Open Battle

Korra.

Sage of Snakes
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Sure why not Korra bio Power Ring starting in Green, Beedrill, and Serperior with me and Serperior is merged already
All 6 types of paper sheets and seals and tools in my bio
 

Vayne

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W E W. Man got them combos set up. This the stuff that need to be in my bio, anddd 3 day tl, mid range start at dawn, and i guess health rules? Though I dont mind either case.

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(Inkupo: Arusu Shasuuru) Ink Arts: Ars Chasseur
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A ( +10 Infusion)
Damage: N/A
Description: A rather unique technique that naturally has no inherent offensive nor defensive power - but rather is a tool utilized by those who are capable of utilizing Ink Ninjutsu. This selective brand of ink is different from the others used, as it's intention is to capture the true essence of an animals predatory sense - in which the ink has the ability to form invisible works of art. This isn't to be confused with true invisibility but rather a contribution of the ink's ability to retract light away from it due to the translucent coloration and a minor infusion of chakra. Once the ink is used, the creation is formed, preventing the enemy from being able to see said work of art and thus is ideal for stealth attacks though it should be known that when within short range of the opponent, the creations cameo is easier to see due to distortions in the air or even from moving along the ground causing prints to appear etc.

The user is able to also apply this to his/her ink techniques within scrolls by simply having it pre-drawn or even conceal ink created tattoos on their body in which the user simply has to pay an extra infusion of chakra to "activate" the effect. Must be posted in user's bio or at the start of battle, though this only pertains in carrying the ink where as the infusion requires a move. The cameo affect only lasts for three turns before naturally a wearing off.

(Inkupo: Chizu Sakusei) Ink Art: Cartography
Type: Supplementary
Rank: B- A Rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This technique through the inspiration of Earth Style: Wheel Of Fortune, takes a similar twist in its formation in which the user will have pre drawn maps on scrolls in which they can through the use of their chakra bring these maps to life. What it does for the ink artist is allow for them to create 3D models of terrains they have been in before or created through imagination - allowing for them to create mazes, temples and all sorts of terrains through the pre drawn maps. To even further the beliefs of these creations, the user can use differing colors of ink in order to add more life to the creations. The larger the terrain, the bigger the scroll needed for the user to carry in order to draw. The created terrains are capable of being used as a source of the user’s ink creations if needed, thus removing the need for drawing them. This technique must be mentioned in the user’s biography or before battle, while each rank corresponds to how big the scale of the terrain can be. B Ranked scales up to short range, A ranks can scale up to mid range, with B ranks three times per battle and A rank twice per battle. Much like Ninja Art: Super Beast Imitation these creations are capable of existing outside the need of the user’s chakra, keeping an inanimate and realistic look. Lasts 3 turns.

Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
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Spotting his old friend and target, Vayne would immediately kick things into action. With GOA worn around him and all his equipment under the influence of Dark Times, Vayne would have his shadow rise half a meter in height as he sends tendrils through the ground to pierce Korra and her visible companion. The attack would be accompanied with Vayne throwing multiple of his uniquely tagged 'Yumeton infused' kunais towards both target's vitals. As for the shadow tendrils, they would rise from beneath the two and cover short range all around them. They would be directed to completely destroy their bodies, being aimed to hit the heart, brain, spine, amongst other organs and vital spots on their respective bodies. Not only that, but the tendrils would be on the directive to raise and literally tear apart both around 5 meters above ground level, although a portion of the tendrils from the sides would essentially curve and rain down from above, forming a death trap snatch of shadows.

The targets however would not be seeing this. Instead they would witness Vayne's shadow, from the moment it begins to rise, go flat on the ground and connect with their respective shadows, making them believe that they were trapped by a basic nara technique. They would believe that they are being forced to run/move counter-clockwise, in opposition to Vayne's own movement, while maintaining a single handed seal with their right hands, while their left hands/w.e would have a pouring movement to them. This sensation would dilute the fact that they are actually paralysed in place, completely susceptible to the tendril attack. The fact that the tendrils were further enhanced through Asteria meant that they would be that much harder to deal with. Vayne would stop 8 meters to Korra's right, and during his movement, he would have been using his left hand to pour invisible ink on all the terrain he had transversed.

(Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20
Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain.
-3 times per battle.
-No shadow jutsu above A rank in the following turn.

(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.



Type: Supplementary
Rank: A
Range: Short- Mid
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required (cannot be applied to Forbidden ranks). This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. This technique can be used four times per battle, lasting the duration of the technique it is applied on. Once the technique is countered/stopped the user must wait a turn before reusing it. Alternatively, the user can chose to imbue the effects of the super light weight technique, resulting in a speed increase of 2X to the technique, but a reduction of 20 damage.

References
Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

Yumeton: Trū Cúlar | Dream Sand: True Colors
Spoiler
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
 

Korra.

Sage of Snakes
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Been a while old friend

As Korra watches the man shadow go up in the air and then back down and head towards Korra shadow, Serperior would notice something. Serperior being a tracker snake would sense the vibrations in the ground as something was moving towards them and tearing apart the earth. Serperior would alert Korra and she would be prepared though as Serperior would alert both of them and Beedrill would only see the shadow coming at them and not below which was strange that Serperior could sense something below either way the shadows were going away. Once Serperior senses the groundbreaking and alerts Korra's body would turn into paper and create giant paper wings and takes off into the sky going backward but up into long range above the ground. As the trio is high into the air it would be weird that Seprerior would detect the vibrations yet they did not see anything come out. With this knowledge, Korra suspected the front shadow is part of some sort of genjutsu. This coupled with the fact that her power ring is set to Green mode and alerted her that a genjutsu above what it can break has been used. The trio would than bite/stab each other to break all of them out the genjutsu. While Korra was going into the air Korra's paper sheets on her body start moving randomly and in different colors passively catching the opponent in an optical illusion. The man would see Korra moving in whatever way she wants. The man would see Korra flying towards her in a left arc while Korra is in long range and high into the sky

(Shikigami no Mai) - Dance of the Shikigami
Type: Offensive, Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30 (-10 to sustain)
Damage points: N/A (60 if used to attack)
Description:
Using her high origami and ninjutsu skills, Konan can turn her body and clothing into many sheets of paper. She can control and reshape even parts of her body with sheets at will, making such forms as weapons for attack, streams of paper sheets to attack from a distance, butterflies or other seemingly "sentient" paper animals for spying or combat, paper airplanes for quick transport, or simply covering her enemy in sheets of paper, restricting and asphyxiating them. It was this technique that gave birth to her nickname "Angel" as she often shaped her body into sprouting 2 large wings from her back, which she used to fly and maneuver while airbourne. As her body turns to paper, she becomes very light, able to gently hover above ground on will. This paper is seemingly expendable, including parts of her body converted to paper; and how much paper she can expend depends on her chakra reserve. She can also hide explosive tags amongst her papers to add a deadly surprise to her attacks. While using this technique, Konan is virtually immune to physical damage and as long as some sheets of paper remain, she can reform, granting that she has sufficient chakra for it.
Note: While active, the user can only use paper techniques.
Note: Can only be used by Konan


(Origami Rokkaku āto: Kōgaku Ken) Origami Hex Arts: Optical Fist - Passive
Type: Supplementary
Rank: E
Range: Self
Chakra: N/A
Damage: N/A
Description: A basic but useful jutsu developed for using Origami Hex Art styles into freeform tai and for tricking opponents.
The user will use their passive abilites to control paper and have the paper sheets that make up their body start changing color and move in wild patterns creating an optical illusion. The user can control it and make it appear to opponets in close to even long range that they are in one spot when they really are not. In tai uses this becomes helpful as the user can make it appear to the opponent that the user is punching with their left when in reality they are with their right. The same can be done with running right but really running left making to where the opponent might aim their jutsu in a different direction. Doujutsu and chakra sensors would be able to get pass this but to the naked eye the optical illusion would be useful against. The user must always post what way they are offsetting the opponents sight/using the optical illusion for. This can only be used for basic movements like tai and moving not with jutsus being released and such.
Note: Since using passive paper control jutsu needs to be posted as a reference when the user starts using.
Note: Must know Origami Hex Arts

Cool trick now my turn.

