[Open] Bored. Active Replier pls.

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
>Regular Rules
>Unofficial
>Everything Allowed, All out
>Plain grassy field with no water source
>Mid range distance bio
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I'm serious now. Lets go. Make first move.

Eyes looking slightly below you're chin. Not directly into your eyes. #Nottakingachance
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Kid with his thick swagged-out fur coat on that covers his entire arm, he slides two flash bombs in his hand but conceal from your vision. He wanted to end this quickly so as he brought up his hands to do hand seals, the flash bombs fell from his hands and release a blinding light. The light doesn’t affect Eustass since his eye sight isn’t focus down there. He quickly does 6 hand seals to create several portals to form around you which release keigoku seconds after. The release keigoku from the portals form into walls around you which seems like a box, or rather a coffin since this would be your death. It doesn’t take long for these walls to form it takes as long as it takes to throw a kunai. Then spikes forms on the outside of the box and quickly goes in to impale your body from different sides. Eustass stands and waits for your counter attack.

( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.

 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I'm a go with the assumption you are Paladin. Cause if I said you was BK, well ... ya know.



As Lancer was looking at his upper-body and lower-body, he didn't notice any sudden movement. He remained on edge however, prepared for whatever to come- suddenly a bright flash of light emits which savagely blinds Lancer. Knowing after years of combat, this is a basic tactical plan, to distract and then attack. So Lancer expected an attack, where...he did not know. He didn't seem to hear anything or any type of attack coming his way, obviously a silent attack is to come. So Lancer decided to gather his earth chakra and form a giant earth colossal being, erecting out of the ground, head first, taking a defensive stance covering Lancer almost completely. The golem also cuffed his hands around Lancer, blocking the intended bright light.

With Lancer completely covered, and with the sheer size of the Golem, it would easily break apart the black coffin as it was being created. Grant it, Lancer did not notice the coffin at all, since his eyes were blinded and stunned for a moment. He simply used the Golem in a manner of defensive protection. After Lancer regains his vision, with the Golem protection a success, he instructs it to punch his opponent where he stands, attempting to deliver great brute impact and knocking him into the ground. The Golem would be however, slightly weaker then before, but it would still be pretty deadly. Knocking you out cold if full contact is made. Realize Lancer is still underneath the Golem, for protection purposes.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

You must be registered for see images
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Kid smirks as he sees you summon a massive golem to cover your body and have its two hands cuff around you for protection. It was clever in a sense to protect yourself from the keigoku, but stupid and he would show you why. He would release his ration chakra to take control of the golem and have it take its two hands that’s already around your body to close in and crush your body completely. After he wold quickly channel chakra into you to cause snakes to come from your legs and go up to bind you. Then follow up by finishing it off with some hand seals to cause a swamp with mid-range radius to the left and right of you. Then long range behind and below you, and having it stop about 3 meters in front of kid. After he would throw 3 wind infuse kunais at your current location.

(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (Depends on the rank of construct)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Noticing the lightning burst out of Venom and onto his Golem. He noticed his movements no longer obeyed his owner, he noticed the cracking of the lightning running along the body but still stable. Knowing this lightning technique... all to well... Lancer is quite disappointed. All he does, is release storm chakra at every point of his body creating a large storm cloud, and shaping the cloud into a large Dragon. The Dragon being of similar size to its water and earth counter parts, would easily negate the chakra and destroy the Golem, with rank and elemental advantage. As it stops the Golem, with the dragon still quite strong, would simple send the Dragon at his opponent, in attempt to shock and paralyze him.

(Since the Golem was slightly weakened to the Nekura tech making it A-Rank and then the ZC would deduce its rank by one, making it just B-Rank, imo at least. Give or take, it hardly matters).

