Rei's R&R
A bare plain of grass that is flat and monotonus as far as we can see in all directions.
We start at Mid range
Post your bio and start or if you prefer request for me to begin. ^_^
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: 0 (+5 per turn to wield the dagger)
Damage: N/A
Description:
The blade of famine was found buried hilt deep in what appeared to be a tree made of stone by a young shinobi. This dagger is made of a strange metal and appeared unbreakable, it is roughly 11 inches long with a 4 inch hilt and a 7 inch blade. The back of the blade is serrated and built onto the hilt is a loop made so ninja wire can be tied to it, the blade being just big enough to use techniques usually used by swords. The blade appeared normal but when it is held it siphons of a small constant stream of chakra.
Perplexed by this the shinobi set out to research the blade and to see if he could find out its origins. After much searching in old dusty tomes he came across a legend of the blade of famine, a blade that consumed what it pierced and turned it to stone. The legend went on to say that the blade was forged by a unique material that was created when a meteorite struck the earth and upon impact, the intense amount of heat and pressure petrified the minerals underneath, thus giving the blade its properties.
Abilities:
~The only ability of this blade is that when it cuts or stabs a person other than its user, it will petrify the area around the wound. Below the ability is described and defined:
[-When the blade cuts a person a small area around the wound becomes petrified. The amount petrified is directly proportional to the size of the wound, the bigger the wound the more that is petrified. When cut the petrification occurs internally as well although it is shallow.
-When a person is stabbed with the blade, the petrification occurs deeper internally then when cut. When an internal organ is pierced, due to the organs usually small size almost all of it would be petrified.
-When a person is cut/stabbed by the blade the pertrification affects the veins and muscles etc in the area but it does not seal them, meaning they would continue to bleed even though the area is essestianly rock. Due to this fact the wound cannot be healed using normal means since the area is rock and cannot be brought together.]
~The blade is unbreakable
Resctrictions:
~When the user is holding the dagger it needs a constant flow of chakra and so it requires +5 chakra per turn to wield
~Due to the size of the hilt, the user cannot performs hand seals while holding the blade
~Can only be used by xHoudinii unless given permission, if one tries to use the blade without permission the blade will steal all of their chakra almost instantly
You must be registered for see images
Goodluck and lets have some fun ^_^
====================================================
Gon stands waiting upon the field at the appointed time to see if any shinobi had accepted his challenge. He amuses himself by focusing his chakra out of his palm and creating small chakra natures that he attempts to manipulate. As he is doing so he catches movement out of the corner of his eye and sees a man slowly approaching him, Gon waits til he is suitably close before speaking.
So you wanna fight? This will be fun, I hope you're strong.
Gon then begins by concentrating his doton chakra and spitting out a large boulder straight towards you, the boulder is big enough so that it obscures your vision of Gon as it moves towards you. Once the boulder has been released Gon then follows up by focusing his chakra into the air and creating a surge of wind. This wind being more powerful and naturally faster than the rock means that it catches up to the rock in its flight towards you and then shatters the rock into fragments while propelling them even faster towards you. The result of this is an A ranked wind and earth combo that covers a decent area around you. It would be hard to notice the wind before it strikes the rock due to your lack of vision on Gon.
( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra creates and sends a huge rock at the opponent, causing them to fall back.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: 0 (+5 per turn to wield the dagger)
Damage: N/A
Description:
The blade of famine was found buried hilt deep in what appeared to be a tree made of stone by a young shinobi. This dagger is made of a strange metal and appeared unbreakable, it is roughly 11 inches long with a 4 inch hilt and a 7 inch blade. The back of the blade is serrated and built onto the hilt is a loop made so ninja wire can be tied to it, the blade being just big enough to use techniques usually used by swords. The blade appeared normal but when it is held it siphons of a small constant stream of chakra.
Perplexed by this the shinobi set out to research the blade and to see if he could find out its origins. After much searching in old dusty tomes he came across a legend of the blade of famine, a blade that consumed what it pierced and turned it to stone. The legend went on to say that the blade was forged by a unique material that was created when a meteorite struck the earth and upon impact, the intense amount of heat and pressure petrified the minerals underneath, thus giving the blade its properties.
Abilities:
~The only ability of this blade is that when it cuts or stabs a person other than its user, it will petrify the area around the wound. Below the ability is described and defined:
[-When the blade cuts a person a small area around the wound becomes petrified. The amount petrified is directly proportional to the size of the wound, the bigger the wound the more that is petrified. When cut the petrification occurs internally as well although it is shallow.
-When a person is stabbed with the blade, the petrification occurs deeper internally then when cut. When an internal organ is pierced, due to the organs usually small size almost all of it would be petrified.
-When a person is cut/stabbed by the blade the pertrification affects the veins and muscles etc in the area but it does not seal them, meaning they would continue to bleed even though the area is essestianly rock. Due to this fact the wound cannot be healed using normal means since the area is rock and cannot be brought together.]
