[Shop] Onii's Ramen Restaurant

Onii Chan

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(Fōjiora) - The Skyforge of the Red Army

Type: Tool / Landmark Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary Skyforge of the Red Army resides within Dainashi's Crimson Keep Castle, structured near the top area of the region that is clearly seen due to its bright lighting that shines within the forge itself. This tool is open to the Hellsing Organization and their allies that reside within its confines, the work that happens within is loud, so much so that when someone is forging a item the entire area of the underground tunnel can hear its echo. The structuring of the forge is comprised of tile roofing, with a metallic inner working layer with a ever flowing lava river that is in the front which ends at a pool a few feet away. When entering the forge you may stumble across various tools: hammers, anvils, etc, similar to that of a regular medieval-like forge, however the lava that is emitted from its frontal corpus is initially designed in such a way where it'll encompass the walls crevasses with a small rectangular knee-high bath placed near the entrance for regular forging of items. What makes this forge special, however, is those that want to forge a item of any nature: Armor, Weapons, Tools, etc will have their statistical values increased by +20 percentile whilst granting the durability of each item forged up to the same amounts; thus making its resistance to the basic 5 elements increased up to +20 percent. A additional effect is applied to all that is forged ideally, granting every item a passive means to heal or restore the user a maximum of 30 HP or 30 chakra once used during battle, although not both. Those that wish to forge a item of any nature previously stated is thus naturally titled and named ''Skyforged'' which is entitled: '' (Skyforged: ___) - ____ ''. For the merchant whom built this tool they're required to purchase 20 in count of steel ore for 2,500 ryo or kumi per 3 usages of the forge. A final note is that if the merchant builds a tool or item on the forge they're restricted to A-ranked concepts whilst others, that're allowed to use the forge, are restricted to S-rank or below concepts.
 
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Onii Chan

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(Sakura) - Cherry Blossoms
Type: Tool
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A crystal that was grinded up into a powder like material by the crystalized substance that resides within the caverns of Heaven's Ocean; this glowing yet small particles are naturally brittle in such a way that it can be used as salt/pepper or supplemental seasoning to a prior co-existing food/or drink to grant it more flavor. This seasoning is produced and then marketed as ''Sakura'' which is due to it falling out of the rectangular shaker with a pink tone, henceforth onto food before consuming. Its natural state produces a odd sense of aura, similar to that of chakra and will be visibly noticeable when applied to a food substance due to its pink glow. When mixed with a food source its natural attributes that which is granted passively/supplementary will be therefore enhanced +10 fold; regarding that which a food source may or may not priory reside increased statistical values. If a food source that this specific condiment is applied to currently has no mention of change via values then this salt is regarded as useless, however if the food in question has mentions of attributes or statistical values then the salt will mix perfectly within its comprise thus increasing it naturally through passive means. If this condiment is bought in bulk (4 total stock maximum) then the user whom possess it can then use it a maximum of how many they had bought without cooldown to any prior substances they have either bought or acquired previously.
- Dawn Winery Merchandise
 
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Onii Chan

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(Muyū) - Isabella Uchiha's Fireball Rum
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Considered to be an alcoholic beverage, this consumable tool is considered to be of rum consistency with a mixture of basic alcohol of 66%, cinnamon, and natural sweeteners alongside a small hint of chakra. When consumed the beverage's augments will then be directly absorbed by the stomach, liver then the chakra core of the user, doing so will grant them the capability to utilize a stronger version of the Great Fireball Technique. The enhanced version of said technique formally known as the ''Mutiny Fireball Technique'' once utilized after consumption of this drink will thus increase its size, strengthening its solidity, and will leave behind a resilient and sticky pocket of liquid fire which can last up to two turns.
- Dawn Winery Merchandise

(Okkarei) - Faye's Spirit Vodka
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Considered to be an alcoholic beverage, this consumable tool is considered to be of pure alcoholic consistency. The only ingredients required to make this drink is the following: alcohol of pure nature up to 80-90%, a pinch of chakra, and some say perhaps a soul. Once drank the materials will be thus consumed by the stomach, liver, and then the chakra core to induce a slight bit of intoxication onto the enjoyer of this beverage. Because of this slight intoxication the user will be restricted from utilizing handseals for a maximum of 3 turns, however the benefit that offsets the debuff is considered to be worth the risk. Coming in turn with the induction of the drunken bafoolery that would incite from consumption of this drink would be the drastic enhancement of Yin/Yang attributes that would therefore increase its prowesses +20-fold, increasing the next yin or yang technique used the increased capability to also heal the user +10 percentile (to which may stack to already pre-existing buffs), and finally gifting them a regenerative singular act of +10 chakra (to which may stack to already pre-existing buffs).
- Dawn Winery Merchandise

