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All out
you pick terrain
Mid range
Ill be using Vincent post your bio and go first
 

The Pervy Sage

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Terrain: The arena for the cell games. It's 40mx40m. Then the rocky terrain all around.

Magnus stepped into the arena eyeing up his foe. Cinder rested on his shoulder as he approached the young Uchiha before him. What potential did they hold? How had they survived? All this intrigued him. He would have to put him to the test. As he looked on at his foe, his eyes would spiral turning red to reveal the three tomoe sharingan. Taking a quick breathe, he would spew out a wave of ash and smoke to cover the area around his foe. This would move with enhanced speed and power due to Magnus's affinity for fire release while holding not weakness to water:

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+15=75
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Cinder feeling left out, would also take a deep breathe unleashing a large stream of fire through the ash and smoke that his creator had made.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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Vincent would see another Uchiha survivor; this wasn't as rare as prior to his slumber, but now they seemed common as passing traders. Magnus's eyes already swirled to crimson. In response, Vincent would do the same, staring dead cold into his gaze, though he had a feeling of déjà vu like he had encountered this person before.

He would engage first, spewing a large amount of ash and fire. Predicting the pathway and range of the technique, Vincent could confirm the technique and knew the maximum distance. He would retreat backwards to 16 meters (Freeform dodge), now safely away from Magnus and Cinder's attacks, and at the same time, weave three hand seals. Now it was Vincent's turn. He would create a swamp 10 meters in diameter, with Magnus and Cinder at the epicenter. This would be in Magnus's blind spot.

Following up, he would weave one hand seal and release a massive, rotating orb of dense water. This would smash into Magnus, and due to the ferocity of the raging tides, Cinder would be separated a couple of meters.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Suiton: Teppoudama) - Water Release: Gunshot
Type: Offensive
Rank: B/A
Range: Short/Long
Chakra: 20/30
Damage: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.
 

The Pervy Sage

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Vincent would see another Uchiha survivor; this wasn't as rare as prior to his slumber, but now they seemed common as passing traders. Magnus's eyes already swirled to crimson. In response, Vincent would do the same, staring dead cold into his gaze, though he had a feeling of déjà vu like he had encountered this person before.

He would engage first, spewing a large amount of ash and fire. Predicting the pathway and range of the technique, Vincent could confirm the technique and knew the maximum distance. He would retreat backwards to 16 meters (Freeform dodge), now safely away from Magnus and Cinder's attacks, and at the same time, weave three hand seals. Now it was Vincent's turn. He would create a swamp 10 meters in diameter, with Magnus and Cinder at the epicenter. This would be in Magnus's blind spot.

Following up, he would weave one hand seal and release a massive, rotating orb of dense water. This would smash into Magnus, and due to the ferocity of the raging tides, Cinder would be separated a couple of meters.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Suiton: Teppoudama) - Water Release: Gunshot
Type: Offensive
Rank: B/A
Range: Short/Long
Chakra: 20/30
Damage: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.
With his yin/yang sensory, Magnus could feel the chakra in the earth below him as it was turning to mud. His foe was a fool though. He'd made a swamp 20m wide. Yet the depth? He'd made it super shallow (You didn't actually specify the depth). Magnus would take this chance to summon one of his allies to the field. With a couple of handseals he would summon the king of the fire dragons to the field, Igneel. In the same timeframe, Cinder would be outraged by the opponent trying to hurt his master. In a fit of rage he would unleash an even more powerful blast of fire in the form of breakdown that would engulf everything in front of them up to and including long range. This blast was so large it would be nearly impossible to avoid. With it, it would carry the effects of breakdown's negative side. Igneel would be so large that the swamp did not matter and would begin to take flight.

(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra: 40
Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)
Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.
Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.
Note: Is very capable of flight.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.


( Uchiwaketon: Zeusu no Yuigon ) | Breakdown Release: Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

In the second tf, Magnus would decide to rain chaos upon the field releasing multiple fireballs into the sky to rain down on his foe:


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+15
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

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Vincent would perceive his opponent summoning a massive, majestic dragon next to him and Cinder. Vincent trembled at the massive sight of the amazing beast. This Uchiha was a true inheritor, and his fire prowess was unmatched. Deducing his options quickly, evading was nearly out of the question. Though with his opponent's summons, they would be able to reinforce his fire attacks with theirs, so his own fire techniques would be of no use.

Vincent decided to merge with the ground, heading downwards and arcing behind Magnus's previous position while he takes flight. This would allow him to evade the attack from the sky. Now 10 meters to the left of Magnus's last position, he would think of the most prudent counter, now fully re-emerged from the ground. Vincent would create solid caramel around Magnus but only aiming to pierce Igneel, his dragon. The countless solid caramel spikes would cause great damage to Igneel, the force causing him to tip sideways and Magnus and Cinder to crash to the ground below.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
 

The Pervy Sage

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Vincent would perceive his opponent summoning a massive, majestic dragon next to him and Cinder. Vincent trembled at the massive sight of the amazing beast. This Uchiha was a true inheritor, and his fire prowess was unmatched. Deducing his options quickly, evading was nearly out of the question. Though with his opponent's summons, they would be able to reinforce his fire attacks with theirs, so his own fire techniques would be of no use.

