[Open challenge]

Delta

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Uchiha. No stealing. 4 day reply?

Ill use raven, skinned as Hades. Muramasa on left hip with lightning charged. War fan on my back. My personal summon is the twins, which ill post on my turn as a reference. Can RP if you want or just jump into it
 
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Pervyy

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Uchiha. No stealing. 4 day reply?

Ill use raven, skinned as Hades. Muramasa on left hip with lightning charged. War fan on my back. My personal summon is the twins, which ill post on my turn as a reference. Can RP if you want or just jump into it
I'll switch to hago, seeing as broly dipped on me, you good with that? Can just jump straight in. 4 days is fine. No stealing, sure. You cool with bio swap? If so i'll post my reply?

Edit: He's fine with the swap so here goes:

Chakra: 3750
Health: 250

Passively active:
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

All other tech/weapons/seals can be found in the bio and will be posted when used/relevant.
I have to pick one element for my specialities, i'll go with water release.

For this ima use my morgoth skin, don't fancy being the good guy.




Morgoth stands looking on at the one before him, it would seem as though he was out numbered but that wouldn't really matter, he was confident in his own powers. As they all stood before him he would bring his hands together causing caramel to shoot up from all around them and under them from the trees and the earth to bind them all. This caramel was in it's liquid hot form aiming to bind and burn them. Wrapping around their legs, the summons bellies from below while their arms etc were caught all at the same time:

(karumera soutei) - Caramel Binding
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: (80)+30=110
Description: The user will perform three hand seals creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle field, and can be made very stretchy by the user. This caramel shoots up with extreme speed binding the target making them unable to perform hand seals. These caramel binding can be made in the solid or liquid form of caramel, depending on the users needs, if made in the liquid form, the sheer heat will burn on contact causing 80 damage.

Note: Webs can be made from anywhere in the earth or from the users body or any caramel source.
Note: Usable 3 times with two turns between uses, no caramel above A rank in the same turn or next.


As they are all bound by the caramel, Mogothg would slam his hands down doing a summoning of his own to even the odds, summoning his giant dog under him, as he stood looking down on them, drawing his artefact staff from his back:

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.


Chakra: 3750
Rin - 5
Sword - 5
Caramel - 40
Summon - 40

Total: 3660
 
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Delta

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https://animebase.me/threads/hidden-trove.766947/#post-21937448

this is the bio ill be using, which is just an updated version of the approved one

Hades overlooked the man with a dull and bored expression on his face. The mans only redeeming feature was his rinnegan, similar to Hades' himself, which was curious. However, this man had yet to cycle through the Sharingan and the EMS, before reaching his Rinnegan, which lead Hades to believe it was likely a stolen Rinnegan that the man could not deactivate. Such a pitty, Hades was hoping to meet another of his Clan, share in the moment of true god hood that came with unlocking ones full potential, what a waste. To his left and right, Both Jaguars stood 1m away from Hades, giving him enough of a berth to unleash himself fully if he so chose, which was unlikely. Passively, Hades would shift into his 3t Sharingan, however, the man, with his Rinnegan, would see Hades chakra surge briefly, he would see no visible change, as Hades pitch black contacts would hide the eye shift completely. Just one of the few accessories Hades wore with his outfit to complete his look.

With his own Sharingan, Hades would see the mans chakra surge, and then pool beneath him. It was an ample amount of chakra, likely quite a powerful jutsu, and from the looks of things, it was aiming to envelope the three of them all at once. How clever, to target the twins and Hades himself, trying to force them into a corner or something. Although while clever, it was also dull, and predictable. With a simple hand gesture, the jaguars knew what to do, trained daily by Hades to move and operate with the slightest commands, saving Hades from having to exert himself giving commands to the twins. In unison, the two jaguars would jump upwards, high, reaching 6m in the air. They would do this just before the Caramel jutsu where to burst upwards. Hades, a moment later, would jump as well, just enough to get himself off the ground so he could survey the entire ground below them as the jutsu broke outwards from the earth. The jaguars Jumped first so they would be clear of Hades jutsu when he performed it, keeping them safe. As the Caramel broke forth, Hades, with his tongue, would snap one of his molars, crushing it and swallowing it while making a single handseal. As he did this, Hades channeled Katon chakra into his lungs, his prefered element, and by far his most powerful. The jutsu that sprung upwards seemed liquid in nature, but had a sort of malleability to it from the looks, which was why Hades went for fire. On one hand, He straight up planned to merely overpower the jutsu entirely. On the other, in the state it erupted, a malleable liquid, Hades was confident he could melt it away with a powerful fire jutsu. As Hades expelled the huge wall of flame however, it seemed he had missed something. Inside the Liquid was Sage chakra, similar to his own senjutsu, but different. It was empowering the technique, higher than the chakra conversion rate estimated. Hades jutsu wasn't more powerful, but his hunch was correct, as his Fire overpowered the technique and continued onwards towards the man, a massive wall of flame burning the very ground it traveled.

