Open Battle. No #28

Houdinii

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Rei's R&R
We are on a small island that is about 20m wide, surrounded by an ocean.
We start at Mid range
Post your bio and ill begin. ^_^

I'll be using
 

neilson

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I'll fight! You pick the bio either my unapproved sasuke uchiha bio in sig without the CM of course, or my approved zeta uchiha bio you may begin.
 

Houdinii

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I'll fight! You pick the bio either my unapproved sasuke uchiha bio in sig without the CM of course, or my approved zeta uchiha bio you may begin.
Use Zeta so you don't get in trouble lol :p
=============================

Upon seeing his opponent, Gon looks him up and down sizing him up.

Well then, lets start.

Gon then focuses his katon chakra and stomps, creating three pillars of fire. The first pillar is directly beneath you while the other two are right next to each other a few meters in front of you.

Gon then continues by spitting out a large chunk of earth straight towards you. The earth would hit the first two pillars and break apart, creating a wide ranged barrage of molten earth that is hurtling towards you.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
 

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Zeta looks at the boy who gives him a stare of up and down, after that zeta hears "let's begin", zeta wonders why no pleasantries or even exchange of names a little lost in thought zeta is brought back to reality by a sound, with his eyes racing to the source, it appears that the man has stomped his leg, zeta has a flash back of the boy saying let's begin, and realizes that the boy actually meant immediately, zeta looks left and right, thinking if it could be an earth jutsu, he is then aware of the ground below him getting hotter, zeta forms the snake hand seal and points his head at the ground building chakra in the process, the ground breaks apart and what feel like hell fire emerges,even while reacting fast the fire pillar emerge from the ground burning zeta's feet as it heads up, as the fire gets closer to zeta's knees, zeta spits out a large volume of water, thus nullifying the fire pillar, the water that zeta spits out has so much pressure that it pushes zeta up into the air and still have enough force to knock back the boy as he performs his secondary attack(if you continue with it). The whole battlefield turns into an ocean and this is simple cause its aided by the ocean that surrounds the island.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling
it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high
speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can
use the water for additional techniques.


Zeta free falls, and focusing chakra into his feet which has 2nd degree burns around parts of it, lands on the surface of water, he gasps in pain from the burn on his feet.
my feet hurts like hell, thanks to you,Now let the real battle begin
Zeta knows that he wouldn't be able to move perfectly or as he would want to, but that doesn't matter now, zeta looks at the boy, and the boy suddenly feels intense heat and upon looking up, he would see a giant fire ball coming down on him,

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and
enveloping its target.


While the boy is caught in the genjutsu, zeta pours a lot of his chakra into the water below him and by streching both his hands forward, a tremendous amount of water strong enough to push back eight. Tails heads towards the boy
I hate that it has to end this way


Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong
enough to push back Killer bee in Eight tales form.
Note: Requires a water source

 

Houdinii

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Zeta looks at the boy who gives him a stare of up and down, after that zeta hears "let's begin", zeta wonders why no pleasantries or even exchange of names a little lost in thought zeta is brought back to reality by a sound, with his eyes racing to the source, it appears that the man has stomped his leg, zeta has a flash back of the boy saying let's begin, and realizes that the boy actually meant immediately, zeta looks left and right, thinking if it could be an earth jutsu, he is then aware of the ground below him getting hotter, zeta forms the snake hand seal and points his head at the ground building chakra in the process, the ground breaks apart and what feel like hell fire emerges,even while reacting fast the fire pillar emerge from the ground burning zeta's feet as it heads up, as the fire gets closer to zeta's knees, zeta spits out a large volume of water, thus nullifying the fire pillar, the water that zeta spits out has so much pressure that it pushes zeta up into the air and still have enough force to knock back the boy as he performs his secondary attack(if you continue with it). The whole battlefield turns into an ocean and this is simple cause its aided by the ocean that surrounds the island.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling
it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high
speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can
use the water for additional techniques.


