[Official] Yuta vs Faye

Ndlovu

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Official Battle
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I will be using Yuta
Terrain: With us in the middle.
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El Alucard

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Faye made her way through the forest to meet her next opponent. A young man with black hair stood across from her at about mid range. Her Byakugan passively activated as she willed the genki holding her leg weights to return to the pure world thus causing them to drop on their own.

"Hi, I'm Faye, i'm here to have a great fight



Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon two weeks having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Rank: D
Type: Supplementary
Range: Short
Chakra: N/A (-10 per turn to sustain the Genki)
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: Two small, generic Genki are bound to the user's leg weights (one in each weight) instead of the usual way leg weights are normally tied, ensuring they are securely fastened at all times. Instead of bending down or taking time to undo, them, the user can simply release both genki back to the pure realm with a thought. The weights instantly drop away, liberating the user's legs and effectively doubling their speed and increasing their kicking strength as per leg weight rules.

Note: Must be mentioned in the user's bio or at the start of the battle.
Note: Can be done simultaneously to other techniques but counts as a move.
Note: Must have obtained Leg Weights.


Faye stats
Health:
200
Chakra: 1600 -15 = 1585
Speed: 14 > 28
Tracking: 48
Bonuses: +15 Katon (Mind, Passive) | +2 Speed to Fire (Mind, Passive)
 

Ndlovu

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Large fiery beating wings, flap next to Yuta on his left as he stares at the 100m phoenix next to him. He smiles at Fawkes, then turns to look at the tiny olm that sits on his shoulder and strokes it along the back gently. Then finally turns his attention to the red haired, blue eyed woman. He smiled at her, as his eyes passively turned scarlet showing his 3 tomoe. He then clicked his neck and responded.

"Nice to meet you Faye, I am also looking to improve my skills" He nodded sincerely then took a combat stance and whispered to his summons. "Ready guys?"

He looked at Faye as he said "You know they say both of our eyes are special."

As he then flushes wind chakra into the air above, so it's ready when he needs it.

He then forms four hand seals summoning a beautiful, but razor sharp bow into his hand.

He then proceeds to shoot out a bullet sized chunk of rock directly at Faye, as it approaches it grows in size getting bigger and bigger reaching the size of a boulder before it crashes into Faye.


(Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

(Athena's Kaze no yumi) Athena's wind bow (Ref)
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A
Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chackra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
-Note: The user can still perform handseals whilst holding the bow.
-Note: The bow can be used to defend the user from wind jutsus up to C rank.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user has gained his 3 Tomoe Sharingan and held it for two weeks, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG


Personal summons:
(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks

Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.

Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.

(Kuchiyose: Fawkes) Summoning Fawkes
Rank: S
Type: Attack/Defense/Supplementary
Range: N/A
Chakra Cost: 50
Damage: 80
Description: The user summons a giant phoenix (100m approximately) and is the Lord of phoenixes. Fawkes can not only use fire jutsus, but it will also raise the damage of fire jutsus by 10. It can also attack using its big razor sharp talons and its powerful beak. Fawkes can be used as a defense and protects the user with its enormous wings, it will completely block E - C rank jutsus and reduces the damage of B - A rank jutsus by 50% while summoned.
Note: Fawkes drains a huge amount of charka from the user as it has various abilities, it can only be summoned once per fight and it only lasts 4 turns.


Health: 100
Chakra: 800 - 40 - 20 - 30 - 30 = 680
Speed: 8
Tracking: 14 x 3 = 42

 

El Alucard

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The boy doesn't introduce himself. Instead his eyes turn crimson which prompts Faye to avoid direct eye contact with him and then channels a massive amount of chakra into the air. He then fires off a rock that steadily gets bigger as it approaches Faye.

" I guess you and your friends mean business Mr. No Name." she said nodding understandingly. Not everyone wants to give away their identity she thought to herself.

Faye flicked her finger upwards unleashing two techniques in the near simultaneously. The first would summon a Genki that would take over the incoming boulder causing it to abruptly stop mid air and simply hover there between them. The second would turn the ground underneath her opponents (up to 5 meters in every direction) into ash before abruptly erupting upwards. The flames from opponents own phoenix would interact with this ash causing it to explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Rank: C-S (S)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain) (60)
Damage points: 30-80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) (+15 from AP)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


Faye stats
Health:
200
Chakra: 1585 - 30 - 60 - 5 = 1490
Speed: 28
Tracking: 48
Bonuses: +15 Katon (Mind, Passive) | +2 Speed to Fire (Mind, Passive)
 
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