Tukki Aburame Bio
Weapons: Boomerang Summoning Scroll, Needles Summoning Scroll, Leopard Tail Whip, Handle of The Leopard God, 2 Jungle Knifes, Needles and the usual.
Elements: Wind, Fire, Earth and Water
Tukki Aburame Bio
Weapons: Boomerang Summoning Scroll, Needles Summoning Scroll, Leopard Tail Whip, Handle of The Leopard God, 2 Jungle Knifes, Needles and the usual.
Elements: Wind, Fire, Earth and Water
(Doton: Kinjitou Meiun) - Earth Style: Pyramid of Doom
Rank: Forbbiden
Type: Supplementary
Range: Short/Medium
Chakra Cost: 60
Damage Points: N/A (20 to user)
Description: The user will make handsigns, and a huge pyramid will raise from the ground. This pyramd is unscapable and undestructible and inside of it, only Earth(Doton) jutsus can be used by the user and by the opponent. Inside of the pyramid it will be totally dark but the user can sense the opponent perfectly
Note: Can Only be used 1 per battle
Note: Lasts 4 turns
Note: After its used, the user can only use Earth jutsus and variants of it
then
(Doton: Chi Kasui) - Earth Style: Thousands Spikes
Type: Attack
Rank: A
Chakra Cost: 30
Damage Points: 60
Description: The user will make inumerous spikes come out of the earth. The user can control the extend of the spikes, he can make them bigger, or longer as he wants. The user can make the spikes to follow the enemy by moldinh theyr form with his earth chakra. These spikes can even damage a summon as big as gamabunta.
Note: 3 times per battle
i make the spikes appear from every direction possible, from under you, etc, they follow you, wrap you and stab you, all at the same time
(Doton: Kinjitou Meiun) - Earth Style: Pyramid of Doom
Rank: Forbbiden
Type: Supplementary
Range: Short/Medium
Chakra Cost: 60
Damage Points: N/A (20 to user)
Description: The user will make handsigns, and a huge pyramid will raise from the ground. This pyramd is unscapable and undestructible and inside of it, only Earth(Doton) jutsus can be used by the user and by the opponent. Inside of the pyramid it will be totally dark but the user can sense the opponent perfectly
Note: Can Only be used 1 per battle
Note: Lasts 4 turns
Note: After its used, the user can only use Earth jutsus and variants of it
then
(Doton: Chi Kasui) - Earth Style: Thousands Spikes
Type: Attack
Rank: A
Chakra Cost: 30
Damage Points: 60
Description: The user will make inumerous spikes come out of the earth. The user can control the extend of the spikes, he can make them bigger, or longer as he wants. The user can make the spikes to follow the enemy by moldinh theyr form with his earth chakra. These spikes can even damage a summon as big as gamabunta.
Note: 3 times per battle
i make the spikes appear from every direction possible, from under you, etc, they follow you, wrap you and stab you, all at the same time
As you try to do the first jutsu, you feel like scratching your nose. And you stop doing your jutsu.
Genjutsu: (Kaunta-TeHan: Muzumuzu Bitan) Handseals Counter: Itchy Nose
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels a really strong itch on the tip of his nose. Because of this annoying itch, the opponent will stop preforming handseals to scratch his nose. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have to scratch his nose everytime he does handseals.
*After 3 times he will notice, exept if he is really stupid*
I start running at the same time you stop doing handseals to scratch your nose, And I summon and throw 3 boomerangs at you, infused with chakra.
Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang
Rank: D
Range: All
Chakra Cost:10 (each 3 boomerangs, max 12)
Damage Points: 20
Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).
This boomerangs are thin enough to slice the opponent.
*can be infused with wind chakra*
*can only be used by the leopard guru and students*
As I shoot them, I create several wind boomerangs around them.
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range).
*can only be used 2 times per battle*
*only lasts 1 turn*
*while you were scratching your nose, some of my scouts released some pheromons on you, whithout your notice*
As you try to do the first jutsu, you feel like scratching your nose. And you stop doing your jutsu.