~The blade is unbreakable
Resctrictions:
~When the user is holding the dagger it needs a constant flow of chakra and so it requires +5 chakra per turn to wield
~Due to the size of the hilt, the user cannot performs hand seals while holding the blade
~Can only be used by xHoudinii unless given permission, if one tries to use the blade without permission the blade will steal all of their chakra almost instantly
You must be registered for see images
Goodluck and lets have some fun ^_^
====================================================
Gon stands waiting upon the field at the appointed time to see if any shinobi had accepted his challenge. He amuses himself by focusing his chakra out of his palm and creating small chakra natures that he attempts to manipulate. As he is doing so he catches movement out of the corner of his eye and sees a man slowly approaching him, Gon waits til he is suitably close before speaking.
So you wanna fight? This will be fun, I hope you're strong.
Gon then begins by concentrating his doton chakra and spitting out a large boulder straight towards you, the boulder is big enough so that it obscures your vision of Gon as it moves towards you. Once the boulder has been released Gon then follows up by focusing his chakra into the air and creating a surge of wind. This wind being more powerful and naturally faster than the rock means that it catches up to the rock in its flight towards you and then shatters the rock into fragments while propelling them even faster towards you. The result of this is an A ranked wind and earth combo that covers a decent area around you. It would be hard to notice the wind before it strikes the rock due to your lack of vision on Gon.
( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra creates and sends a huge rock at the opponent, causing them to fall back.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
Said Roy as he does something very unlike him and looks down at his opponent. It was a kid. What does a kid know about fighting or being a ninja. However, there was no other way, the kid wanted to fight and he was going to get one. Being in the Kiyoshi clan allowed Roy to manipulate energy and form various things, as the wind and Earth pieces came towards him, Roy, without moving an inch creates a silver coloured vibrant wall of energy in front of him, stopping the two attacks with ease.
You see, you're not ready to be here, fighting.
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
Showing no mercy, Roy goes on to perform a single hand seal, catching his young opponent in a genjutsu which would remain dormant within him, until he used a jutsu with chakra worth of B-rank or above. A genjutsu the opponent should have no idea about, unless he has some form of sensory or method of letting him know.
Now then, show me what you've got.
A single line aimed to anger his opponent into using a jutsu powerful enough to activate the genjutsu within him.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
Said Roy as he does something very unlike him and looks down at his opponent. It was a kid. What does a kid know about fighting or being a ninja. However, there was no other way, the kid wanted to fight and he was going to get one. Being in the Kiyoshi clan allowed Roy to manipulate energy and form various things, as the wind and Earth pieces came towards him, Roy, without moving an inch creates a silver coloured vibrant wall of energy in front of him, stopping the two attacks with ease.
You see, you're not ready to be here, fighting.
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
Showing no mercy, Roy goes on to perform a single hand seal, catching his young opponent in a genjutsu which would remain dormant within him, until he used a jutsu with chakra worth of B-rank or above. A genjutsu the opponent should have no idea about, unless he has some form of sensory or method of letting him know.
Now then, show me what you've got.
A single line aimed to anger his opponent into using a jutsu powerful enough to activate the genjutsu within him.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
Gon grins as he sees his opponent somehow stop his attack with relative ease.
Wow so you must be from a powerful clan too huh? I might show you what my clan can do later but for now...
Gon then does a quick string of 5 hand seals and places Roy under a genjutsu. Roy would see Gon explode into a shower of flower petals and then be blinded as the petals rush over him in a storm. Gon then begins to channel his katon chakra into his mouth before he is restrained by metal chains that suddenly burst up from the ground. Gon is obviously surprised at this as Roy should not at the moment be able to see Gon at all, thinking quickly Gon remembers seeing Roy form a hand seal earlier without any jutsu or action being taken, this coupled with the unusual nature of the chains and their appearance makes Gon reach the conclusion that Roy must have placed him under some strange genjutsu. Remembering his training, Gon bursts high level earth chakra throughout his body and releases himself from the genjutsu. (Gon should release himself from the genjutsu at about the same time as Roy does, also since Gon never actually used the katon technique, it doesn't count to his 3 moves in the turn.)
Gon then stands before muttering to himself. Heh this guys got some cool tricks.
Gon then channels his suiton chakra underneath you and creates a pool of water that suddenly throws you into the air and releases a barrage of water bullets at you. Gon then does a motion with one hand and forms the bullets into a dragon above you that crashes down into you, smashing you into the earth. At the same time as the motion, Gon throws a kunai with a flash bomb tied to it towards you.
( Genjutsu: Kahen Tonsou ) - Illusion Technique: Flower Petal Escape
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user makes five handseals, appearing to dissolve into a shower of cherry blossom petals. These petals surround the opponent, blocking his vision. This allows the user to mask his movement effectively.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
Gon grins as he sees his opponent somehow stop his attack with relative ease.
Wow so you must be from a powerful clan too huh? I might show you what my clan can do later but for now...
Gon then does a quick string of 5 hand seals and places Roy under a genjutsu. Roy would see Gon explode into a shower of flower petals and then be blinded as the petals rush over him in a storm. Gon then begins to channel his katon chakra into his mouth before he is restrained by metal chains that suddenly burst up from the ground. Gon is obviously surprised at this as Roy should not at the moment be able to see Gon at all, thinking quickly Gon remembers seeing Roy form a hand seal earlier without any jutsu or action being taken, this coupled with the unusual nature of the chains and their appearance makes Gon reach the conclusion that Roy must have placed him under some strange genjutsu. Remembering his training, Gon bursts high level earth chakra throughout his body and releases himself from the genjutsu. (Gon should release himself from the genjutsu at about the same time as Roy does, also since Gon never actually used the katon technique, it doesn't count to his 3 moves in the turn.)