As Korra is in the sky as this she channels chakra passively into one of cyber dragons. The cyber dragon would start spitting out every kind of paper sheet she uses. The cyber dragon would be basically creating a source of paper for her to use. The paper would go on the field, underground and in the air. Each turn the sheets would reach further into the terrain starting with the sheets reaching short range quickly. Using the source of the paper, Korra utilizes paper sheets from her body and the cyber dragon to shape and manipulate them into a giant tidal wave of paper sheets that rush at the opponent. The wave as it gets to short range of the man would go off releasing millions of small snakes that explode into a large explosion hitting the man.

Saibādoragon - Cyber Dragons - passive
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-30 when activated the first time)
Damage: N/A
Description:These Cyber Dragons were created by Korra to make it easier to have access to her paper ninjutsu. The user has two robotic snakes that have a special seal inside them. Once the user channels the required amount of chakra the cyber dragons start releasing paper sheets that the user uses themselves. Channeling the chakra into the cyber dragons can be done passively. The cyber dragons are self sustating so once activated they will keep releasing paper sheets on their own. The cyber dragons release the sheets in short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. The user can have the cyber dragons attach to them on their sides/clothes or inside their their body and sticking out. The cyber dragons are mixed in with the user's chakra chakra so if the user turns their body into paper the cyber dragons will also turn into paper with the user. The user can also set the cyber dragons on the field so they don't have to worry about them being on the use's body.
Note: Usable by Paper bios
Note: Must be posted on the user's bio
Note: The user can only have up to 3 cyber dragons


(Shikigami no Sozo) Shikigami Creation
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: A technique quite similar to the Dance of the Shikigami. User of the technique would be able to utilize paper sheets from their body as to shape and manipulate them according to both their needs and imagination as to defend or attack without the need of transforming their entire body into paper.


reference - (Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
 
Last edited:

Vayne

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Seeing the pair of wings appear and the duo starting their escape, Vayne would use the moment to bring forth his own summon, Gokudere. Riding atop of Gokudere, Vayne would command the snake to move a bit back to 17 meters as he erects a dome of 6 meters in front of him and long range away in all directions. The dome would be filled with ravenous wind currents that would be sufficient in dealing with Korra, and his papers if they were used. Vayne would have noticed some trickery on Korra's part in regards to his position, but the shadow sensory granted by GOA(shadow of wings on your back for one) and the general location of Beedril were enough indications to know exactly where Korra was located, making breaking the gen insignificant .


(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign Ref
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40/2 = 20
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.
 

Korra.

Sage of Snakes
Supreme
Joined
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Messages
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As the dome is created and starts expanding outwards, Korra would start flying inwards and closer to the ground. Korra's paper would also start expanding into mid range. Korra would use her chakra absorbing paper and have it form a wall in front of her. The chakra absorbing paper would then pull in the wind currents and dome sealing it away completely into multiple paper sheets. Korra would than have the sheets return to her and replenish her chakra.