Zeta free falls, and focusing chakra into his feet which has 2nd degree burns around parts of it, lands on the surface of water, he gasps in pain from the burn on his feet.
my feet hurts like hell, thanks to you,Now let the real battle begin
Zeta knows that he wouldn't be able to move perfectly or as he would want to, but that doesn't matter now, zeta looks at the boy, and the boy suddenly feels intense heat and upon looking up, he would see a giant fire ball coming down on him,

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and
enveloping its target.


While the boy is caught in the genjutsu, zeta pours a lot of his chakra into the water below him and by streching both his hands forward, a tremendous amount of water strong enough to push back eight. Tails heads towards the boy
I hate that it has to end this way


Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong
enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Im sorry for the abrupt beginning but I was itching for a fight.

As Gon notices his opponents sudden expulsion of huge amounts of water he naturally doesn't continue as planned. Instead he takes advantage of his already molded earth chakra and slams his hands upon the ground, raising the earth below him above the incoming waves where they then crash harmlessly upon the side of the large pillar. With the wave's dying down Gon then jumps down onto the surface of the water. Gon then feels heat above him and he looks up to see what appears to be a huge fireball falling towards him.

Thinking it was strange because he didn't see his opponent spew any fire or form any hand seals, Gon quickly looks around. He then notices that in the water below him, the fireball has no reflection. This obviously points out that he is under a genjutsu and so he bites a chunk of out his cheek that causes enough pain to release him from it. It is then that Gon sees the huge amount of water that is cascading towards him, with little time to react Gon thrust out his hand and focuses his chakra into his paw. By doing so the wave hits his paw before the rest of his body and the paw absorbs the impact and neutralises the technique.

Gon then reaches into his ninja pouch and draws two kunai, simultaneously he focuses his suiton chakra underneath Zeta and with a simple hand gesture he generates a vortex that throws Zeta into the air. Immediately after this Gon focuses his futon chakra into the kunai and throws them at Zeta while he is vulnerable in the air. The kunai would travel quite fast and both pierce through both halves of Zeta's chest if they hit.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.
*The user can simultaneously preform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*
*Can use it only 3 times per battle for S ranks or 4 for A*

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 

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Zeta sends forth his wave of water at the boy, as his vision is blocked by the wave of water, he activates his sharingan showing of 1T, with his sharingan active zeta can see the flow of chakra, zeta could see that the wave of water wasn't deflected rather absorbed. His facial expression turns curious!

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan.
Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems
to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red
and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe
(巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the
user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the
user to differentiate chakras from different people or from different sources. Although the user can see chakra
through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra,
Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or
minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of
perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being
performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception
leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability
enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user
has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to
Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and
precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him
the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to
the user though. The chakra consumption disables its use for long periods of time and, even when the user grows
stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it,
although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If
the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able
to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent
needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that
its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a
+10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the
KG.


Zeta still stands still looking at the boy still feeling the pain from his injury.
itching for a fight eh? Well like I said, the battle begins now
Zeta's about to attack the boy again when all of a sudden his is twirled and thrust into the air, he is unbalanced but still his head faces the boy piercing him with his stare, with his sharingan already active zeta could see the kunai's coming for him, he could also see the chakra that coats it, his body is unbalanced and with the speed at which the thrown kunai's travel he would be unable to reset himself and defend, zeta gives a surprised look as the kunai's pierce right through him, and he fall back to the surface of the water, the boy would think that zeta had died, but in reality since zeta couldn't move, he focused his suiton chakra through out his body allowing him to be intangible thus not affected by the kunai's.

Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct
damage from many physical attacks but can not attack while in this form.


Immediately returning to his normal form but still laying on the surface of the water, zeta quickly sends his chakra below and around the boy, zeta moves on to make a whirlpool which will suck the boy in damaging him in the process.(the whirlpool doesn't reach zeta)
surprise!!! I'm not dead

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

 

Houdinii

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Zeta sends forth his wave of water at the boy, as his vision is blocked by the wave of water, he activates his sharingan showing of 1T, with his sharingan active zeta can see the flow of chakra, zeta could see that the wave of water wasn't deflected rather absorbed. His facial expression turns curious!

