Open Battle

Pervyy

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Open challenge
Official
No stealing
Mid range
All you know
Terrain: At the top of minas tirith:
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Post your bio and if you wanna go first, just looking for some fun to try some new things
 

Pervyy

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Hei Blackfyre in Sig'.

Lets have some fun bro.

Ooo, i've been looking forwards to fighting this, fun it is. I'll be using my mage bio in sig. I have my custom tech gun and i've got yin and yang now.

At the top of one of the greatest fortresses of all time, Zeref stood facing his opponent, someone he'd never faced before. The wind blew strong up here as his cape billowed. Something about how this man looked was, to be honest, strange, but Zeref didn't like to underestimate, instead he decided to prepare himself. With a few handseals and slamming his hand down, he summoned his gourd infused with his chakra onto his back, before rising to his feet once more looking on at his opponent.

"Well, i guess it's time to test my limits, unless, you want to back down?"


Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.
 

Serpent

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Hei would stand atop the mighty fortress, across from Zeref. The breeze howling off the walls as it crawls over the massive structure. The man, would preform a few handseals and summon what appears to be a gourd. As he does, Veins would creep along Hei's face, just under his eyes. His deep blue eye color would become more defined. Although not white, it would be clear to anyone that it was in fact a Byakugan. His left eye however, would continue to evolve as a red rippled pattern forms baring six tomoe spread across the first two ripples.

"Now, now.. no need to bare fang's. I just need to use the restroom. I didn't mean to trespass into this, eh... fortress."

Hei would say, knowing full well he was trying to sneak inside and was clumsy enough to get caught.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
 

Pervyy

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Hei would stand atop the mighty fortress, across from Zeref. The breeze howling off the walls as it crawls over the massive structure. The man, would preform a few handseals and summon what appears to be a gourd. As he does, Veins would creep along Hei's face, just under his eyes. His deep blue eye color would become more defined. Although not white, it would be clear to anyone that it was in fact a Byakugan. His left eye however, would continue to evolve as a red rippled pattern forms baring six tomoe spread across the first two ripples.

"Now, now.. no need to bare fang's. I just need to use the restroom. I didn't mean to trespass into this, eh... fortress."

Hei would say, knowing full well he was trying to sneak inside and was clumsy enough to get caught.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Zeref looked on watching the man's eyes evolve in the process before they became like his, the rinnegan. Just who was this guy and how did his eyes turn to the byakugan first. Zeref wasn't going to start off by attacking him no, instead he had an idea. He performed a few hand seals and slammed his hands down and a coffin would rise up next to him, from within a man would step out.

"This is tobirama, he likes to serve me, he will show you the way ...."

Zeref smiled as tobirama walked towards the man. His eyes the same as Zeref's and block rods like peicings over his entire body:

Tobirama Data Card
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Bio: Tobirama
Rank: Jounin
Abilities: Base 5, Nin, Gen, Tai, Ken, Fuuin, FTG, Sensory

Specialities:
- Capable of utilizing Water Techniques without the need for hand seals or a source, additionally his water based techniques have a + 20 increase in power
- Capable of producing one additional shadow clone as well as his clones returning 50 percent more chakra when dispersed compared to others.

Weapons: Ftg Kunai, Sword of the Thunder God.



( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.
 

Serpent

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Zeref looked on watching the man's eyes evolve in the process before they became like his, the rinnegan. Just who was this guy and how did his eyes turn to the byakugan first. Zeref wasn't going to start off by attacking him no, instead he had an idea. He performed a few hand seals and slammed his hands down and a coffin would rise up next to him, from within a man would step out.

"This is tobirama, he likes to serve me, he will show you the way ...."

Zeref smiled as tobirama walked towards the man. His eyes the same as Zeref's and block rods like peicings over his entire body:

Tobirama Data Card
You must be registered for see images

Bio: Tobirama
Rank: Jounin
Abilities: Base 5, Nin, Gen, Tai, Ken, Fuuin, FTG, Sensory

Specialities:
- Capable of utilizing Water Techniques without the need for hand seals or a source, additionally his water based techniques have a + 20 increase in power
- Capable of producing one additional shadow clone as well as his clones returning 50 percent more chakra when dispersed compared to others.

