+Open
+all out stripping
+Unofficial
+ I'll use my Guren bio. Bio link in sig along with cj thread. Weapon strapped on her back.
+Terrain: Plain Desert with a few rocks scatter about nothing huge just rocks
Guren watching the newcomers arrive with open arms. She doesn't hesitate to strik at anybody who would oppose her. Forming three hand signs she opens her left palm and releases a vortex of water that grows to be huge. The vortex or torrent of water is levered out towards the onlookers who procrastinate.
As soon as the water had left her hand she held both hands out in front of her body. Wide open and sent an electrical charge into the water. This charge would boost the attack strength and damage. It also had a peculiar colour hue to it. Slight crackling was also made between the sloshing of water molecules. Brig it ladies I don't have all day!
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short (Short-Long depending on the water technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
Joel my ninja, please step back for a quick second z.z
Lancer notices a basic water technique coming his way in a vortex shaped form. O my you will need to try much better if you hope to beat us. Lancer would channel his quartz chakra to the ground a few meters ahead of himself and Joel rising an A-Rank wall of crystalline quartz. Now the point of this was one of two things. The first would they would obviously negate one another leaving the crystal to be shattered, and the water to be pushed back away from us, creating a makeshift puddle between the fighters. However, quartz has a special property that whenever it is met with force or distress it will release electricity. As it does so, the water will effectively conduct the electricity onto itself immediately upon impact. Right as the water/lightning source is created, Lancer would inject his lightning chakra into the source creating two chains that attempt to catch you by each of your feet. The chains wrap around and deliver a powerful shock that would continuously paralyze you and leave you to our mercy. The chains are created and launched exactly 5 meters away from you, easily noticeable, but it also allows for your detective to be diverted as well to the chains.
(Sekieiton: Purāna Nendai no Shinpi)- Quartz Release: Mystical Manifestation of the Puranas
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The basic creation technique for Quartz. After using two handseals, the user is able to create various tools, with the shaping of the tools being only limited by the users imagination. Things such as walls, spheres, spikes, pillars, swords, mountains, furniture, etc. These tools can be used for defensive purposes against attacks to intercept them, offensive use to make tools to attack/restrict the opponent. These constructs are create in three methods, either through their body (limbs, mouth, etc), the second from the actual earth, and the third method is being able to create these tools out of preexisting Quartz already, but requires an additional handseal when using this third method. The size, and power of the constructs depend mainly on the ranking used, A-Rank Quartz tools can never exceed that of an A-Rank structure seen in the manga/anime. This is the same for every ranking. The user can not create sentient beings from this technique. The power of this technique varies dependent on the amount of chakra fueled into it.
Note: S-Rank Variant can only be used three times
Note: No S-Rank or above Quartz on the user's next turn (if the S-Rank version is used)
(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10 for every shape created)
Damage Points: N/A (Depends on the shape)
Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.
Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
P.S. Lancer would keep control over the chains, so evasion would only mean they would follow you.
As the chains are moving towards you, Lancer would give Joel a nod signifying what needs to be done. Joel notices his opponent is left to deal with the chains, if not he will be put in a tough spot. Joel thrusts his palm forward releasing many water molecules at the opponent, aimed for his upper body. The molecules being extremely tough to see, and even more so, with the chain of lightning being present and moving at the same time and coherently well with the water molecules, it would be hard to notice the molecules even further, and even more so, it would be tough to defend against them both.
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
After the palm thrust is sent, if contact is made, it would crush your ribs and airway. Thrusting you back to long range, however, with Lancer able to effectively control the chains, he would make sure they remain attached to your ankles and legs, shocking you along the way.
I'll be using Kagura, got some clones at the crib/Mt.M waiting for the link to roll through, and GL guys.......z.z Appearing slightly behind his comrade in a puff of smoke, Kagura comes just in time to see Guren's water technique being countered as it creates a lightning and water source infront of the two. Reacting swiftly the Uzumaki channels his lightning chakra into the lightning water as it is deflected, timing it so perfectly that he was able to release a spear made of hardened lightning from the water source towards his target Lancer in the midst of the shattering quartz. Due to the proximity and natural speed of lightning Kagura had intended to make it really difficult for his opponents to evade both attacks, especially when Guren's activated earth attacked formed 3m behind both opponents as they got distracted by the lightning ultimately creating a large loose earth pit that extended 6m from its epicenter sucking in everything within its range.