Gon then stands before muttering to himself. Heh this guys got some cool tricks.
Gon then channels his suiton chakra underneath you and creates a pool of water that suddenly throws you into the air and releases a barrage of water bullets at you. Gon then does a motion with one hand and forms the bullets into a dragon above you that crashes down into you, smashing you into the earth. At the same time as the motion, Gon throws a kunai with a flash bomb tied to it towards you.
( Genjutsu: Kahen Tonsou ) - Illusion Technique: Flower Petal Escape
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user makes five handseals, appearing to dissolve into a shower of cherry blossom petals. These petals surround the opponent, blocking his vision. This allows the user to mask his movement effectively.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
As you apparently 'dissolve' in a petal of flowers, Roy immediately notices that the petals aren't real and mere illusions due to his sound mastery which allows him to feel the physical presence of objects and beings by their vibrations bouncing from their location and to his hears, moreover, it's unnatural for a person to simply turn into Petals which also makes him assume he's caught in a genjutsu. With enough evidence gathered, Roy raises his right hand whilst reaching for a Kunai with his left, he then simply cuts into his thumb using the Kunai on his left hand. The cut is as deep as when someone bites their finger for when summoning an animal and should not cause him any more pain than what's used to, as he does this, you re-appear where you were and the petals simply disappear from sight.
Such simple trickery. I have no time for games, show me what your clan can do, although a peaceful man, I have my limits.
As Roy releases from the genjutsu, a pool of water suddenly appears below him and gushes him upwards, without a moments pause, Roy manipulates his energy to create a cloud which goes to his right, away from the pool of water, making it so that the bullets of water which later pop up don't hit him. Moreover, as he's travelling to his right, he notices the Kunai, not aware of the flash bomb attached to it, Roy merely responds by throwing a Kunai of his own (the one which was on his left hand), however, unlike his opponents it's has his wind chakra channelled into it and it's aimed to slice throw the Kunai whilst continuing towards the opponent.
Type: Supplementary
Rank: N/A (D-A) B-ranked
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
As he throws the Kunai with his left hand, he sends a blast of energy with his right. The energy would go from behind the Kunai, greatly increasing it's speed whilst it's aimed to do some damage itself. The energy would be powered enough to go up to long range, should you think travelling back is going to help you.
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use
As you apparently 'dissolve' in a petal of flowers, Roy immediately notices that the petals aren't real and mere illusions due to his sound mastery which allows him to feel the physical presence of objects and beings by their vibrations bouncing from their location and to his hears, moreover, it's unnatural for a person to simply turn into Petals which also makes him assume he's caught in a genjutsu. With enough evidence gathered, Roy raises his right hand whilst reaching for a Kunai with his left, he then simply cuts into his thumb using the Kunai on his left hand. The cut is as deep as when someone bites their finger for when summoning an animal and should not cause him any more pain than what's used to, as he does this, you re-appear where you were and the petals simply disappear from sight.
Such simple trickery. I have no time for games, show me what your clan can do, although a peaceful man, I have my limits.
As Roy releases from the genjutsu, a pool of water suddenly appears below him and gushes him upwards, without a moments pause, Roy manipulates his energy to create a cloud which goes to his right, away from the pool of water, making it so that the bullets of water which later pop up don't hit him. Moreover, as he's travelling to his right, he notices the Kunai, not aware of the flash bomb attached to it, Roy merely responds by throwing a Kunai of his own (the one which was on his left hand), however, unlike his opponents it's has his wind chakra channelled into it and it's aimed to slice throw the Kunai whilst continuing towards the opponent.
Type: Supplementary
Rank: N/A (D-A) B-ranked
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
As he throws the Kunai with his left hand, he sends a blast of energy with his right. The energy would go from behind the Kunai, greatly increasing it's speed whilst it's aimed to do some damage itself. The energy would be powered enough to go up to long range, should you think travelling back is going to help you.
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use
After hearing what Roy has to say Gon grins to himself before unclenching his hands and turning them palm up so that the paw pads are visible.
Heh, ill show you what my clan can do. But it might be the last thing you ever see or don't.
Gon watches you closely as you take the kunai in your hand begin to throw it at the one he tossed earlier. Taking advantage of the fact that you are looking directly at the kunai with the flashbomb, Gon forms the snake hand seal while closing his eyes. By doing so he remotely detonates the flash bomb at the moment that you throw the kunai and use your jutsu, blinding you temporarily from the bright light. Gon the opens his eyes and sees the kunai you threw moving very fast, as well as the grass underneath it being pushed flat by some strong force. Remembering the strange techniques you used earlier that were invisible to him, Gon deduces that this must be another one of them. In response Gon spits out a tough rock golem that is much larger than a normal man directly in front of him. This golem takes the force of the blast as well as the kunai and remains intact.
The moment that the blast has passed Gon simply slaps the golem in the back, repelling it away where it seems to disappear from sight, if Roy could see it that is. Since Gon can control where and when the golem will appear, he repelled it to an area just behind you. The golem suddenly appears there, travelling at a high speed where it slams into you, delivering alot of force probably fracturing or breaking several ribs. Upon contact with you the golem wraps both its legs and one arm around you, completely immobilizing your arms and legs due to its superior size. While its right hand reaches for your jaw and twists violently, breaking your neck with its great strength.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).
