Open Battle

Typhon

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Rei's R&R
-No Bio Stealing
-No CJ/CE
-Killing Allowed

Terrain: Large grassy field. No water source. Sunny and clear skies. Gentle breeze.

We're starting at mid-range, I'm using my Kakuzu bio and you can choose who goes first.
 

Typhon

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As I see you enter the field I allow a seam to open from my back and release both my fire and earth mask into the air just above me. The two masks share a single body and simultaneously release a bullet of mud and fireball, merging the two into a deadly lava attack that fires towards you.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.



(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.


(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
 

Vincent

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As I see you enter the field I allow a seam to open from my back and release both my fire and earth mask into the air just above me. The two masks share a single body and simultaneously release a bullet of mud and fireball, merging the two into a deadly lava attack that fires towards you.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.



(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.


(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
as you sprout the masks from your body and fire the earth/fire combo at me i quickly create a rasengan in one hand and destruction torrent in the other to form a typhoon water vortex:

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).

as soon as my technique is formed, i send it towards you, and make a quick chain of two hand seals, causing a huge shark to erupt out of the vortex


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

i then cause rain to fall, allowing me to sense your chakra:


(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
 

Typhon

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You can't make two techniques simultaneously without a special ability (like Darui's storm element) so it would have to be one after the other. So in terms of timing, even though your moves would happen pretty quick, it would probably still be the initial water/wind combo when my earth/fire gets there, mine would get destroyed, then you create the shark. Just to keep track of timing. :p

So as you make the vortex I first have my wind mask form out of my left shoulder. At the same time I slide my suiton heart down into my right arm and release it into the ground from the forearm down. It slides into the earth just as the large shark begins to form out of the vortex. At that moment my fire and wind masks fire off large blasts of wind and fire that combine and cancel out with the shark. A thick mist forms as your rain begins to fall so I release a gust of wind that does nothing but blow the mist away. Before the mist disperses, I position my body so my detached arm is hidden from view.


(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



Fuuton: Daitoppa (Wind Style: Great Break Through)
Type:Attack
Rank: C
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throar and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.
 

Vincent

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You can't make two techniques simultaneously without a special ability (like Darui's storm element) so it would have to be one after the other. So in terms of timing, even though your moves would happen pretty quick, it would probably still be the initial water/wind combo when my earth/fire gets there, mine would get destroyed, then you create the shark. Just to keep track of timing. :p

So as you make the vortex I first have my wind mask form out of my left shoulder. At the same time I slide my suiton heart down into my right arm and release it into the ground from the forearm down. It slides into the earth just as the large shark begins to form out of the vortex. At that moment my fire and wind masks fire off large blasts of wind and fire that combine and cancel out with the shark. A thick mist forms as your rain begins to fall so I release a gust of wind that does nothing but blow the mist away. Before the mist disperses, I position my body so my detached arm is hidden from view.


(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



Fuuton: Daitoppa (Wind Style: Great Break Through)
Type:Attack
Rank: C
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throar and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.
note: yea.. your lil mentioning of the timing is apt, the typhoon water vortex cannot be made instantly, as you have to mould two separate chakra natures. xD

as the techniques clash and the mist forms, i take advantage of the momantary break in your visibility to dissapear:

(Kagero) Mayfly
Rank:A
Type:Supplementary
Range:Short/Mid/Long
Chakra cost:30
Damage points:N/A
Description: This technique allows the user to merge his body with the ground and plants and to move at very high speeds through the networks of roots and water veins.
This allows the user to conceal his presence completely,making it almost impossible to detect him.
Note:Only Zetsu and characters from Zetsu's clan can use this.

blending into the ground and moving at near space/time speeds, therby remaining undetectable.

meanwhile, as the mist clears you begin to notice malformed shapes coalescing out of the gloom as 9 of my clones take shape, they qiuckly thow kunai towards your main body, as the tenth clone grows out of the ground, grabbing onto your legs:

( Zetsu no Bunshinjutsu ) - Zetsu's Clone Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 5 per clone, maximum of ten clones
Damage Points: N/A [ though clones can attack with kunai, shuriken etc. ]
Description: Zetsu's White Half creates numerous clones of itself that can be made to arise from any point on the ground. The abilities of the clones are not known, but they can probably attack with kunai, shuriken and other ninja tools. These clones can be used as a basis for Zetsu's Substitute Technique.
 

Typhon

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I raise my left arm sending numerous threads out at high speeds. The tendrils thread through the ring of the kunai and quickly whip them back at the clones' heads. As I feel the clammy hands of a Zetsu grab my legs I have more threads extend and pierce through the clone, killing it. Knowing theres now a threat from underground I extend dozens of threads into the ground below me forming a network of threading in a radius of several feet below me. If something were to pass underground, it would become entangled in the thread.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
 

Vincent

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I raise my left arm sending numerous threads out at high speeds. The tendrils thread through the ring of the kunai and quickly whip them back at the clones' heads. As I feel the clammy hands of a Zetsu grab my legs I have more threads extend and pierce through the clone, killing it. Knowing theres now a threat from underground I extend dozens of threads into the ground below me forming a network of threading in a radius of several feet below me. If something were to pass underground, it would become entangled in the thread.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.

While i'm underground i can still sense your chakra due to the rain, so i still know your exact location, I therefore can still attack.

The earth beneath your feet begins to spiral inwards and collapse, dragging you in, as my original form grows out of the ground at long range to your north

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.

Note: This will be extremely difficult for you to escape, as you have buyried your arm in the ground aswell as many threads that are tying you down to the ground.

I then make a few quick seals and cause a small portion of the rain to turn into flammable oil ( not enough to override the chakra sensing rain)

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.

and i then ignite the whole area (midrange around you) due to the oil


(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.
 

Typhon

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As the ground beneath me begins to sink, I release the threads from my feet while the earth and wind masks merge back into my body and I quickly jump in the air and take a kunai out with my left hand. I extend my hand to the edge of the pit and dig the kunai into the solid earth beyond it. Using this I quickly pull myself out of the pit and onto firm land. As we agreed your next two moves failed due to being out of range. So as you're releasing the flames to ignite the oil, I open my mouth and release lightning from my mouth that splits into dozens of spears that race towards you, striking you from different angles.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.


(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 

Vincent

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As the ground beneath me begins to sink, I release the threads from my feet while the earth and wind masks merge back into my body and I quickly jump in the air and take a kunai out with my left hand. I extend my hand to the edge of the pit and dig the kunai into the solid earth beyond it. Using this I quickly pull myself out of the pit and onto firm land. As we agreed your next two moves failed due to being out of range. So as you're releasing the flames to ignite the oil, I open my mouth and release lightning from my mouth that splits into dozens of spears that race towards you, striking you from different angles.


(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.


(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

as you dig you kunai into the ground, it sinks, along with your hand into the swampy earth: ( the swamp is 6m wide, 4m long and 10m deep)

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.

i then ignite the flammable tar in the swamp:

(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.
(the nearest edge of the swamp would be midrange from me, so this technique would work this time.. xD)

I then mayfly, remaining hidden for the time being

(Kagero) Mayfly
Rank:A
Type:Supplementary
Range:Short/Mid/Long
Chakra cost:30
Damage points:N/A
Description: This technique allows the user to merge his body with the ground and plants and to move at very high speeds through the networks of roots and water veins.
This allows the user to conceal his presence completely,making it almost impossible to detect him.
Note:Only Zetsu and characters from Zetsu's clan can use this.
 
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