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (30)
Description: The user will perform one hand seal and release their chakra towards pre-existing lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). To allow for unfocused lightning to turn into a spear, the user will perform this technique first, and then the inject itself into a unfocused lightning source/technique that will either be dormant (read further) or created right after through a technique. From their the user will be able to control the unfocused lightning source to allow for the manipulation to occur. A similar process as streaming techniques, after the spear is created, the user doesn't need to focus on it no longer for that scenario. The spear will have a clean piercing power and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning (i.e. a B-Rank will inflict 40 damage). That rule only applies to unfocused techniques made focused. Focused techniques transformed into an unfocused surge will have no damage capabilities but they will be capable of paralyzing the opponent in the same way as Chidori Nagashi. The larger the initial technique was will dictate the size of the reformed technique. When a focused technique is turned into an unfocused surge of lightning, the lightning will spread out in such a way that it encompasses short-range around the area the jutsu originally encompassed. This jutsu can fully be used on lightning that is combined with other materials or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focused or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it and rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques (the user would still need to inject this technique into that lightning source to take control and manipulate it). Evidence of this kind of advance shape manipulation and reformation is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightning's form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.
Note: Can only be taught by Noni
Note: Can only be used three times per battle
Note: Cannot be used on an opponent's technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique
Aye, bakaru! Just follow my lead for now and try not to slow me up. Kagura uttered to his teammate as he waved 1 hand seal. The sky suddenly began to darken with rain clouds before starting to rain heavily on the battlefield. This rain was specialy linked to Kagura, and was just the first step closer to their victory.
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
;-; I always wanted to perform this combination. Rushed the delivery any p's and q's VM me.
Dear god, I knew I should not had traded the bastard my knowledge.
Lancer notices the spears, he can hear the churning of the ground. His natural affinity for lightning gave him an advantage in performance, Lancer would quickly create a shield of protective, condensed, lightning chakra. The armor has random electrical wires erecting out of the body, the wires would effectively touch upon the ground around Lancer's short range radius, neutralizing the earth techniques chakra, stopping it from its continuation. As well as how powerful the lightning armor is on its own, the A-Rank spear created would clash against his body, but do not harm, shattering and dispersing upon contact. Now covered in a highly versatile and defensive electrical technique, Lancer would assure his safety for the most part.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
Right after he defends himself, rain seems to fall. Hmm this might be a interesting time in using a technique I recently learned of. Lancer releases his lightning chakra in a full body surge, the chakra released is blinding, so much so if you stare at me, the source of the surge, you will be blinded and disarmed visually. So a natural reaction might be to turn away. As the surge occurs, tiny bolts of electricity combine themselves with the moisture in the air. However, with rain coming down, I would venture to say these bolts conduct onto the rain themselves. The bolts extended all the way into long range, Lancer has the bolts extend slightly away from him, so they are touching his body directly, this isn't due to a threat of being harmed, but rather a combination he plans to do. By themselves they already deal rather serious shocking pain, the water from the rain would likely further this sensation of shock and pain. The blindness done by the bolts, as well as extra water allowing them to conduct faster, makes it extremely difficult to stop. The countless bolts of water and lightning would cascade and burn the fighters bodies to an extreme extent. Essentially using your own technique against you. As the rain and electricity begin to naturally shock and harm you two, he would command the bolts like flies having them cascade all around your bodies, further burning and harming you two. Consider the bolts approaching you both in a cocoon shaped fashion, running smoothly and quickly along the water moisture.