~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.
After hearing what Roy has to say Gon grins to himself before unclenching his hands and turning them palm up so that the paw pads are visible.
Heh, ill show you what my clan can do. But it might be the last thing you ever see or don't.
Gon watches you closely as you take the kunai in your hand begin to throw it at the one he tossed earlier. Taking advantage of the fact that you are looking directly at the kunai with the flashbomb, Gon forms the snake hand seal while closing his eyes. By doing so he remotely detonates the flash bomb at the moment that you throw the kunai and use your jutsu, blinding you temporarily from the bright light. Gon the opens his eyes and sees the kunai you threw moving very fast, as well as the grass underneath it being pushed flat by some strong force. Remembering the strange techniques you used earlier that were invisible to him, Gon deduces that this must be another one of them. In response Gon spits out a tough rock golem that is much larger than a normal man directly in front of him. This golem takes the force of the blast as well as the kunai and remains intact.
The moment that the blast has passed Gon simply slaps the golem in the back, repelling it away where it seems to disappear from sight, if Roy could see it that is. Since Gon can control where and when the golem will appear, he repelled it to an area just behind you. The golem suddenly appears there, travelling at a high speed where it slams into you, delivering alot of force probably fracturing or breaking several ribs. Upon contact with you the golem wraps both its legs and one arm around you, completely immobilizing your arms and legs due to its superior size. While its right hand reaches for your jaw and twists violently, breaking your neck with its great strength.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).
~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.
Roy sees the golem and thought nothing of it, suddenly, the moment you touch it, he sees it disappear, however, his sound mastery allows him to feel the air bouncing off of the golem and back to his ears, alerting him that it's travelling and did not disappear into thin air, moreover, his Kiyoshi training aids in his ability to sense things, although not fully capable of using the sensing aspect, he feels the energy of the stone behind him to which he simply replies to by creating a shield which is long enough to cover his whole body, and he positions the shield on his back, giving it the ability to push anything it touches away violently.
The moment the weakened Golem touches the shield, it's pushed away by an outburst of energy which smashes it to pieces as it remains weakened yet intact. Roy does this without moving, as he already knew the position of the golem due to his sound mastery + kiyoshi sensing, but mainly his sound.
What an interesting ability.
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up
Pleased that his opponent had shown him a part of his ability, Roy decided that he was going to force him to use everything he had and without a moments hesitation, he slits his finger using his teeth and slams it down on his tattoo, summoning a small crow known as Hades onto his right shoulder. Hades constantly charges his chakra into Roy so that all his Fire techniques are boosted by 10 damage points.
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
Note: Must have Mastered the Fire release.
Note: Must have signed the Crows contract.
Note: Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
Note: Can only be taught by ~Crow~
With the summoning in place, Roy performs a single hand seal and releases a number of dense dragon heads towards you, all to surround you so that they're able to strike simultaneously but from different angles (your left, right, below/in front, above etc). Unlike normal Fire jutsus, the Fire dragon heads are dense enough to act as tangible objects, being able to smash throw walls rather than simply melt/burn them, making this an unusual Fire attack.
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Roy sees the golem and thought nothing of it, suddenly, the moment you touch it, he sees it disappear, however, his sound mastery allows him to feel the air bouncing off of the golem and back to his ears, alerting him that it's travelling and did not disappear into thin air, moreover, his Kiyoshi training aids in his ability to sense things, although not fully capable of using the sensing aspect, he feels the energy of the stone behind him to which he simply replies to by creating a shield which is long enough to cover his whole body, and he positions the shield on his back, giving it the ability to push anything it touches away violently.
The moment the weakened Golem touches the shield, it's pushed away by an outburst of energy which smashes it to pieces as it remains weakened yet intact. Roy does this without moving, as he already knew the position of the golem due to his sound mastery + kiyoshi sensing, but mainly his sound.
What an interesting ability.
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up
Pleased that his opponent had shown him a part of his ability, Roy decided that he was going to force him to use everything he had and without a moments hesitation, he slits his finger using his teeth and slams it down on his tattoo, summoning a small crow known as Hades onto his right shoulder. Hades constantly charges his chakra into Roy so that all his Fire techniques are boosted by 10 damage points.
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
Note: Must have Mastered the Fire release.
Note: Must have signed the Crows contract.
Note: Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
Note: Can only be taught by ~Crow~
With the summoning in place, Roy performs a single hand seal and releases a number of dense dragon heads towards you, all to surround you so that they're able to strike simultaneously but from different angles (your left, right, below/in front, above etc). Unlike normal Fire jutsus, the Fire dragon heads are dense enough to act as tangible objects, being able to smash throw walls rather than simply melt/burn them, making this an unusual Fire attack.
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Gon watches closely as the golem reappears and continues to move towards you. He notes how you seem to not be moving at all, finding this curious, he thinks quickly. Analyzing the situation, Gon remembers how easily you broke through his previous genjutsu, like it required almost no thought at all, coupling this with the fact that it is rare to be completely motionless in a battle of ninja as well as the strange and powerful clan that Roy hails from Gon guesses that you may have some kind of sensing ability. Also judging from your complete lack of action, that the strange jutsu that creates invisible walls doesn't require movement from you. Thinking over this quickly, its therefore highly likely that you have created some kind of wall behind you to protect you from the golem.
