Sakura simply cracks her neck then knuckle and stare down the opponent with a serious face. Her chakra enhances strength activated as she cracks her neck. Then slowly takes both hands behind her back, her left hand grip a kunai and the other grip a flash bomb. Her left arm emerge from behind her first and place the kunai in her mouth. As this happen, she throws the flash bomb from her right hand above her head but carefully not in front of her so that the light blinds you but not her.
Directly after the bang of the bomb she made one hand seal to cast a genjutsu on you so that you think you’re permanently blinded, and having no way of figuring out it’s a genjutsu. She thought that maybe you would use lightning to free yourself so she made water burst up from underneath you to form a orb of water. She continued to fuel chakra to it while running to make it have a solid shape and structure. The water would have you floating in about 2-3 feet off the ground in an orb of water. She continued to run at you with the kunai in mouth and the hand seal still in effect, continuously fuelling chakra to the orb so that it remains.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source