(Sacchuu Souchuu) - Panthalassa's Killer Hornet Souchuu
Type: Tool
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Considered to be an exotic alcoholic beverage, this consumable tool is considered to be of Souchuu consistency with a mixture of basic alcohol of 43%, fermented with venomous ninja Killer Hornets alongside a small hint of chakra. When consumed the beverage's augments will then be directly absorbed by the stomach, liver then the chakra core of the user. The intoxicated ninja will produce a more aggressive chakra command that will bolster animal and companion-type techniques, allowing one to boost the speed of the next up to four Aburame, Inuzuka or Summoning Animal technique by 3 levels. After the effects are felt, it will lower the speed of two techniques per every single one boosted by 1 levels.
 
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Onii Chan

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(Ōjiki) - Wabbajack
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: The ancient relic of the staff formally known as the ''Wabbajack'' is a long shaft like stick with four faces at the end, its mouths open in a fashion that leaves the end hollowed. This weapon can ideally be swapped between a staff and longsword which has very little in difference in accordance to prowess besides its lethality; being a staff a blunt weapon whilst a sword is sharp. Ultimately it was once in possession of a demonic prince named ''Sheogorath'' which resided within his own created realm, stories in books of old state that he once lured unexpecting travelers into his domain where he'd play various games with them that would leave them mad and insane afterwards. Now in possession of this relic an individual whom could now wield it without side effects, something that realistically was thought of to be impossible, this is due to the fact of its unique attributes and augments that come naturally to this weapon. To begin with, any whom lays a single finger or body part upon the weapon itself besides the main user of it will then be transformed immediately as a randomized animal, this is due to the power that resides within the weapon itself and thus its main ability. When in staff or sword formation the user can utilize a special technique of the lightning element that is used for the sole purpose of transforming solid material into animals of non-violent nature. This technique is formally known as the ''Magic Archon'' which through the art of streaming about a singular electrical beam, charge, or bolt once then connecting its ailment upon a solid piece of material will almost instantly turn it into a randomized animal from a basis that represents non-aggression. The lightning once connecting to a solidity will consume its outward layer completely (360-degrees) within its confines thus forcing said solidity to counter the lightning through the art of a body surge to fully counter it which ideally, due to it being lightning based, will still have the same weaknesses and strengths that its original lightning-based form possesses. The combatant if predicting this outcome can then use an element towards that said solid that would be weak to the lightning element and thus will cause its effects to be negated; therefore, saving their defensive measures from the transformation process. Secondly, although the Wabbajack has a unique main usage it can ideally create subset non-offensive supplementary techniques that would be therefore useful in certain situations. This is exampled by its secondary usage that can produce a sphere of illuminating pure chakra from its tip; which can hover above the weapon, individual, or be shot forwards into any direction. The primary purpose of this sphere is to produce a reasonably effective light source formally called ''Magelight'' that can brighten up dark areas that would be otherwise presumed to be too hued for eyes to comprehend. The restrictions of this weapon are unique to itself, meaning that once the main ability connects to a solid and if the transformation goes through then the user must role a D8 dice to determine what animal it transforms into. The rules of this are as stated: 1-Dog, 2-Cow, 3-Pig, 4-Cat, 5-Chicken, 6-Rooster, 7-Deer, 8-Horse. However, if the combatant happens to be the victim of this then the opponent themselves will have to roll to determine what they will transform into, although this is easily countered and is very unlikely it would happen. Each usage of the main ability is categorized by any rank (E - Forbidden) with the usage limitations being capped as follows: Forbidden - 2 usages, S-rank - 3 usages, A-rank - 4 usages, B-rank - 5 usages, C-rank - 6 usages, D-rank - 7 usages, E-rank - 8 usages. In accordance to the light source ability, it can be used unlimited number of times which is considered to be of E-rank ninjutsu category with its chakra requirements being equal to its ranking.
- Can only use Magic Archon once per post
- Magic Archon requires chakra to use relevant to its chosen rank
 

Onii Chan

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(Ōrorami) - Auriel's Strings of the Elven Prince
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: '' The mere echo of its strum quaked the earth, its glow illuminated our faces before we could speak, it was all too soon before Auriel delivered us to Gondolin once more ... '' - Unknown Elf.

