Open Battle

Yasopp

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-Rei's R&R
-Unofficial
-Everything is allowed
-Mid range
-Terrain: A plain field with no water source

I'll be using my bio

Updates can be found in my profile.

Someone who is stronger than me please. Post your bio and decide who goes first.

Oh!! and if you're not going to finish the fight then please do not post.
 

Punk Hazard

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I'll use Law in my sig. You can go first.
 

Yasopp

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I hope you don't mind me starting with a simple move.


Shin chan stands mid range from his opponent and he decides to start off really simple. He grabs a shuriken and quickly throws it with his right hand and towards his opponent, aimed at his stomach area. It doesn't stop there, shin quickly grabs a second shuriken and throws it right behind the first shuriken which hides in the first shuriken's shadow as it makes it's way towards shin's opponent. "Take that bro!!" he says after releasing the shurikens, shin then gets on a battling stance and waits to see how his opponent will react.

(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
 

Punk Hazard

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*As Shin takes out the shuriken, Law prepares his chakra. The second Shin throws it, Law flows chakra into the ground. As the shuriken comes withing ten feet of Law, Law has a several spikes emerge from the ground. One spike goes through the hole in the shuriken, stopping it in its path, as well as the one directly under it as they are lined up. Under Shin, two more spikes come out and pierce his midsection.*

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

Yasopp

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Shin notices as the ground below him starts to shake a little with this he confirms that his opponent is attempting to strike him with an earth jutsu. So without wasting any time Shin jumps just a little enough to give him time to turn his body to his right side while gathering some wind chakra and releasing wind from his mouth that pushes him to his left side, successfully leaving the area as the stone spikes rise from the ground.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.


Shin then lands back on the ground and still mid range from his opponent. He then gathers fire chakra and releases from his mouth a strong stream of fire towards his opponent.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

Punk Hazard

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*As Law sees Shin release the wind from his mouth, Law channels earth chakra into the ground to the left of Shin. As Shi lands, Law uses his chakra to soften the ground up rapidly, turning into a dense cluster of mud. Law creates a square plot of swamp around the area that Shin is about to land in, spanning 6-feet all around Shin in area. Due to the momentum from the launching himself with the wind, Shin sinks at least waist-deep upon landing. Due to the speed of the wind stream and not having any way of detecting the swamp forming before hand, he has no real time to counter the swamp, ensuring that he lands in it and gets stuck.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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