(Chakura Kyūshū-Shi) - Chakra Absorbing Paper
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (- 30 when used)
Damage: N/A
Description: These special paper sheet are created by Korra and is a combination of paper sheets and Fire/Water/Wind/Earth/Lightning Sealing Method. The sheets are orange in color and have the symbol of her Orange Lantern ring. The sheets are used to absorb incoming jutsus by releasing chakra chains that split up and absorb an incoming jutsu into multiple sheets. The user can absorb 1 jutsu per turn up to S rank. The sheets can also passively when attached to an opponent can absorb chakra up to 40 points every two turns. The user can than have the sheets return to them and restore chakra from the stolen chakra. The user can only have 100 (so bascially 1 S rank and 2 B rank jutsus) chakra points stolen at max, before a two turn cool down. When replenishing chakra the user can replenish either chakra stolen passively or stolen from an absorb jutsu but not at the same turn. The user can also have them attach to summoning and absorb the chakra from the summoning to the point they get reversed summoned.
Note: Absorbing a jutsu counts as a move and needs a 2 turn cool between uses
Note: The passively stealing/replinshing chakra can only be done once per turn

As the wind dome and now taken care of Korra would land down on the ground now in mid range but to the left of Vayne. Korra would end her paper mode to give her back access to to the rest of her arsenal. Korra would than summon 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each. Korra's passive seal would also activate by itself. The seal would fill the snakes with paper sheets inside the snakes. Once the snakes get in short range Korra would have the poison tags within the snakes go off having the man trapped in a poison cloud and poisoning him with Korra's custom poison.

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20(seal) + 20 (passive paper boost) = 100
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

Passive - (Origami Fuinjutsu: Kami no Megami no Shukufuku) - Paper Sealing Technique: Paper Goddess' Blessing

Type: Supplementary
Rank: A
Range: Short - Long (Seal on self, effects on summons all the way to long)
Chakra: 30 (-10 every time it activates)
Damage: N/A ( +20 damage to summoning ninjutsu and summons )
Description: Using her Fuuinjutsu and Paper abilities, Korra created a seal on her body to make her using summons and their ninjutsu in conjunction with her KG. The seal automatically activates whenever the user uses ninjutsu from their summoning contract or actually summons a creature from a summoning contract they signed. The creatures they summon are filled with paper sheets making it were if the creature gets cut or sliced or destroyed the creature's body will release the paper sheets. Being a paper user the animals will be filled with paper so when the animal is cut in half the animals body will release a source of paper short range of where the animal got damage. The seal passively activates by its self so the user never needs to focus on it. Being a snake user when Korra uses this her snakes from jutsus like Hidden Multiple Snake Hands will be more deadly as her snakes could potential be more deadly as the snakes may release a bigger paper source for her across the field. The amount of paper sheets is determined by the size of the animal as bigger sized animals will be able to store more of a source of the selected elemental. This can only be used with Paper Ninjutsu.
Note: Must be placed on a users bio or posted in the beginning of a match
Note: The seal passively activates when the user summons an animal or uses relevant contract ninjutsu
Note: The seal can only be used once in a move even if the user does multiple contract ninjutsu moves

Reference - (Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
 

Vayne

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Man, I aint about to deal with these tags z.z

Sensing Korra descend, and anticipating her movement (just in case the paper mode thingy affected him), Gokudere would manipulate the earth beneath and short range around the duo. Gokudere would cause the earth to violently erupt in quick fashion, with intentions of it forming a sphere of earth that would then crush the duo. The earth would have abrasive spikes violently protruding from it as well as an extra nuisance. This would prevent, or at the very least distract Korra from continuing on with whatever intended plans. The earth's eruption would occur just before Korra touches down on the ground.

As for Vayne, he would descend from Gokudere as he removes his LW and granting himself increased prowess. He would then begin to arc clockwise, mid range away from the edge of the sphere, awaiting her reaction to Gokudere before engaging. Gokudere himself would remain stationary, carefully monitoring all those present with his sensory.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.



(Katai Omori: Doroppu) Leg Weights: Drop
Spoiler
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 
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Korra.

Sage of Snakes
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How you think im feeling with these shadows T_T

As Korra is about the land Serperior would sense the ground starting to move due to the vibrations and alert Korra. Korra still in her paper would would see the spikes start to erupt and Utilizing the paper all around the field Korra would disperse into a column of paper sheets escaping the spikes and reforming long range in the sky still in her paper mode.