Genjutsu: (Kaunta-TeHan: Muzumuzu Bitan) Handseals Counter: Itchy Nose
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: As the opponent intends to preform handseals or concentrating, the user casts a genjutsu where the opponent feels a really strong itch on the tip of his nose. Because of this annoying itch, the opponent will stop preforming handseals to scratch his nose. If the opponent is 2000 post bellow the user won't be able to notice this is a gejutsu and will have to scratch his nose everytime he does handseals.
*After 3 times he will notice, exept if he is really stupid*
I start running at the same time you stop doing handseals to scratch your nose, And I summon and throw 3 boomerangs at you, infused with chakra.
Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang
Rank: D
Range: All
Chakra Cost:10 (each 3 boomerangs, max 12)
Damage Points: 20
Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).
This boomerangs are thin enough to slice the opponent.
*can be infused with wind chakra*
*can only be used by the leopard guru and students*
As I shoot them, I create several wind boomerangs around them.
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range).
*can only be used 2 times per battle*
*only lasts 1 turn*
*while you were scratching your nose, some of my scouts released some pheromons on you, whithout your notice*
huum, cursead seal dont needs handsigns, i dont need to concentrate.. and a D-rank gengutsu doesnt work against someone with the rank i have (with the new or older rules) and with the cursead seal, then, its impossible, its just D-rank.
So i can make the forbidden jutsu and you can only use earth jutsus..
huum, cursead seal dont needs handsigns, i dont need to concentrate.. and a D-rank gengutsu doesnt work against someone with the rank i have (with the new or older rules) and with the cursead seal, then, its impossible, its just D-rank.
So i can make the forbidden jutsu and you can only use earth jutsus..
As your brother infuses chakra on you, I summon 3 boomerangs (it happens at once)
As you create your pyramid, I release the boomerangs with the wind chakra.
I don't know how your jutsu works but I guess It only cuts the ability to gather elemental chakra, besides Doton. So, since I did the jutsu before the pyramid, it still works... O_O
-Done-
The traject of the boomerangs stay untouched, cuz of the Boomerang Decoy and the Basic Boomerang's abilities. It will cut any spike that appears in its way until he reaches you.
As your spikes appear beneath and around me I take out a map and I start drawing:
(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune
Rank:A
Type:Supplementary
Range:Short-Long
Chakra cost:30
Damage Points:N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
note: can only be used once per battle
The spikes beneath me fuse together and make a platform that lifts me away from other spikes while I make the other ones fuse with the ground and walls of the pyramid. Beneath you, the ground grabs your feet and locks you tight and continues to grow. As you try to do anything at all with your hands, 2 other pillars grab you and lift you. Soon you get trapped upside down, waiting for my boomerang.
As your brother infuses chakra on you, I summon 3 boomerangs (it happens at once)
As you create your pyramid, I release the boomerangs with the wind chakra.
I don't know how your jutsu works but I guess It only cuts the ability to gather elemental chakra, besides Doton. So, since I did the jutsu before the pyramid, it still works... O_O
-Done-
The traject of the boomerangs stay untouched, cuz of the Boomerang Decoy and the Basic Boomerang's abilities. It will cut any spike that appears in its way until he reaches you.
As your spikes appear beneath and around me I take out a map and I start drawing:
(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune
Rank:A
Type:Supplementary
Range:Short-Long
Chakra cost:30
Damage Points:N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
note: can only be used once per battle
The spikes beneath me fuse together and make a platform that lifts me away from other spikes while I make the other ones fuse with the ground and walls of the pyramid. Beneath you, the ground grabs your feet and locks you tight and continues to grow. As you try to do anything at all with your hands, 2 other pillars grab you and lift you. Soon you get trapped upside down, waiting for my boomerang.
