can be used at the same time as another storm technique. Clouds formed from storm retain the ability to absorb chakra up to the amount of chakra used for it's creation (max 30).
Note: for Chojiro Sasakibe and his primary Crafting specialty.
Note: Clouds last for 1 turn then disperses
Just as his sword connected with the opposing technique chojiro's ninja tool activated, creating a 20 meter cloud directly above the user darkening the sky's briefly at its manifestation. On contact with the technique his sword effortlessly cut through it as the raw output of his blade outbeat the damage of the meteor dispersing the ball of flame outright.
Chojiro:" hmm interesting power but it pales in comparison to mine, come, show me more."
As the two warriors stood the storm cloud overhead began raining neon blue water as the landscape of the battlefield changed if only briefly.
Iyanna would momentarily take a step back- watching initially as her opponent shifted his form into some kind of energetic, plasma filled cloud of sorts. While it irritated her slightly, she always had unique ways of handling enemies with abilities that would normally circumvent her methods. He would have effectively cut through her celestial fireball, the Uchiha proceeded with her next line of techniques, making a set of five handseals - which in turn caused a barrier of Yin Release energy to be formed around the terrain. Its composition was unique, providing an advantage that most wouldn’t be capable of initially countering. Upon it’s creation, several ‘clones’ of Iyanna poofed to life- appearing around the opponent. It was four clones, one behind, to his left and to his right. The last one was created next to Iyanna, which upon its formation- she threw down a smoke bomb, providing a smoke screen around her short range vicinity. Once she does this, all of her clones plus herself would move in tandem. The sheer numbers advantage was a sheer illusion, truthfully but it has an edge. The smoke screen allowed her and her clone to run in opposite directions, with the real Iyanna flanking from the left and clone from the right. The clone closest to her would also bare the Sharingan in its eyes, though they weren’t real. The gamble was to confuse the opponent into thinking the one with Sharingan was real one.
(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain its power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
(Kage Bunshin no Jutsu) - Shadow Clone Technique (Passive/Semblance Creation)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Once they moved in, the closer clones would ‘punch’ the opponent, shattering upon impact while real Iyanna kneaded chakra into the surface of the terrain; causing a skeleton like familiar (10 meters) composed of Dark Vacuity to raise from in front of the opponent, attempting to crash down onto him. The real Iyanna and the flanking clone would have made handseals, though the clone’s own was fake seals. Once the familiar was formed, its arm would crash down, slamming into the opponent and causing his body to be subjected to the unique properties of the ionizing ash. The flanking maidens would effectively stop six meters on either side of the opponent, waiting on what’s next to come from him. "Don't us; we're just getting warmed up" both the real and fake Iyanna said in union.
(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D - S (S)
Range: Short-Long
Chakra Cost: 10 - 40 (40)
Damage Points: 20 - 80 (80)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like its sister technique "Void of Creation" certain applications apply here.
As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.
Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference; S Rank Exposure)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:
D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.
C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.
B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.
A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.
S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.
Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
Yet again his opponent seemed to weave hand signs before making a jutsu in the realm of trickery and subterfuge as what chojiro assumed to be shadow clones of the womans likeness cluttered the field making it impossible for Chojiro to determine his real foe.
Chojiro:" Im sensing a pattern here..."
Breathing deeply chojiro morphs his free hand into a single hand sign just as the woman/clone throws down a smokebomb, directly above chojrio a gigantic amount of Dark tinted clouds formed into a singular sphere while rotating at high speeds. The mass of clouds and its violent rotation immediately sucks in the clones of the woman revealing them to be mere illusions as the jutsu dispersed into the clouds themselves, replenishing the user a miniscule amount.
Arashi no kami:Ōkoku ga kimasu ) Storm God: Kingdom Come X2
Type: Defensive|Supplementary
Rank: S
Range: Long
Chakra: 40 | -10 to maintain
Damage: N/A
Description: Performing 2 handseals will allow the user to create (or use existing storm clouds) a giant ball of condensed storm Cloud directly above the user a few meters into the sky, constantly rotating in the air the ball of clouds suck in opposing techniques Up to S rank and below (Holding only 1 S ranks worth of chakra at one time) absorbing them into its frame with its Storm nature( Can only absorb up to S rank and below techniques). While active the rotating ball stirs up the wind around it making the formation of A rank and below wind techniques (Up to long range) almost impossible. Sacrificing a move slot the user may expel a Lazer beam thats B rank in damage towards the opponent, taking the formation of one handseals to do so, This bottoms out any held stolen chakra within the jutsu regardless of the amount held.
Note: this technique requires -10 chakra each turn to maintain it on the field
Note: This technique lasts 4 turns with a 2 turn cool down in-between. Can be maintained indefinitely by paying a chakra cost per turn
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As the opponents technique disperses the winds drag even them into its range, disrupting their next move as there forcefully dragged towards the epicenter and, using the stolen chakra held within its structure, the ball of storm fires a beam big enough to engulf the woman entirely (B rank lazer beam via kingdom come technique).
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Chojiro:" No more trickery, its time you fight truly. Bankai: Formless Storm!"
in an instant the chakra used to manifest a lazer sword instead transformed into thin transparent clouds that immediately spread across the battlefield leaving an empty hilt for an all encompassing domain.