Weapons: Ftg Kunai, Sword of the Thunder God.



( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.
The wind continued to howl as the two faced each other, a coffin would rise from the ground, releasing yet another foe to the battlefield. The purple rippled pattern of the Rinnagen would be present in the eyes of his opponents. This would take Hei as somewhat of a surprise, and is something to take caution over. As the man, introduced as Tobirama steps out from the coffin. A red chakra fishing rod would form along the back of Hei, accompanied with a small hand sized gourd, fixed to his side. Hei would take a battle stance and keep a close watch on his opponents movement as well as their chakra.

"Now that's interesting, how is it that you came to possess the Rinnegan?"

(Ishi de Sakusei Tsūru) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -60 to opponent )
Damage points: 20
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to momentarily use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a few turns before being required to reuse the primary piercing ability. This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting 6 turns.
Note: Can only be used by Urashiki Otsutsuki.
 

Pervyy

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The wind continued to howl as the two faced each other, a coffin would rise from the ground, releasing yet another foe to the battlefield. The purple rippled pattern of the Rinnagen would be present in the eyes of his opponents. This would take Hei as somewhat of a surprise, and is something to take caution over. As the man, introduced as Tobirama steps out from the coffin. A red chakra fishing rod would form along the back of Hei, accompanied with a small hand sized gourd, fixed to his side. Hei would take a battle stance and keep a close watch on his opponents movement as well as their chakra.

"Now that's interesting, how is it that you came to possess the Rinnegan?"

(Ishi de Sakusei Tsūru) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -60 to opponent )
Damage points: 20
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to momentarily use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a few turns before being required to reuse the primary piercing ability. This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting 6 turns.
Note: Can only be used by Urashiki Otsutsuki.
Zeref noticed as the man took his battle stance, it wasn't a surprise to him, his story was fake, he'd come here for something else, it was clear that he was here to take something and by the looks of it, fight. In that moment, both Zeref and Tobirama would both passively activate their chakra sensing, as they couldn't allow this man to escape, but at the same time they didn't want to start a fight if it could be avoided. Zeref stepped forwards now to be by Tobirama's side, tobirama would give Zeref a pat on the back, though he was placing a seal there it would seem like a friendly gesture.

"Don't worry Z, i'll escort him so he doesn't get lost.... shall we?"

With that Tobirama went to walk past the man, 1 meter away from him... it was a test...

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique - Passive x 2
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Serpent

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Zeref noticed as the man took his battle stance, it wasn't a surprise to him, his story was fake, he'd come here for something else, it was clear that he was here to take something and by the looks of it, fight. In that moment, both Zeref and Tobirama would both passively activate their chakra sensing, as they couldn't allow this man to escape, but at the same time they didn't want to start a fight if it could be avoided. Zeref stepped forwards now to be by Tobirama's side, tobirama would give Zeref a pat on the back, though he was placing a seal there it would seem like a friendly gesture.

"Don't worry Z, i'll escort him so he doesn't get lost.... shall we?"

With that Tobirama went to walk past the man, 1 meter away from him... it was a test...

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique - Passive x 2
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
The man with the white hair would cross paths with his ally. Placing his hand upon their back, Hei would be able to see the seal be placed via his Byakugan. Not only that, but both men's chakra would spike moments before. It was clear they were up to something. The man would then begin walking toward Hei, suggesting that he would lead the way. The entire situation wouldn't add up. Hei was seeking an old scroll left behind by his predecessors; coded with knowledge of the Otsutsuki Clan. He had tracked it to this fortress. Yet now, a man stands before him, bearing the Rinnegan and had conjured a corpse, a detail Hei deduced by the lack of a real internal system, no heartbeat. Hei would act fast, as his opponents clearly were ready to engage in battle. As Tobirama walked to Hei, but was still in Mid-range, Hei would pull his Rod from his back, releasing countless fishing hooks of red chakra upon the duo.