(Ranton: Kuro Kumo Doragon) - Storm Release: Black Clouds Dragon
Rank: S
Type: Offensive/Defensive
Range: Short-Long (Made short range of the user with a long-range reach)
Chakra cost: 40
Damage points: 80
Description: The user will channel their Ranton chakra into every chakra point on their body to form a whirling vortex of black clouds and electricity around themselves. The black clouds are similar in composition to those created by Storm Release: Thunder Cloud Inner Wave, and are electrically charged with storm chakra, giving them the appearance of black clouds with streaks of sky-blue energy coursing through it. As the black clouds swirl around the user's body, they quickly form into the shape of a dragon (similar in size to the Earth Dragon technique) before flying off and assaulting the enemy. Due to the way the technique encompasses raging black clouds as well as lightning, its ideal in countering techniques such as Wood Release: Advent of a World of Flowering Trees, since the lightning will destroy the trees in its path whilst the spiraling vortex of black clouds will disperse the pollen in the vicinity produced by the technique, preventing it from coming into contact with the user's body.

Note: Can only be used thrice per battle
Note: Can only be Taught by -Danzo-
Note: Cannot use other Storm techniques in the same turn nor above A-Rank in the next.

After the dragon has been sent, Lancer performs a set of hand seals, and spews out eight separate fireballs, into the sky. The trajectory sent is made to rain down upon you're location, burning and destroying anything unlucky enough to get caught. They, be sent right behind the storm dragon, so as you are forced to deal with the dragon, you would be left to stop the fireballs. The fireballs are sent in a wide spread manner, attempting to cover all of the mid range area you stand.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

You must be registered for see images
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
A little piss as he sees you release some sort of dragon before he could place you within the genjutsu, he maintain his ground and channels wind chakra in front of him. He would then release a bullet of water to go through the wind ‘portal’ as the dragon comes towards Kid. The attack from kid should easily destroy your dragon and reach you in a quick succession before your fire if you continue with it. In the mean time of the bullet’s travel, kid would open a portal in front of him.

(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.

Notes:
-Can only be use thrice
-Counts as 2/3 of the user's move per turn.
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-

( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Personally bro, I don't think you needed to use that CJ. A simple wind technique would have been just as good, that way you don't restrict you're move set.



With the projectile of water and wind coming at Lancer with devastating pace. Countering and trying to clash it with another technique makes it difficult. Noticing, especially the two elements used in that specific attack, Lancer finds it more assuring to evade. Controlling the air currents around his body, he allows them to envelop him and manipulating the current of air, propelling Lancer high into the sky. Exactly 10 meters above ground, the technique sent would move past Lancer from underneath, out of harms way.

(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.

After successfully evading the technique you sent, still airborne, he notices the black portal you created- upfront of you. Having very little knowledge of it, he doesn't take any prisoners. Lancer performs two hand seals and causes the ground underneath you, to turn into a sticky mud like substance, for the purpose of throwing you off balance and slowly sink, while losing you're strength, since the mud like substance is chakra-infused. The mud source, is exactly 5 meters in radius and ten meters deep.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

After creating the source of mud, Lancer uses the air current that is around his body, which was keeping him up in the first place, and sends the air currents towards you. Moving as a projectile of air current, with a high level of attacking substance, taking the full force of the attack would surely kill you and leaving you cuts and bruises. However, with the air current now used as an attack, they can no longer support Lancer, which means he will fall back down to the ground.
 
Last edited:

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
I was gonna let you off with the swamp. but naaaaaaaaaah.

________

After creating the portal or rather during the opening of it which wouldn’t take long Kid notices stormy catapult his body into the air to avoid the wind/water bullet that was sent at him. Kid watches the man closely and performs two hand seals a second or two after the man stop in his ascension. These two hand seals opened up a portal 10m and some inches above ground above lancer to drop sticky mud like shits to fall down on you after he did some hand seals to make it rain.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.


(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Lancer notices the large shadow and portal open inches away from him. Lancer simply keeps up with the air current, even with the mud you used, it would do nothing. The mud would just fling away as it makes contact with the air current. The currents are not concentrated either, since the currents are moving all around his body. So you're mud technique is null.