This thought process all happens within a very short time and so Gon forms two hand seals, focusing his chakra into the golem. He does so unknown to him, at the last moment, since his thinking took up precious time and he rejuvenates the golem, restoring it back so it is once again A rank. So that once the golem makes contact with the barrier it breaks straight through, seeing as the B rank repel+ A rank golem=S rank attack. This restoration would give you little time to react before the golem slammed into you and wrapped its arms around you, immobilizing you. When it hits you it will attempt to crush you, being able to do so very quickly due to its high rank and great size and strength.
Just after the golem slams into you Gon stomps on the ground, channeling his katon chakra into the ground below you. Gon knows that the golem alone won't be enough to finish you and so he creates 3 pillars of fire that erupt from the ground under you that are all touching at the center, converged on you.
You shouldn't judge someone by what they look like. A ninja should know this better than anyone.
(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.
Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.
~Can only be taught by xHoudinii
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Gon watches closely as the golem reappears and continues to move towards you. He notes how you seem to not be moving at all, finding this curious, he thinks quickly. Analyzing the situation, Gon remembers how easily you broke through his previous genjutsu, like it required almost no thought at all, coupling this with the fact that it is rare to be completely motionless in a battle of ninja as well as the strange and powerful clan that Roy hails from Gon guesses that you may have some kind of sensing ability. Also judging from your complete lack of action, that the strange jutsu that creates invisible walls doesn't require movement from you. Thinking over this quickly, its therefore highly likely that you have created some kind of wall behind you to protect you from the golem.
This thought process all happens within a very short time and so Gon forms two hand seals, focusing his chakra into the golem. He does so unknown to him, at the last moment, since his thinking took up precious time and he rejuvenates the golem, restoring it back so it is once again A rank. So that once the golem makes contact with the barrier it breaks straight through, seeing as the B rank repel+ A rank golem=S rank attack. This restoration would give you little time to react before the golem slammed into you and wrapped its arms around you, immobilizing you. When it hits you it will attempt to crush you, being able to do so very quickly due to its high rank and great size and strength.
Just after the golem slams into you Gon stomps on the ground, channeling his katon chakra into the ground below you. Gon knows that the golem alone won't be enough to finish you and so he creates 3 pillars of fire that erupt from the ground under you that are all touching at the center, converged on you.
You shouldn't judge someone by what they look like. A ninja should know this better than anyone.
(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.
Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.
~Can only be taught by xHoudinii
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
The replenishing would cause the Golem to once again grow to its full size and any holes or bits of rock blown off by my earlier attack would now be 'grown' off of it again, as this happens, Roy realize the golem has grown back to its original size and due to the fact that he had used my sound to earlier calculate where it is, the sound waves bouncing off of its body and back to my ears allow me to almost instantly know that it's grown bigger in size. Furthermore, he also use his sound mastery to find out the resonant frequency at which the golem is vibrating and only seconds before it manages to hit me, he use one of the quickest jutsus in my arsenal and simply clap my hands which would cause the golem to smash into pieces of rock, all of which go outwards, away from his body as to not harm him.
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Roy then begins to feel energy in the ground below him, in order to give himself time to prepare for whatever the attack may be, he quickly jump up a couple of meters, he then see pillars of Fire emerging and so, he react by performing a single hand seal and spitting out an extremely large amount of water from his mouth. The waves of water would easily extinguish the pillars of Fire and be weakened down to a B-rank water jutsu as they continue towards you as crushing waves which are several meters high (5+). Roy would be riding the second wave of waves, so that the first would smash into you and he'd be on the second to finish you off.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
The replenishing would cause the Golem to once again grow to its full size and any holes or bits of rock blown off by my earlier attack would now be 'grown' off of it again, as this happens, Roy realize the golem has grown back to its original size and due to the fact that he had used my sound to earlier calculate where it is, the sound waves bouncing off of its body and back to my ears allow me to almost instantly know that it's grown bigger in size. Furthermore, he also use his sound mastery to find out the resonant frequency at which the golem is vibrating and only seconds before it manages to hit me, he use one of the quickest jutsus in my arsenal and simply clap my hands which would cause the golem to smash into pieces of rock, all of which go outwards, away from his body as to not harm him.
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Roy then begins to feel energy in the ground below him, in order to give himself time to prepare for whatever the attack may be, he quickly jump up a couple of meters, he then see pillars of Fire emerging and so, he react by performing a single hand seal and spitting out an extremely large amount of water from his mouth. The waves of water would easily extinguish the pillars of Fire and be weakened down to a B-rank water jutsu as they continue towards you as crushing waves which are several meters high (5+). Roy would be riding the second wave of waves, so that the first would smash into you and he'd be on the second to finish you off.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Gon watches Roy as he overcomes what he had set up for him and then sends the first of the waves towards him. In response Gon focuses his futon chakra and forms a tornado of slicing wind just in front of the first line of waves, due to the winds nature and superior power it would suck the waves towards it forming a wind and water combo while also stopping the water from reaching Gon. This wind would also suck the water underneath you as well as you in towards the center of the razor sharp maelstrom.