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan.
Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems
to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red
and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe
(巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the
user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the
user to differentiate chakras from different people or from different sources. Although the user can see chakra
through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra,
Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or
minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of
perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being
performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception
leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability
enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user
has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to
Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and
precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him
the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to
the user though. The chakra consumption disables its use for long periods of time and, even when the user grows
stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it,
although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If
the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able
to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent
needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that
its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a
+10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the
KG.


Zeta still stands still looking at the boy still feeling the pain from his injury.
itching for a fight eh? Well like I said, the battle begins now
Zeta's about to attack the boy again when all of a sudden his is twirled and thrust into the air, he is unbalanced but still his head faces the boy piercing him with his stare, with his sharingan already active zeta could see the kunai's coming for him, he could also see the chakra that coats it, his body is unbalanced and with the speed at which the thrown kunai's travel he would be unable to reset himself and defend, zeta gives a surprised look as the kunai's pierce right through him, and he fall back to the surface of the water, the boy would think that zeta had died, but in reality since zeta couldn't move, he focused his suiton chakra through out his body allowing him to be intangible thus not affected by the kunai's.

Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct
damage from many physical attacks but can not attack while in this form.


Immediately returning to his normal form but still laying on the surface of the water, zeta quickly sends his chakra below and around the boy, zeta moves on to make a whirlpool which will suck the boy in damaging him in the process.(the whirlpool doesn't reach zeta)
surprise!!! I'm not dead

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

As Gon sees his kunai pierce through his opponent and he appears to fall down dead he stares for a moment,

Well that was a little easier than I hoped.

Gon is then suddenly sucked under the water, getting slightly battered and bruised by the whirlpool. Once he is underwater he of course holds his breath and once he is sucked down and out of the affect of the technique Gon looks up to see his opponent standing on the surface of the water. Gon then performs a single hand seal and forms a dragon of water a few meters to the left of Zeta, the dragon would immediately launch itself at Zeta's side and slam into him. While Gon performs the hand seal he kicks his legs, propelling himself back up to the surface where he then channels his chakra to his arms and then feet to stand back up on the water.

Gon then continues by channeling his doton chakra in the air above you and opens a portal from which a huge earthen lid begins to fall down towards you. The moment after the lid is created Gon focuses his chakra into you and places you under an illusion. Gon causes you to see a huge fireball descending towards you instead of the lid.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
 

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Zeta stands still, watching as the boy is buried deep into the sea, zeta is brought to notice the water dragon that emerges from the water, he turns to his left, he quickly draws one of his swords, with his right hand, as the water dragon attacks, zeta slashes down while releasing his fuuton chakra through it, this creates a powerful and large gust of wind which collides with the dragon, and since its wind it disperses the water dragon vigorously while being cancelled itself. Still facing his left zeta then hears as the water spash and the boy comes up to the surface surprised that the boy is still ready to dance, zeta ponders what he would do next,

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront
of them to create a large gust of wind.


u can still dance?....hmm!
Zeta looks at the boy as his area becomes shadowed, zeta looks down at the water he stands on and sees the reflection of the sky, hence he see's as a portal is opened, zeta grips his sword tight and then looks up, zeta see's as the earth lid comes out of the portal and then begins to fall, zeta builds chakra to his feet expelling it like a blast which aids him to jump higher towards the lid(zeta jumped up towards the lid), as zeta makes his way to the lid stretching his right hand forward at it, with his sword in hand, the lid all of a sudden turns into a giant fire ball, zeta notes that there is foul play here, he knows that the fire didn't come out of the portal, and even if it did it would have been infront of the lid and not magically appear, if the lid got on fire it would still have its wierd shape and not be shaped like a ball, zeta finishes his analysis it and realizes he is in a genjutsu, also looking at his right hand that is stretched out he sees his chakra flow is disrupted, disappointed, he bites a chunk of his inner cheek thus breaking out of the genjutsu, back to reality seeing as the lid has gotten closer to him than he expected thanks to the genjutsu, zeta retracts his swords and pushes his left hand forward, placing his palm on the lid with care, then focusing his lightning chakra right through making a destructive triangular shaped lightning, which in turn destroys the earth lid turning it into rubble, the rubbles fall into water causing waves of water

Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground
converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the
ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user
and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and
power to destroy whatever it comes into contact with.


