Open Battle

Urda

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"My, my, my...!?" Zazōru was intrigued by the jet-black armor fitted with wings. Almost angelic. "So, he guards the Land of Bears," he murmured, his colored eyes widening as he gazed at the handsome man in the distance. "...Like a pet!" he spat, hoping to elicit a reaction. Zazoru's mission in the Land of Bears was to assassinate the man before him. His clients want him dead to expand their territory. They refer to him as the Drizzt Do Urden, or the Angel of Death. Let's have some fun!! Ha!!!

Fire Style: Art of Hiding in Ash!!

Zazoru launched his attack right away in order to catch his opponent off guard. He jumped forward, kneading chakra into his cheeks and exhaling superheated ash that surround the area and will burn anyone in contact with it. It also generated a smokescreen, which he used to his advantage.

After fooling the Angel of Death with Fire Style, Zazoru would switch to Earth Style. Earth Style: Earth Spear!! He performed the snake hand sign inside the chakra-infused ash, cladding his body into earth as hard as diamond. He'd use the earthen armor to boost his taijutsu and defensive abilities at close range.

Zazoru laughed that his techniques would be countered, so he would stay hidden and wait to attack. He would roar Leaf Crushing Storm, unleashing a powerful straight knee strike to Angel of Death's stomach, causing him to double over, and then finishing with a blow to the head.



(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.


(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals


(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+40=100
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 

Python

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Drizzt was opposite this man seemed like he had no manners such was the way of the irritable humans having no respect for their betters at all, Drizzt with his enhanced hearing would be able to pick up every sound Zazoru would utter or make. Drizzt already sensed the negative intention that the man come with knowing this he was already on guard having his clan CW already formed into a bow on his back. His opponent would yell and release a massive gust of ash that would envelop the battlefield quickly; Drizzt would smirk while he gathered his holy fire "pathetic human...." Drizzt would release a huge surge that would make his a full layer of holy fire appear across his entire body releasing extremely bright light that would blind Zazoru making the ash now act as a cover for Drizzt the layer of holy fire would burst and release countless shards him being among them as one of the shards flying backwards 5 meters away from the ash before it is ignited and now being long range from Zazoru. the shards would lose velocity before they reached Zazoru who would still be blinded by the bright light.

Drizzt would take advantage of the situation seeing as his foe would be blinded he gathered a large amount of earth charka and would gather it below Zazoru causing a massive amount of adhesive sticky mud to burst from the ground below him. this would wrap around him restricting his movement and hardening quickly shaping into a tombstone shape that would solidify quickly. Crushing his body and the sucking the life out of Zazoru.

Drizzt would grip his bow with his right hand as lead as this happened a bowstring of holy fire would form he would form an arrow and then shoot it at Zazoru the arrow would then form a massive panther composed of holy fire this would rush at Zazoru if he managed to survive the tombstone attack "lets see what you got human im in the mood to be entertained"


Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze


Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 (60)
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 

Urda

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The two Jutsu would make contact. Zazoru can see a faint light source illuminate and become brighter from within his fire-type ash Jutsu. It was warm like fire, not static and erratic like a lightning discharge. He's going to use my Fire Jutsu against me with his own, he thought as he turned away from the light to avoid being blinded by it.

Without thinking, Zazoru made the ram hand sign and expelled a large volume of water from his stomach, forming a vast ocean that would crash onto Drizzt's body and lifted into a doom of water, ensnaring him. A massive water orb would cover the grassy plain with Drizzt trapped inside, drowning him.

Zazoru would have stood outside the massive water jutsu, channeling electricity inside and electrocuting Drizzt with a combination of lightning and water by placing his hand inside the water jutsu.



(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead, it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low-rank earthen and wooden structures and even negate chakra on the ground to stop high-ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty
 

Python

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Drizzt would be afar from his opponent when he would expel a large volume of water this would begin to rapidly decrease the space between them Drizzt would slam his hands onto the ground causing 30 meters of ground around Zazoru to begin to instantly lower being so fast and swift he would lose his footing as he fell. But also as he expelled the water it would begin to rapidly fill the hole he was in ontop of him leaving him to now begin drowning within the water being 100 meters deep. The water would fill the hole almost full being a little short of over spilling from the top.