(Amenosubaruboshinomikoto) - Amenosubaruboshinomikoto
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.
 

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The man with the white hair would cross paths with his ally. Placing his hand upon their back, Hei would be able to see the seal be placed via his Byakugan. Not only that, but both men's chakra would spike moments before. It was clear they were up to something. The man would then begin walking toward Hei, suggesting that he would lead the way. The entire situation wouldn't add up. Hei was seeking an old scroll left behind by his predecessors; coded with knowledge of the Otsutsuki Clan. He had tracked it to this fortress. Yet now, a man stands before him, bearing the Rinnegan and had conjured a corpse, a detail Hei deduced by the lack of a real internal system, no heartbeat. Hei would act fast, as his opponents clearly were ready to engage in battle. As Tobirama walked to Hei, but was still in Mid-range, Hei would pull his Rod from his back, releasing countless fishing hooks of red chakra upon the duo.

(Amenosubaruboshinomikoto) - Amenosubaruboshinomikoto
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.

Tobirama went to walk forwards to go along with their little test but it seemed the man wasn't going to fall for it. With both their sensing active they could feel the chakra behind the man anyway wondering what it was but they would soon have their answer. With their linked vision of the rinnegan they had even greater tracking perception than usual, the man released what looking like a glowing string forwards, they couldn't afford to take any risks. Tobirama using his mastery of water would form a water dragon directly below himself and Zeref lifting them up into the air high above the attacks of the rod, avoiding it completely, going 15m into the air now being long range from the man.

Though while Tobirama does this, Zeref takes advantage of the 2 v 1 situation, Performing 3 quick hand seals as the dragon forms, he would bind the man in an illusion where he is being crushed by a force he can't see, holding him in place, distracting him in the process. Both the illusion and forming of the dragon would happen in the same timeframe. Now as the man's bound and they are up in the air. Tobirama would make it rain.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: can't use Genjutsu in the same turn or the next

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

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Tobirama went to walk forwards to go along with their little test but it seemed the man wasn't going to fall for it. With both their sensing active they could feel the chakra behind the man anyway wondering what it was but they would soon have their answer. With their linked vision of the rinnegan they had even greater tracking perception than usual, the man released what looking like a glowing string forwards, they couldn't afford to take any risks. Tobirama using his mastery of water would form a water dragon directly below himself and Zeref lifting them up into the air high above the attacks of the rod, avoiding it completely, going 15m into the air now being long range from the man.

Though while Tobirama does this, Zeref takes advantage of the 2 v 1 situation, Performing 3 quick hand seals as the dragon forms, he would bind the man in an illusion where he is being crushed by a force he can't see, holding him in place, distracting him in the process. Both the illusion and forming of the dragon would happen in the same timeframe. Now as the man's bound and they are up in the air. Tobirama would make it rain.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: can't use Genjutsu in the same turn or the next

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Hei watches as his opponents rise into the air, ridding along the backside of what appeared to be a water dragon. They do this in order to evade his fishing hook projectiles. Hei would also notice via his Byakugan that his own internal chakra system was compromised, this as a sudden feeling of being bound overcame him. Through his mental link with his blade, the Dollmaster would release chakra into Hei, freeing him from the illusion nearly as fast as it was placed. Hei would make a quick a single handseal, this as the duo rise into the sky. In order to create a single shadow clone. After the clone comes into existence. The clouds overhead would have formed and droplets of rain would begin to fall, chakra laced each droplet and it was clearly no ordinary rain. Before the droplets could reach the ground, Hei would make a hand seal and release a massive amount of fire from his mouth, this fire would evaporate the rain and if it continues into long range, would evaporate the clouds further, cause the sky to clear. Meanwhile, the clone would dash forward, using his enhanced speed quickly close the distance from his location, to being directly under his opponents location. (still long ranged distance.)