(Kami Kawarimi no Jutsu) - Paper Substitution Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10
Damage points: N/A
Description: A supplementary technique of paper ninjutsu used usually for escape. By utilizing their skills in manipulating paper sheets user would be capable of dispersing into a spinning column of paper sheets in which they would distract their target as to make escape.

Korra would be hovering in the sky when she sees the man getting off the snake. Korra's paper sheets from her cyber dragon would be reaching long range by now in the air, ground and underground by now. Using the paper source Korra right underneath the snake and man Korra would cause a giant amount of paper to rise up from below the two in the shape of knifes cutting the two from below while also sending paper sheets into the sky. While the sheets go up Korra would have the Hive Tags go off releasing bees all around the two that than explode and cover the two in Mad Honey not just slowing down their movements but also poisoning them. While this is happening Korra would have her ring start going into White Lantern mode.

(Shikigami no Sozo) Shikigami Creation
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: A technique quite similar to the Dance of the Shikigami. User of the technique would be able to utilize paper sheets from their body as to shape and manipulate them according to both their needs and imagination as to defend or attack without the need of transforming their entire body into paper.

Reference - (Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle

reference - (Middohanī ) - Mad Honey
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.
Note: Must be posted in either the user's bio or at the beginning of a fight
Note: This honey replaces regular that the user's bee uses
Note: Must be taught by Korra
Note: Must know Bee Summoning

While the two would be busy dealing with that Korra creates a paper clone of herself. This clone would also have wings but would also be able to use elemental jutsu along with paper.

(Pe-Pa Gikou: Koudo Kami Bunshin) - Paper Technique: Advanced Paper Clone
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user is able to summon Paper clone but these clones are much more advanced. The paper clones are able to preform paper techniques and elements the user is able to preform. Other than that they act like normal Shadow clones.

Notes:
- Only usable by Paper Technique user
- Usable twice per battle
- Two clones maximum at one time
- The move Clone preforms counts as 1 of 3 moves
- Only usable/trainable by Sacrifice..
 

Vayne

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LOOL The battle of endurance without reading continues !

A partial success at least. The snake's attack would have resulted in the 'death' of the Bee, sending it back to it's beehive land or something. Korra on the other hand would appear in the sky, easily being tracked by Gokudere who would constantly be updating Vayne in case there were any blind spots he missed. Without wasting a beat, and immediately after Korra turns up in the sky, Vayne would bring forth an ink warrior from his body. One that would be created under the effect of three techniques and their respective procedures, the first, Body of Creation(Passive), making its creation much faster and easier, as Vayne would simply repurpose one of his body tattoos, the second, Calling Out to Within, increasing it's overall strength, and the third, Bad Apple, amping up the warrior's defenses. This was in addition to the warrior having Dream Sand chakra channeled throughout it, due to Myriad Phantom itself and it's own unique process.


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The warrior would be 4 armed, with 2 heads, 2 wings, and 3 swords, with one bow that is slightly modified with the swords being the arrows. The warrior would essentially wrap around Vayne, placing him at around the warrior's chest level on a platform. The warrior himself would be 30 meters tall, having massive reach and strength. Upon it's creation, the warrior would aim to strike down Korra from the sky with a powerful left handed sword strike. If Korra were to continue with her paper attack, she would be hit by the full force of the attack, while the warrior, and subsequently Vayne would be pretty much unscathed. Gokudere could potentially die, but eh. For now though, the massive snake would aim to swing it's tail from the opposite direction of the sword strike, timing it so that it's attack would reach Korra, wherever she may be, moments after the sword strike to ensure no self harm results.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 + 20
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).

(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.

(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.

Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation REF
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
 
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Korra.

