Open Challenge

Akuma

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Rei's R&R
No Kai/Subs
Killing Allowed
Stealing Not Allowed
No CE/CJ
Mid range, plain field
Izaya In Sig!

- Someone who i haven't fought before.
- I would prefer someone from Iwagakure.
- If your not going to finish it, don't bother posting.
 

Akuma

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*Is from Iwagakure*

Yosh, Kirito bio active Byakugan who will go first O_O
Good, I'll go first. =)

*I begin my gather water chakra and focusing a good amount above you, dropping a massive amount of water 10 meters above you, as it's on it's way downwards due to the natural gravity, by shifting chakra natures i perform a set of handseals and create 4 solid pillars to rise around your short ranged location, wich starts to shoot bolts of lightning at the center where you are at, at the same time the water should strike you, along with the lightning the shock would be twice or more stronger than usual*

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
 

Roy

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As a large shadow begins forming below me I look upward and see a mass of water coming from above. Without a moment's notice I punch upward into the air with my dominant hand, releasing a giant whirlwind which as it collides with the water causes both techniques to cancel eachother out, leaving the water to disperse into tiny drops.

"That won't work"

As I notice rock pillars rising around me I quickly recognize this jutsu as I have used it myself on countless occasions and then weave two handseals, creating a widespread swamp which sinks the pillars around me and sinks anything upto a mid-ranged diameter affecting you aswell. The ground below me remains solid. Even if the lightning is released while the swamp sinked the pillars the sheer size of the swamp would overcome the lightning and only the area around me would be cancelled out after swallowing them up.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



 

Akuma

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As a large shadow begins forming below me I look upward and see a mass of water coming from above. Without a moment's notice I punch upward into the air with my dominant hand, releasing a giant whirlwind which as it collides with the water causes both techniques to cancel eachother out, leaving the water to disperse into tiny drops.

"That won't work"

As I notice rock pillars rising around me I quickly recognize this jutsu as I have used it myself on countless occasions and then weave two handseals, creating a widespread swamp which sinks the pillars around me and sinks anything upto a mid-ranged diameter affecting you aswell. The ground below me remains solid. Even if the lightning is released while the swamp sinked the pillars the sheer size of the swamp would overcome the lightning and only the area around me would be cancelled out after swallowing them up.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



*As the ground itself starts changing properties i myself punch downwards to my left side blowing me away out of the swamp range, and land on the solid ground but still keeping a mid range from you, however on my way there, still in mid air i perform a single handseal due to my speciality over water and release a wall of water towards you, wich blocks our vision from each other, shortly after it's launched i land on the safe ground and releases a lightning wave wich enchances the water, allowed the water to conduct the electricty wich with contact on you it should shock you to death.*

You gotta love Water and Lightning..

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Roy

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With the water/lightning combo coming towards me, I weave a few handseals and expel a single crushing sphere of wind from my mouth which overpowers your combi and continues on towards you in a weakened state(A-Rank). Then as the wind is travelling towards you I form the Bird handseal, causing many sharp spikes to rise up from the ground below and around you and follow up by creating an opening within the sky about ten meters above you from which a large amount of mud drops down towards you, the impact of this would be comparable to and possibly stronger than that of stormy blockade as it has a higher density than water.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.


Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

 

Akuma

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With the water/lightning combo coming towards me, I weave a few handseals and expel a single crushing sphere of wind from my mouth which overpowers your combi and continues on towards you in a weakened state(A-Rank). Then as the wind is travelling towards you I form the Bird handseal, causing many sharp spikes to rise up from the ground below and around you and follow up by creating an opening within the sky about ten meters above you from which a large amount of mud drops down towards you, the impact of this would be comparable to and possibly stronger than that of stormy blockade as it has a higher density than water.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.


Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

*As i notice the wind overpowering my super duper awesome combo, wich blocks our vision from each other aswell, i merge into the ground, and by the time you would be creating the stone spikes and notice im not there, i rise from out of the ground in a silent manner mid range behind you, out of the swamp range in wich your surrounded by, i then release a simple stream of wind wich lifts you up and makes you fall into the swamp, after this, just in case take out 2 shurikens and infused them with wind chakra sending them spinning towards your neck and another towards your stomach*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
 

Roy

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You're forgetting about my byakugan xd



Keeping my sight on you with my byakugan I see you submerge into the ground and instead of attacking I wait it out and follow your underground movements. As you pass me from below I turn around and grab a single kunai with an explosive tag attached to it and as I see you rise towards the surface I toss the kunai towards the ground a meter away from the point where you would resurface at and detonate it as soon as your head resurfaces.
 