Reference: (Dorukun Katana) The Dollmasters Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

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Hei watches as his opponents rise into the air, ridding along the backside of what appeared to be a water dragon. They do this in order to evade his fishing hook projectiles. Hei would also notice via his Byakugan that his own internal chakra system was compromised, this as a sudden feeling of being bound overcame him. Through his mental link with his blade, the Dollmaster would release chakra into Hei, freeing him from the illusion nearly as fast as it was placed. Hei would make a quick a single handseal, this as the duo rise into the sky. In order to create a single shadow clone. After the clone comes into existence. The clouds overhead would have formed and droplets of rain would begin to fall, chakra laced each droplet and it was clearly no ordinary rain. Before the droplets could reach the ground, Hei would make a hand seal and release a massive amount of fire from his mouth, this fire would evaporate the rain and if it continues into long range, would evaporate the clouds further, cause the sky to clear. Meanwhile, the clone would dash forward, using his enhanced speed quickly close the distance from his location, to being directly under his opponents location. (still long ranged distance.)

Reference: (Dorukun Katana) The Dollmasters Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
The dragon would rise up as they avoided the rod with mysterious energy, both Tobirama and Zeref watching as the man is bound. They can see the spike in his chakra system as he breaks the illusion. It seemed he was quite skillfull in that manor, but it was time to keep testing. He seemed to even the Odds by making a clone, an interesting choice but it wouldn't make much difference. Clones didn't have the bond like a user with one of their paths. Now as the fire was shot towards them they both jumped back and off the dragon but remaining behind it. The dragon would be sent shooting down was the fire is released, while tobirama would make a waving motion causing the dragon to grow larger and stronger boosting it with his expansion. [Dragon was S rank 80 damage, 20 damage buff from tobirama, then +25 from expansion, so 125. It's strong to fire so will let you work the left over damage out]. The dragon would pass through the fire smashing into the main body with ease.

(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Spoiler
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

At the very same time, Zeref can see the clone being formed, with his joint perception with tobirama he would also be acting at the same time Zeref decides to also go on the offensive, forming a large dragon made from his yin release, formed completely of fire, this dragon would burn brightly due to his Alisa's bliss, and would have 100 damage points, being neutral to all due to the yin nature. He would form the dragon allowing it to shoot down towards the clone as it begins to move while a the same time the water dragon is sent towards the real body, two giant chinese style dragons, water a fire would make a grand sight on top of the giant fort. Everyone would be blinded apart from Zeref who doesn't suffer the effects, much like how he is used to his shining water release:

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

As the dragons are sent down, both Tobirama back on the ground, long range from both men as they deal with the dragons.
 

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The dragon would rise up as they avoided the rod with mysterious energy, both Tobirama and Zeref watching as the man is bound. They can see the spike in his chakra system as he breaks the illusion. It seemed he was quite skillfull in that manor, but it was time to keep testing. He seemed to even the Odds by making a clone, an interesting choice but it wouldn't make much difference. Clones didn't have the bond like a user with one of their paths. Now as the fire was shot towards them they both jumped back and off the dragon but remaining behind it. The dragon would be sent shooting down was the fire is released, while tobirama would make a waving motion causing the dragon to grow larger and stronger boosting it with his expansion. [Dragon was S rank 80 damage, 20 damage buff from tobirama, then +25 from expansion, so 125. It's strong to fire so will let you work the left over damage out]. The dragon would pass through the fire smashing into the main body with ease.

(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Spoiler
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

At the very same time, Zeref can see the clone being formed, with his joint perception with tobirama he would also be acting at the same time Zeref decides to also go on the offensive, forming a large dragon made from his yin release, formed completely of fire, this dragon would burn brightly due to his Alisa's bliss, and would have 100 damage points, being neutral to all due to the yin nature. He would form the dragon allowing it to shoot down towards the clone as it begins to move while a the same time the water dragon is sent towards the real body, two giant chinese style dragons, water a fire would make a grand sight on top of the giant fort. Everyone would be blinded apart from Zeref who doesn't suffer the effects, much like how he is used to his shining water release:

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

As the dragons are sent down, both Tobirama back on the ground, long range from both men as they deal with the dragons.
The water dragon would become stronger, and another will form seemingly out of light. Bright enough blind normal eyes, however the Byakugan was different then other Doujutsu, as it has the innate ability to remain unaffected by blinding interference's such as bright light. As the dragons head down upon the duo, they would both utilize their ability to slip through the fabric of space. Opening small rifts for them to slip through before closing behind them. This allows them to evade the dragons and escape high into the sky, above even the clouds formed by Tobirama. The dragons, crashing down upon where the duo just was, they found it odd that they would destroy part of the fortress they are seemingly protecting.