Drizzt would then extend both his arms and gather his ration within aiming to strike the top of the water at the hole where Zazoru was submerged underneath his own technique, he would release multiple discharges of lighting at the water causing it to coarse through and electrocute Zazoru to death if he didnt counter "now the hasty you are the quicker this will be over... humans pffftt..." Drizzt would mock as he waited for Zazoru counter.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20=80
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
 

Urda

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"!" The ground beneath became shaky, causing Zazoru to lose focus on his Water Style Jutsu. The remnant of water rebounded as it filled the descending pit created by Drizzt's earth style. He quickly bit his thumb and smeared the blood on the snake tattoo on his right arm--

Art of Summoning!!

Manda, the boss snake, has been summoned to assist him. It appeared out of nowhere, summoned, and swallowed Zazoru. It swam in the newly formed reservoir towards the walls and attempted to push through. If it was caught by the lighting Jutsu, it would perform "Substitution" and tanking the lightning jutsu attack with his scales, then shedding its skin. Manda would keep moving forward, plow through the earth, and tunnel to the surface.

Manda would take a mid-distance position behind Drizzt, whose back would be towards the pit of water. Its mouth would open, revealing Zazoru who would smile standing in Manda's maw.

"You dare summon me in such a place!" Manda was enraged.

"Don't worry, I'd deliver the corpses," Zazoru said, his gaze never leaving Drizzt's.

Without hesitation, Zazoru performed a visual Genjutsu on Drizzt's mind, causing snakes to appear and coil around his legs, immobilizing him. The illusionary snakes would crush Drizzt's body at his command, causing mental damage to his mind.

Manda would have been ordered to charge forward at the same time the Genjutsu was being cast, slithering forward at breakneck speed and slamming its massive body into Drittz, crushing him. He'd have leaped out of Manda's mouth and onto the ground next to Manda by this point before Manda made contact. Should Drizzt attempt to flee, he would be at a safe distance and would track him down at high speed and perform blunt blow attacks with his two Japanese War Fans, striking at his face sending him flying.


(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once


( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 
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Python

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Drizzt seen his foe summon a massive snake the lighting would strike the water but the snake seemed fried would shed its skin and continue Drizzt knew this from sensing the negative intent from the both of them knowing there was two sources of negative proved the snake still yet existed. As Manda continued with Zazoru within his mouth, Drizzt would begin the next as the snake burrowed he gather his holy fire and aim for where the charka was as Manda burst Drizzt would make the ground beneath begin to form into swamp but with a pool of holy fire chakra. this would burn Zazoru and Manda as they burned both having negative intentions towards Drizzt this would be extremely painful for the both of them causing extreme pain more for Zazoru (Manda would be able to take it but would still the feel the burn of the fire) Drizzt would make one hand gesture causing the pool of holy fire to burst upwards this wasn't to get Manda but rather Zazoru who would be fried to nothing being purged by the holy fire.

he would stretch his palms outwards forming a lighting drum behind his back calling a massive column of lighting down on Zazoru and Manda being 5 meters in diameter this would be massive leaving them no time to counter and being up top giving him no inkling expect to the shadow it produced just before it striked this would obliterate and demolish the environment around him blasting him into nothings if not countered though this was just the first part as the lighting hit the ground and obliterated everything what was left of the environment lighting would pulse and coarse throughout the ground paralysing all those it touched spreading out 15 meters while also walls of lighting that would damage them both if they suirved the intial lighting. these would rising up at the at exact same time as the paralysis lighting making it extremely difficult to avoid if the column or either of the mulitude of lighting walls rising up all over making it impossible for them to dodge them all.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used


(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form

Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.

- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
 

Urda

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By burrowing through the earth, we both escaped being fried by lightning.

Manda's body slithered as it shifted its head back and forth underground. I was in his mouth, not knowing whether I'd be eaten or carried to the surface. Manda was always a haughty snake, but in this situation, I had no choice but to rely on his abilities.

I stumble around on my feet feeling Manda's body jerk a few moments later. It's possible that it's the enemy's Jutsu. That means he pinpointed our location, which indicates he is a sensory ninja, I concluded.

The Holy Fire would have been channeled through the earth and burned Manda's body, but the level of attack was insufficient to melt its scales, which are immune to its level of damage.


Manda would lift his body, rising over 100 meters tall like a looming tower over a city. His cold gaze swept across the battlefield and locked on Drittz. He prowled across the ground at breakneck speed, tossing me from his mouth into the air in the direction of Drittz. I'd fly forward at breakneck speed while performing hand signs and channeling raiton-chakra into my hand—

Lightning Cutter!!

Manda would coil its body like a ring, biting his tail, and surround the area, preventing Drittz from escaping as I tried to pierce his chest with a lightning blade.









(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
 
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