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Akuma

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You're forgetting about my byakugan xd



Keeping my sight on you with my byakugan I see you submerge into the ground and instead of attacking I wait it out and follow your underground movements. As you pass me from below I turn around and grab a single kunai with an explosive tag attached to it and as I see you rise towards the surface I toss the kunai towards the ground a meter away from the point where you would resurface at and detonate it as soon as your head resurfaces.
Being a hyuga myself with my other bio, i should've known. U_U

*As i travel underground, in a silent manner, as my head comes out, i spot a kunai thrown at me, without much time to do anything already being in contact with the ground i create a small wall of earth a few feet infront of me to intercept it, wich blocks the kunai and as the tag goes off, i get completly out of the ground and jump backwards avoding the small pieces of rock from the wall, i then proceed to send raiton chakra into the sky and trigger it to bring down lightning at you*


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
 

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Watching you as you channel your lightning chakra in the sky I observe everything that happens around me and as lightning forms above me and is about to strike downward I form the ram handseal and raise my hand, discharging lightning towards the sky which collides with your lightning, dispersing both techniques. I then quickly follow up by slamming my palms onto the ground, causing large rocks to rise up from beneath you rapidly to send you flying after which I expel several mud shots from my mouth towards you.

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

 

Akuma

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Watching you as you channel your lightning chakra in the sky I observe everything that happens around me and as lightning forms above me and is about to strike downward I form the ram handseal and raise my hand, discharging lightning towards the sky which collides with your lightning, dispersing both techniques. I then quickly follow up by slamming my palms onto the ground, causing large rocks to rise up from beneath you rapidly to send you flying after which I expel several mud shots from my mouth towards you.

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


*As the earth rises to my sides i releases lightning around my entire body, rendering to crumble the two earth slides, it also at the same time spreads all the way towards you, it would reach and paralized you just as you shoot out the first mud shot, wich would also be rendered useless due to the natural advantage of lightning over earth element, once your paralized, and even if you were'nt i by switching chakra natures perform 1 handseal and create a whip of water in my right hand, wich i warp around your body and pull you towards me, once your reaching short range i create an electrical field in my left hand and strike your stomach with it, altering your nervous system to the extent where your body control is well, uncontrolled, if you tried to move your left hand, you would be moving your right instead and so on, even though you can't since your paralized but just incase, having you at my mercy, i release a wind infused kunai at your heart*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Ranshinshou) - Chaotic Mental Collision

Rank: A
Type: Supplementary
Range: Short
Chakra Cost:
Damage Points:
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time.
 

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For future reference; it has been said that nagashi only negates chakra to stop the forming of rock but since it's non-focused it doesn't cause rock to crumble, or so I've been told. And Rock trail comes from below not the sides but I'll ignore all that o-o



"Seems like playtime is over"

As you discharge the lightning towards me I weave a few handseals and pound my stomach, releasing a huge spiralling sphere of wind which negates your lightning and continues on towards you in a weakened state(B-Rank). Then as the wind travels towards you I slam my palms on the ground, causing a single section of earth below your left foot to lower at a rapid speed, this would throw you off balance and leave you open long enough for my wind bullet to hit if you fail to defend before you're thrown off balance. However this is not all, since as soon as your left leg would fall into the hole I form the bird handseal causing spikes to erupt from the sides of the hole skewering your left leg, ripping it apart.

Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

 

Akuma

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For future reference; it has been said that nagashi only negates chakra to stop the forming of rock but since it's non-focused it doesn't cause rock to crumble, or so I've been told. And Rock trail comes from below not the sides but I'll ignore all that o-o



"Seems like playtime is over"

As you discharge the lightning towards me I weave a few handseals and pound my stomach, releasing a huge spiralling sphere of wind which negates your lightning and continues on towards you in a weakened state(B-Rank). Then as the wind travels towards you I slam my palms on the ground, causing a single section of earth below your left foot to lower at a rapid speed, this would throw you off balance and leave you open long enough for my wind bullet to hit if you fail to defend before you're thrown off balance. However this is not all, since as soon as your left leg would fall into the hole I form the bird handseal causing spikes to erupt from the sides of the hole skewering your left leg, ripping it apart.

Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Sorry about that, confused it with the technique that Hiruko uses in the Movie. >_O

Time to play rought then.