As soon as the wind has been formed Gon continues by forming a quick sequence of 5 hand seals and summons 4 pillars in a wide area around you. The first two pillars are on either side of Gon and just in front of him, while the last two form a square with the first and are equally as far away from you as the first two. These pillars will then shoot out lightning towards you, shocking you as long as your in the square and immobilizing you. You would then be helpless as the wind and water continue to suck you in and slice and smash you.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
Gon watches Roy as he overcomes what he had set up for him and then sends the first of the waves towards him. In response Gon focuses his futon chakra and forms a tornado of slicing wind just in front of the first line of waves, due to the winds nature and superior power it would suck the waves towards it forming a wind and water combo while also stopping the water from reaching Gon. This wind would also suck the water underneath you as well as you in towards the center of the razor sharp maelstrom.
As soon as the wind has been formed Gon continues by forming a quick sequence of 5 hand seals and summons 4 pillars in a wide area around you. The first two pillars are on either side of Gon and just in front of him, while the last two form a square with the first and are equally as far away from you as the first two. These pillars will then shoot out lightning towards you, shocking you as long as your in the square and immobilizing you. You would then be helpless as the wind and water continue to suck you in and slice and smash you.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
As Roy sees your wind come towards his first wave of water, just as they clash, he'd bite his finger and slam his hand on his tattoo, allowing him to summon a crow which would immediately fly in an arc into the area to Roy's right, allowing the Crow and Roy to remain mid range from their opponent as the bird flies around the Hurricane, remaining out of its pull, however as it does this, it also releases Fire release Intense Pain as Roy releases Wind Style Pressure Damage, allowing the two attacks to mix together and create a huge and devastating Wind & Fire combination.
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
Note: Can only be summoned once per battle
Note: Stays on the field for 5 turns
Note: Must have signed the crows contract
Note: Can only be taught by ~Crow~
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80 +15
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally
Let's see how you deal with this.
Due to the Crow's Size, the Hurricane's pull wouldn't be as effective as it may be against smaller animals/objects, moreover, the crow wouldn't be stationary but it'd be flying away/against the Huricane's pull before the Hurricane is able to get too close to it, allowing it to easily fly away from the weaker pulls that the Hurricane produces from a distance.
As Roy sees your wind come towards his first wave of water, just as they clash, he'd bite his finger and slam his hand on his tattoo, allowing him to summon a crow which would immediately fly in an arc into the area to Roy's right, allowing the Crow and Roy to remain mid range from their opponent as the bird flies around the Hurricane, remaining out of its pull, however as it does this, it also releases Fire release Intense Pain as Roy releases Wind Style Pressure Damage, allowing the two attacks to mix together and create a huge and devastating Wind & Fire combination.
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
Note: Can only be summoned once per battle
Note: Stays on the field for 5 turns
Note: Must have signed the crows contract
Note: Can only be taught by ~Crow~
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80 +15
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally
Let's see how you deal with this.
Due to the Crow's Size, the Hurricane's pull wouldn't be as effective as it may be against smaller animals/objects, moreover, the crow wouldn't be stationary but it'd be flying away/against the Huricane's pull before the Hurricane is able to get too close to it, allowing it to easily fly away from the weaker pulls that the Hurricane produces from a distance.
I haven't shown you all that my clan can do yet, heres something new.
Gon catches sight of you as you come round the tornado on your giant crow and then release your powerful wind and fire combination towards him. He thinks quickly and extends his arm forwards, with his paw pad facing your technique. So that as it reaches Gon it hits his paw first and he focuses his chakra into his paw, absorbing the impact from the blast and completely stopping the technique and protecting Gon from almost all damage as your technique disperses to nothing.
Gon then looks back up to you and your crow and taking in the speed your traveling in account, he focuses his earth chakra in the air right above you. There he creates a portal from which huge amounts of sticky earth falls straight onto you and your summon, due to the very small distance that the mud has to fall you would have almost no time to react. The mud would be heavy enough to drag you and your summon down to the earth all while you were immobilized. Just after the mud was formed Gon then thrusts his paw forwards, releasing a pressure wave that contained all of the energy from your earlier combination making it just as powerful. Gons paw then takes the damage from the earlier technique.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.
*The user can simultaneously preform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*
*Can use it only 3 times per battle for S ranks or 4 for A*
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
I haven't shown you all that my clan can do yet, heres something new.
Gon catches sight of you as you come round the tornado on your giant crow and then release your powerful wind and fire combination towards him. He thinks quickly and extends his arm forwards, with his paw pad facing your technique. So that as it reaches Gon it hits his paw first and he focuses his chakra into his paw, absorbing the impact from the blast and completely stopping the technique and protecting Gon from almost all damage as your technique disperses to nothing.
Gon then looks back up to you and your crow and taking in the speed your traveling in account, he focuses his earth chakra in the air right above you. There he creates a portal from which huge amounts of sticky earth falls straight onto you and your summon, due to the very small distance that the mud has to fall you would have almost no time to react. The mud would be heavy enough to drag you and your summon down to the earth all while you were immobilized. Just after the mud was formed Gon then thrusts his paw forwards, releasing a pressure wave that contained all of the energy from your earlier combination making it just as powerful. Gons paw then takes the damage from the earlier technique.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.