Zeta free falls as he free falls he focuses his raiton chakra through his hands and releases a large blast of lightning at the boy, which if it hits the water, the whole watwr will be electrocutedthat was close

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After Performing chidori in mid air the user releases all of the lightning chakra within the chidori to
create a Giant Thunder bolt that can be shot at the opponent.

 

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Zeta stands still, watching as the boy is buried deep into the sea, zeta is brought to notice the water dragon that emerges from the water, he turns to his left, he quickly draws one of his swords, with his right hand, as the water dragon attacks, zeta slashes down while releasing his fuuton chakra through it, this creates a powerful and large gust of wind which collides with the dragon, and since its wind it disperses the water dragon vigorously while being cancelled itself. Still facing his left zeta then hears as the water spash and the boy comes up to the surface surprised that the boy is still ready to dance, zeta ponders what he would do next,

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront
of them to create a large gust of wind.


u can still dance?....hmm!
Zeta looks at the boy as his area becomes shadowed, zeta looks down at the water he stands on and sees the reflection of the sky, hence he see's as a portal is opened, zeta grips his sword tight and then looks up, zeta see's as the earth lid comes out of the portal and then begins to fall, zeta builds chakra to his feet expelling it like a blast which aids him to jump higher towards the lid(zeta jumped up towards the lid), as zeta makes his way to the lid stretching his right hand forward at it, with his sword in hand, the lid all of a sudden turns into a giant fire ball, zeta notes that there is foul play here, he knows that the fire didn't come out of the portal, and even if it did it would have been infront of the lid and not magically appear, if the lid got on fire it would still have its wierd shape and not be shaped like a ball, zeta finishes his analysis it and realizes he is in a genjutsu, also looking at his right hand that is stretched out he sees his chakra flow is disrupted, disappointed, he bites a chunk of his inner cheek thus breaking out of the genjutsu, back to reality seeing as the lid has gotten closer to him than he expected thanks to the genjutsu, zeta retracts his swords and pushes his left hand forward, placing his palm on the lid with care, then focusing his lightning chakra right through making a destructive triangular shaped lightning, which in turn destroys the earth lid turning it into rubble, the rubbles fall into water causing waves of water

Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground
converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the
ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user
and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and
power to destroy whatever it comes into contact with.


Zeta free falls as he free falls he focuses his raiton chakra through his hands and releases a large blast of lightning at the boy, which if it hits the water, the whole watwr will be electrocutedthat was close

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After Performing chidori in mid air the user releases all of the lightning chakra within the chidori to
create a Giant Thunder bolt that can be shot at the opponent.

Gon watches as you jump into the air and easily counter his techniques. He then notices you release a huge lightning bolt towards him. In response Gon takes a short, deep breath and expels a powerful and dense sphere of wind straight at the lightning. This wind would meet it before it touches the water and cancel it out. As Gon takes the breath he widens his stance on the water, focusing his chakra into his feet to make sure he has a firm foot hold.

Immediately after expelling the wind Gon begins to thrust his hands forwards while focusing his chakra into his paws, by doing so he releases a wide spread barrage of pressure shots that travel towards you at a very high speed. With your eyes not being able to track or predict them at all.

Heh, he's more tenacious than I thought.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.
 

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Zeta still free falling having just released his lightning, coming down to land on the water zeta see's the boy's new stance, wondering why he us doing that?....next sees him put out both his hands like the sumo wrestlers, zeta is alerted to the build up of chakra on the boy, which is focused towards his hands that are already held up(1T can see d flow of chakra), zeta starts to build his chakra awaiting anything that could come, as the boy thrusts one of his hands forwards zeta realizes that his eyes couldn't follow whatever that was released, so zeta releases a barricade of water which will defend against incoming attacks, spitting out the water zeta thinks to himself that he has taken too much damage already, more would only worsen his case.

Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled
from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept
incoming attacks.


