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NightKiing

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= Rei's R&R =
= All out =
= Customs allowed =
= Range: Mid =
= Weather: sunny =
= Terrain: on top of the uchiha district=
=battle=
i will use shino in sig you go first.
 

Flash

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= Rei's R&R =
= All out =
= Customs allowed =
= Range: Mid =
= Weather: sunny =
= Terrain: on top of the uchiha district=
=battle=
i will use shino in sig you go first.


Hal Jordan appears before his opponent.

Ready to go down kid?

With that, Hal throws a kunai (with explosive tag) aiming right between his opponent's eyes.
 

NightKiing

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As shino sees the kunai he quickly bring out a kunai and blocks the kunai 'i am not a kid old man' he concentrates his raiton chakra and shoots five bolts at jordan all to the head

(Raiton no Jutsu) - Lightning Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.
 

Flash

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As shino sees the kunai he quickly bring out a kunai and blocks the kunai 'i am not a kid old man' he concentrates his raiton chakra and shoots five bolts at jordan all to the head

(Raiton no Jutsu) - Lightning Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.


Hal notices his opponent counter the thrown kunai with one of his own. Then as his opponent shoots out bolts of lightening, he punches his fist down, releasing a gust of wind, that takes him up in the air, and thereby evading the bolts, where he activates his armor.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them as well, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank
which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn
recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength
stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

Oh really? Is that all you've got? Hal smirks as he taunts his opponent.
 

NightKiing

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'Nope thats not all' shino replies and he concentrates his chakra in his body and manipulates it into katon chakra and he quickly spread out his hands and shoots small fire balls at jordan to explode on impact 'atleast am not a coward that relies on clan powers only'

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

Flash

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'Nope thats not all' shino replies and he concentrates his chakra in his body and manipulates it into katon chakra and he quickly spread out his hands and shoots small fire balls at jordan to explode on impact 'atleast am not a coward that relies on clan powers only'

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.


With a single handseal, Hal raises a defensive wall of water in front of him, before activating his jet pack to stay in air. The small fireballs would simply turn to steam, and thereby obscuring Shino's vision for a moment or two. Hal can however track Shino's location, thanks to his eye-gear.
Once the defensive wall is created, Hal forms another handseal, creating a huge beast out of the water wall. The water beast charges towards the opponent and would strike him, breaking his bones.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns.

Do you expect to beat me with that?
 
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NightKiing

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As shino sees the beast he quickly stomps the ground and creates three pillars to evaporate the beast and he stretches his hand forward to shoot fire balls at the man.'is this what you do for a living old man?' shino asks

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

Flash

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As shino sees the beast he quickly stomps the ground and creates three pillars to evaporate the beast and he stretches his hand forward to shoot fire balls at the man.'is this what you do for a living old man?' shino asks

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.


As the beast evaporates away, leaving steam behind, Hal creates a swamp under the opponent that sucks him underground. The swamp is 5 meters in radius, 20 meters deep and would pull you down the more you move.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an
expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face
gigantic creatures.

Quickly as the opponent's attention moves to the swamp, Hal puts him in an illusion where he'd see everything 6 times....like bugs. Since he's not used to such a vision, he'd be confused and disoriented as Hal flies near towards him and lands around 6 meters from him. Since he is a Aburame dude, he'd have trouble recognising it's a genjutsu since it's a trait of the bugs.


(Genjutsu: Mushi ome) Illusionnary
Technique: Bug vision
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he would be confused and disoriented because he sees the user, 6 times, same as every action the user
performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on
different specific spots of the opponents body in each hexagon and this way perceive his motions better than with regular vision. If cast on himself, the effect
lasts for 3 turns.
Note: Useable two times a battle
Note: If the user casts this genjutsu on himself hecan't cast any other genjutsu because they will end the effect
Note: Can only be taught by AoiAkuma

As he's confused, Hal throws a kunai infused with his lightening chakra at the opponent's chest which he'd see Hal throwing from 6 sides.

Yeah, I kick asses for a living. Asses like you.
 
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NightKiing

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As the beast evaporates shino feels the ground below him becoming more softer he quickly thinks it an earth jutsu he knows it a mud jutsu not knowing what it does he quickly creates a clone that throws him backward (about 6 meters) then he sees that he begins to see as his bug's see. Not knowing whats wrong but knowing that whatever it is it will help him he commands his clone to disperse then he sees a kunai go into the swamp he quickly throws two kunais at the man

(Mushi Bunshin) - Bug Clone
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:30
Description:Creates a clone of the user out of bugs.
NOTE:Must be a bug user to use this jutsu.
 
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