After successfully evading the technique you sent, still airborne, Lancer performs two hand seals and causes the ground underneath you, to turn into a sticky mud like substance, for the purpose of throwing you off balance and slowly sink, while losing you're strength, since the mud like substance is chakra-infused. The mud source, is exactly 5 meters in radius and ten meters deep.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

After creating the source of mud, Lancer uses the air current that is around his body, which was keeping him up in the first place, and sends the air currents towards you. Moving as a projectile of air current, with a high level of attacking substance, taking the full force of the attack would surely kill you and leaving you cuts and bruises. However, with the air current now used as an attack, they can no longer support Lancer, which means he will fall back down to the ground.


OOC: I'll just continue with this move, might as well.
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
I legit didn't bother reading your wind tech, idk why but i was lazy ~_~

After creating the rain he sees you simply deflect the thick mud that was above you like it was nothing. Before he can do anything about it, the ground below him would begin to change after you did some hand seals. It was as if the mud from above you was now replaced with the ground below. Kid quickly did one hand seal and slap his palm on the surface of the mud to petrify it and lift his feet up a bit, his feet that was an inch or two in the mud. With his eyes still lock on to you, he would see you release wind from your thingy at him. In response to this he would do a hand seal and inhale followed by exhaling a large wind sphere through the portal to go through the rain and towards you. The wind would cancel each other ofc, but would leave you on the defence still.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
With Lancer falling back to the ground, noticing the two wind clashing together and canceling each other out. As his eyes were facing forward, specifically at his technique as he sent it, when the clash occur what came out at the end was a dark portal. Lancer, had seen this same portal from before, he knew it must have some sort of lethality. Lancer gathers his water chakra, and spews out a vast amount of water from his mouth, in the shape of a stream- while also performing a set of hand seals and releasing a lightning current into the water stream, at the same time of release since Lancer has that ability with storm. As the stream is being released, from the tip, Lancer manipulates the water, allowing it to take a syrup-like quality, as well as manipulating the shape of the stream of water, turning it into a large spider. Large enough to completely engulf the opponent if it makes contact with him, plus with the lightning current around the spider would increase its power; so not only would it consume the opponent but even shock him. Lancer, since he was airborne at the time of the release of the water, would also use the power of the stream to thrust Lancer backward, taking a much further position from his opponent, now being long range. By the time it makes close range to his opponent, Lancer would land on the ground safely.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80 (+20 from the current, making it 100)
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
As the stream is release from your mouth, Kid would spread his legs apart in preparation for a counter attack while extending his hand forward; his palms were facing the portal. He would then release a blast of lightning from that same hand forward, which grows bigger in a sense and destroys your water/wind combo due to the enhance power of the raiton technique.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
With the strong lightning coming at Lancer, he chuckles a little, does a hand seal and has a storm cloud appear around the technique and completely negates it before it can even make its way to Lancer.

(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Dragon), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the cloud appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm cloud due to retaining a large sum of water. This cloud has no attacking ability against the opponent themselves, and simply act to render the techniques useless before the cloud disperse out of harms way (In one turn). The storm cloud's maximum size is proportional to the size of the technique it is negating, (Such as Great Golem) the compressed chakra will still be able to negate the chakra rendering the techniques useless and out of harms way. The storm cloud is able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness
Note: Can only make one storm cloud at a time
Note: Can only be taught by Noni

Boo :')
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Yeah you just got hit with keigoku, but nvm that I guess z.z
______

Kid doesn’t care much for what you just did. As the cloud appears around his lightning he would string up some hand seals for a summoning, which you wouldn’t really notice due to the clouds and lightning interaction blocking our visions. But as that clears up you would see Kid with both hands together then he steps forward. In conjunction to that step, 4 spikes come from the ground around you in attempts to impale you.

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 
Top