When you summon your boomerangues my brother (because i was doing the jutsu)
uses
(Sumasshu Deido Hando) - Smashing Mud Hands
Type: Attack/Deffense
Rank: S
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make several hands made of mud come out of the ground very quick, this hands will spin around the opponent very faste and cover all of his body, then, the user will compress the mud, smashing the opponent. This jutsu can be also used to defend the user by making the hands spinning arround the user, making a protection with 360?.
Note: Can only be used twice per battle
That smashes you so you have your boomerangues summoned but you cant do the wind thing. The pyramd is now formed muaahahaahahhahahah
then I (not my brother) use:
Tsuchi Assai Jougo Kabe no Jutsu (Earth Style: Earth Crushing Funnel Wall)
Rank: S
Type: Attack
Range: Mid
Chakra Cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornadoe around the opponent. The earth at the top of the tornadoe starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole move, and to escape the opponent must use a combonation of elements.
Note: Tought by KibaBeast
whyle my brother was doing at the same time
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
If you go undergoround, you ''release'' the weight you have and you BOOOM, if you take that fcking anyoing scrool out to use Uiten Pen the tornado smashes you muahahaha
When you summon your boomerangues my brother (because i was doing the jutsu)
uses
(Sumasshu Deido Hando) - Smashing Mud Hands
Type: Attack/Deffense
Rank: S
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make several hands made of mud come out of the ground very quick, this hands will spin around the opponent very faste and cover all of his body, then, the user will compress the mud, smashing the opponent. This jutsu can be also used to defend the user by making the hands spinning arround the user, making a protection with 360?.
Note: Can only be used twice per battle
That smashes you so you have your boomerangues summoned but you cant do the wind thing. The pyramd is now formed muaahahaahahhahahah
then I (not my brother) use:
Tsuchi Assai Jougo Kabe no Jutsu (Earth Style: Earth Crushing Funnel Wall)
Rank: S
Type: Attack
Range: Mid
Chakra Cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornadoe around the opponent. The earth at the top of the tornadoe starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole move, and to escape the opponent must use a combonation of elements.
Note: Tought by KibaBeast
whyle my brother was doing at the same time
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
If you go undergoround, you ''release'' the weight you have and you BOOOM, if you take that fcking anyoing scrool out to use Uiten Pen the tornado smashes you muahahaha
As your hands appear, whith my boomerangs and wind jutsu allready done, I spin cutting trough it. (Since the wind happened when you were doing the Pyramid)
All the previous jutsus happen has i said, Pyramid formed and stuff.
As your hands appear, whith my boomerangs and wind jutsu allready done, I spin cutting trough it. (Since the wind happened when you were doing the Pyramid)
All the previous jutsus happen has i said, Pyramid formed and stuff.
How can a boomerangue just infused with wind block and S-rank earth jutsu? You didnt created a jutsu with the boomerang infused with wind so without a jutsu that can just cut some rocks..even if it cuts the mud, another hand of mud will appear and catch you from your blind spot so.. you are smashed..
How can a boomerangue just infused with wind block and S-rank earth jutsu? You didnt created a jutsu with the boomerang infused with wind so without a jutsu that can just cut some rocks..even if it cuts the mud, another hand of mud will appear and catch you from your blind spot so.. you are smashed..
Because I dont have blind spots... I dont really need to see to sense your attacks.
I'll explain you later.
And the wind infused its an S rank Wind... Boomerang Decoy
So, As your Mud Hands appear, I've allready in my hands 3 Boomerangs.
Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang
Rank: D
Range: All
Chakra Cost:10 (each 3 boomerangs, max 12)
Damage Points: 20
Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).
This boomerangs are thin enough to slice the opponent.
*can be infused with wind chakra*
*can only be used by the leopard guru and students*
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range).
*can only be used 2 times per battle*
*only lasts 1 turn*
So as your mud gets blocked, and the pyramid forms. You create your spikes.
And I take the map and i draw what I drawn.
