[Open] Breaking skulls

Vayne

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Victor and his plethora of hidden tools arrive on top of the skull prepared to battle. At his waist was Dragon Fang in whip form, while in his left hand he would have the God the Wind, and Holy Bow would be trailing behind in it's fully released state, with it having passively absorbed some Yumeton through it's DeathDealing ability with said Yumeton having it's offensive prowess elevated. The Yumeton was produced from Victor's body seal that coated his equipment, body, and weaponry with a layer of Yumeton. Additionally, Victor's droid would be released, ensuring a backup is present if it came to it whilst also providing an arial view of the area (30 meters up). He would also have his theme music pumping at full volume as he enters through Thunderwave while being accompanied by 4 illusionary copies of his appearance through Servitora.

(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
( Deruta Mikagami Dorōn ) - Delta's Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Delta's unique Scientific Ninja Tool, her drone detaches from her back and records her consciousness should she be destroyed, allowing it to be restored in another Delta cyborg body. It cannot be detected by chakra sensing as it doesn't use chakra, allowing it to spy more effectively, and it can track invisible targets unseen by normal ninja or tracking abilities. Should the user be defeated in battle, this droid is capable of returning back to a predetermined location and restoring the user in another Cyborg body of Delta. The droid is programmed to summon one in battle as well, albeit limitedly, and can do this immediately after Delta has been defeated.
Note: Summoning a new Delta body can only be done once per fight and 3 times per fight. This requires her to have already released the drone from her at least 2 turns before her death and prevents its functions from working.
Note: After being used, the droid has to reattach itself and cannot be detached for 10 turns.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique deception based ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user that are capable of moving independently from the user and one another according to the user's will. Should a copy be destroyed, its corresponding mirror will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like light waves projecting a three-dimensional copy of them. However, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra making it difficult for chakra sensors and even those who possess a doujutsu to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.
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As he comes face to face with his opponent, Victor and the 4 copies would take action, with the clones moving to surround Gojo from mid range distance (12 metes) at his four cardinal points while the original himself would leap high into the sky under the aid of the Wind Sword in an attempt to reach 16 meters above Gojo. As Victor leaped he would swing the Wind Sword as a part of his natural movement to release a boosted gust of wind in the form of a net towards the ninja. As for the Holy Bow, each Victor would have two Reishi sequences floating at their sides.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
ype: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +15 +25 = 100
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
The sword gives the user some levitational abilities (not flying). This means for instance that when the user would fall from extreme hights, he could just land normally on the ground without injuries. It allows the opposite as well, namely that the user can easily reach great heights by jumping and he can surf slowly on air currents (this can't be used to dodge direct attacks).
 
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Shady Doctor

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Gojo, standing on top of Onigashima, would feel when the man known as "Cyborg" showed up. Gojo lifted his face covering slighyly and saw a man that fit the description of his name pretty much to a tee. The first thing that came to mind was that this cyborg guy had a lot of hidden bs and passives. But it was ok.

Soon after arriving, Cyborg seemingly got things started. He'd jump elegantly into the air while shooting out a wind crafted net. Using Spatial Magic, Gojo displaces the space around the net in such a way that he'd be able to divert the direction of the projectile. Specifically, he'd divert the net towards the airborne cyborg so that he'd have to directly deal with his own attack.

During the moment Gojo is displacing the space around the wind net, he'd toss a smoke-flash bomb into the air between him and cyborg. This would explode and cause a bright light and vibration that hinders the cyborgs senses while the counter attack happens. Of course the explosion would effect Gojo also, but fortunately enough for Gojo he naturally could feel things around him so he didn't need sight nor hearing, unlike cyborg.

"I know you can't hear me, but try not to be so flashy to start off. All that power boosting to that measly net. Ahahah"

Kūkan Mahō: Kuuhaku Magarime | Spatial Magic: Space Bending
Type: Supplamentary | Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/a
Description:This is the most basic act of spatial displacement utilized by Noahs. The user displaces space such that incoming objects are diverted away from or around a particular entity eg him/herself. The technique uses spatial displacement to indirectly influence the direction of incoming objects/attacks. Visualizing the space an attack travels through as a revolving corridor, this technique is used to rotate the corridor in any manner, effectively imposing control on the object’s trajectory. Visually the moment of distortion may elicit irregular shape but no harm happens to objects which pass through such distortion.
+Can use a max of 4 turns
+No Spacial displacement techniques can be used in the same turn as this.
+Living targets cannot have this used on them and cannot be used on jutsu of higher rank.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
 

Vayne

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Seeing his attack being redirected towards him, Victor would laugh as his Goomoonryong A.I kicks into action, as it would assimilate the Wind God Sword and Dragon Fang (used to absorb the attack) into it's left side, freeing up Victor's hands whom would utilize the classical swamp jutsu to test out the man's true strength! The swamp would be 10 meters all around Gojo and equally deep, limiting his escape options. In tandem, Victor would kick with his foot while airborne, with the attack being boosted through jets that naturally form due to his unique fighting style. The kick would result in sending a powerful pushing force towards Gojo from above to both damage him and push him swiftly into the swamp. As for the thrown kunai, should it not be affected by the currents somehow, it would simply fail to properly affect Victor, as his Fatherbox tool granted him detection prowess in regards to technological tools such as those present on Gojo, so he would still be aware of his positioning. Also the prior released Mirror drone provided an extra layer of surveillance anyways...

As he glided to the spot 16 meters above Gojo relatively unbothered due to the actions taken, Victor would release a burst of wind from his body to push him 'backwards' which would be towards the sky, increasing his air time in the process, all under the additional support of the wind sword. Vic would simply observe from above as he waits to see what Gojo will attempt. His music would also continue to play...


(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.

Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.

(Genos: Būsuto Atakku)- Boost Attack
Type: Attack
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: 60 +50 = 110
Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body (Genos technology) to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of A rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact. This is considered a taijutsu attack enhanced through technology.

Note: Usable 3 times, once per turn, two turns between uses.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden S
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
(Fāzābokkusu) Ω Fatherbox
Type: Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: The is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation.
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
 
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