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This guide is to accurately determine one's build within a bio that is located underneath the ''Basic Information'' section; located underneath ''Affiliation/Alignment'' listing or above it. It'll give seamless recognition of their fighting style or preferred way of battling in group settings or otherwise solo based combat. This, however, wont be completely dragged and dropped from the traditional DnD setting output, but will be a calculated listing that is derived from my own experience in the RPG environment. This can be regarded as ''Onii's Build Guide'' which is now public for those that want to go by it and therefore isn't only restrictive to my own bios or bio workshop. Please note that all these classes are not a complete in depth explanation nor is this guide a focus on them, they're merely a basic list of builds that can be used to merely list on their bio. I will permit a additional guide that goes into more depth about these classes listed if anyone wants to do that by all means feel free to do so, Please Enjoy!
Brawler | Kenka-ya | 喧嘩屋 |
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The ''Brawler/Kenka-ya'' class derives from the brute strength and slow accuracy of a bio in question. Regarded and known for their immense strength with no notable aspects other than their destructive prowess in battle. These characters can be regarded as ''Tanks'' whom take the blunt force from combatants or deliver immense damage to them. These classes more or less revolve themselves around physical damage output or defensive focused measures through the art of taijutsu or the likewise any ability that may perceive raw/great in force impact or destructive capabilities. These characters can be notable by abilities from the ''Akimichi Clan'', Deidara, Rock lee/Guy, or Jugo from the Sound 4 group, etc. |
Knight | Kishi | 騎士 |
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The ''Knight/Kishi'' class is known almost equal to that of the ''Brawler'' class, however they're known for their tactical skills with their weaponry and surroundings; regarded as both strong with intelligence in mind. They're often or not in the front lines of battle like brawlers are, however more fluid with their nature of movement. Although not as known for their immense delivering of their strength they'll often or not make up for it with their accumulative abilities that stack alongside their careful planning. This class mainly revolves around those that specialize in their own weaponry or arsenal that more or less carries them with specific artillery that they've made to suit their practice. The subset of this class is called ''Samurai'' which can be known for their immense skills in kenjutsu. These characters can be notable by abilities from the ''Uchiha/Hyuga Clan'', ''Nara Clan'', ''Aburame Clan'', Cyborgs, and Jashinist, etc. |
Hunter | Ryōshi | 猟師 |
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The ''Hunter/Ryoshi'' subset of builds can be notable by their more weaker state of strength paired with their more intelligent movement regarding spacing that focuses more on long to medium range combat that they're specialized in. They take favor in dealing from afar rather than being in the front lines which is almost essential to a group depending on the situation at hand. This class can be regarded more on the side of tracking values that they focus on primarily to keep viable in order to deliver accurate readings or critical strikes when the time comes. A similar yet subset of this class is called ''Dogma'' which is mainly restrictive to a Inuzuka playstyle; where they'll deliver damage from afar but enter into short ranges then back into a different range or perform offensives from different angles while keeping both distance and viable tactics in mind. These characters can be notable by those that specialize in the ''Advanced Elements'' section, Mysterious Peacock Method, or ''Hozuki Clan'', etc. |
Wizard | Meiji | メイジ |
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The ''Wizard/Meiji'' class specialize in their artform of elementals rather than strength which focuses on more of a intelligence build like set. They can be regarded as being in the front lines, back line, or any position determined by their arsenal which makes these builds the most fluid and viable class. This build revolves around the ideology of using only elementals or Yin-yang attributes to primarily switch the field into their favor with the downside of making them weaker in close ranges with a close range or taijutsu/kenjutsu expert. This build mainly focuses on the usage of outworldly augments that has additional properties to them similar to that of Fuuinjutsu or Kinjutsu, with the combinational ailments of elemental conjurations. These characters can be notable by abilities from the ''Uzumaki Clan'', ''Yamanaka Clan'', ''Otsutsuki Clan'', etc. |
Support | Sapōto | サポート |
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The ''Support/Sapoto'' class primarily focuses on supporting their allies in combat, because of this they're extremely weak alone and can be regarded as the weaker link, however with the upside of drastically changing the favor towards their side. They're often or not in the backlines to prevent being eliminated swiftly and will gift their allies with various attributes to increase their statistical values. These characters can be notable by abilities such as ''Merchant'', ''Medical'', ''Sensory focused characters'', or primary summon focused builds, etc. |
Paladin | Hīrā | ヒーラー |
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The ''Paladin/Hira'' class focuses on the previous build ''Support'' with a twist, adding a more offensive and viable method to being a combat support that can both change attributes on the field and deliver adequate damage alongside their diverse arsenal. They can be regarded as positioning themselves medium to long ranges instead of primarily long ranges or even close range depending on one's weaponry or arsenal. These characters can be notable by abilities from Poison Ninjutsu, Sound, Primary sages/modes, Anutu, or characters like Tenten, etc. |
These builds can be grouped together determined by a bio called a ''Mixed Class'' which can be exampled like: ''Knight Mage'' !
Affiliation/Alignment subset categories:
- Lawful Good - A hero that seeks justice alongside the rulings of a good and structured world view
- Neutral Good - A semi-hero that seeks justice within their own rights or ideology view point
- Chaotic Good - A semi-hero that perhaps titters on the edge of insanity but still good nevertheless
- Lawful Neutral - Those that seek justice as it is stated but doesn't primarily take sides one way or another
- Neutral - Completely undecided, a wild card that just does what they see fit
- Chaotic Neutral - Completely undecided still but with some destructive intent that might regard them more on the evil side
- Lawful Evil - A dramatic villain like character that thinks of themselves to be delivering justice in their own righteous pretense
- Neutral Evil - A psychotic unruling individual that takes no sides but destroys everything in their path without regard to anyone
- Chaotic Evil - The most demonic individual you'll ever meet with the intent to perhaps control the entire world and plunge it into chaos.
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