(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune
Rank:A
Type:Supplementary
Range:Short-Long
Chakra cost:30
Damage Points:N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
note: can only be used once per battle
The spikes beneath me fuse together and make a platform that lifts me away from other spikes while I make the other ones fuse with the ground and walls of the pyramid. Beneath you, the ground grabs your feet and locks you tight and continues to grow. As you try to do anything at all with your hands, 2 other pillars grab you and lift you. Soon you get trapped upside down, waiting for my boomerang.
Because I dont have blind spots... I dont really need to see to sense your attacks.
I'll explain you later.
And the wind infused its an S rank Wind... Boomerang Decoy
So, As your Mud Hands appear, I've allready in my hands 3 Boomerangs.
Summoning: (Neitivu Bu-meran - Kihonteki Bu-meran) - Tribal Boomerangs: Basic Boomerang
Rank: D
Range: All
Chakra Cost:10 (each 3 boomerangs, max 12)
Damage Points: 20
Description: Summons 3 leopard bone boomerang from the size of a kunnai. These boomerangs can be held as a kunnai to direct fight (short range), can be thrown vertically (medium range) or can be thrown horizontally, boomerang like (medium-long range).
This boomerangs are thin enough to slice the opponent.
*can be infused with wind chakra*
*can only be used by the leopard guru and students*
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After infusing his boomerang with wind chakra, the user will create multiple wind boomerangs around the original one. These will follow it add more damage to the attacks, since they'll be hard to see, just like invisible blades. If the boomerang gets destroyed, the wid ones will shoot out of him in every direction (short range).
*can only be used 2 times per battle*
*only lasts 1 turn*
So as your mud gets blocked, and the pyramid forms. You create your spikes.
And I take the map and i draw what I drawn.
(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune
Rank:A
Type:Supplementary
Range:Short-Long
Chakra cost:30
Damage Points:N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
note: can only be used once per battle
The spikes beneath me fuse together and make a platform that lifts me away from other spikes while I make the other ones fuse with the ground and walls of the pyramid. Beneath you, the ground grabs your feet and locks you tight and continues to grow. As you try to do anything at all with your hands, 2 other pillars grab you and lift you. Soon you get trapped upside down, waiting for my boomerang.
Im just to confused
If my move isnt vaild tell me ok?
WHen you throw your boomeragns i use
(Doton: Dochuu Eigyo) - Earth Style: Underground Fish Projection
Rank: C
Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A(5 if used with mist servant genjutsu when attacking apply other jutsu used cost as is when used with this one)
Descripton: User Inserts him/her self in the ground and is able to move freely underground. This jutsu also allows the user to avoid the opponent's attacks.
So i avoid the boomerangues and the spikes because im already in earth. Then i appear and i use
(Doton:Tsuchi Taisou) - Imperial Earth Burial
Rank: S
Type: Attack
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: An earth burial on a huge scale that can crush multiple enemies. The user will make a giant wave of earth and rocks and this will fall over the opponent, then the user crushes the opponent by compacting the earth
Note: Only 3 per battle
and at the same time i use
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
Im just to confused
If my move isnt vaild tell me ok?
WHen you throw your boomeragns i use
(Doton: Dochuu Eigyo) - Earth Style: Underground Fish Projection
Rank: C
Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A(5 if used with mist servant genjutsu when attacking apply other jutsu used cost as is when used with this one)
Descripton: User Inserts him/her self in the ground and is able to move freely underground. This jutsu also allows the user to avoid the opponent's attacks.
So i avoid the boomerangues and the spikes because im already in earth. Then i appear and i use
(Doton:Tsuchi Taisou) - Imperial Earth Burial
Rank: S
Type: Attack
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: An earth burial on a huge scale that can crush multiple enemies. The user will make a giant wave of earth and rocks and this will fall over the opponent, then the user crushes the opponent by compacting the earth
Note: Only 3 per battle
and at the same time i use
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
Rank: C
Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:N/A
Description: A pillar prison made from stone.
As you do your attacks, at the same time, I explode the tag. The pressure of the explosion sets off the mines and destroys the Imperial Burial.
While that, I jump to the ground again while you start to feel like the place stretchs in a second and gets normal again, making you lose balance and fall.
