[Open] Be gentle.

Bloo

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Official or Unofficial; up to you.
Lok’s RnR.
Mid-range.
Barren open field, Midday.

You may have the first Move.

Would prefer Sannin+ but I know we all out here grinding so its whatever.

has her two puppets inside of capsules and is wearing her CW.


(Senpen Banka: Kurōsu Tēru) Infinite Uses: Cross Tail

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.

(Kapuseru) - Capsules
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Capsules are much like the scrolls the kote uses where they seal one thing inside, but unlike those, capsules have various ninja tools, items, puppets, etc. There are no limits to the things one can seal within the capsules, except that only one thing can be sealed inside of each capsule. Each capsule is very small only measuring in at eight centimeters, making them extremely easy to carry in quantity. To use a capsule the user will first push the button on top and then toss in at a spot with enough room for the item to appear.

- Doesn't count as a move if the tools summoned aren't for a jutsu, exception being puppets.
- Can have as many Capsules as one can carry but must be stated what one has in them.

(Kaenjishi) Pyroar

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

(Sode no Shirayuki) - Sleeved White Snow

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
This puppet is made of pale wood, has pale lavender hair, which is partially tied up in the back in a long bun and falls behind her shoulders while a strand falls between her eyes, and is parted on the left side of her head by a blue, star-shaped hair clip. She wears a white kimono with large sleeves and a long hem, and has a pale yellow-green obi wrapped around her waist which is attached to a large, pale purple bow on her back. As a puppet Sode no Shirayuki has many compartments that hold various weapons and ninja tools.

Icy Maiden - Sode no Shirayuki is surrounded by a chilling aura short range all around her. This causes all weaker, C rank and below, water justu to instantly freeze. This version isn't strong enough to affect living creatures other than giving them a slight chill. Sode no Shirayuki can also increase this effect to a much greater scale. This more powerful version can freeze up to A rank water jutsu but still only affects short range around her.

Ice Cannons - In each palm Sode no Shirayuki has two tubes much like Sasori. From her left palm, she can unleash a stream of icy wind, this wind is highly pressurized and carries a myriad amount of tiny sharp pieces of ice. From her right palm, she can shoot out three meter long icicles. The icicles are shot out with enough speed that they can pierce solid objects with ease. Both of these attacks reach up to mid range.

- A rank version of Icy Maiden counts as a move and is usable twice.
- Icy stream is B rank, usable three times and counts as a move
- Icicles is A rank, usable twice and counts as a move.
- This puppet can only be used by Ice users.
 

Vroqrak

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I'll be using

Ushijima stands before his opponent in a confident stance. Wearing a simple black under-armor with same colored trousers, he carries a standard katana sheathed at his back. Starting off simple, he gathers chakra onto his left arm and begins to move forward. After a few meters, he releases the chakra in the form of countless senbon aimed in the general body area of his opponent. After that, he simply stomps his leg down to a halt causing three pillars of fire several meters tall spaced out evenly emerge from the ground in a way it surrounds the opponent, restricting his mobility. Watching his opponent's movements carefully, he awaits any counter-attacks.

Kagune
(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.
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(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.
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(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.
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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.
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(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

Bloo

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Finally, an opponent would appear before her; usually it didn't take this long so she hoped it was worth the wait. Almost immediately he would begin to run towards her, hand glowing with energy. He would then release said energy towards Rukia in the form of multiple lighting senbon. To counter act this Rukia would invoke Cross Tail; springing to life the spider inside would create multiple threads of silk. Manipulating these threads Rukia would form a barrier to protect her from all the senbon. The senbon and barrier would end in a stalemate; destroying each other. With the silken web destroyed the ground around Rukia would become super heated as pillars of flames begin to erupt; acting swiftly Rukia would perform one hand seal and release a stream of water. Once release the stream forms into a wall of sorts that quickly spreads out to form a circle around Rukia and at the same time quench the raging fire.

With her opponents offensive over with Rukia would nonchalantly brush the dirt from her shoulder. Rude. Didn't you're mother teach you any manners? As she says this she creates two silken spears in both hands. These spears are a meter long and as sharp as steel. Throwing them she would look to pierce either shoulder.​

(Senpen Banka: Kurōsu Tēru) Infinite Uses: Cross Tail

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.


Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


 

Vroqrak

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Finally, an opponent would appear before her; usually it didn't take this long so she hoped it was worth the wait. Almost immediately he would begin to run towards her, hand glowing with energy. He would then release said energy towards Rukia in the form of multiple lighting senbon. To counter act this Rukia would invoke Cross Tail; springing to life the spider inside would create multiple threads of silk. Manipulating these threads Rukia would form a barrier to protect her from all the senbon. The senbon and barrier would end in a stalemate; destroying each other. With the silken web destroyed the ground around Rukia would become super heated as pillars of flames begin to erupt; acting swiftly Rukia would perform one hand seal and release a stream of water. Once release the stream forms into a wall of sorts that quickly spreads out to form a circle around Rukia and at the same time quench the raging fire.

With her opponents offensive over with Rukia would nonchalantly brush the dirt from her shoulder. Rude. Didn't you're mother teach you any manners? As she says this she creates two silken spears in both hands. These spears are a meter long and as sharp as steel. Throwing them she would look to pierce either shoulder.​

(Senpen Banka: Kurōsu Tēru) Infinite Uses: Cross Tail

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.


Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


Yeah, official. Using the health system too.
-

Observing the opponent and the way her weapon worked, Ushijima makes a few mental notes without slowing down. Seeing the water all form around her and outwards, he simply rushes forward, trying to close the distance as fast as possible while simultaneously gathering chakra onto his left hand covering it with a massive chidori. Ushijima then takes a halt pointing his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy. However, Ushijima adds a certain twist to it. Simultaneously adding Kurochi to the molded chakra, he gives the lightning a pitch black color along with the feeding properties of Kurochi. This would both electrocute his opponent and seep away at physical matter and chakra of his opponent.

"...."

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique) Primary Affinity
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
 
Last edited:

Bloo

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After releasing the water, Rukia sees her opponent still running and once again release a lightning jutsu from his hand. This would be bothersome for her if all he did was spam lightning. Quickly she would perform one hand seal, with this seal a huge wall of water is summoned in front of Rukia. The wall is as big as the blast of black lightning and has a spider head on it for decorative purposes. The wall of water and lightning would cancel each other out.

It would do no good for Rukia to always be on the defensive, she knew she had to attack. Taking advantage of her natural ability to use ice; Rukia would cause a multitude of sharp spears of ice to erupt from below. These icicles are made all around leaving very little room to dodge in any direction, even upwards.


Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.





Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.


 

Vroqrak

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After releasing the water, Rukia sees her opponent still running and once again release a lightning jutsu from his hand. This would be bothersome for her if all he did was spam lightning. Quickly she would perform one hand seal, with this seal a huge wall of water is summoned in front of Rukia. The wall is as big as the blast of black lightning and has a spider head on it for decorative purposes. The wall of water and lightning would cancel each other out.

It would do no good for Rukia to always be on the defensive, she knew she had to attack. Taking advantage of her natural ability to use ice; Rukia would cause a multitude of sharp spears of ice to erupt from below. These icicles are made all around leaving very little room to dodge in any direction, even upwards.


Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.





Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.


Ushijima observes the potential size of the clashing water jutsu and uses it as a chance to apply pressure to his opponent who temporarily loses sight of him. After the usage of the water jutsu, Ushijima immediately releases a vile empowered vortex of electricity around him that approaches his opponent in the shape of a dragon's head. As soon as this happens, Ushijima then runs in an arc towards his right and towards his opponent while simultaneously channeling Kurochi through his body to create a dense clamp like structure that binds the opponent from either sides (forming 5 meters away form him) and with enough force to break bones. This technique would stop his opponent from moving around to dodge the Thunder Dragon while simultaneously eating his away at both physical and chakra levels due to the application of Primeval Gluttony.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby targe

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).

Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

Zankokuna Teikoku ♎ Cruel Hegemony [2/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
 

Bloo

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As Rukias water wall dispelled her opponent would launch straight in another lighting attack. This was getting ridiculous; this spam was on some other level. As the vortex began swirling around him Rukia would perform one hand seal and take in a deep breath. As the dragon is sent towards her, she would release the breath along with a huge mass of wind. Easily dwarfing the dragon it would run though it like it wasn't even there. When it impacted with her opponent it would carry him to long range away, all the while causing massive damage to both him and the environment.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


 

Vroqrak

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As Rukias water wall dispelled her opponent would launch straight in another lighting attack. This was getting ridiculous; this spam was on some other level. As the vortex began swirling around him Rukia would perform one hand seal and take in a deep breath. As the dragon is sent towards her, she would release the breath along with a huge mass of wind. Easily dwarfing the dragon it would run though it like it wasn't even there. When it impacted with her opponent it would carry him to long range away, all the while causing massive damage to both him and the environment.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


Alright, confirmed with Shady that my senbon in my 1st move would go through since it overpowers your defensive technique. Though I felt the same way, let by-gones be bygones. Second, my A-Rank boosted lightning cancels out your A-Rank Wind perfectly, none of it is going through.
-

Ushijima observes the wind blast cancel out the lightning dragon as he continues on his intended path, going towards his right and moving closer to his opponent. Simultaneously, he releases Rinkaku from his back, revealing three tentacle-like mass that lashes towards his opponent from the front and sides. This acts as a way to buy a few seconds before he finally reaches short-range of his opponent. The second he arrives at the 5-meter mark, he performs a single handseal to activate concentrated lightning on his left hand; a dark raikiri. Then, using the same tentacles he grabs his opponent's body from various sides to pull her onto the raikiri going straight through the heart.

Kagune
(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.
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(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.
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(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.
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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.
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(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80 + 20
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack

Zankokuna Teikoku ♎ Cruel Hegemony [3/4]
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique) Primary Affinity
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
 

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How would an A rank overpower what is essentially an S rank defense? The barrier can stop up to A ranks elemental jutsu, which means since silk is weak to everything the barrier is S rank. Also the wind is S rank when it goes against your lightning, damage boosting means nothing when dealing with rank.



The previous two justu clashed and by the grace of god, because thats the only why that this could happen; they just canceled each other out. Rukia was flabbergasted as she had never seen anything like it. A small tiny lighting dragon going toe to toe with the more powerful wind. Three gross-ass tentacles would shoot towards Rukia snapping her back to reality. I've seen enough hentai to know where this is going. Performing one quick hand seal Rukia would create a ring of water in front of her. A huge torrent of water would explode forth, completly covering the area in front of her. The tentacles would be blown back and their user would suffer damage from the massive amount of water. Rukia would forgo the having the torrent rise, instead she would allow the torent to push his all the way back to mid range.


(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.


 

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How would an A rank overpower what is essentially an S rank defense? The barrier can stop up to A ranks elemental jutsu, which means since silk is weak to everything the barrier is S rank. Also the wind is S rank when it goes against your lightning, damage boosting means nothing when dealing with rank.



The previous two justu clashed and by the grace of god, because thats the only why that this could happen; they just canceled each other out. Rukia was flabbergasted as she had never seen anything like it. A small tiny lighting dragon going toe to toe with the more powerful wind. Three gross-ass tentacles would shoot towards Rukia snapping her back to reality. I've seen enough hentai to know where this is going. Performing one quick hand seal Rukia would create a ring of water in front of her. A huge torrent of water would explode forth, completly covering the area in front of her. The tentacles would be blown back and their user would suffer damage from the massive amount of water. Rukia would forgo the having the torrent rise, instead she would allow the torent to push his all the way back to mid range.


(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.


Ushijima produces the Kagune from his body as he realizes a massive ring of water being formed around his opponent in almost a single handseal. Realizing the danger of the technique in an instant and the proficiency of his opponent in water, he simply unsheathes his katana in one swift motion and rotates it rapidly to travel ,(similar to a helicopter), in a right arc from his said position to behind his opponent, 5 meters away, all while the four Rinkaku tentacles remain intact. The second he lands behind, he simply forces his opponent in an illusion where she appears to be trapped by a giant snake from underneath while the Rinkaku simultaneously pierces her all over her body (two arms, one chest and one stomach)

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Kagune
(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.
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(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.
You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.
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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.
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