I vote open plains & MuuI chose desert(like the one outside sunagakure) and Kazekage bio.
Ayyy, almost forgot about this fight >_>I chose desert(like the one outside sunagakure) and Kazekage bio.
Starting mid-range huehue.
The third kazekage noticed the bald man standing in front of him. He bowed down to show respect and started channel earth chakra through his body. He then released it through the ground and manipulated it so that spikes from four separate locations would protrude under the bald man.
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
After that, the kazekage gathered up jiton chakra. He then released the chakra and created a ball made out of iron sand(about the size of a basketball). He then shot the ball towards Baldy. About a meter from impact, the ball would create two magnetic fields to repel eachother. This caused the iron ball to shatter violently and spread, in form of sharp needles, everywhere in the blink of an eye. This would result in a very unpredictable, what would seem as a normal projectile, to shatter and cause disharmony to your face. Literally.
Jiton: Satetsu Hari Bo-ru l Magnetism Release: Iron Sand Needle Ball
Type: Offensive
Rank: A
Range: Short / Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user creates an orb the size of a basketball out of iron sand present on the battlefield that can be moved/launched around to deal blunt force damage, however at will the user can make the iron sand repel each other violently, as the user manipulates the iron sand into needles creating a multi-directional storm of needles that erupts into short range around the orb..
Note:Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Ball can only be created within mid range, but can travel long
Note: Can only be used three times a battle with 1 turn cool down
Note: Can only be taught by Strawberry
The spread of the iron sand from the ball would be totally random and thus not simply avoided. The spread would cause serious injuries as if you'd get a direct hit with a kunai. Also it would be spread in all directions, even towards the kazekage himself but the range doesn't stretch to him.
F-rank usable 3x and without drawbacks? That's nice.For your own safety.
The Kazekage noticed his pillars around the bald man where smushed, although the construction close to him held and repelled the fire with little effort. The bald man's wind technique seemed to give a suction atmosphere to the jutsus as they seemed to vortex downwards.
Bold..
The third kazekage gathered an enormous amount of magnetic chakra and arose two gigantic orbs of iron sand from the ground. These orbs would be of different polarization and thus repel eachother naturally. Using sheer force, the third would smash these orbs together and caused a chaotic explosion with razor sharp iron sand to spread all across the field in completely random patterns. The force of the repel effect was so strong the shards would even travel underground for about 5 meters deep. The suction function would work against the bald man as the iron sand would obviuously travel towards him faster because of it.
(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50 (- 10 to user)
Damage Points: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Note: usable thrice per match