Sage of Snakes
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As Korra is in the air and sees Vayne creates a giant ink statue/golem she ends her paper mode and uses her passive paper skills to glide back down. As the creature is created Korra does 3 hand sign and causes the ground underneath her to turn into red sand. Korra would than create a giant T-Rex type of creature completely made of red sand. At the same time, Korra has some of her red sand tags attach to the creature and have enough tags for an A rank extra source of red sand to be layered on the creature giving it a boost in power. Due to the ink basically being water and dream sand weakness to fire based CEs the Red sand creature would be able to overpower due to Red Sand fire/burning properties and ability to overcome waterVayne's creature as well as protect Korra completely with being to stop the snake's swipe as well as take the ink creature at the same time.

(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 ( -10 per turn )
Damage points: 80 + 20 = 100
Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.
Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.
Note: Creature can last for three turns
Just imagine its red instead xD
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(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag) x8 = 35
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.

As Vayne is dealing with the Red Sand creature Korra would take one of her snake pills giving her heighten senses as well as increasing her reaction time.

Snake Senses
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

Description of Side Effects:

Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.

Note: Created by Korra
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.
 

Vayne

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Exploiting the situation, Vayne would unleash a sphere of energy through the gaps towards the T-rex as it's growing/forming absorbing it in it's full, preventing the clash between ink, sand, and snake, allowing for the attacks to go smoothly as planned. Additionally, the hawk tattoo would be passively released in order to go fetch the corpse after the clash.
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation REF
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
 

Korra.

Sage of Snakes
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As Korra's sand monster would get absorb and the Ink status swipe would be coming at her, Korra activates her Paper mode again turning her body into paper and growing two paper wings again. Korra would fly upwards but out of the way of the statue swipe and the snakes swipe while moving back into long range.

(Shikigami no Mai) - Dance of the Shikigami
Type: Offensive, Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30 (-10 to sustain)
Damage points: N/A (60 if used to attack)
Description:
Using her high origami and ninjutsu skills, Konan can turn her body and clothing into many sheets of paper. She can control and reshape even parts of her body with sheets at will, making such forms as weapons for attack, streams of paper sheets to attack from a distance, butterflies or other seemingly "sentient" paper animals for spying or combat, paper airplanes for quick transport, or simply covering her enemy in sheets of paper, restricting and asphyxiating them. It was this technique that gave birth to her nickname "Angel" as she often shaped her body into sprouting 2 large wings from her back, which she used to fly and maneuver while airbourne. As her body turns to paper, she becomes very light, able to gently hover above ground on will. This paper is seemingly expendable, including parts of her body converted to paper; and how much paper she can expend depends on her chakra reserve. She can also hide explosive tags amongst her papers to add a deadly surprise to her attacks. While using this technique, Konan is virtually immune to physical damage and as long as some sheets of paper remain, she can reform, granting that she has sufficient chakra for it.
Note: While active, the user can only use paper techniques.
Note: Can only be used by Konan

As Korra avoids the attack she activates the chakra absorbing paper that is spread throughout the field and have them go off. The sheets would absorb the ink statue sealing it away in multiple sheets stripping the ink statue away from the man. After sealing away the ink, Korra would have the paper sheets replinsh her chakra with the stolen chakra.

(Chakura Kyūshū-Shi) - Chakra Absorbing Paper
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (- 30 when used)
Damage: N/A
Description: These special paper sheet are created by Korra and is a combination of paper sheets and Fire/Water/Wind/Earth/Lightning Sealing Method. The sheets are orange in color and have the symbol of her Orange Lantern ring. The sheets are used to absorb incoming jutsus by releasing chakra chains that split up and absorb an incoming jutsu into multiple sheets. The user can asborb 1 jutsu per turn up to S rank. The sheets can also passively when attached to an opponent can absorb chakra up to 40 points every two turns. The user can than have the sheets return to them and restore chakra from the stolen chakra. The user can only have 100 (so bascially 1 S rank and 2 B rank jutsus) chakra points stolen at max, before a two turn cool down. When replenishing chakra the user can replenish either chakra stolen passively or stolen from an asborb jutsu but not at the same turn. The user can also have them attach to summoning and absorb the chakra from the summoning to the point they get reversed summoned.
Note: Absorbing a jutsu counts as a move and needs a 2 turn cool between uses
Note: The passively stealing/replinshing chakra can only be done once per turn

After dealing with that, Korra manipulate the paper around the man to turn into a storm of paper sheets that slice the man in multiple directions and angels. Korra would also have her snake tags go off causing multiple snakes being released and exploding on the man catching him in a large explosion.