Vincent decided to merge with the ground, heading downwards and arcing behind Magnus's previous position while he takes flight. This would allow him to evade the attack from the sky. Now 10 meters to the left of Magnus's last position, he would think of the most prudent counter, now fully re-emerged from the ground. Vincent would create solid caramel around Magnus but only aiming to pierce Igneel, his dragon. The countless solid caramel spikes would cause great damage to Igneel, the force causing him to tip sideways and Magnus and Cinder to crash to the ground below.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
Well, it turned out their foe was indeed, well... and truly... an idiot. Who would think to try and hide in the ground when: 1. The person he's facing could sense everything so they can't hide. 2. Think they could escape what this meteor storm was about to do.

Well it was time to show them, that it was in that moment, they realized, the f'ed up. Igneel would stomp the floor creating a giant tunnel where their foe was and breathe masses of fire down it, melting the earth and everything around their foe leaving them no escape. The size would be proportional to Igneel covering an area 6m all around their foe. To make it so they couldn't escape above the ground, Cinder would unleash a fireball that would spread out across the ground to mid range. And just because he could, Magnus would unleash a mass of fire that would bombard the field as it rained down from above to long range around him on the outside of Cinder's technique. There was no where for their foe to hide:


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+15
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

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Vincent would be hit by the fire while merged within the ground; the other fire techniques left lingering aftereffects while he was scorched beneath the surface. He would proceed with his initial plan and re-emerge badly scalded, his movement hindered. "Tsk... this fucking guy." Gathering a large amount of chakra, he would summon Gamahiro above Igneel. Gamahiro would take his katana and pierce it straight through the base of the neck and into the skull, pinning the dragon down to the floor. The impact threw Cinder and his master off balance from the massive shockwaves.

Vincent would then cause loads of caramel spikes to form underneath all his targets. "Gamahiro... MOVE!" Hearing this, the toad warrior would leap into the sky and angle 15 meters to the left of the solid caramel spikes, which spanned 10 meters in total diameter.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns

HP 160-60=100
 

The Pervy Sage

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Vincent would be hit by the fire while merged within the ground; the other fire techniques left lingering aftereffects while he was scorched beneath the surface. He would proceed with his initial plan and re-emerge badly scalded, his movement hindered. "Tsk... this fucking guy." Gathering a large amount of chakra, he would summon Gamahiro above Igneel. Gamahiro would take his katana and pierce it straight through the base of the neck and into the skull, pinning the dragon down to the floor. The impact threw Cinder and his master off balance from the massive shockwaves.

Vincent would then cause loads of caramel spikes to form underneath all his targets. "Gamahiro... MOVE!" Hearing this, the toad warrior would leap into the sky and angle 15 meters to the left of the solid caramel spikes, which spanned 10 meters in total diameter.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns

HP 160-60=100
Vincent would be hit by the fire while merged within the ground; the other fire techniques left lingering aftereffects while he was scorched beneath the surface. He would proceed with his initial plan and re-emerge badly scalded, his movement hindered. "Tsk... this fucking guy." Gathering a large amount of chakra, he would summon Gamahiro above Igneel. Gamahiro would take his katana and pierce it straight through the base of the neck and into the skull, pinning the dragon down to the floor. The impact threw Cinder and his master off balance from the massive shockwaves.

Vincent would then cause loads of caramel spikes to form underneath all his targets. "Gamahiro... MOVE!" Hearing this, the toad warrior would leap into the sky and angle 15 meters to the left of the solid caramel spikes, which spanned 10 meters in total diameter.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns

HP 160-60=100

As the stupid toad was summoned above them, Igneel would simply turn and slap it way with his tremendous power causing it to desummon. Meanwhile, Magnus would use his visual prowess to show a fraction of his power to his foe and what they could achieve. His eyes would passively transform into his EMS as he looks at them binding them in an illusion infused with fire release. His foe would feel a mass of solid blade of fire impale him from every direction binding his body. These hooked blames of fire would prevent his foe from moving and they inflicted serious scorching pain upon his foe. In front of him several fiery figures would approach to finish him off.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20+80=100
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - Passive
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40+10
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.


(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 

Python

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Vincent would suddnely be pierced by multiple blades as the Gamahiro was reverted back to MT Myoboku he would feel intense pain though his body causing him to stiffen and stop moving all together "Tsch.." Vincent would groan in pain looking at his charka network he would see he was induced into genjustu, but didnt know if he had the power to break it and would eventually succumb to the genjustu.

Trying to show his resolve in the situation he never fought anything above MS before and the power was overwhelming, he would cause his skin to turn to dense stone and a large burst of charka, to try and break the genjustu albeit failing he would be prepare for any strike that come while he was induced in the illusion.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 

The Pervy Sage

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Vincent would suddnely be pierced by multiple blades as the Gamahiro was reverted back to MT Myoboku he would feel intense pain though his body causing him to stiffen and stop moving all together "Tsch.." Vincent would groan in pain looking at his charka network he would see he was induced into genjustu, but didnt know if he had the power to break it and would eventually succumb to the genjustu.

Trying to show his resolve in the situation he never fought anything above MS before and the power was overwhelming, he would cause his skin to turn to dense stone and a large burst of charka, to try and break the genjustu albeit failing he would be prepare for any strike that come while he was induced in the illusion.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Oop, guess that’s gg then bro. Never sleep on using fire abilities haha.

Come back when you let a friend or relative die for a doujutsu power up.
 

Python

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GG bro and time to learn kinjustu gonna have to cultivate a pair to implant at this point xD
 
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