Genjutsu: (Osore koushokyoufushou) Acrophobia
Rank:B
RangeShort-Medium
Chakra Cost:25
Damage Points:N/A
Description: When the victim is trapped on this genjutsu, the surroundings and the ground will stretch in a second and the user will feel like he is in a very high place. This will make him lose balance and fall.
(this can be made in every place)
(If the victim is standing on a very high place, like a cliff or a bridge will, fall from it)
(If the user is 1000 post stronger the victim will be paralysed for 1 turn)
In the ground, with you falling, unbalanced, I lift several spikes that impale you trought your back.
Rank:B
Type:Attack
Range:Short-Mid
Chakra cost:20
Damage Points:40
Descripton: This technique lets the user condense mud or stone from the ground and shape them into spike that will protrude from the ground to skew the target. The user can either create a long row of spikes protrude away from him or make them appear anywhere within the target range. They cannot penetrate targets of greater density.
Rank: C
Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:N/A
Description: A pillar prison made from stone.
As you do your attacks, at the same time, I explode the tag. The pressure of the explosion sets off the mines and destroys the Imperial Burial.
While that, I jump to the ground again while you start to feel like the place stretchs in a second and gets normal again, making you lose balance and fall.
Genjutsu: (Osore koushokyoufushou) Acrophobia
Rank:B
RangeShort-Medium
Chakra Cost:25
Damage Points:N/A
Description: When the victim is trapped on this genjutsu, the surroundings and the ground will stretch in a second and the user will feel like he is in a very high place. This will make him lose balance and fall.
(this can be made in every place)
(If the victim is standing on a very high place, like a cliff or a bridge will, fall from it)
(If the user is 1000 post stronger the victim will be paralysed for 1 turn)
In the ground, with you falling, unbalanced, I lift several spikes that impale you trought your back.
Rank:B
Type:Attack
Range:Short-Mid
Chakra cost:20
Damage Points:40
Descripton: This technique lets the user condense mud or stone from the ground and shape them into spike that will protrude from the ground to skew the target. The user can either create a long row of spikes protrude away from him or make them appear anywhere within the target range. They cannot penetrate targets of greater density.
Lol i forgot to say that the mines were under you xD ok
And the mines are on the ground so if you use the prison to lift you, that earth of the pilalr has mines as well and you got damage. And it cant destroy the earth burial, its S-rank and i didnt said i made the mines on it, wich doesnt make sense.
Once i see you lifting i stop doing the burial and i use
(Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy?s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
Note: Only 2 times per battle
Note: No S-rank Earth jutsus next turn
I make the pillar fall becuase i desintegrate it and whyle your falling al the earth stabs you with such force that enters in your a$$ and exits by your mouth. I make earth from all the walls and floor to stab you aswell.
then i use
Tsuchi Assai Jougo Kabe no Jutsu (Earth Style: Earth Crushing Funnel Wall)
Rank: S
Type: Attack
Range: Mid
Chakra Cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornadoe around the opponent. The earth at the top of the tornadoe starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole move, and to escape the opponent must use a combonation of elements.
Note: Tought by KibaBeast
that catches you in the air and i make (at the same time)
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
in that area, not in mine, so that you cant go underground.
Lol i forgot to say that the mines were under you xD ok
And the mines are on the ground so if you use the prison to lift you, that earth of the pilalr has mines as well and you got damage. And it cant destroy the earth burial, its S-rank and i didnt said i made the mines on it, wich doesnt make sense.
Once i see you lifting i stop doing the burial and i use
(Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
Note: Only 2 times per battle
Note: No S-rank Earth jutsus next turn
I make the pillar fall becuase i desintegrate it and whyle your falling al the earth stabs you with such force that enters in your a$$ and exits by your mouth. I make earth from all the walls and floor to stab you aswell.
then i use
Tsuchi Assai Jougo Kabe no Jutsu (Earth Style: Earth Crushing Funnel Wall)
Rank: S
Type: Attack
Range: Mid
Chakra Cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornadoe around the opponent. The earth at the top of the tornadoe starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole move, and to escape the opponent must use a combonation of elements.
Note: Tought by KibaBeast
that catches you in the air and i make (at the same time)
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.
in that area, not in mine, so that you cant go underground.
I lifted the pillar before you created the mines, and I wasnt at the ground anymore, But i'll just pick from where you left.
I pull the Handle of the Leopard and I infuse it with earth chakra. The earth turns into a giant square hammer.
*Rei offered me 1 costum jutsu, that I can submit whenever I want and I can use i whenever I wish. No matter my current rank*
(Totte no Hikyuu Tentei) Handle of the Leopard God
Rank: Forbbiden
Range: Short-Meddium
Chakra Cost: 50
Damage Points: 90
Description: The Handle of the Leopard God was said to be one of the most powerfull weapon of the Sun Country. It ended the great Native War, held by one of the strongest Leopard Guru. The weapon consist on a 20cm hanndle made with leopard bone infused with chakra ( just as strong as Kaguya Bone ) with lots of ornament. In the tip, made with a more sharpen version of the same material, is 10cm dagger. With a great vudoo spell, the dagger is able to canalize and strenghten the user chakra, creating, when the user desires, a big and thin blade made intirely with chakra ( 1 meter max ) that can cut trough almost anything. The user can choose to use the dagger, without any chakra cost, or use the chakra blade ( That last only 3 turns ).
Beeing made of chakra, the blade can be infused with elemental chakra.
*It takes 5 damage points to activate spell*
*Every turn the chakra blade is used requires an aditional 15 chakra*
*To recreate a chakra blade you have to wait 1 turn*
*The User can only infuse the weapon with chakra 2 times per battle*
After creating the chakra blade, the user can infuse extra chakra, revealing the Handle's full power.
At this state, the blade is able to strecht up to 2 meters and release some ocasional chakra blasts.
*It takes 10 damage points to turn the spell to his max*
*Stays activated until the chakra blade runs out*
*requires an extra 15 chakra points, plus 15 from the original chakra blade*
*The user only gets 2 moves per turn, everytime the Special blade is in play*
*If you activate the special blade, you wont be able to use that element for 1 turn*
Table of Elemental Variation
Earth - Creates a very strong earth blade, almost as strong as diamond.
After Special power:
The earth turns into a giant square hammer, standing equal to diamond. As the user slams the hammer on the ground, he his able to lift meddium boulders of rock, that the user can then throw at the opponent. Its smashing abilities can also create fissures on the ground to engolf the opponent.
Images
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Handle of the Leopard God, by Tom?s
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Ornamentations on the Bottom (Sorry for the blurry image)
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Feathers from an Ornament
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Blade with the special scriptions, to gather, canalize and amplify chakra
As you create the earth fragments, I spin the hammer, crushing and deflecting the fragments away from me, and some at you.
I jump to the ground again and I slam the hammer on the ground, releasing a devastating wave of energy trought the ground at you, making you lose balance and neutralizing your jutsus.
From the pure force of the Handle, create a fissure from the wave that engolfs you.
Whit my own chakra, I lift several spikes of earth that pierce through your all body.
Rank:B
Type:Attack
Range:Short-Mid
Chakra cost:20
Damage Points:40
Descripton: This technique lets the user condense mud or stone from the ground and shape them into spike that will protrude from the ground to skew the target. The user can either create a long row of spikes protrude away from him or make them appear anywhere within the target range. They cannot penetrate targets of greater density.
I lifted the pillar before you created the mines, and I wasnt at the ground anymore, But i'll just pick from where you left.
I pull the Handle of the Leopard and I infuse it with earth chakra. The earth turns into a giant square hammer.