(Yomotsu Hirasaka) - Underworld Slope Hill x2
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.
Now above the clouds, long ranged from their foes and spread apart just out of mid range from each other (long ranged) the clone would quickly manipulate the clouds, causing them to turn dark as they condense into themselves forming a massive F-5 tornado that will drop down upon the fortress and their enemies.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Pervyy

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The water dragon would become stronger, and another will form seemingly out of light. Bright enough blind normal eyes, however the Byakugan was different then other Doujutsu, as it has the innate ability to remain unaffected by blinding interference's such as bright light. As the dragons head down upon the duo, they would both utilize their ability to slip through the fabric of space. Opening small rifts for them to slip through before closing behind them. This allows them to evade the dragons and escape high into the sky, above even the clouds formed by Tobirama. The dragons, crashing down upon where the duo just was, they found it odd that they would destroy part of the fortress they are seemingly protecting.

(Yomotsu Hirasaka) - Underworld Slope Hill x2
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.
Now above the clouds, long ranged from their foes and spread apart just out of mid range from each other (long ranged) the clone would quickly manipulate the clouds, causing them to turn dark as they condense into themselves forming a massive F-5 tornado that will drop down upon the fortress and their enemies.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
Summary: Both you and your clone slip through our portals, going into the the skies above. You'd be long range into the air, above the fortress where Tobirama and Zeref are, While you come out above, you come out mid range from each other and clone tries to form the wind pressure.

You forgot to include your +20 passive damage boost on your wind btw, but i've taken that into account in my move.




The bond between Tobirama and Zeref was like no other due to the chakra rods, and him being an edo, along with the linked vision of the rinnegan. A truly unique combo. With their linked vision and minds, they would see both of you slip into what seemed like a portal that would close up before the Dragons would hit (or they would pass through the portal and hit you anyway). Tobirama lets his weakened dragon hit the rock and let all the water splash outwards down through the fort, leaving either a source for later or other uses down the line, doing no real damage, Zeref however would, as he perceives you passing into the portal, cause the dragon to pull up and just stop mid air, stopping it's motion. The 100 damage, fire dragon would remain there, about mid range in front of Tobirama and Zeref.

Now, though they lose sight of you for that moment, the instant you open up the portals in the skies above they can sense you. As you pass out of the portal. Now it was time to act in unison. Breaking down the actions of tobirama and Zeref:

Zeref would feel the chakra's above, he would pull on one chakra, It would pull on the real you. Why? With his sensing he could feel the build up of chakra in the other body, one he thought would be attacking, his idea was to pull the other body down, towards him and into the path of the technique that would be created. So based on this, your real body would be pulled down Into the line of fire. At the same time it would break you both apart and pull you off balance. His deva path activation is passive. This happens as you come out of the portal, he senses you, one starts to build chakra, he pulls the other, at this point, really you is being pulled shooting down as clouds darken:

( Tendō ) - Deva Path - Passive
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active




Tobirama at the same time as Zeref would see, perceive, sense and have the linked mind and vision to match. At the same time as Zeref pulling down the man, Tobirama would form a mass of water above them both as the clouds darken. He would use this as a shield to hit the tornado and block it. The man that was being pulled down would be caught between the two thrown into the chaos. The water would be enough to block the attack while at the same time, not be overpowered, leaving Tobirama with a water source. After blocking the tornado he would gather all the water around into a massive wave to shoot up through the skies washing over the clone that was still up there and pass over the back of the fort down the back of the mountains to avoid any damage to the city.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 +20 =100
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60+20 = 80
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

Lets see how the real you being pulled down reacts xD
 

Serpent

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Summary: Both you and your clone slip through our portals, going into the the skies above. You'd be long range into the air, above the fortress where Tobirama and Zeref are, While you come out above, you come out mid range from each other and clone tries to form the wind pressure.