*The moment you punch your stomach and the fierce wind comes out i knedad chakra and spew a long stream of intense flames that due to the natural advantage over wind easily overpowers it and takes some of it to increase it's strength, being in mid range, if you where to proceed with the rest of your moves you would be engulfed in flames to death, not much time after this, i perform a set of handseals and release a huge orb of compressed wind chakra that has slicing power, it syncronizes with the fire technique, amazingly improving it's strength, become a strong S ranked almost comparable to an F rank wind/fire combo, without waiting by the moments you would be countering i change the features of the ground under you creating a swamp of mud in wich you sink*

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

 

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An opponent's wind never makes your fire stronger unless that is specificly stated by the jutsu since.. well, it's a different chakra signature, so my wind would only weaken your fire, leaving it at A-Rank



As the fire travels towards me easily taking care of my wind I form a spinning sphere of wind in one hand and a torrent of water in the other, combining both creating a tornado of water which collides with the fire(weakened to A-Rank), leaving a thick mist while overpowering it, continuing onward in a weakened state(B-Rank) which then in turn collides with your wind, weakening it(A-Rank). As your wind travels towards me I expel a huge blast of fire, amplifying it's power with wind creating a massive wind/fire blast which overpowers your wind and continues on towards you in a weakened state(A-Rank). Then as the wind/fire blast is travelling towards you I form a single handseal(earth affinity) and slam my palm on the ground, causing the ground below you to erupt in all directions which would throw you off balance with ease.

Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.


Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.


Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.


Here's what happened incase my description is a little confusing;

-Your fire is weakened to A-Rank by my wind
-My A-Rank water overpowers your fire and is left at B-Rank
-Your S-Rank wind collides with the B-Rank water and is left at A-Rank
-My S-Rank fire/wind collides with your A-Rank wind and is left at A-Rank
-As the A-Rank fire/wind travels to you the ground beneath you is erupted in several directions
 

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An opponent's wind never makes your fire stronger unless that is specificly stated by the jutsu since.. well, it's a different chakra signature, so my wind would only weaken your fire, leaving it at A-Rank



As the fire travels towards me easily taking care of my wind I form a spinning sphere of wind in one hand and a torrent of water in the other, combining both creating a tornado of water which collides with the fire(weakened to A-Rank), leaving a thick mist while overpowering it, continuing onward in a weakened state(B-Rank) which then in turn collides with your wind, weakening it(A-Rank). As your wind travels towards me I expel a huge blast of fire, amplifying it's power with wind creating a massive wind/fire blast which overpowers your wind and continues on towards you in a weakened state(A-Rank). Then as the wind/fire blast is travelling towards you I form a single handseal(earth affinity) and slam my palm on the ground, causing the ground below you to erupt in all directions which would throw you off balance with ease.

Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.


Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.


Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.


Here's what happened incase my description is a little confusing;

-Your fire is weakened to A-Rank by my wind
-My A-Rank water overpowers your fire and is left at B-Rank
-Your S-Rank wind collides with the B-Rank water and is left at A-Rank
-My S-Rank fire/wind collides with your A-Rank wind and is left at A-Rank
-As the A-Rank fire/wind travels to you the ground beneath you is erupted in several directions
Let's agree to disagree. ^_^

*The moment the mist takes place with contact with the ground i create stone spikes to protude from the only solid earth under you, they would impale you as you start to emit the fire technique, meaning since it didn't get completed the wind orb surrounds your impaled body and deals multiply cuts through out your body, without waiting after the stone spikes are done and the mist is dispersing i summon water under you wich blows you upwards from where in mid air a dragon is formed out of that same water wich smashes you back to the ground*

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target.

Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 

Roy

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With my byakugan I notice chakra being channeled below me and then as the spikes begin to rise I clad my body in earth chakra leaving the spikes to basicly merge with my body as I descend into the earth, unknown to you as the mist is clouding your vision. I then travel underground, below the swamp towards the left. I then emerge from the ground infront of you at a mid-range distance leaving the swamp to my right and your left.

"This is getting annoying"


Having resurfaced I form a single handseal and cause a massive dragon made of earth and stone to rise up infront of me which flies through the air at a rapid speed, attacking you from above. Then as the dragon is descending towards you I slam my palms onto the ground, causing the ground below you with a size of 5 by 5 meters to rise rapidly towards the dragon in order to trap you inbetween.

Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques


Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

 
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