[Open] Battle for the Temple

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Open battle
First one back on this account bare with
Mid range
Fighting in Ryuudou temple from fate, at night, clear skies with full moon to light the battle field.
Horus

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Horus has his blade, Yaru on his waist and his two creations at behind him waiting for the instructions of their master.​
 
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Pervyy

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As the cool evening breeze washed over the open temple creating a calming feel to an ancient site, Horus felt a peculiar individual approaching through his sensory of life and chakra. It was a strong one to be sure, he could feel that but nothing more. Maybe this night would prove to be more eventful that he had originally anticipated. As the person approached stopping before him, he opened his eyes to see who answered the challenge he had laid before him. A woman of a unique appearance stood, facing him down, one whose appearance screamed of wealth and if nothing else, confidence. Horus lowered his body to kneel laying his blade on the ground before him, smiling at the challenger.

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"Good evening traveller", he spoke in a polite manor. "I am Horus, wielder of the blade of night, Yaru. I appreciate you travelling here to answer the challenge lay before you. Though, I think it only be fitting that we start with a little warm up, on a cool night like this evening it is only fitting."

As he finished speaking he gave a mental command to one of his creations, Jaeger. A gaunt looking individual, clad in bandages and chains, his body smelling of rotting flesh, with his lone eye glowing in the darkness cast by the bandages. He rose to his feet as the chains rattled around his body, stepping forwards past Horus moving towards the new arrival. As he stopped he held out his hand as a blade began to form from the very air itself taking the form of a black blade. In truth this was made from carbon creating a black Katana, a show that he was ready to fight. Though he would wait for his foe, as was polite in situations like these.

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(Taibu kurokongouseki no jutsu ) Greater Carbon technique
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn

[Yaru: Night] - CW of Horus
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

(Gudōdama) - Truth-Seeking Ball - Always active for Hago I believe
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - Always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.



Horus
Chakra: 3750-10 = 3740
Health: 200

Jaeger
Chakra: 2000-20 =1880
Health: 150

Mortarion:
Chakra: 2000
Health: 150
 

Lili-Chwan

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As the cool evening breeze washed over the open temple creating a calming feel to an ancient site, Horus felt a peculiar individual approaching through his sensory of life and chakra. It was a strong one to be sure, he could feel that but nothing more. Maybe this night would prove to be more eventful that he had originally anticipated. As the person approached stopping before him, he opened his eyes to see who answered the challenge he had laid before him. A woman of a unique appearance stood, facing him down, one whose appearance screamed of wealth and if nothing else, confidence. Horus lowered his body to kneel laying his blade on the ground before him, smiling at the challenger.

You must be registered for see images

"Good evening traveller", he spoke in a polite manor. "I am Horus, wielder of the blade of night, Yaru. I appreciate you travelling here to answer the challenge lay before you. Though, I think it only be fitting that we start with a little warm up, on a cool night like this evening it is only fitting."

As he finished speaking he gave a mental command to one of his creations, Jaeger. A gaunt looking individual, clad in bandages and chains, his body smelling of rotting flesh, with his lone eye glowing in the darkness cast by the bandages. He rose to his feet as the chains rattled around his body, stepping forwards past Horus moving towards the new arrival. As he stopped he held out his hand as a blade began to form from the very air itself taking the form of a black blade. In truth this was made from carbon creating a black Katana, a show that he was ready to fight. Though he would wait for his foe, as was polite in situations like these.

You must be registered for see images




(Taibu kurokongouseki no jutsu ) Greater Carbon technique
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn

[Yaru: Night] - CW of Horus
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

(Gudōdama) - Truth-Seeking Ball - Always active for Hago I believe
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - Always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.



Horus
Chakra: 3750-10 = 3740
Health: 200

Jaeger
Chakra: 2000-20 =1880
Health: 150

Mortarion:
Chakra: 2000
Health: 150
Tia Dalma chuckled at the apparition in front of her. Her tender eyes shone through her motherly gestures, but her voice was spitting cold, mocking her opponents.

My oh my, three gentlemen for little olde me...

She says, spreading her chakra through the ground to produce a dark Violet toadstool with black waves in its gills behind her. The mushroom would exude a colorless and odorless hallucinogenic mist, spreading across the entire terrain. All three beings around the field would be caught in its clutches, as the toxins permeate their system. Tia Dalma would act nonchallant, but all her opponents would start to feel hazy and confused, with the very floor they're standing starting to swallow them up like a quicksand.

( Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarves
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60 ( 80 ; +20 Mushroom Advanced Specialist )
Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)

Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them, and creating itching blisters all over their skin. This throws off scent-based and taste-based abilities , as well as blocking visibility by being an opaque mist.

Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will create a spore-based cloud that will enlarge any Mushroom technique create within it, increasing it's rank or adding a damage of +20. This can also be used to create Mushroom-Water or Earth combination by infesting any technique of either element used within the spore cloud, adding Mushroom's strength to them, but keeping the same rank and damage.

Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud that will induce the effects of mushroom poisoning stated in the element submission. This also allows the user to channel any Poison or Venom and spread a cloud of that ( Medjutsu Poison, Poison Release, Summon-based Poison/Venom ) by using an additional jutsu slot.

Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.

Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body.

Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable. If the opposing jutsu would be neutralized, it will bounce back as a blast of debris. If it would be overpowered, it will be sent back towards a target with 20 damage reduced. Follows mushroom element's S&W.

Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination.Otherwise, the user is capable of charging chakra through the hallucinogenic mushroom, using any Genjutsu up to A rank through the mushroom, turning it into an hallucinogenic-based illusion.

*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist.*
( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.

That's when she would take the opportunity to hold her custom weapon Fugu, launching an attack on her closest opponent, by disarming her opponent's hand first, a hit unnoticed through the hazing spell, and then unleashing the embolic toad air stored within the hollow tube directly at the creation's throat.

( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad
Type: Offensive
Rank: D-S ( C )
Range: Short
Chakra Cost: N/A
Damage Points: 20-80 ( 30 )
Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes.
Note: Requires a Blow Gun/Hollow Tube and Medical Mastery.
Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages.
( Fugu ) Blowfish
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area.

#1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used.

#2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns.

#3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique ( Passive )
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Ninja Rank: Prestige Rank Tier I
Chakra: 500 - 15 - 30 = 455
Health: 80
Speed: 6
Tracking: 20 x 2 = 40
 

Pervyy

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Tia Dalma chuckled at the apparition in front of her. Her tender eyes shone through her motherly gestures, but her voice was spitting cold, mocking her opponents.

My oh my, three gentlemen for little olde me...

She says, spreading her chakra through the ground to produce a dark Violet toadstool with black waves in its gills behind her. The mushroom would exude a colorless and odorless hallucinogenic mist, spreading across the entire terrain. All three beings around the field would be caught in its clutches, as the toxins permeate their system. Tia Dalma would act nonchallant, but all her opponents would start to feel hazy and confused, with the very floor they're standing starting to swallow them up like a quicksand.

( Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarves
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60 ( 80 ; +20 Mushroom Advanced Specialist )
Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)

Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them, and creating itching blisters all over their skin. This throws off scent-based and taste-based abilities , as well as blocking visibility by being an opaque mist.

Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will create a spore-based cloud that will enlarge any Mushroom technique create within it, increasing it's rank or adding a damage of +20. This can also be used to create Mushroom-Water or Earth combination by infesting any technique of either element used within the spore cloud, adding Mushroom's strength to them, but keeping the same rank and damage.

Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud that will induce the effects of mushroom poisoning stated in the element submission. This also allows the user to channel any Poison or Venom and spread a cloud of that ( Medjutsu Poison, Poison Release, Summon-based Poison/Venom ) by using an additional jutsu slot.

Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.

Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body.

Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable. If the opposing jutsu would be neutralized, it will bounce back as a blast of debris. If it would be overpowered, it will be sent back towards a target with 20 damage reduced. Follows mushroom element's S&W.

Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination.Otherwise, the user is capable of charging chakra through the hallucinogenic mushroom, using any Genjutsu up to A rank through the mushroom, turning it into an hallucinogenic-based illusion.

*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist.*
( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.

That's when she would take the opportunity to hold her custom weapon Fugu, launching an attack on her closest opponent, by disarming her opponent's hand first, a hit unnoticed through the hazing spell, and then unleashing the embolic toad air stored within the hollow tube directly at the creation's throat.

( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad
Type: Offensive
Rank: D-S ( C )
Range: Short
Chakra Cost: N/A
Damage Points: 20-80 ( 30 )
Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes.
Note: Requires a Blow Gun/Hollow Tube and Medical Mastery.
Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages.
( Fugu ) Blowfish
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area.

#1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used.

#2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns.

#3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.
So this lady avoided even a basic introduction, what did she have to hide? Or maybe she just didn't care enough about formalities, instead making mocking comments. Well so be it. Though she did seem to have some unique tricks about her. He could sense the unique chakra as the shroom took form behind as he opened his eyes to perceive the gas being released from it. He wasn't much of a fan of these kind of tactics, he felt them to be a cheap form of illusion. Alas he didn't want to allow his foe to have such a substantial advantage so early on. To prevent this as the shroom forms Horus would passively activate his Preta path while holding up a hand. He would place judgement on the technique itself as he would release large wave forwards, washing over the field, up to his foe, reducing the mist to nothingness as it breaks down the very chakra that forms the mist. Should his foe remain within range their chakra would be drained as the jutsu itself reaches the shroom reducing it to nothing.