You forgot to include your +20 passive damage boost on your wind btw, but i've taken that into account in my move.




The bond between Tobirama and Zeref was like no other due to the chakra rods, and him being an edo, along with the linked vision of the rinnegan. A truly unique combo. With their linked vision and minds, they would see both of you slip into what seemed like a portal that would close up before the Dragons would hit (or they would pass through the portal and hit you anyway). Tobirama lets his weakened dragon hit the rock and let all the water splash outwards down through the fort, leaving either a source for later or other uses down the line, doing no real damage, Zeref however would, as he perceives you passing into the portal, cause the dragon to pull up and just stop mid air, stopping it's motion. The 100 damage, fire dragon would remain there, about mid range in front of Tobirama and Zeref.

Now, though they lose sight of you for that moment, the instant you open up the portals in the skies above they can sense you. As you pass out of the portal. Now it was time to act in unison. Breaking down the actions of tobirama and Zeref:

Zeref would feel the chakra's above, he would pull on one chakra, It would pull on the real you. Why? With his sensing he could feel the build up of chakra in the other body, one he thought would be attacking, his idea was to pull the other body down, towards him and into the path of the technique that would be created. So based on this, your real body would be pulled down Into the line of fire. At the same time it would break you both apart and pull you off balance. His deva path activation is passive. This happens as you come out of the portal, he senses you, one starts to build chakra, he pulls the other, at this point, really you is being pulled shooting down as clouds darken:

( Tendō ) - Deva Path - Passive
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active




Tobirama at the same time as Zeref would see, perceive, sense and have the linked mind and vision to match. At the same time as Zeref pulling down the man, Tobirama would form a mass of water above them both as the clouds darken. He would use this as a shield to hit the tornado and block it. The man that was being pulled down would be caught between the two thrown into the chaos. The water would be enough to block the attack while at the same time, not be overpowered, leaving Tobirama with a water source. After blocking the tornado he would gather all the water around into a massive wave to shoot up through the skies washingver the clone that was still up there and pass over the back of the fort down the back of the mountains to avoid any damage to the city. o

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 +20 =100
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60+20 = 80
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

Lets see how the real you being pulled down reacts xD
Hei and his clone would exit into the sky, suddenly as the clone begins his attack, Hei would see the opponents chakra spike as he reaches up at Hei's direction and being pulling him with an unknown force at the same time. Hei would speculate, seeing the build-up of chakra in the eye, Hei would know must be one of the mans Rinnegan abilities. But how could he locate Hei so suddenly, above the clouds that would be blocking his vision.. no he was even facing the opposite direction. It was now apparent to Hei that the man had some type of sensing ability. As Hei would be pulled down into the path of the forming tornado, now forming above him, and a mass of water, forming below, Hei would once again open a rift in space directly in his path, allowing him to instantaneously move inside the fortress, several stories underneath his opponents. (long range) This rift will close as Hei passes through, not allowing any of the attacks to fallow. This will not only keep Hei out of harms way, but also allow him a chance to clarify his opponents sensing abilities. He also noticed the attack from earlier was redirected to avoid hitting the fortress, It's time to see how important this fortress really is.

(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.
The tornado would clash with the mass of water and not be able to penetrate it. The water would then form into a massive crushing wave. The clone, while still in free fall may seem like an easy target, but as the water forms upward into a wave, the clone would use his advanced speed and ability of flight to quickly move in an large arch to the left (your right) and maintain a long range distance while keeping close watch on his opponent. Hei would also watch his opponent's closely to see what their next move will be.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
 