Zeta could hear as the water he spits out is continually hit, making splashes that sounds like it wouldnt end, after it was over and safe, zeta stops spitting water, he recollect about how before the boy used his hands to absorb the water,
i'm surprised you can keep up with me, even push me to my breaking point, very well then
Zeta currently standing on the water source sends his chakra into the water and makes a shark, which is unknown to the boy, as the shark is made inside the water and the boy wouldn't notice it since he doesn't have a dojutsu.

Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the
opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all
angles and directions, ending up in a water explosion.
Note: Requires a water source.


The sharks swim fast and quietly towards the boy that stands on the surface, as the boys stands there zeta casts a genjutsu on the boy causing the boy to see zeta emerge from the water infront of him(the zeta that emerges is an illusionary clone but the boy don't know this) the illusion zeta comes out of the water and throws a kunai at him(in reality zeta throws a kunai at him, making it seem like the clone did it), another zeta comes out of the water at the right side of the boy, which then walks to the boy Telling the boy
can you guess the real me?(note: 2clones in total)

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost:10
Damage Points: N/A
Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground,
trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the
clones to make it appear as if they are real.


As the boy is caught in the genjutsu the already made shark would have made its way to the boy due to it swimming fast, since the boy would still be caught in a genjutsu, the shark get an easy hold of the boy dragging him underwater, then zeta makes a storm of sharks which swim very fast towards the boy that has been dragged under attacking him from all directions
 

Houdinii

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Zeta still free falling having just released his lightning, coming down to land on the water zeta see's the boy's new stance, wondering why he us doing that?....next sees him put out both his hands like the sumo wrestlers, zeta is alerted to the build up of chakra on the boy, which is focused towards his hands that are already held up(1T can see d flow of chakra), zeta starts to build his chakra awaiting anything that could come, as the boy thrusts one of his hands forwards zeta realizes that his eyes couldn't follow whatever that was released, so zeta releases a barricade of water which will defend against incoming attacks, spitting out the water zeta thinks to himself that he has taken too much damage already, more would only worsen his case.

Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled
from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept
incoming attacks.


Zeta could hear as the water he spits out is continually hit, making splashes that sounds like it wouldnt end, after it was over and safe, zeta stops spitting water, he recollect about how before the boy used his hands to absorb the water,
i'm surprised you can keep up with me, even push me to my breaking point, very well then
Zeta currently standing on the water source sends his chakra into the water and makes a shark, which is unknown to the boy, as the shark is made inside the water and the boy wouldn't notice it since he doesn't have a dojutsu.

Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the
opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all
angles and directions, ending up in a water explosion.
Note: Requires a water source.


The sharks swim fast and quietly towards the boy that stands on the surface, as the boys stands there zeta casts a genjutsu on the boy causing the boy to see zeta emerge from the water infront of him(the zeta that emerges is an illusionary clone but the boy don't know this) the illusion zeta comes out of the water and throws a kunai at him(in reality zeta throws a kunai at him, making it seem like the clone did it), another zeta comes out of the water at the right side of the boy, which then walks to the boy Telling the boy
can you guess the real me?(note: 2clones in total)

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost:10
Damage Points: N/A
Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground,
trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the
clones to make it appear as if they are real.


As the boy is caught in the genjutsu the already made shark would have made its way to the boy due to it swimming fast, since the boy would still be caught in a genjutsu, the shark get an easy hold of the boy dragging him underwater, then zeta makes a storm of sharks which swim very fast towards the boy that has been dragged under attacking him from all directions
Gon watches you closely as you defend from his paw technique and then land back onto the surface of the water. He then sees what appears to be you emerging from the water just in front of him after landing several feet away. Gon is shocked wondering how you achieved such high speed movement, thinking that is would be impossible for you to land and then simply rise from in front of him. This thought process takes almsot not time at all and just after the clone emerges, Gon then focuses his suiton chakra underneath him and launches himself into the air he notices the fake you throw a kunai at him. In response Gon focuses his raiton chakra into a kunai he takes from his pouch while simultaneously channeling a current of lightning through the water pillar he was launched by. He then throws the chakra powered kunai though the kunai coming at him and straight through you clone which takes no damage due to him being an illusion, while the current he channeled spreads throughout the surface of the water and electrifies everything in range. Noticing the clone doesn't react to this either he puts the clues together he deduces he is in a genjutsu and so he bites his cheek, causing enough pain to release him from it.