*The user can simultaneously preform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*
*Can use it only 3 times per battle for S ranks or 4 for A*
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As Roy and Blaze see you easily absorb their attacks so easily, they decide to launch another combination of a slightly different nature. Roy would distract you whilst Blaze finished you off. The attacks would begin with Roy performing a single hand seal and causing a fast and sharp pain to be felt in your abdomen, allowing it to be a great distraction as the jutsu itself does great damage to you, preventing you from concentrating on the fight in hand.
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress.
Note: Lasts 3 turns
Simultaneously, Blaze would without the need for the hand seal release several compressed dragon headed fireballs which are dense and unlike other Fire jutsus, have the ability to behave as solids, allowing them to smash through other solid constructs whilst being able to deliver blunt damage to an opponent as well as having the ability to burn quite viciously.
The fire heads would aim to hit you from all over as they spread out all around you with some travelling in an arc (not too far wide) so that they hit the areas to your left and right, as well as above.
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +15
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
As Roy and Blaze see you easily absorb their attacks so easily, they decide to launch another combination of a slightly different nature. Roy would distract you whilst Blaze finished you off. The attacks would begin with Roy performing a single hand seal and causing a fast and sharp pain to be felt in your abdomen, allowing it to be a great distraction as the jutsu itself does great damage to you, preventing you from concentrating on the fight in hand.
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress.
Note: Lasts 3 turns
Simultaneously, Blaze would without the need for the hand seal release several compressed dragon headed fireballs which are dense and unlike other Fire jutsus, have the ability to behave as solids, allowing them to smash through other solid constructs whilst being able to deliver blunt damage to an opponent as well as having the ability to burn quite viciously.
The fire heads would aim to hit you from all over as they spread out all around you with some travelling in an arc (not too far wide) so that they hit the areas to your left and right, as well as above.
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +15
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Small mistake on my own part in my last move, I won't be able to use paw techniques for two turns. Though it doesn't affect the timeframe anyway
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As Gon had just re-established his focus upon you after thwarting your last attack, he feels a sharp pain in his stomach. Gon clutches his stomach, hunching slightly but doesn't take his eyes off you. Thinking quickly he noticed that just before the pain began that Roy performed a single hand seal, thinking it over Gon notes that he himself is in perfect health and physical condition with no history of such pain, as well as that he had not been struck or hit with any techniques in the area that could cause such a pain. This leads him to believe that Roy used some sort of genjutsu, knowing this Gon still chooses to do nothing, using his strong will to fight through the pain and attempt to ignore the genjutsu for now. This is mainly due to the imminent threat of the fireballs as they approach. To take care of them Gon performs a hand seal and using the large amount of leftover water from Roy's previous technique he forms a huge shark that flies through the air, straight through the fireballs easily outmatching them and heading towards Roy as he and his summon are in the air. The moment after the shark is released Gon focuses his lightning chakra in his hand and focuses an electric current into the shark, making it more deadly. Due to the speed of this technique, the water and the lightning would happen almost simultaneously.
Figthing through the pain Gon continues while you would be distracted by the huge shark by performing the Rat hand seal. He then forms air currents in his hands that quickly expand to encompass the entire battlefield. Gon then controls these powerful air currents. Creating an a powerful sidedraft right next to Roy that slams into him and knocks him straight off his summons back and into the air, helpless as the shark hits him moments after. At the same time Gon also creates a powerful wind that slams into your summons wing, pushing it against the body at an awkward angle and breaking the light bones that are required for flight. Sending the summon tumbling down also.
Gon then decides to take care of the genjutsu you laid upon him, he grabs his pinky on his left hand and with a quick turn he snaps the bone. Causing intense pain that releases him from the genjutsu.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
Small mistake on my own part in my last move, I won't be able to use paw techniques for two turns. Though it doesn't affect the timeframe anyway
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As Gon had just re-established his focus upon you after thwarting your last attack, he feels a sharp pain in his stomach. Gon clutches his stomach, hunching slightly but doesn't take his eyes off you. Thinking quickly he noticed that just before the pain began that Roy performed a single hand seal, thinking it over Gon notes that he himself is in perfect health and physical condition with no history of such pain, as well as that he had not been struck or hit with any techniques in the area that could cause such a pain. This leads him to believe that Roy used some sort of genjutsu, knowing this Gon still chooses to do nothing, using his strong will to fight through the pain and attempt to ignore the genjutsu for now. This is mainly due to the imminent threat of the fireballs as they approach. To take care of them Gon performs a hand seal and using the large amount of leftover water from Roy's previous technique he forms a huge shark that flies through the air, straight through the fireballs easily outmatching them and heading towards Roy as he and his summon are in the air. The moment after the shark is released Gon focuses his lightning chakra in his hand and focuses an electric current into the shark, making it more deadly. Due to the speed of this technique, the water and the lightning would happen almost simultaneously.
Figthing through the pain Gon continues while you would be distracted by the huge shark by performing the Rat hand seal. He then forms air currents in his hands that quickly expand to encompass the entire battlefield. Gon then controls these powerful air currents. Creating an a powerful sidedraft right next to Roy that slams into him and knocks him straight off his summons back and into the air, helpless as the shark hits him moments after. At the same time Gon also creates a powerful wind that slams into your summons wing, pushing it against the body at an awkward angle and breaking the light bones that are required for flight. Sending the summon tumbling down also.