English name: Mikazuchi
Type: Weapon
Rank: S
Range: Close- Medium
Chakra: 10-40 to activate| 10 to maintain every turn
Damage: 80= 0(Formless Storm)
Description: A katana hilt with ornate bronze guard and the picture of a dragon encircling it, mikazuchi proccess of forging has seen the materials of the hilt infused with storm chakra creating a weapon that his highly sensitive to storm. When unsheathing the hilt from its scabbard the user will pour storm chakra into the hilt creating a blue Lazer like blade of sufficient damage up to the amount of chakra used for its creation( maximum 40). At the utterance of the words "Bankai: Formless storm" the user injects his sword with 40 chakra, the sword expels a slightly dark cloud from the hilt that engulfs long range in its size. The cloud stays on the ground and is thin enough to see through allowing clear view of their surroundings, the cloud itself allows the user to perform storm related jutsus using it as a medium and, so long as the user maintains his sword and the chakra cost(-10 per turn), the cloud will always reform after 1 turn of being dispersed. Due to the storm clouds ability to absorb chakra, any non storm related jutsus used within the cloud are reduced by -10 chakra.
Note: Formless storm takes one 1 move slot to perform.
Note: Formless storm is reformed after one turn of being dispersed.
Note: Formless Storm can only be used two times per battle. And has a 1 turn cool down between each use.
Note: Blade is 1 meter in length Note: Formless storm and the storm blade cannot be used at once, one is stopped for the other.
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Note: Kingdom Come technique absorbs your clone/illusion technique while also dragging you in the air towards its epicenter, Same technique fires a lazor at B rank (40+20(Peacock) + 15[Mind AP]= 75 DMG), Blade of storm is changed to formless storm.
Note: maintaining jutsu costs no chakra thanks to specialty.
“Hmph; be very careful what you wish for” Iyanna said outloud; feeling the pulling force of the storm. If it wasn’t apparent; she cared little about what her opponent’s technique was capable of. And so? She allowed herself to start being pulled closer, as she immediately tapped into one of her more unique skills; her body immediately becoming enriched with Senjutsu. This allowed her to enter Sage Mode, as the markings of the sage flashed at the corners of her face, her eyes sharpening akin to a bird’s and her arms developing an array of golden feathers. Her nails shifted slightly as well, sharpening into avian like talons, as small traces of golden energy fluctuating in between. Once she does this; she would have immediately made a quick set of handseals, allowing a barrier of chakra to form around her - while also carrying the kanji etched into it for ‘Solar Flare’.
This of course would have absorbed the opponent’s beam of energy; siphoning it in order to absorb the chakra, cleansing it and redirecting it into a burst of Solar Wind. This allowed the Solar Wind to mirror the shape, size and power of the laser beam, quickly directing it at an intended target. The Sage however wasn’t stupid, far from it actually- as the blast was released at the ball of storm energy instead of the opponent directly. This would cause it to clash with it, overpowering the opponent’s technique; and leaving her unharmed in the process and no longer suspect to the pulling force of the technique.
Once she finished, her opponent transitioned his weapon it seemed into some kind of cloudy form- which she simply smiled and waited as well, as the party was only now getting started. She would have deactivated her Yin Release barrier as well; no longer needing it truth be told,
“Any other cute tricks? I don’t got all day” she said ironically; considering her own status as a trickster; flapping around the short range vicinity of her opponent as she kept tabs on his chakra as well.
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank (S)
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (40 + 30 via Sage Mode = 70)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
At his opponents words Chojiro simply grew colder, the arrogance of the foe prompting chojiro to fight seriously.
"Get ready"
with a snap of his fingers the dark cloud permeating around the battlefield suddenly began raining down Lazer beams in all directions, the beams quickly traveled downward in such quantity it left no room for conventional dodging yet curved away from the user just before contact.
(Amegafuru arashi: Rēzā no doshaburi ) RainingStorm: Lazer Downpour
Type: Offensive Rank: A Range: Long Chakra: 30 Damage: 60 +20(Peacock)+ 15(MND bonus) = 90
Description: With one hand seal the user commands an existing storm cloud to call down lasers from the sky, pouring down for multiple turns (3) In a devastating attack meant to completely overwhelm the opponent. As the lasers fall down from the sky they curve away from the user rendering him completely unharmed. Damage is split evenly for the turns this technique is active, raining down 20 damage each turn for three turns before stopping.
Note: A ranks can be used 3 times lasting 3 turns with a 1 turn cool down between each use.
Note: Must know storm release
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Not yet done Chojiro raises his finger upwards signaling yet another jutsu just as the first rained down, a ball of storm based lazer chakra forms directly above the user before disappearing above the clouds.
"Face the Wrath of the Heavens!"
chojiro roared as a second set of Lazer beams fell from the clouds though this round being significantly more powerful than the first, the beams fell in all directions yet curved away from the user thus allowing escape to be almost impossible.
(Ranton - Ryūsei-gun) - Storm Release: Meteor Shower
Rank: S Range: Mid - Long Chakra: 40 Damage: 80 + 20(Peacock) + 15(MND) = 115
Description: The user weaves three handseals before gather Ranton chakra into an orb. The user will then send that orb into the sky before it disperses. The chakra will then fall back down onto the battle field as thousands of streaks of beam variant storm chakra. The user has the ability to control the jutsu so that the streams of Ranton chakra avoids him.
Note: Can only be used by those taught by Kooljay
Note: Can only be used 3 times.
Note: Can only be used once every 2 turns
Should one see the scene from outside the fight it would seem as if Chojiro was the only one standing tall in an apocalyptic storm.
Silent in his regard for his opponent chojiro turns his back on the woman as she seems to lose conciousness fromthe battle at hand. (Taking the win here sonce no response)