*Rei offered me 1 costum jutsu, that I can submit whenever I want and I can use i whenever I wish. No matter my current rank*
(Totte no Hikyuu Tentei) Handle of the Leopard God
Rank: Forbbiden
Range: Short-Meddium
Chakra Cost: 50
Damage Points: 90
Description: The Handle of the Leopard God was said to be one of the most powerfull weapon of the Sun Country. It ended the great Native War, held by one of the strongest Leopard Guru. The weapon consist on a 20cm hanndle made with leopard bone infused with chakra ( just as strong as Kaguya Bone ) with lots of ornament. In the tip, made with a more sharpen version of the same material, is 10cm dagger. With a great vudoo spell, the dagger is able to canalize and strenghten the user chakra, creating, when the user desires, a big and thin blade made intirely with chakra ( 1 meter max ) that can cut trough almost anything. The user can choose to use the dagger, without any chakra cost, or use the chakra blade ( That last only 3 turns ).
Beeing made of chakra, the blade can be infused with elemental chakra.
*It takes 5 damage points to activate spell*
*Every turn the chakra blade is used requires an aditional 15 chakra*
*To recreate a chakra blade you have to wait 1 turn*
*The User can only infuse the weapon with chakra 2 times per battle*
After creating the chakra blade, the user can infuse extra chakra, revealing the Handle's full power.
At this state, the blade is able to strecht up to 2 meters and release some ocasional chakra blasts.
*It takes 10 damage points to turn the spell to his max*
*Stays activated until the chakra blade runs out*
*requires an extra 15 chakra points, plus 15 from the original chakra blade*
*The user only gets 2 moves per turn, everytime the Special blade is in play*
*If you activate the special blade, you wont be able to use that element for 1 turn*
Table of Elemental Variation
Earth - Creates a very strong earth blade, almost as strong as diamond.
After Special power:
The earth turns into a giant square hammer, standing equal to diamond. As the user slams the hammer on the ground, he his able to lift meddium boulders of rock, that the user can then throw at the opponent. Its smashing abilities can also create fissures on the ground to engolf the opponent.
Images
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Handle of the Leopard God, by Tom?s
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Ornamentations on the Bottom (Sorry for the blurry image)
You must be registered for see images
Feathers from an Ornament
You must be registered for see images
Blade with the special scriptions, to gather, canalize and amplify chakra
As you create the earth fragments, I spin the hammer, crushing and deflecting the fragments away from me, and some at you.
I jump to the ground again and I slam the hammer on the ground, releasing a devastating wave of energy trought the ground at you, making you lose balance and neutralizing your jutsus.
From the pure force of the Handle, create a fissure from the wave that engolfs you.
Whit my own chakra, I lift several spikes of earth that pierce through your all body.
Rank:B
Type:Attack
Range:Short-Mid
Chakra cost:20
Damage Points:40
Descripton: This technique lets the user condense mud or stone from the ground and shape them into spike that will protrude from the ground to skew the target. The user can either create a long row of spikes protrude away from him or make them appear anywhere within the target range. They cannot penetrate targets of greater density.
I know that its forbidden jutsu but the fragments come from all directions very quick, and they are a lot of them. So you cant deflect all, if you deflect some, the others from under and above will stab you, if you protect above, you will get hit by under.
I know that its forbidden jutsu but the fragments come from all directions very quick, and they are a lot of them. So you cant deflect all, if you deflect some, the others from under and above will stab you, if you protect above, you will get hit by under.
I know from where them come. Its a pretty big hammer. As I spin I deflect from the sides. Whit the first deflected fragments hitting the 2nd and 3rd ones, I get enough time to crush downwards from time to time until I reach the ground and release the judgement wave that ends your jutsu. Since you destroyed my pillar I was still relactivly near the ground.
I can spin from multiple directions, not just from the side..
I know from where them come. Its a pretty big hammer. As I spin I deflect from the sides. Whit the first deflected fragments hitting the 2nd and 3rd ones, I get enough time to crush downwards from time to time until I reach the ground and release the judgement wave that ends your jutsu. Since you destroyed my pillar I was still relactivly near the ground.
I can spin from multiple directions, not just from the side..