As this happened, At the same time, Hades Jaguar, X, would channel his Futon chakra all around the man, creating a dome of Wind needles would the man by flexing his paws. As soon as Hades expelled his fire, X would contract his claws, slamming the needles into the man from 360 degree's. The wind jutsu would hit before the fire, however, the two jutsu would be used at the same time.
As the jutsu traveled, Hades spoke out to the man.

I truly hope all of your moves arnt this dull, it would be a shame to see that Rinnegan wasted.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(+15)95
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Fuuton: Pin Kusshon) | Wind Style: Pin Cushion

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.
-Can be used twice per battle.
-Counts as two moves if used on two targets.
-No S rank wind the following turn

Chakra-2350-30=2320
2320x2= 4700-40=4660

Pill affects 1/4
 

Pervyy

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https://animebase.me/threads/hidden-trove.766947/#post-21937448

this is the bio ill be using, which is just an updated version of the approved one

Hades overlooked the man with a dull and bored expression on his face. The mans only redeeming feature was his rinnegan, similar to Hades' himself, which was curious. However, this man had yet to cycle through the Sharingan and the EMS, before reaching his Rinnegan, which lead Hades to believe it was likely a stolen Rinnegan that the man could not deactivate. Such a pitty, Hades was hoping to meet another of his Clan, share in the moment of true god hood that came with unlocking ones full potential, what a waste. To his left and right, Both Jaguars stood 1m away from Hades, giving him enough of a berth to unleash himself fully if he so chose, which was unlikely. Passively, Hades would shift into his 3t Sharingan, however, the man, with his Rinnegan, would see Hades chakra surge briefly, he would see no visible change, as Hades pitch black contacts would hide the eye shift completely. Just one of the few accessories Hades wore with his outfit to complete his look.

With his own Sharingan, Hades would see the mans chakra surge, and then pool beneath him. It was an ample amount of chakra, likely quite a powerful jutsu, and from the looks of things, it was aiming to envelope the three of them all at once. How clever, to target the twins and Hades himself, trying to force them into a corner or something. Although while clever, it was also dull, and predictable. With a simple hand gesture, the jaguars knew what to do, trained daily by Hades to move and operate with the slightest commands, saving Hades from having to exert himself giving commands to the twins. In unison, the two jaguars would jump upwards, high, reaching 6m in the air. They would do this just before the Caramel jutsu where to burst upwards. Hades, a moment later, would jump as well, just enough to get himself off the ground so he could survey the entire ground below them as the jutsu broke outwards from the earth. The jaguars Jumped first so they would be clear of Hades jutsu when he performed it, keeping them safe. As the Caramel broke forth, Hades, with his tongue, would snap one of his molars, crushing it and swallowing it while making a single handseal. As he did this, Hades channeled Katon chakra into his lungs, his prefered element, and by far his most powerful. The jutsu that sprung upwards seemed liquid in nature, but had a sort of malleability to it from the looks, which was why Hades went for fire. On one hand, He straight up planned to merely overpower the jutsu entirely. On the other, in the state it erupted, a malleable liquid, Hades was confident he could melt it away with a powerful fire jutsu. As Hades expelled the huge wall of flame however, it seemed he had missed something. Inside the Liquid was Sage chakra, similar to his own senjutsu, but different. It was empowering the technique, higher than the chakra conversion rate estimated. Hades jutsu wasn't more powerful, but his hunch was correct, as his Fire overpowered the technique and continued onwards towards the man, a massive wall of flame burning the very ground it traveled.