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Hei and his clone would exit into the sky, suddenly as the clone begins his attack, Hei would see the opponents chakra spike as he reaches up at Hei's direction and being pulling him with an unknown force at the same time. Hei would speculate, seeing the build-up of chakra in the eye, Hei would know must be one of the mans Rinnegan abilities. But how could he locate Hei so suddenly, above the clouds that would be blocking his vision.. no he was even facing the opposite direction. It was now apparent to Hei that the man had some type of sensing ability. As Hei would be pulled down into the path of the forming tornado, now forming above him, and a mass of water, forming below, Hei would once again open a rift in space directly in his path, allowing him to instantaneously move inside the fortress, several stories underneath his opponents. (long range) This rift will close as Hei passes through, not allowing any of the attacks to fallow. This will not only keep Hei out of harms way, but also allow him a chance to clarify his opponents sensing abilities. He also noticed the attack from earlier was redirected to avoid hitting the fortress, It's time to see how important this fortress really is.

(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.
The tornado would clash with the mass of water and not be able to penetrate it. The water would then form into a massive crushing wave. The clone, while still in free fall may seem like an easy target, but as the water forms upward into a wave, the clone would use his advanced speed and ability of flight to quickly move in an large arch to the left (your right) and maintain a long range distance while keeping close watch on his opponent. Hei would also watch his opponent's closely to see what their next move will be.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.

It would seem once again his opponent avoided the attacks through the use of a portal, it seemed it was quite the space time user. Though the thing he couldn't do was hide where he came out or how he avoided the attacks. Now one of them was long range in the air to Zeref and tobirama's right and the other was in the fortress itself, long range. Now, it would be time to see what he was after. Zeref would run towards the fortress and down the steps into the fort below towards the man he could sense with ease. As he travelled through the fort he would release his chakra through the entire fortress causing carbon to rise to the surface of everything creating a layer of carbon over the entire fort making it more durable. He closes the gap and slides into the corridor where the man who had escaped would be, being mid range from him.

"Don't run away, the fun was just about to begin"


Rank: B
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
Note: Useable twice.
Note: Can only draw carbon from none living things

As Zeref did this, Tobirama would be left above to deal with the other one who was just flying around in the air. He would start by testing him, he'd create an orb of water out of the air which would form several whips, all would be shot up towards the man in the air, one directly at him and the others to hit the area around him:

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger handseal, the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

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It would seem once again his opponent avoided the attacks through the use of a portal, it seemed it was quite the space time user. Though the thing he couldn't do was hide where he came out or how he avoided the attacks. Now one of them was long range in the air to Zeref and tobirama's right and the other was in the fortress itself, long range. Now, it would be time to see what he was after. Zeref would run towards the fortress and down the steps into the fort below towards the man he could sense with ease. As he travelled through the fort he would release his chakra through the entire fortress causing carbon to rise to the surface of everything creating a layer of carbon over the entire fort making it more durable. He closes the gap and slides into the corridor where the man who had escaped would be, being mid range from him.

"Don't run away, the fun was just about to begin"


Rank: B
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
Note: Useable twice.
Note: Can only draw carbon from none living things

As Zeref did this, Tobirama would be left above to deal with the other one who was just flying around in the air. He would start by testing him, he'd create an orb of water out of the air which would form several whips, all would be shot up towards the man in the air, one directly at him and the others to hit the area around him:

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger handseal, the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
With Hei's ability to see and perceive chakra and the terrain around him, to even the finest detail he would notice the change as the carbon forms a layer over the fortress. Taking note of it's properties as it forms, almost like a black earth like substance Hei makes the deduction that it most likely uses Earth Nature in it's creation. His opponent would enter the corridor and face him, as he does, electrical current would generate out of Hei and spread through the ground, up the walls and across the ceiling and carbon in all directions, using it as a medium to continue the current, this electricity would also conduct into his opponent and cause a temporary paralysis if not evaded.

"I know this fortress has the next volume of the "make out paradise" series, and you won't stop me from having it!"

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage) (20 to opponent if successful)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Meanwhile, The clone would jet downward at Tobirama, quickly closing the distance. As Tobirama creates water whips, and extends them outward. the clone would create crescent blades of water to destroy the whips, causing the attacks to cancel out. The clone would then try and drop kick down on Tobirama.

(Suiton: Nagareru no Yari) - Water Release: Flowing Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 20 = 60
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 
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