As he bites his cheek he performs 4 hand seals and begins to spin in the air. He then releases a razor sharp wave of wind in all directions.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
 

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Zeta looks at the boy who is caught in his genjutsu. The boy thrusts hinself into the air so zeta's former jutsu couldn't work, therefore zeta stops sending his suiton chakra into the water, and as the boy launches himself zeta bites his right hand thumb and it bleeds, he then smears the blood across his right hand fingers, he proceeds to forms 5 hand seals, and then he places his hand on the surface of the water and summons a large bird, which stand infront of zeta. The boy on the other hand has built and released his lightning technique, zeta quickly gets on the birds back, and the bird immediately hover over the water, thus narrowly escaping the electrified water.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: After making a blood sacrifice and performing a sequence of five hand seals, the user will
place the hand on the ground or facing the ground below them and release there chakra to create the
summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the
boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts
with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to
carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the
ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by
releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within
reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can
coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-
rank fire jutsu.
Notes:
- Must have signed the Kingfisher Contract,
- His Flame Diving attack can only be used twice per battle with three turns in between each use and S-
ranked,
- Can be summoned once per battle
- Remains on the field for up to four turns per summon,
- The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require
ninja tools or scrolls to perform.


Zeta and his bird then fly higher and slightly over the boy, viewing him from ontop of his bird, the boy surprises zeta when he spins and releases various amounts of wind chakra
you can keep going after all this, I guess its time, Augustine!!! Do it
With so much wind fired in all direction one is bound to be headed towards zeta, therefore zeta commands his bird to do it, as he see's the wind technique released and one is coming at him and his bird, zeta's bird opens its mouth and releases a massive amount of fore that Cover an expansive range, the fire meets up with the wind and build up as it heads closer to the boy who is already close ranged to zeta and his bird.

Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is
then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive
range in both vertical and horizontal dimensions, making it extremely difficult to avoid.


The amount of fire released blocks the boys view of zeta and also zeta's view of the boy, there fore zeta forms one hand seal
time to die

Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal.
It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling
the user to perform Kirin..


As their vision his blocked, with his bird spitting out flames at the boy, zeta simultaneously spits fire dragons towards the sky!
 

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Zeta looks at the boy who is caught in his genjutsu. The boy thrusts hinself into the air so zeta's former jutsu couldn't work, therefore zeta stops sending his suiton chakra into the water, and as the boy launches himself zeta bites his right hand thumb and it bleeds, he then smears the blood across his right hand fingers, he proceeds to forms 5 hand seals, and then he places his hand on the surface of the water and summons a large bird, which stand infront of zeta. The boy on the other hand has built and released his lightning technique, zeta quickly gets on the birds back, and the bird immediately hover over the water, thus narrowly escaping the electrified water.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: After making a blood sacrifice and performing a sequence of five hand seals, the user will
place the hand on the ground or facing the ground below them and release there chakra to create the
summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the
boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts
with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to
carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the
ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by
releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within
reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can
coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-
rank fire jutsu.
Notes:
- Must have signed the Kingfisher Contract,
- His Flame Diving attack can only be used twice per battle with three turns in between each use and S-
ranked,
- Can be summoned once per battle
- Remains on the field for up to four turns per summon,
- The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require
ninja tools or scrolls to perform.


Zeta and his bird then fly higher and slightly over the boy, viewing him from ontop of his bird, the boy surprises zeta when he spins and releases various amounts of wind chakra
you can keep going after all this, I guess its time, Augustine!!! Do it
With so much wind fired in all direction one is bound to be headed towards zeta, therefore zeta commands his bird to do it, as he see's the wind technique released and one is coming at him and his bird, zeta's bird opens its mouth and releases a massive amount of fore that Cover an expansive range, the fire meets up with the wind and build up as it heads closer to the boy who is already close ranged to zeta and his bird.

Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is
then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive
range in both vertical and horizontal dimensions, making it extremely difficult to avoid.


The amount of fire released blocks the boys view of zeta and also zeta's view of the boy, there fore zeta forms one hand seal
time to die

Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal.
It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling
the user to perform Kirin..


As their vision his blocked, with his bird spitting out flames at the boy, zeta simultaneously spits fire dragons towards the sky!
As Gon sees your summon suddenly expel a huge amount of fire in his direction he performs a single hand seal and thrusts his hands forwards. Taking water from the source below him he creates a giant shark that flows over him protecting him from the heat and then continues through the fire and smashes into the underside of your bird. After using the jutsu Gon falls lightly to the water below him, taking an explosive-tagged kunai out of his pouch as he does so. Gon makes sure to keep aware of you and his surroundings.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
 

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Zeta standing on his bird, looks at what happens having just spat fire balls to the air, the weather conditions start to change causing lightning flashes and thunder noises, zeta's bird gets hit by the unseen water, but the bird doesn't poof because its S rank and due to the water and fire clashing first, atleast the water would be A ranked, therefore not causing zeta's bird to be reversed summoned. Staring at the boy zeta forms a chidori in his left hand, after the formation of a single OX hand seal, zeta looks at the boy.

Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey →
Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they create a lightning jutsu
that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's
palm sounds like birds chirping, hence the name.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.


Zeta's hand crackle with lightning, he moves on to raise his left hand up, still having a Straight facial expression
this is where it ends for you, sorry I didn't get your name, good bye
Having said that, a lightning dragon emerges from the clouds being very visible, Zeta swings his left hand down and the lightning dragon crashes in on the boy, killing him and electrocuting the whole water battle field(capable of killing anything inside the water, if not paralyzed)

Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use
Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an
eye.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire
(Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.


I must say you really pushed me to my limit! Forcing me to kill you in such way, interesting!!
 

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Zeta standing on his bird, looks at what happens having just spat fire balls to the air, the weather conditions start to change causing lightning flashes and thunder noises, zeta's bird gets hit by the unseen water, but the bird doesn't poof because its S rank and due to the water and fire clashing first, atleast the water would be A ranked, therefore not causing zeta's bird to be reversed summoned. Staring at the boy zeta forms a chidori in his left hand, after the formation of a single OX hand seal, zeta looks at the boy.

Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey →
Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they create a lightning jutsu
that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's
palm sounds like birds chirping, hence the name.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.


Zeta's hand crackle with lightning, he moves on to raise his left hand up, still having a Straight facial expression
this is where it ends for you, sorry I didn't get your name, good bye
Having said that, a lightning dragon emerges from the clouds being very visible, Zeta swings his left hand down and the lightning dragon crashes in on the boy, killing him and electrocuting the whole water battle field(capable of killing anything inside the water, if not paralyzed)

Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use
Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an
eye.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire
(Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.


I must say you really pushed me to my limit! Forcing me to kill you in such way, interesting!!
As Gon lands upon the water with the kunai in hand he sees you with a handful of lightning, he then prepares by repelling the kunai out of his hand. It would seemingly disappear from Gon's hand.

Gon then watches amazed as you raise your hand and a dragon of powerful lightning seems to descend from the clouds. Gon can feel its power radiating through the air and grins at the challenge. As you move your hand downwards to release the dragon Gon almost mirrors the movement, moving his hand up pointing towards the dragon and focuses his chakra into his paw pad. So that once the dragon is released towards him the dragon first impacts Gon's paw and its power is absorbed, rendering the technique harmless and negating its effects completely. Although doing decent damage to Gon's paw. As you release the dragon the kunai that Gon repelled earlier suddenly appears from behind your neck in a natural blind spot. Due to the loud noise and you focusing on releasing your powerful technique upon Gon you would not hear or notice the kunai at all. The kunai travels at a quick speed and lodges into your neck, severing your spine mostly likely killing you but just to be sure the explosive tag detonates a moment after killing you without a doubt.

Gon grimaces from the pain in his hands but he manages a small smile as a goodbye to his fallen foe.

You were indeed a worthy opponent, I am sorry that you never learned my name.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.
*The user can simultaneously preform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*
*Can use it only 3 times per battle for S ranks or 4 for A*

Paw Arts: Repel (Nykyujutsu: Oshi)

Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).
~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.
 
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