The legendary strings of Auriel weren't mere craftsmanship, it was forged by an elf long ago within the catacombs hidden near the deepest sectors of Gondolin, said to have been a gift to the goddess, Auriel - she whom oversees the songs of war. But the elf blacksmith was unable to deliver his masterpiece to the goddess herself, he was slain in an assassination attempt ordered by Sauron long ago to which was then passed down through the ages after his disappearance. Now within the possession of this old relic, Diluc Ragnvindr, he alone has the capability to wield the strings without being burned from its holy essence. The strings itself are entirely composed of the element of holy flame, flexible yet solid enough within its own nature to be equally sufficient for usage with a bow or other subset utilizations that the user may ponder of. Its length can be considered quite elongated, similar to that of a whip for visual reference, and will be occasionally used by unwrapping it from the individual's own body that which will act as the holster itself; surrounding the entirety of the body like an extremely long belt or shawl. More than often the user may end up having to wrap the strings a few times around their wrists or fingers due to how lengthy they're, however that doesn't take away from its capabilities but rather strengths its imaginative usage. Due to the prime material that which these strings comprise of they share the same strengths and weaknesses of the element that its forged with, the only other identifiable attribute that it has outside of it is its solidity that differs from the original concepts of the element. The primary augments of the strings differ from that of the basic element that which it comes naturally with, two subsets are to be passively attached to either a singular bow like weapon, and or puppets that is summoned onto the field; all of which are considered to be without a moveslot usage and thus listed prior to battle, clearly explained if used with these subsets.

Bow: When the strings of Auriel are applied to this mechanism of weaponry it not only detects its surface thus covering it with its element but, however, consumes the arrows that is equipped also to it aswell. This acts as a passive supplementary shield (360-degrees) that is gifted from the pre-existing sources of the strings but also granting the offensive measures of its addon a small boost to its basis (Arrows now will travel at the speed of x4 of the user's). This ability is called ''Auriel's Wrath'', which has a cooldown of 2 turns per usage with a maximum limitation of its utilization via 4 times per battle.
- Shield applies to Arrows only

Puppet: When the strings of Auriel are applied to the puppets point of view it replaces the raw chakra strings that is of requirement to use them, meaning that the raw chakra strings are now replaced with the strings of Auriel instead. This acts like a passive supplementary that is within the same comprehension of the bow subset, granting the puppet the same outward yet thin layer of shield comprised of holy fire. Although the bow subset grants the boost to speed values the puppet subset replaces this with a heightened sense of resistance instead; granting every puppet inflicted with the strings of Auriel a passive means of resistance towards the element's weaknesses, this makes every technique that is thrown at them that is regarded as a weakness towards holy fire a natural means of decrease to their ranking by -1 percentile. This, however, can only be attached to a max of two puppets that're on the field and has a cooldown of 4 turns after which the puppet(s) that're inflicted by the strings are dissipated or destroyed.

- Can only be used by Onii Chan
- Requires the user to know Holy Fire
- Requires the user to be Noldor
- All augments are regarded as S-rank
 

Onii Chan

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(Jaazai) - Sauron
Type: Puppet
Rank: S
Range: N/A
Chakra: 40
Damage: 80
Description: '' Thy shalt hinder themselves to me, shatter their soul to me, kinder their will to me so they may lay reign of Barad-dûr with me! '' - Sauron

The ancient god formally known as Sauron was of unique race, sometimes mistaken to be an elf himself to which some would worship him as so. He was evil, egotistical and manipulative, once to be known to be the lord of many before he disappeared, this puppet was crafted by the only last remanence of his essence and with it came great power. Standing above all men his height statures most, at a resounding 7 foot he is regarded to be the tallest of any whom wishes to challenge him. His weight with his non-manipulative black steel armor (unless the user knows its release) usually would weigh him down, however due to the legends standing that his speeds were great enough to rival most without it the armor is a fundamental part to the puppet replica; its comprise being its main build similar to that of other basic puppets crafted by wood. Due to this his base speed is equal to that of a Jonin, however it can be increased through other supplementary techniques if the user knows them. Sauron comes pre-equipped with a tower shield and a spiked mace on the other hand, this is his primary arsenal that which he can use uniquely in combat, ideally both of which are of the same steel material. The shield itself has a passive supplementary defense towards all basic elements, up to +20 percentile, additionally having a specific augment that allows Sauron to erect a gigantic in size chakra ward that takes the blunt damage of a singular offensive technique that's casted towards him (counts as a move). This technique is formally called ''Elven Ward'' which has a maximum limitation of usage up to 4 times per battle and can only negate techniques up to S-rank in prowess. His signature spiked mace that he uses offensively can be used to perform a 360-degrees attack that elongates the spikes of the mace which can reach the next range of his own positioning (short - medium/medium - long) (counts as a move). The spikes itself has a passive coating of basic poison that numbs the limb that it pierces, thus rendering that limb useless for a maximum of 4 turns.
- Can only be summoned twice
- Cooldown of 4 turns per summoning
 
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