Gon then decides to take care of the genjutsu you laid upon him, he grabs his pinky on his left hand and with a quick turn he snaps the bone. Causing intense pain that releases him from the genjutsu.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
As you release the water Shark, Blaze would swoop downwards, lowering himself to the ground as I jump off of him and release an omni-directional spray of Foam which I use my chakra to manipulate into huge tentacles of foam which would be more concentrated on the area in front of me so that Blade lands on the ground with foam covering his feet but without him being affected or susceptible to any damage from my jutsu. The tentacles would overcome your water and your Lightning combination and the tentacles would become neutralized along the way, causing foam to be on the ground in front of us but not below and/or behind you as it doesn't make it that far.
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40 (+10 per turn)
Damage points: (80 if released outwards)
Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated.
- Usable twice per battle
- Armor lasts three turns unless destroyed
- No Foam techniques above A-rank the next turn
Simultaneously, Blaze would release his Fire chakra in the area below you, and as you're attempting to use your Wind jutsu, Pillars of Fire would come out from the ground below. The first would come out roughly an inch in front as the second comes out an inch behind with the third coming out directly below you, of course they all come out at the same time. The pillars would be able to burn your feet and if the first manages to cause you to lose your balance, the other two would be able to burn other parts of your body as they rise, causing you some severe damage.
Your clan has some interesting abilities, I've enjoyed our bout so far, young shinobi. It seems I was too quick to judge you and your skills based on your size.
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60 +15
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
With Roy interrupting his opponent's move, the genjutsu would still be activated and causing the young shinobi extreme and severe pain.
Give up now and live, or carry on and die. What will you do?
As you release the water Shark, Blaze would swoop downwards, lowering himself to the ground as I jump off of him and release an omni-directional spray of Foam which I use my chakra to manipulate into huge tentacles of foam which would be more concentrated on the area in front of me so that Blade lands on the ground with foam covering his feet but without him being affected or susceptible to any damage from my jutsu. The tentacles would overcome your water and your Lightning combination and the tentacles would become neutralized along the way, causing foam to be on the ground in front of us but not below and/or behind you as it doesn't make it that far.
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40 (+10 per turn)
Damage points: (80 if released outwards)
Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated.
- Usable twice per battle
- Armor lasts three turns unless destroyed
- No Foam techniques above A-rank the next turn
Simultaneously, Blaze would release his Fire chakra in the area below you, and as you're attempting to use your Wind jutsu, Pillars of Fire would come out from the ground below. The first would come out roughly an inch in front as the second comes out an inch behind with the third coming out directly below you, of course they all come out at the same time. The pillars would be able to burn your feet and if the first manages to cause you to lose your balance, the other two would be able to burn other parts of your body as they rise, causing you some severe damage.
Your clan has some interesting abilities, I've enjoyed our bout so far, young shinobi. It seems I was too quick to judge you and your skills based on your size.
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60 +15
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
With Roy interrupting his opponent's move, the genjutsu would still be activated and causing the young shinobi extreme and severe pain.
Give up now and live, or carry on and die. What will you do?
Gon watches as Roy lands on the ground and easily counters his elemental combo. Upon seeing this Gon collapses onto his hands and knees, the effects of the genjutsu finally hitting him, hard. He then vomits onto the floor from the pure pain he is under. Gon then listens to Roy's words while staring at the ground. He then looks up into Roy's eyes and speaks.
For a true shinobi, there is only two options. Victory or death, it is obvious that I am outclassed here but I won't give up!
Gon then pushes past the pain and stands back up. He then draws a kunai and begins to run forwards towards Roy, it is then that the flame pillars technique activates and the heat is the last thing Gon feels before he is incinerated into ashes.
Gon watches as Roy lands on the ground and easily counters his elemental combo. Upon seeing this Gon collapses onto his hands and knees, the effects of the genjutsu finally hitting him, hard. He then vomits onto the floor from the pure pain he is under. Gon then listens to Roy's words while staring at the ground. He then looks up into Roy's eyes and speaks.
For a true shinobi, there is only two options. Victory or death, it is obvious that I am outclassed here but I won't give up!
Gon then pushes past the pain and stands back up. He then draws a kunai and begins to run forwards towards Roy, it is then that the flame pillars technique activates and the heat is the last thing Gon feels before he is incinerated into ashes.
As Roy notices the young ninja fighting against his pain and running towards him with a Kunai, he simply signals at his crow, causing the pillar of Fire to deal enough damage which would make the use of both his legs for the rest of the battle impossible, but not enough damage which would prevent him from carrying on as a ninja. As he signals to his crow, he'd also undo his genjutsu which would stop the sharp internal pain.
You fought well, live.
After saying this, Roy has a talk with Blaze, telling him to pick you up and take you to the nearest medical ninja available, seeing you at close range he knew you were a ninja from Sungakure, a place he knew the location of due to its close proximity to his home in the Land of Earth. As you're losing consciousness, Blaze would pick you up and but you on his back, then continuing flap his wings with great strength as you lay comfortably. Roy would slowly make his way home on foot.