(Shikigami no Sozo) Shikigami Creation
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: A technique quite similar to the Dance of the Shikigami. User of the technique would be able to utilize paper sheets from their body as to shape and manipulate them according to both their needs and imagination as to defend or attack without the need of transforming their entire body into paper.

reference - (Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
 

Vayne

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Seeing Korra attempt another aerial escape, Vayne would immediately react, manipulating the water particles short range all around Korra to group inwards on her in an attempt to capture her in a cube of water. The attack would not be as simple however, as the water would be empowered by the A rank usage of Dark Times, raising it's effectiveness and power. Additionally, Vayne would chain the release of one of his Kote techniques into the mix through an additional hand seal, resulting in Korra being trapped in a cube of water that would be electrocuted.

As for the ink creature, it would move two of it's giant arms in an attempt to capture Korra in between, similar to a mosquito. The Ink Hawk would remain close to the area of action, ready to scoop up the body!

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Spoiler
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown


(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

REF;
(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
.
 

Korra.

Sage of Snakes
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As Korra is in the air she would notice the water start forming an ice cube around. This jutsu the man was using is familiar as Korra herself knows the same act jutsu. As the cube starts forming, Korra would exit her Paper mode and bite her thumb and string some hand signs and points her hand below her and summon Manda mid air. As Manda is summon this would put Korra outside the cube and also destroy the cube as it forms. Manda also uses his tail to throw Korra back into long range while in mid air. As Korra goes into backwards she would use her paper skills to glide her self so she just doesnt get tossed. Manda would than in a zig zag rush go at the ink statute and wrap around it to bind it down. As this happens Korra summons the scales of the White Snake Sage onto her body that would start converting her chakra into NE.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type:
Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Rank: A
Type: Supplementary
Range: Short
Charka Cost: 30
Damage Points: N/A
Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's chakra so if the users has 1000 chakra points 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns.
-Only summoned by users of Sage Mode
-This technique last four turns or when the user cancels the technique.
-Can only be used once per battle
-No other Sage Mode jutsu in the same turn as this technique is used in.

1685 chakra which means Korra would gain 165 NE

While after starting to gather NE, Korra would cause the chakra absorbing paper to absorb the ink statue. Once the statue is absorb Korra would have the paper replinsh the chakra it took.

Chakura Kyūshū-Shi) - Chakra Absorbing Paper
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (- 30 when used)
Damage: N/A
Description: These special paper sheet are created by Korra and is a combination of paper sheets and Fire/Water/Wind/Earth/Lightning Sealing Method. The sheets are orange in color and have the symbol of her Orange Lantern ring. The sheets are used to absorb incoming jutsus by releasing chakra chains that split up and absorb an incoming jutsu into multiple sheets. The user can asborb 1 jutsu per turn up to S rank. The sheets can also passively when attached to an opponent can absorb chakra up to 40 points every two turns. The user can than have the sheets return to them and restore chakra from the stolen chakra. The user can only have 100 (so bascially 1 S rank and 2 B rank jutsus) chakra points stolen at max, before a two turn cool down. When replenishing chakra the user can replenish either chakra stolen passively or stolen from an asborb jutsu but not at the same turn. The user can also have them attach to summoning and absorb the chakra from the summoning to the point they get reversed summoned.
Note: Absorbing a jutsu counts as a move and needs a 2 turn cool between uses
Note: The passively stealing/replinshing chakra can only be done once per turn
 
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