(Raiton: Futsu no kokoro) | Lightening Style: Buddha's Mind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Developed by a ninja in Kumogakure, this technique involves releasing chakra from the entire body to glow like a light source. The user channels his raiton chakra throughout the body which makes his skin glow. The light emitted from his skin is of the highest intensity (S-rank) such that it affects in a way similar to the flashbombs. The light is so intense that the opponent has to either look away or close his eyes as it pricks the retina. The second phase is when, this chakra that resides in the skin, is released into the atmosphere from all around the user in a full body surge. The first and second phase is divided just for understanding; they happen simultaneously. The chakra exits the body in the form of tiny bolts (sand-grain sized) and can easily reside in the moisture in the air. The moment the user releases the chakra, he returns back to the normal color. The tiny bolts of lightening, spreads throughout the battlefield and can be be manipulated with simple hand gestures (similar to Aburame bugs). These tiny bolts can be manipulated to attack the opponent as a whole or in parts (2 each of B-Rank max). These tiny bolts can be easily spotted by naked eyes as they illuminate the entire battlefield. In entirety, these bolts can be compared with water that has a volume of 100 cubic meters. The bolts can only reside in the atmosphere for a maximum of 3 turns before dissipating into nothingness. These tiny bolts can cause paralyzing and numbing effects on the opponent's body. They also leave small burnt marks on the skin due to the high voltage that it passed.
- Users glow for a maximum of 3 turns.
- Cannot use any lightening jutsu above S-rank in the same or next turn.
- Can only be used 3x
- Can only be taught by Flásh
Disliking Kagura immensely for making it rain I put my hands up into the air briefly sending out a wave of crystal chakra that stops the rain in its tracks. Just as the rain became crystallized an immense crackling sprouted turning the crystal to dust. She grabbed for the shield on her back as her hands were already within reach. Get ready Kagura it's combo time. This needs to be perfect!
Channeling wind chakra into the shield while grabbing it she through it forward upon the transitioning forward. The shield grew in size like that of a saw blade howling with immense pressure. It appeared to be directed at Lancer's torso which would rip his body in half.
Kagura looking slightly irritated that Guren had just come to his aid stopping the rain before it was turned into a weapon against us. He smiled, however faint it was she could tell he was planning to do something devious. He had prepared some fire chakra the moment Guren had grabbed her shield, and was prepared To help her attack in any way. As soon as he seen and heard the wind Kagura would release a stream of fire so hot from his mouth that once it caught the shields wind it would double in strength giving the fire stream tremendous power. The shield being made of metal be be alright under the intense flame as it was just that a shield.
The two stood side by side now looking at the onslaught that should befall the man known as Lancer. Guren winked at Kagura. Not bad for one of those cloud ninja brats. You'd make a fine partner.
Mind yer tongue woman, and stay focused this is no time for pettiness.
Kessho Chōeki no Nami) Crystal Release: Crystal Imprisonment Wave
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 50
Damage: N/A
Description: This is a larger scale of Crystal Release: Crystal Pentagonal Prison. After forming two handseals, Guren thrusts both hands out from her body with the palms facing in the direction of the incoming threat. By releasing a large amount of chakra, she can halt a swarm of opponents or a sizable technique by encasing them into many crystallized prisons. Unlike other similar techniques that emerge from the ground, this crystal can form within midair.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage:
Description:
This hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. The shield is shown as whatever colour the user deems fitting for his style. It has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. This shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. The strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. The user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either rigging it with wire or by ricocheting off of things. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. While in wind state shield mode the iser can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
It also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's
Restrictions:
+shield throw is A rank in power when fused with wind chakra.
+once per three turns the elemental shield throw and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle that the shield is on their back.
+only usable by rojuro and those taught to.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
I personally think you broke time frame with a hint of metagaming. First the metagame, you guys are a team and I would assume you fight as one, Zanda made the rain, and you stop it all because you disliked it? No real reason was given why, and you would think as a team this mistake would not happen. This all becomes even more magnified when you figure out my move uses your own tech against you (the rain that is), so personally I don't find it viable. Second, the time frame.
Bolla+Earth
My lightning Armor
Your Rain
My lightning technique
However, you smack the crystal technique right in between when the frame of time was already gone and turned to me. But then you say this quote.
Kagura looking slightly irritated that Guren had just come to his aid stopping the rain before it was turned into a weapon against us.
I mean it leads me to believe two things. Either you allowed my lightning tech to go, but that doesn't matter, cause my tech can still be used without the rain, the rain only magnifies its effects intended. I even mentioned this in the description, so I would likely get my technique on time, and you using the crystals for the rain for no real reason, would leave you guys open to the lightning to paralyze and shock you guys. Now you might say, you used wind for that, but I have to disagree cause it would mean one person (juha) used two techs in one frame of time. Either my lightning tech goes, or your rain stops. And even from there, your wind technique is straight forward, it isn't a large technique, while mine spans the entire field. You might stop a section of the lightning technique, but you would need to stop the lightning behind and around you. Realize this is a surging technique from all around the field.