"I'm sorry, my hand must of slipped. Lets say I have allergies and that was just a precaution. Though I must say, that surely is a unique ability of yours. I do apologize Jaeger, I didn't mean to render your weapon to nothing, sometimes things just get out of control." Horus let out a little laugh as he finished addressing Jaeger.

With the mist being rendered useless, Jaeger could easily see the underhanded strike his foe had tried. Unlike his master, Jaeger wasn't as patient. He shared a mental link with his master. He knew the mist was being dealt with so he'd deal with his foe. Jaeger would create a large mass of spikes to rise all around his foe, stopping any further attacks after the foe as the wave of preta path washes over from the front. These spikes would form all around his foe, destroying the shroom as the preta path wave renders anything left null. So spikes from below around you, chakra destroying judgement wave from the front.

( Gakidō ) - Preta Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
Last edited:

Lili-Chwan

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So this lady avoided even a basic introduction, what did she have to hide? Or maybe she just didn't care enough about formalities, instead making mocking comments. Well so be it. Though she did seem to have some unique tricks about her. He could sense the unique chakra as the shroom took form behind as he opened his eyes to perceive the gas being released from it. He wasn't much of a fan of these kind of tactics, he felt them to be a cheap form of illusion. Alas he didn't want to allow his foe to have such a substantial advantage so early on. To prevent this as the shroom forms Horus would passively activate his Preta path while holding up a hand. He would place judgement on the technique itself as he would release large wave forwards, washing over the field, up to his foe, reducing the mist to nothingness as it breaks down the very chakra that forms the mist. Should his foe remain within range their chakra would be drained as the jutsu itself reaches the shroom reducing it to nothing.

"I'm sorry, my hand must of slipped. Lets say I have allergies and that was just a precaution. Though I must say, that surely is a unique ability of yours. I do apologize Jaeger, I didn't mean to render your weapon to nothing, sometimes things just get out of control." Horus let out a little laugh as he finished addressing Jaeger.

With the mist being rendered useless, Jaeger could easily see the underhanded strike his foe had tried. Unlike his master, Jaeger wasn't as patient. He shared a mental link with his master. He knew the mist was being dealt with so he'd deal with his foe. Jaeger would create a large mass of spikes to rise all around his foe, stopping any further attacks after the foe as the wave of preta path washes over from the front. These spikes would form all around his foe, destroying the shroom as the preta path wave renders anything left null. So spikes from below around you, chakra destroying judgement wave from the front.

( Gakidō ) - Preta Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
What a powerful sneeze you have. Tia Dalma voiced, her gentle yet cold voice betraying her irritation. The opponent was going to play with her, but she certainly was going to make him work for it. With her chakra sensory active, she knew the wave of chakra was far too strong to deal with, but the spikes were not. From her feet, a carpet of mushroom would counter-balance the spikes, preventing them from fully forming and be digested instead, turned to soil. This would be a balance kept until the wave invariably breaks the status quo, but by then Tia Dalma would have struck the cane of her weapon into Jaegan's throat as intended.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S ( B )
Range: Short-Long
Chakra Cost: 10-40 ( 20 )
Damage Points: 20-80 ( 60 )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.

( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad
Type: Offensive
Rank: D-S ( C )
Range: Short
Chakra Cost: N/A
Damage Points: 20-80 ( 30 )
Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes.
Note: Requires a Blow Gun/Hollow Tube and Medical Mastery.
Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages.
 

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What a powerful sneeze you have. Tia Dalma voiced, her gentle yet cold voice betraying her irritation. The opponent was going to play with her, but she certainly was going to make him work for it. With her chakra sensory active, she knew the wave of chakra was far too strong to deal with, but the spikes were not. From her feet, a carpet of mushroom would counter-balance the spikes, preventing them from fully forming and be digested instead, turned to soil. This would be a balance kept until the wave invariably breaks the status quo, but by then Tia Dalma would have struck the cane of her weapon into Jaegan's throat as intended.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S ( B )
Range: Short-Long
Chakra Cost: 10-40 ( 20 )
Damage Points: 20-80 ( 60 )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.

( Fukuniku Bukijutsu: Harisakeru Gamagaeru ) Blow Gun Weapon Arts: The Puncture of the Embolic Toad
Type: Offensive
Rank: D-S ( C )
Range: Short
Chakra Cost: N/A
Damage Points: 20-80 ( 30 )
Description: While handling a Blow Gun-type of tool, the user will perform a violent jab, one hand holding the tube of the blow gun and the other covering the bottom hole. This will allow the weapon to pick up the air drag around and inside the hollow core, creating a more dense and weighty jab for them to then impale their target. The attack is made with sheer strength and expertise, and will puncture through the opponent's defenses dealing a great amount of damage, before the user taps the hand that was covering the whole, unleashing the accumulated air into a devastating air-blow that will expand the puncture wound chaotically, as the air embolism within the body of the target explodes.
Note: Requires a Blow Gun/Hollow Tube and Medical Mastery.
Note: B rank can only be used 6 times, A rank can only be used 4 times, S rank can only be used 2 times. Above B rank requires a cooldown period of 2 turns between usages.
It seemed that his gests were not to the favour of his foe as he irritation from his actions became all too clear. It couldn't be helped. Though he could have his fun in the process. The night was too beautiful to waste of such serious matters and it had been so long since he jested with Jaeger. It seemed his foe had many unique tricks up their sleeve, the same power she'd used before, came again in the form of what seemed to be a net preventing Jaeger's spikes. A truly interesting ability to say the least though that mattered not as with the forming of the net she lunged towards Jaeger still. Well that wasn't very nice. With his hand Horus made a come hither gesture, a simple medium as he passively activated his deva path and pulled his creation, Jaeger, back but a single meter, causing him to fall back way from the opponent's strike.

"Master you bastard, I don't need your foolish antics to combat this woman, you insult me" Jaeger hissed, clearly irritated by the way Horus had acted.

Horus let out a laugh, he couldn't help himself, he was having a little too much fun at the moment. "Oh, did you fall Jaeger, you should be more careful with your footing. You would give a our guest such an terrible impression of us all if you keep acting this way."

Though, this wasn't his true intentions. The woman was a savage it would seem. Aiming for a killing blow without hesitation with a variety of unique skills at the same time. He wasn't gonna leave it to change when it came to Jaeger's well being. Instead he would watch, his gaze fixed on the savage woman before him. Jaeger wasn't going to wait for the woman to launch an attack, as he was pulled back by his master he would bring his hands together forming a handseal creating a unique orb of water, shining water, releasing a flash of blinding light on his foe as it formed into a hawk to strike her.

( Tendō ) - Deva Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

(Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack
 

Lili-Chwan

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It seemed that his gests were not to the favour of his foe as he irritation from his actions became all too clear. It couldn't be helped. Though he could have his fun in the process. The night was too beautiful to waste of such serious matters and it had been so long since he jested with Jaeger. It seemed his foe had many unique tricks up their sleeve, the same power she'd used before, came again in the form of what seemed to be a net preventing Jaeger's spikes. A truly interesting ability to say the least though that mattered not as with the forming of the net she lunged towards Jaeger still. Well that wasn't very nice. With his hand Horus made a come hither gesture, a simple medium as he passively activated his deva path and pulled his creation, Jaeger, back but a single meter, causing him to fall back way from the opponent's strike.

"Master you bastard, I don't need your foolish antics to combat this woman, you insult me" Jaeger hissed, clearly irritated by the way Horus had acted.

Horus let out a laugh, he couldn't help himself, he was having a little too much fun at the moment. "Oh, did you fall Jaeger, you should be more careful with your footing. You would give a our guest such an terrible impression of us all if you keep acting this way."

Though, this wasn't his true intentions. The woman was a savage it would seem. Aiming for a killing blow without hesitation with a variety of unique skills at the same time. He wasn't gonna leave it to change when it came to Jaeger's well being. Instead he would watch, his gaze fixed on the savage woman before him. Jaeger wasn't going to wait for the woman to launch an attack, as he was pulled back by his master he would bring his hands together forming a handseal creating a unique orb of water, shining water, releasing a flash of blinding light on his foe as it formed into a hawk to strike her.

( Tendō ) - Deva Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

(Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack
It is clear that I won't be able to defeat any of you. The difference is far too much. But I believe I will be able to last 2 rounds against this one. If he comes at me without fear.

Tia Dalma exclaims, carrying on her run to keep at a Short Range from the creation. It it towards it that she points, after a spongeous mass of yeast grows within the bullet of Shinning Water, overpowering it completely. When she points at the creation, she pulls her blowgun to her back, like a staff, and raises her right hand to him, in a Neo Matrix stance of: I choose you, come and get it.

But maybe taijutsu is not your forté... even if it's against someone so much weaker than you. Jaeger, is it?

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
Rank: A-S ( A )
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30-40 ( -10 per turn, -15 for S rank ) ( 30 )
Damage Points: 60-80 ( 80 ; +20 Spec )
Description: User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu ( A rank and Above ) and bursts of speed, for a Kaguya and other organic-based KG, it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.

When fed, the yeast is capable of growing stronger and more resilient to the technique it clashed with. When clashing and overpowering another technique, it will acquire an elemental strength to its nature by absorbing it into itself and then grow from it. While it can acquire resistance to multiple techniques, it can only grow in power from up to two techniques, absorbing them and growing by 10 chakra and 20 damage ( Counting towards the allotted boosts, meaning it will acquire this boon fewer times if externally empowered ). Clashing interactions will still apply to this technique, meaning it will have the appropriate drop in damage after absorbing the opposing tech ( 10, 20, or 30 ) and then the boost is applied.

Note: Can only be used once every 3 turns, lasting 4 turns until expiration. A rank can be used 3 times per battle, S rank can only be used once per battle. No mushroom technique can be used higher than A rank throughout the duration of this technique.

Possibly unbeknownst to them, though, a genjutsu exudes from her motioning forward. All three entities would see Tia Dalma speaking normally, but the genjutsu would hide her true movements. When she reaches the limit of arm length from Jaegar, the illusion splits from the original body for the first time, having all present see Tia Dalma moving left, while in actuality she moves right, swinging her staff to hit Jaegar in the head

( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.

*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

(Suiryoku) - Thrust
Type: Offensive
Rank: D - B ( C )
Range: Short
Chakra: N/A
Damage: 20 - 40 ( 30 )
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
 

Pervyy

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It is clear that I won't be able to defeat any of you. The difference is far too much. But I believe I will be able to last 2 rounds against this one. If he comes at me without fear.

Tia Dalma exclaims, carrying on her run to keep at a Short Range from the creation. It it towards it that she points, after a spongeous mass of yeast grows within the bullet of Shinning Water, overpowering it completely. When she points at the creation, she pulls her blowgun to her back, like a staff, and raises her right hand to him, in a Neo Matrix stance of: I choose you, come and get it.

But maybe taijutsu is not your forté... even if it's against someone so much weaker than you. Jaeger, is it?

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
Rank: A-S ( A )
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30-40 ( -10 per turn, -15 for S rank ) ( 30 )
Damage Points: 60-80 ( 80 ; +20 Spec )
Description: User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu ( A rank and Above ) and bursts of speed, for a Kaguya and other organic-based KG, it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.

When fed, the yeast is capable of growing stronger and more resilient to the technique it clashed with. When clashing and overpowering another technique, it will acquire an elemental strength to its nature by absorbing it into itself and then grow from it. While it can acquire resistance to multiple techniques, it can only grow in power from up to two techniques, absorbing them and growing by 10 chakra and 20 damage ( Counting towards the allotted boosts, meaning it will acquire this boon fewer times if externally empowered ). Clashing interactions will still apply to this technique, meaning it will have the appropriate drop in damage after absorbing the opposing tech ( 10, 20, or 30 ) and then the boost is applied.

Note: Can only be used once every 3 turns, lasting 4 turns until expiration. A rank can be used 3 times per battle, S rank can only be used once per battle. No mushroom technique can be used higher than A rank throughout the duration of this technique.

Possibly unbeknownst to them, though, a genjutsu exudes from her motioning forward. All three entities would see Tia Dalma speaking normally, but the genjutsu would hide her true movements. When she reaches the limit of arm length from Jaegar, the illusion splits from the original body for the first time, having all present see Tia Dalma moving left, while in actuality she moves right, swinging her staff to hit Jaegar in the head

( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.

*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

(Suiryoku) - Thrust
Type: Offensive
Rank: D - B ( C )
Range: Short
Chakra: N/A
Damage: 20 - 40 ( 30 )
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
Jaeger rolled backwards in a swift motion getting to his feet as his shining hawk attack was released into nothingness in a manor he wasn't used to. Through the mental link with his master, Horus told him how the chakra that countered his shining water was the same that prevented his spikes from impaling her previously. It seemed she was relying on certain skills. He listened to her gest as she wanted to bait him into one on one combat. If he couldn't defeat a foe like this on his own then he didn't deserve to serve his master. He simply smiled beneath is rags as a dark gleam shone in his eyes.

"Jest as you like woman, at least I know my life will be intact when my body leaves the grounds... can you say the same"...

Jaeger waited to see what she would be doing as she moved around to the side. Horus informed him through their mental link that she'd used an illusion which he could discern with his YY sensory. She was trying to trick Jaeger, Horus explaining how the illusion showed her moving in the other direction. Jaeger would use this information to his advantage to counter his foe.

Jaeger turns his body to the side his foe would be coming from within the illusion, as though he was going to strike. he would look to grab the chains wrapped around him ready to strike, though as he turned his hands would be out of site from his foe aiming to strike from behind now. As she went to strike he would of performed the needed hand seals and behind him, where his foe would be aiming to strike, a giant shining water dragon from the ground would rise up, knocking her up into the air as she aimed to strike. The sheer force of the impact knocking the wind out of her as the jaws of the beast clutched onto her before driving her down into the ground mid range away from them all with an intense impact as the remaining shining water spread over the ground.

(Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu.
Note: This Jutsu doesn’t require a water source
 

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Jaeger rolled backwards in a swift motion getting to his feet as his shining hawk attack was released into nothingness in a manor he wasn't used to. Through the mental link with his master, Horus told him how the chakra that countered his shining water was the same that prevented his spikes from impaling her previously. It seemed she was relying on certain skills. He listened to her gest as she wanted to bait him into one on one combat. If he couldn't defeat a foe like this on his own then he didn't deserve to serve his master. He simply smiled beneath is rags as a dark gleam shone in his eyes.

"Jest as you like woman, at least I know my life will be intact when my body leaves the grounds... can you say the same"...

Jaeger waited to see what she would be doing as she moved around to the side. Horus informed him through their mental link that she'd used an illusion which he could discern with his YY sensory. She was trying to trick Jaeger, Horus explaining how the illusion showed her moving in the other direction. Jaeger would use this information to his advantage to counter his foe.

Jaeger turns his body to the side his foe would be coming from within the illusion, as though he was going to strike. he would look to grab the chains wrapped around him ready to strike, though as he turned his hands would be out of site from his foe aiming to strike from behind now. As she went to strike he would of performed the needed hand seals and behind him, where his foe would be aiming to strike, a giant shining water dragon from the ground would rise up, knocking her up into the air as she aimed to strike. The sheer force of the impact knocking the wind out of her as the jaws of the beast clutched onto her before driving her down into the ground mid range away from them all with an intense impact as the remaining shining water spread over the ground.

(Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu.
Note: This Jutsu doesn’t require a water source
Tia Dalma smirked, though her eyes were brimming with annoyance. Through her spiritual senses, afforded to her by her Yin Speciality, she was capable of feeling her Genjutsu latching on and feeding from the spiritual energy of all the participants, with the exception of Jaeger himself. It was easy to deduct that one of the abilities the Coat had was the pesky Genjutsu immunity everyone seemed to have. Regardless, with her Chakra Sensory well active, she was able to sense the build-up of the same chakra nature he had used previously.

But now she had her preparation in place. The spongeous structure had not left the field, and after absorbing the previous Shinning Water Bullet, it had not only lost no damage nor chakra power, it had increased by one increment each. The Centaurides yeast would now harbor the chakra tier of 40, the damage output of 100, and had solidified its elemental strength to Shinning Water. With a flick of her staff-wielding hand, Tia Dalma would move the yeast construct into the new Shining Water, absorbing it once more at elemental strength, to charge into Jaeger at close-range with the power of a 50 chakra tier technique and 120 damage. Tia Dalma herself would exude a black aura of Yin energy, breaking apart Jaeger's consciousness like shattering a piece of glass into smithereens, while simultaneously wielding her blowgun into a flurry of strikes against the Coat.

Maybe you're the one that can't last 2 turns against me...

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( A )
Range: Short
Chakra Cost: 30-50 ( 50 ; +10 Yin Spec from 2 people hit by a Genjutsu )
Damage Points: 60-100 ( 100; +20 Yin Spec from 2 people hit by a Genjutsu )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: C - A ( C )
Range: Short
Chakra: N/A
Damage: 30 - 60 ( 30 )
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
 

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Tia Dalma smirked, though her eyes were brimming with annoyance. Through her spiritual senses, afforded to her by her Yin Speciality, she was capable of feeling her Genjutsu latching on and feeding from the spiritual energy of all the participants, with the exception of Jaeger himself. It was easy to deduct that one of the abilities the Coat had was the pesky Genjutsu immunity everyone seemed to have. Regardless, with her Chakra Sensory well active, she was able to sense the build-up of the same chakra nature he had used previously.

But now she had her preparation in place. The spongeous structure had not left the field, and after absorbing the previous Shinning Water Bullet, it had not only lost no damage nor chakra power, it had increased by one increment each. The Centaurides yeast would now harbor the chakra tier of 40, the damage output of 100, and had solidified its elemental strength to Shinning Water. With a flick of her staff-wielding hand, Tia Dalma would move the yeast construct into the new Shining Water, absorbing it once more at elemental strength, to charge into Jaeger at close-range with the power of a 50 chakra tier technique and 120 damage. Tia Dalma herself would exude a black aura of Yin energy, breaking apart Jaeger's consciousness like shattering a piece of glass into smithereens, while simultaneously wielding her blowgun into a flurry of strikes against the Coat.

Maybe you're the one that can't last 2 turns against me...

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( A )
Range: Short
Chakra Cost: 30-50 ( 50 ; +10 Yin Spec from 2 people hit by a Genjutsu )
Damage Points: 60-100 ( 100; +20 Yin Spec from 2 people hit by a Genjutsu )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: C - A ( C )
Range: Short
Chakra: N/A
Damage: 30 - 60 ( 30 )
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
Tia Dalma smirked, though her eyes were brimming with annoyance. Through her spiritual senses, afforded to her by her Yin Speciality, she was capable of feeling her Genjutsu latching on and feeding from the spiritual energy of all the participants, with the exception of Jaeger himself. It was easy to deduct that one of the abilities the Coat had was the pesky Genjutsu immunity everyone seemed to have. Regardless, with her Chakra Sensory well active, she was able to sense the build-up of the same chakra nature he had used previously.

But now she had her preparation in place. The spongeous structure had not left the field, and after absorbing the previous Shinning Water Bullet, it had not only lost no damage nor chakra power, it had increased by one increment each. The Centaurides yeast would now harbor the chakra tier of 40, the damage output of 100, and had solidified its elemental strength to Shinning Water. With a flick of her staff-wielding hand, Tia Dalma would move the yeast construct into the new Shining Water, absorbing it once more at elemental strength, to charge into Jaeger at close-range with the power of a 50 chakra tier technique and 120 damage. Tia Dalma herself would exude a black aura of Yin energy, breaking apart Jaeger's consciousness like shattering a piece of glass into smithereens, while simultaneously wielding her blowgun into a flurry of strikes against the Coat.

Maybe you're the one that can't last 2 turns against me...

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( A )
Range: Short
Chakra Cost: 30-50 ( 50 ; +10 Yin Spec from 2 people hit by a Genjutsu )
Damage Points: 60-100 ( 100; +20 Yin Spec from 2 people hit by a Genjutsu )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: C - A ( C )
Range: Short
Chakra: N/A
Damage: 30 - 60 ( 30 )
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
Horus grew tired of her her antics at this point, looking on with his great perception it was time to bring this little game to an end. He would end her now giving a glimpse of his true power. He could always bring Jaeger back, it was but a simple feat, but to end her would be alls he wanted to do. Both Mortarion and Horus would act in unison. Horus would take one of the truth seeking balls in hand creating the legendary blade from it swinging the blade horizontally wiping the very existence of his foe off the planes of the earth destroying everything before him, negating anything she'd try with his blade. While his creation, Mortarion, would hold her in place through the use of fuuin, pinning her to the ground, restricting her movements and abilities, sealing her fate. These would happen within the same timeframe, pinning her down and the blade strikes. (I've always wanted to use that sword)

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160 180
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

Lili-Chwan

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Horus grew tired of her her antics at this point, looking on with his great perception it was time to bring this little game to an end. He would end her now giving a glimpse of his true power. He could always bring Jaeger back, it was but a simple feat, but to end her would be alls he wanted to do. Both Mortarion and Horus would act in unison. Horus would take one of the truth seeking balls in hand creating the legendary blade from it swinging the blade horizontally wiping the very existence of his foe off the planes of the earth destroying everything before him, negating anything she'd try with his blade. While his creation, Mortarion, would hold her in place through the use of fuuin, pinning her to the ground, restricting her movements and abilities, sealing her fate. These would happen within the same timeframe, pinning her down and the blade strikes. (I've always wanted to use that sword)

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160 180
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
Tia Dalma felt the Coat die to her trap, her senses waking her up from her bliss as Horus and Mortarian finally took their turn in fighting her off. As they perform their techniques, Tia Dalma bites her thumb and does 3 handseals, feeling the drain of the Multiple Embrances before exploding into a multitude of jellyfish larvae that covers a 15 meter radius around her, several falling outside the perimeter of the sealing technique and many others falling towards her two opponents. What might have escaped their notice, though, was the fact that the additional handseal served to seal herself inside one of the larvae in order to escape the multiple embraces and, most of all, the incoming 180 damage sword.

( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Allows the user to summon and vanish members of the Coco Macaque Clan.These are Cubozoan Larvae that don't mature into polyp or medusa, retaining their larvae shape through their life cycle. These larvae are all linked together by chakra, so much so that, by charging chakra through one will be felt by the others. The user of this technique can thus summon a larvae on him/herself, allowing the user to charge chakra through the Coco Macaque that will be felt by anyone else with access to a different Coco Macaque. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.

This made the Coco Macaque not very intelligent, since they aren't fully capable of thought, and rumor has it that the entire Coco Macaque Clan was created as a slave caste by previous Barons. They behave more like tools rather than actual summons, despite being summoned as one. They possess no nematocysts in their skin, which would leave them defenseless. To counter it, each Coco Macaque as the kanji for "Box", an inherited sealing storage which can be accessed manually by charging chakra through one of the Coco Macaque, unsealing the "Box" key in any Coco Macaque, or by having someone foreign to the Cubozoa Contract gain physical contact with a Coco Macaque, where the foreign chakra will activate the seal on that individual.

The sealing is pretty similar to any of Ten Ten's techniques, summoning small spears made of dried nematocysts, with scalpel-tip, that can spill cubozoan venom. These act as tiny needles, and each unsealing summons 1 spear, no bigger than 2 cm, that pierces the target in close contact (does not shoot off by itself). Each is considered E rank, though it costs no chakra. It's, in essence, an artificial nematocyst, and, stand alone, produces little damage. The seal itself is good for one spear each, unable to open to unseal another spear.

Main Usage: The way the user summons these Coco Macaque is by drawing blood, performing 2 handseals, and clapping the hands together, spitting a swarm of these small larvae that can spread around through water, the air or the underground. They will cover an area of around 15 meters radius. The Coco Macaque will then stay beneath the surface of any inanimate passive substance, like tree trunks or the ground itself. For 4 turns, each Coco Macaque will process chakra and detect chakra, thus, when in close contact with foreign chakra, they will rise the spear. After the 4 turns, they will simply dry up and die, even in humid surfaces, never, at any point, reverse summoning themselves, because they don't have the autonomy to do so, creating dry shells of larva with the "Box" inscription, beneath the surface of the terrain.

Supplementary Usage: The user is able to use these Coco Macaque as actual Ninjutsu, by summoning just a few individuals. They require no blood, and only 1 handseal. This allows one to summon a small larvae on their body, or in the body of any Box or fellow summoner. Each Coco costs 5 chakra, the same as an E rank technique, and each usage can summon up to 4 Coco Macaque at once, counting as 1 jutsu as a whole. These Coco Macaque stay alive indefinitely, yet, while having the seal, do not have the ability to summon needles, they serve purely as messengers between Boxes and Humans.

*The main ability transfers just a signal, a small fluctuation, up to any range. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Main usage is a Summoning Technique that costs 20 chakra, happens short range and spreads out to mid range. Can only be used once per battle. Supplementary usage is a Ninjutsu Technique that cost 5 chakra per larvae up to 4, happens up to long range directly on members of the Cubozoa Contract, as long as a line of sight exist between the user and the target. Can be used 4 times per battle*

*Each artificial needle infuses a tiny bit of venom, like a tiny needle burning. The more needles come in contact with a target, the more the pain increases. Lethal injection requires 60 needles to actually pierce the skin, though it has excruciating pain levels above just 1/4 of that. Needles can surgically pierce most clothing and armor materials, except they only have 2 cms, making them useless if triggered by a boot, or a chest armor, for example. Each Coco Macaque unseals only 1 spear, drying off and falling harmless to the floor afterwards. Once dead they do not transmit chakra.
(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well.
The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.

Note: Can only be 1 turn inside the seal, else the user will asphyxiate.
Note: The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin.
Note: Only the user can seal or unseal the scroll.
Note: The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.
Note: Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost.

She would unseal herself short range from Morty, where she would slap several of the incoming larvae towards him, using the tiny venemous spear sealed inside them to cause excrutiating pain, like lightning and fire was coursing through his veins, in order to have him lose contact with the ground and break the seal. Hidden in the slap would be the Totem kanji, which would detonate one of the larvae on top of Morty, blasting him away from the ground.

(Fuuinjutsu: Tōtemu Bakuyaku) Sealing Technique: Explosive Totem
Rank: A
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.

Note: Can only be used two times per battle.
Note: Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
Note: Can only be taught by Zero Kelvin.

Ninja Rank: Prestige Rank Tier I
Chakra: 330 - 20 - 20 - 5 - 30 - 100 = 155
Health: 80
Speed: 6
Tracking: 20 x 2 = 40
 
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