As this happened, At the same time, Hades Jaguar, X, would channel his Futon chakra all around the man, creating a dome of Wind needles would the man by flexing his paws. As soon as Hades expelled his fire, X would contract his claws, slamming the needles into the man from 360 degree's. The wind jutsu would hit before the fire, however, the two jutsu would be used at the same time.
As the jutsu traveled, Hades spoke out to the man.

I truly hope all of your moves arnt this dull, it would be a shame to see that Rinnegan wasted.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(+15)95
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Fuuton: Pin Kusshon) | Wind Style: Pin Cushion
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.
-Can be used twice per battle.
-Counts as two moves if used on two targets.
-No S rank wind the following turn

Chakra-2350-30=2320
2320x2= 4700-40=4660

Pill affects 1/4
So fire: 95 with elemental advantage is seen as 115 damage vs caramels 110

Result: — 5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 Damage Points

So continues at 65 damage = A rank





Morgoth watches as they all leap into the air as the caramel shoots up aiming to bind them all, how interesting to say the least. He would perform a few handseals as the wind forms and the fire is being released and simply cause a mass of shining water to pulse out all around him, easily hitting the wind and fire. The water would blast through the wind first as it was closer to Morgoth before blasting into the remaining fire.



The damage difference for wind: (110-60 = 50)

— 35-40 Damage Points, The Stronger Tech continues unchanged

Continues through wind unchanged



The damage difference for fire (110 [130 cause s/w]-65 = 65

— 35-40 Damage Points, The Stronger Tech continues unchanged

The shining water pushes through both unhindered.


The pulse bursts outwards with such force it easily over powers both techniques hitting the on and the animals in the air. As the fire is over powered, the light reflected from the water itself would blind all three of them with ease making it even more difficult for them to defend themselves.

(Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40
Damage Points: 20-80 + 30 = 110
Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move.
Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn

With the pulse of shining water pushing out blinding them up, Morgoth would take advantage of the situation. Using three hand seals, he would bind all three of them in an illusion. So as they are blinded closing their eyes they would be bound in an illusion powered by yin release(shining water), the illusion would be:

Genjutsu

You'd see the light from the shining water pushing out and all three of you would be bound in an illusion where your senses are taken control of. In this your sense of sight would be removed, leaving nothing but pure darkness, so you can't see. With that the rest would be that you are drowning in a mass of water at the bottom of the ocean. The pressure would be on your bodies in a way that you can't move. You're drowning, choking and can't breathe. The crushing force hurting your body intensely. You can't smell cause you're under water, can't see, can't move for pressure, only drown. All to coincide with the shining water you may have heard over your fire which your sharingan wouldn't of allowed you to see through


Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40+50 = 90
Damage: 80+30 = 110
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

Chakra: 3660
Rin - 5
Sword - 5
Water- 40
Gen - 90

Total: 3520
 

Delta

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"we'll start slow" -uses Yin second turn. Ard. Theres gunna be alot going on in my move.

As Hades fire surged forwards, its heat scoring the very earth, Hades could see steam rise up as the man had clearly countered his fire. As a guess, it seemed like some sort of Water ninjutsu the man unleashed , a full blast in the direction in front the man. This was also likely empowered by the Sage chakra Hades didnt recognize, but it seemed the man wanted to keep empowering his techniques, then Hades would do the same. Passively, Hades would shift his Sharingan into his EMS, it was time to at least try be serious. With a flick of his tongue, Hades also snapped off another Medical Pill, although this pill was different. This pill gave Hades an extra 50% of his current Maximum chakra, boosting his chakra reserves even higher, although with all this chakra, it seemed like a perfect time to show the man his own Sage chakra. Passively, Hades would convert his chakra into senjutsu, a 10% total, at the exact same time he took the pill. As his chakra surged, the cost being paid, he would forcefully enter Wood Sage mode. At the same time as entering Sage mode, Hades would weave two handseals, channeling his Mokuton chakra into the ground, and spawning a huge wooden dragon, which would guard the trio from the water, before striking forward, grabbing the man in its mouth and crushing his torso in its large mouth. As this happens, the Trio would land back on the ground, ready to follow up.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Mokuton: Mokuryū) - Wood Release: Wood Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80(+45)=125
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios

Chakra-4460-70=4390
4390+2195=6585
Senjutsu Conversion-658 Senjutsu Chakra
658-40=618 senjutsu remaining
6585-658=5927


Totals-
5927 Chakra
618 Senjutsu
Solider pill 2/4
EMS 1/10

(Note: Sasori Ruled that Ninjutsu can be used at the same time as entering SM as it takes no chakra. Sage mode and Medical pills neither take chakra, so both can be used in the same TF as an attack. Meaning, my entire move happens in a single TF.
As for SM conversion, it does state in the rules "Additionally, Perfect Sages possess the ability to instantly activate Sage mode without meditation with 10% of their maximum reserve as Senjutsu Chakra once per battle. " As my bio is a perfect sage, theres no reason i would be unable to do this, and ive not been told i cannot)
 
Last edited:

Pervyy

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"we'll start slow" -uses Yin second turn. Ard. Theres gunna be alot going on in my move.

As Hades fire surged forwards, its heat scoring the very earth, Hades could see steam rise up as the man had clearly countered his fire. As a guess, it seemed like some sort of Water ninjutsu the man unleashed , a full blast in the direction in front the man. This was also likely empowered by the Sage chakra Hades didnt recognize, but it seemed the man wanted to keep empowering his techniques, then Hades would do the same. Passively, Hades would shift his Sharingan into his EMS, it was time to at least try be serious. With a flick of his tongue, Hades also snapped off another Medical Pill, although this pill was different. This pill gave Hades an extra 50% of his current Maximum chakra, boosting his chakra reserves even higher, although with all this chakra, it seemed like a perfect time to show the man his own Sage chakra. Passively, Hades would convert his chakra into senjutsu, a 10% total, at the exact same time he took the pill. As his chakra surged, the cost being paid, he would forcefully enter Wood Sage mode. At the same time as entering Sage mode, Hades would weave two handseals, channeling his Mokuton chakra into the ground, and spawning a huge wooden dragon, which would guard the trio from the water, before striking forward, grabbing the man in its mouth and crushing his torso in its large mouth. As this happens, the Trio would land back on the ground, ready to follow up.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Mokuton: Mokuryū) - Wood Release: Wood Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80(+45)=125
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios

Chakra-4460-70=4390
4390+2195=6585
Senjutsu Conversion-658 Senjutsu Chakra
658-40=618 senjutsu remaining
6585-658=5927


Totals-
5927 Chakra
618 Senjutsu
Solider pill 2/4
EMS 1/10

(Note: Sasori Ruled that Ninjutsu can be used at the same time as entering SM as it takes no chakra. Sage mode and Medical pills neither take chakra, so both can be used in the same TF as an attack. Meaning, my entire move happens in a single TF.
As for SM conversion, it does state in the rules "Additionally, Perfect Sages possess the ability to instantly activate Sage mode without meditation with 10% of their maximum reserve as Senjutsu Chakra once per battle. " As my bio is a perfect sage, theres no reason i would be unable to do this, and ive not been told i cannot)
So you'd be in sage mode shooting your dragon, as agreed you'd be blinded though.




Shining water vs dragon


Wood (125) vs Shining water (110)
— 15-20 Damage Points, The Stronger Tech continues, but is lowered by 20 Damage Points

Wood continues at 105


Morgoth wouldn't even care that his water had been broken through. He wasn't really even been challenged by the three of them. Even in the air still, morgoth would swing his hand forwards releasing a mass of lightning which blasts out 120 degrees in front him expanding to be even bigger and stronger with the yin in it also to make it even better. All three of you are blinded, the lightning would hit the dragon wiping it out, the ghost instantly latches onto you. And all the other effects of interactions of the yin within which i'll let you work out chief.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30+20=130
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +20
Description: At the end of one of their lightning jutsu the user will perform 2 handseals, and in the same time frame release their chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 20 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.The user can also choose to perform this technique after their lightning jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on lightning the user or the users summon has created
Note: can only be used 3 times

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Chakra because gen didn't happen: 3610
-5 -5 -40 -30 -50 = 3480
 
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