All together I see too many mistakes, Zanda is a sensei and I'm sure he can look at this the same way. Regardless, I will continue anyway.
Lancer dashes towards the oncoming flames and shield, and channels lightning chakra into his right hand, summoning the chidori. He then jabs his palm towards the shield with the chidori active and erects an extremely powerful spear of lightning. The spear will clash and momentarily halt the metal shield covered in flames, Lancer will then channel more electricity at the end of the shield causing the spear to explode onto the shield, reflecting it backwards and away from Lancer.
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
The explosion will force Lancer's momentum to back, sort of like a propeller, thrusting him into Long range of his opponents. Long range he stomps his foot on the ground and raises a chunk of rock right behind you two, with electricity on its body, it begins to spiral out of control. A vortex of electricity and rocks begin to overtake and engulf you two with ease. Shocking and shredding you guys to a pulp. The tendrils of electricity and rocks move outward in a mid range radius, leaving Lancer safe from the attack and leaving you guys to have to deal with such an awkward type of attack.
(Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction
Type: Offense
Rank: A-rank
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user will gather their chakra and stomp their foot on the ground to rise a large rock section up to 10 meters long in size and 2 meters in radius, off the ground around the area where the opponent is located. After two hand seals the user will then charge lightning chakra through the rock section, the lightning will begin to spiral around the rock section while breaking it apart. As the lightning is spiraling apart and the rock section is being broken apart, tendrils of lightning will begin to grow in size to the point anyone close in the radial area would be pierced from the lightning as well as being terribly shocked that would result in numbing the opponent. The rock section will soon turn into rock debris that will follow with the tendrils of lightning basically creating a vortex of lightning with rocks chunks. The rocks would be released outward as projectiles and move anywhere in distance same to the lightning tendrils. The rocks and tendrils of lightning move and are sent at a unpredictable manner making it difficult to understand where they are being launched, further decreasing the possibility of an easy way of evasion.
Note: Counts as two moves in the three move jutsu slot
Note: Must have Lightning up to A-Rank
Note: Must have Earth up to A-Rank
Note: Can only be used three times
Note: Can only be taught by Excālibur
S ranked Lightning vs. S + A ranked fire and wind being equal and cancelling out is a little sus z.z
The two shinobi watched as their onslaught was fearlessly charged on by a chidori, and that's when Kagura came to the realization of the Mizukage's true strength, but in his mind it did not matter because he knew that there was always a way. A way for him to see the pitiful face of a beatin opponent. As the shield refracts back towards the direction of its owner, Lancer heading the opposite way, Kagura grasps the shoulder of Guren firmly as he whispers in her ear.
Unleash your true potential.....
Then suddenly in the midst of Lancer's travels the ground begins to quake tremendously before releasing a large amount of crystals in a giant formation that encompassed the entire field. From an aerial view the structure rose like a giant square surrounding a spotted one, translating to, a field of giant spikes that erupted beneath Lancer covering a 7m area around him while Guren and Kagura rose upwards on the outer layer of crystal that formed af thick walls around the field of spikes that extended 13m away in every direction. The spikes rose 7m in height while the walls rose 10m putting the two paired shinobi above their enemy in the end, waiting to see his true resillience.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: (30+20)50
Damage: (60+40)100
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios or Fuuinjutsu masters). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Wow Kagura. I never felt so powerful until I started fighting with you. It's almost like we comple......
Don't sleep on this opponent Guren, jeeze. You can propose your love for me sometime else, but for now I need you to cover me. Can I trust you?
Smiling, Guren swiftly turns before jolting towards the edge of the spike pit previously made by her. Her intentions was to release a powerful blast down within its depths that would push anything within it back down towards the spikes leaving them to be skewered, but if the opponent managed to escape quick enough, she would just aim for him instead. In the midst of this Kagura takes a meditative position before beginning to, well you know, meditate drawing in natural energy to himself.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
My thoughts was actually towards the ranking. Lightning and fire will naturally phase through one another. Your flames were free flowing and intangible, and my lightning was a solid form. My lightning would simply phase through and clash with the shield, and interact with that directly causing the explosion to push back, since its now solid vs solid. Notice I never said they would negate or overpower, I said the explosion would simply hurl the body back since the lightning and fire do not interact, its really the shield and the spear. You know I'm a master at lightning, so you should had kept the shield remaining with wind, and then a fire attack aimed at a different direction. Better results, same jutsu type. But I see your point, and honestly, me and so many mods and senseis have been in these discussions about it over and over, it is highly situational, I think this one counts on my side, but we can discuss it privately Zanda lol.
Lancer noticing the tremors of the ground and noises of earth material breaking apart below and behind his trajectory. He notices the large crystal structures spread around the area, various pillars and spikes scattered in an attempt to impale Lancer. He doesn't take much notice of it however, Lancer with his armor on allows for him a supreme amount of mobility. The entire area would be too strong for Lancer to tank, so instead, he picks out a single tall spike and releases out of his right hand a thread composed of dense and focused electricity, its shocking potential controlled in such a manner it can interact with solid material without breaking it. Lancer attaches the thread onto the single spike and wraps around it like a rope, he then swings around the spike while also moving along the gaps of the top portion of the spikes. Making an entire rotation in a swinging formation, think tarzan or spiderman. Lancer then jumps onto another random walls to the side, landing on the top portion. He channels chakra into his feet so he can remain relatively balance, he doesn't really need it but safety is Lancer's ninja way, he is relatively mid range from you.
The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank).
After doing so, Lancer takes a visual of the area and the interesting structure. He will definitely take advantage of this, however, Lancer must deal with the wind technique coming his way. Not much is really needed, he releases a very thin sphere of water covering his entire short range radius. The sphere of water isn't actually thin, but rather tough to see visually. The sphere upon impacts cushions the section of wind that hits Lancer and swiftly begins to absorb the chakra of the wind. As this is happens and completely absorbs all of the wind around Lancer, the sphere manifests itself into a wave of water with wind infused in it, now having more sharper damage upon impact. You guys are left to essentially deal with the same technique as Lancer did, but in a water form.
(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).
Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
I'd perform something here, but you guys will just overpower it and continue something more onto me. Right?
Lancer would passively release the armor of lightning as he is performing the water technique
Guren noticing a pattern between lancer's defenses were that he specialized extremely in lightning. This was not looking well for her at least luckily she has a partner to capitalize on any mistakes. She could hear that the wind that was sent towards Lancer had been disrupted as there was no indication of his dimise. Guren focus on her Two main Tenketsu points, near her core and the other very close to the heart. She slowed her breathing and focused on her chakra, forcing a massive flow to unlock her true potential.
While this happened Kagura was meditating behind her not moving an inch. Without notice Guren erupted with chakra and took the initiative. She focused her crystal chakra into the already made structure that Lancer had been standing on. She manipulated it to form a dome on a pillar completely reshaping the wall around Lancer. It took little time with her immense flow of chakra at her disposal. ( think of the structure looking like a bird cage on a pole)
The crystal was strengthen from the extra chakra flowing through the newly manipulated structure.
Are you ready Kagura cause here comes the fun part!
Indeed you're correct the fun is about to begin.
Noticing the ring of darkness around Kagura's eyes it was something she had never seen up close before. Truly the real fight was about to begin.
Both Kagura and Guren had bloodlust that could likely be felt by that of even the wildlife surrounding the area.
Shishō Tenketsu) Forbidden Arts: Pressure Points of Harm and Death
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-10 per turn)
Damage: N/A (+20 to Crystal Release, +10 to Taijutsu)
Description:
Guren releases two tenketsu points in her core, near the heart, opening them completely, to greatly increase her chakra for a short time by changing her life force into raw chakra, allowing the use of more taxing techniques and boosting her abilities. The amount of chakra released is so much that it causes a visible chakra effect similar to the one caused by opening one of the Eight Inner Gates. Her eyes momentarily go completely white as her speed and power increases, mainly with Crystal Release techniques. She becomes 1.5x faster and gains an additional +10 damage to ninjutsu and +20 to Crystal Release. Once its deactivated, she is left tired and drained, unable to use Taijutsu for 2 turns and mold chakra above A-rank in the turn it deactivates.
Note: Can only be used by Guren bios
Note: Can only be used once per battle and lasts 4 turns.
Shōton no Jutsu) Greater Crystal Release Technique)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.
Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract