[Official] The Empress and the Hierophantissa

Lili-Chwan

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Terrain: After a long and narrow passage through an intricate underwater cave, one reaches a magnificent open cavern, several hundred meters radius, with a great fissure in the shape of a crescent through which one can see the full midday sun. Corals and crystals glimmer with oceanic blue lights across the walls and ceiling of the cavern. Both the passage and the general area Long range from us is flooded with great masses of salt water, while the area we are standing in is a reef-like island of rock, sand and dried coral spaning 30 meters radius. It is believed to be somewhere within the Water Archipelago.

We start mid-range from eachother 15 meters radius.

Isabella stands across from the entrance of the cavern, gazing towards her opponent. She is wearing her 5 void artitifacts in a necklace composed of black magatama, while her Fugu stick is strapped to the side in blowstick form. Her burgundy void-touched eyes feel cold and detached.

It appears you're also on the hunt for the Bijuu... Following Madara's footsteps? Or just his leach?

OOC: Bio in sig. Though the most up to date bio is in a post in my custom jutsu thread. CFS and Specialities will still be the ones described in the Approved Version.
Isabella R. Uchiha of the [Redacted] Eyes
 

Zatanna

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Bio has been updated to Prestige 3, but wasnt reflected in the actual bio thread.
Have just a standard B rank Treekin generic summon as a personal companion.

Additionally have
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.



The information Strix had gathered pointed to this location within the landmark, a series of caves and tunnels throughout the sprawling landmass, capable of hiding many troves of treasure. Though there was only one thing on Strix mind, her quest for knowledge more than sufficient drive to send her to the depths of a labrynth. Weeks of study and intel gathering had all pointed to this location for the 3 tails, perhaps the tunnels had been carved by the beast itself as a way to move about without being noticed. Though as she stepped into the opening, a huge cavern dotted with multi coloured crystals reflecting light through the area giving a somewhat psychedelic look. A woman, unlike what the description Strix had gathered, was standing there infront of her.

Madara... so you know him then? Though I guess the way you talkc not a big fan. Lets just say knowledge is power, and a means is to an ends.




GLHF!
 

Lili-Chwan

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Bio has been updated to Prestige 3, but wasnt reflected in the actual bio thread.
Have just a standard B rank Treekin generic summon as a personal companion.

Additionally have
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.



The information Strix had gathered pointed to this location within the landmark, a series of caves and tunnels throughout the sprawling landmass, capable of hiding many troves of treasure. Though there was only one thing on Strix mind, her quest for knowledge more than sufficient drive to send her to the depths of a labrynth. Weeks of study and intel gathering had all pointed to this location for the 3 tails, perhaps the tunnels had been carved by the beast itself as a way to move about without being noticed. Though as she stepped into the opening, a huge cavern dotted with multi coloured crystals reflecting light through the area giving a somewhat psychedelic look. A woman, unlike what the description Strix had gathered, was standing there infront of her.

Madara... so you know him then? Though I guess the way you talkc not a big fan. Lets just say knowledge is power, and a means is to an ends.




GLHF!


Oh but I am a big fan of his, his corpse form in particular.

Isabella laughed, bemused by her own joke. It was easy to spread rumors around these parts in order to lure in the one hunting the Bijuu. She expected Madara himself, but it appears he even sends his own goons to do his dirty work for him.

Performing the handseals, she produced a massive totem from underneath her feet, showcasing tendril upon tendril of vicious cubozoa tentacles and floaters, choking down what seemed to be multiple half dead and horrified panda heads. The totem unveiled a powerful sealing formula, but the writting itself seemed to be made out of necrosion, like a corrupted fungal growth. The chakra it exuded acquired a chilling tone, spreading an aura of freezing coldness like death itself was rising from the inscriptions. The entire air where the chakra takes effect seemes to pull one in, while turning everything it touches into a freezing and sticking surface, like the chakra pull seems to np only reduce techniques' power as the description entails, draining their strength, but also seems to acquire a physical weight, producing the same effect as water on frozen metal. It immobilizes Strix and the Tree by sticking their feet to the rock, but also sticks any joining surface together, like their arms to the side of their torso, or their fingers together, or their air to their neck, or their clothes to their skin, pulling tight to restrict motion.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (50)
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
*Taught by Scorps*
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its properties. Fire can become solid, lightning can become tangible. The possibilities are as endless as the user’s own imagination. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Without wasting a second, Isabella followed the attack by producing several blades of lichen from the ground, charging towards both opponent with great speed, to sever their limbs and neutralize them.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S

Type: Offensive/Defensive

Range: Short-Mid

Chakra Cost: 40

Damage Points: 80

Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.

*Can only be used 4 times per battle*

*Can only be used once every two turns*

Official Roll: Especialized Void Infusion Sucessful 1/2
 
Last edited:

Zatanna

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Oh but I am a big fan of his, his corpse form in particular.

Isabella laughed, bemused by her own joke. It was easy to spread rumors around these parts in order to lure in the one hunting the Bijuu. She expected Madara himself, but it appears he even sends his own goons to do his dirty work for him.

Performing the handseals, she produced a massive totem from underneath her feet, showcasing tendril upon tendril of vicious cubozoa tentacles and floaters, choking down what seemed to be multiple half dead and horrified panda heads. The totem unveiled a powerful sealing formula, but the writting itself seemed to be made out of necrosion, like a corrupted fungal growth. The chakra it exuded acquired a chilling tone, spreading an aura of freezing coldness like death itself was rising from the inscriptions. The entire air where the chakra takes effect seemes to pull one in, while turning everything it touches into a freezing and sticking surface, like the chakra pull seems to np only reduce techniques' power as the description entails, draining their strength, but also seems to acquire a physical weight, producing the same effect as water on frozen metal. It immobilizes Strix and the Tree by sticking their feet to the rock, but also sticks any joining surface together, like their arms to the side of their torso, or their fingers together, or their air to their neck, or their clothes to their skin, pulling tight to restrict motion.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (50)
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
*Taught by Scorps*
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its properties. Fire can become solid, lightning can become tangible. The possibilities are as endless as the user’s own imagination. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Without wasting a second, Isabella followed the attack by producing several blades of lichen from the ground, charging towards both opponent with great speed, to sever their limbs and neutralize them.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S

Type: Offensive/Defensive

Range: Short-Mid

Chakra Cost: 40

Damage Points: 80

Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.

*Can only be used 4 times per battle*

*Can only be used once every two turns*

Official Roll: Especialized Void Infusion Sucessful 1/2

Interesting. I dont know if thats exactly how that yin tech can be used, but ill roll with the flow.




Well Im sure that he has made enemies along the way, I mean who hasn't? Never knew Madara was a ladykiller....

Strix wasnt usually one for snide jabs but the fact that the 3 tails wasn't here irked her a little bit. As the woman wove seals Strix would gather up chakra to her hands and feet, as she prepared herself. The formula itself seemed to be pulling Strix towards the woman, as she began grow something from herself. Sighing and manipulating chakra with her left hand, Strix would throw her right hand into the ground itself, creating a massive shockwave. As she punched the ground, threads from her free hand would connect to the womans ankles and pull them towards Strix, tripping her up but also pulling the womans body towards her. Should the woman avoid the punch, the shockwave itself would still go off, destroying the totem and sealing formula, along with the fungal growths.

( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25+10
Damage: 120+25=145
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.

Watashi no Kugutsu | Be my puppet
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (+10 if used on another tai tech)
Damage: N/A
Description:
An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
- Can only be used three times per battle. with a two turn cool down in between usages.

small edit:
Eternal Toil: 4

(Shūen) – Demise
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
 
Last edited:

Lili-Chwan

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Interesting. I dont know if thats exactly how that yin tech can be used, but ill roll with the flow.




Well Im sure that he has made enemies along the way, I mean who hasn't? Never knew Madara was a ladykiller....

Strix wasnt usually one for snide jabs but the fact that the 3 tails wasn't here irked her a little bit. As the woman wove seals Strix would gather up chakra to her hands and feet, as she prepared herself. The formula itself seemed to be pulling Strix towards the woman, as she began grow something from herself. Sighing and manipulating chakra with her left hand, Strix would throw her right hand into the ground itself, creating a massive shockwave. As she punched the ground, threads from her free hand would connect to the womans ankles and pull them towards Strix, tripping her up but also pulling the womans body towards her. Should the woman avoid the punch, the shockwave itself would still go off, destroying the totem and sealing formula, along with the fungal growths.

( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25+10
Damage: 120+25=145
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.

Watashi no Kugutsu | Be my puppet
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (+10 if used on another tai tech)
Damage: N/A
Description:
An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
- Can only be used three times per battle. with a two turn cool down in between usages.

small edit:
Eternal Toil: 4

(Shūen) – Demise
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Isabella tsk'ed as her opponent forced chakra onto her body, to enhance her strength. The ensuing punch had so much chakra that even in it's weakened form was a force to reckoned with. Forgoing the totem, Isabella's chakra burst outwards, with 2 serpents of fire and lightning, tha coil around her as she jumped outwards and upwards. Both elements formed a coiled dragon around her before expanding outwards, like a galactical vortex, to consume the remnants of the shockwave, to protect Isabella and pierce through it's momentum, combating it with higher energy.

The fused dragons would burn and wreck through everything around Isabella, including the chakra threads, before atempting to punch through Strix herself, albeit weakened, catching her in the aftermath of her technique. The Dragons would be infused with her previous Void Infusion, as the magatama corresponding to the Strength of the Void artifact empowers the technique further, whereas the hungry ghost property would decrease the shockwave -20. (And I also believe it would have elemental strength, since it's not a corporeal element, though I'm unsure about that).

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (140)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Yin Specialized Roll - Nope
Elemental Roll - Nope

Hungry Ghost for reference:
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

How much do you know Madara, though? He is very ladykiller... or at least he's lady-like and kills a lot!

She says, mid-air, as she cushions her jump to land on the waterlogged crater that decimated everything around them, except Isabella and Strix, as oceanic water started pouring out to fill the hole.
 

Zatanna

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(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Isabella tsk'ed as her opponent forced chakra onto her body, to enhance her strength. The ensuing punch had so much chakra that even in it's weakened form was a force to reckoned with. Forgoing the totem, Isabella's chakra burst outwards, with 2 serpents of fire and lightning, tha coil around her as she jumped outwards and upwards. Both elements formed a coiled dragon around her before expanding outwards, like a galactical vortex, to consume the remnants of the shockwave, to protect Isabella and pierce through it's momentum, combating it with higher energy.

The fused dragons would burn and wreck through everything around Isabella, including the chakra threads, before atempting to punch through Strix herself, albeit weakened, catching her in the aftermath of her technique. The Dragons would be infused with her previous Void Infusion, as the magatama corresponding to the Strength of the Void artifact empowers the technique further, whereas the hungry ghost property would decrease the shockwave -20. (And I also believe it would have elemental strength, since it's not a corporeal element, though I'm unsure about that).

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (140)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Yin Specialized Roll - Nope
Elemental Roll - Nope

Hungry Ghost for reference:
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

How much do you know Madara, though? He is very ladykiller... or at least he's lady-like and kills a lot!

She says, mid-air, as she cushions her jump to land on the waterlogged crater that decimated everything around them, except Isabella and Strix, as oceanic water started pouring out to fill the hole.
As the Yin Dragons hit the shockwave, they would be reduced by 20 points so the Yin Dragons are now 120 again.



Strix rolled her eyes, Isabella's attempt at humour falling flatter than a map, as Strix called back, channelling chakra into her shoulders and back.

Look, as far as business transactions go, I trust him about as far as I could spit. However Madara may be a means to an ends, and when an opportunity comes along you take it, like this!

Jumping forward into a closer range, moving 5m closer, 4 large arms grew from Strix back, 2 charged with Fire natured chakra while 2 were charged with Lightning natured chakra, one of each element on each side of her body. (One fire and lightning on left, one fire and lightning on right). As Isabella would land, Strix would aim to have her right arm infused with lightning to punch through Isabelle and her yin creation, the lightning crackling as Strix' arm would deliver a mighty blow. This would then allow Strix' summon to place its arms on the ground to grow tendrils underneath the earth causing two twisting pillars of wood to erupt at the same time as Strix attack from above. The wood twisted aiming to strike Isabella from below while the Arm aimed to strike at her from above.


Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+25+8=153)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

(Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.



Eternal Toil: 8
 

Lili-Chwan

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As the Yin Dragons hit the shockwave, they would be reduced by 20 points so the Yin Dragons are now 120 again.



Strix rolled her eyes, Isabella's attempt at humour falling flatter than a map, as Strix called back, channelling chakra into her shoulders and back.

Look, as far as business transactions go, I trust him about as far as I could spit. However Madara may be a means to an ends, and when an opportunity comes along you take it, like this!

Jumping forward into a closer range, moving 5m closer, 4 large arms grew from Strix back, 2 charged with Fire natured chakra while 2 were charged with Lightning natured chakra, one of each element on each side of her body. (One fire and lightning on left, one fire and lightning on right). As Isabella would land, Strix would aim to have her right arm infused with lightning to punch through Isabelle and her yin creation, the lightning crackling as Strix' arm would deliver a mighty blow. This would then allow Strix' summon to place its arms on the ground to grow tendrils underneath the earth causing two twisting pillars of wood to erupt at the same time as Strix attack from above. The wood twisted aiming to strike Isabella from below while the Arm aimed to strike at her from above.


Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+25+8=153)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

(Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.



Eternal Toil: 8
Correction: Strength of the Void does not boost Phantom Dragons +20 due to boon stacking rules, so Phantom Dragons is 120 damage, with a second Debuff effect in place, lowering 1000m to 105. Due to the 15 chakra diference, it defeates the shockwave from 1000m and gets weakened by 20 damage points. So, against Godly Iron Hands it will carry 100 damage.

As agreed, the summon is dead.




After dealing with the shockwave, the dragons continue to expand towards Zatanna, which decides to charge forward 5 meters into the expanding dragons, instead of holding her ground or backing away. The massive chakra unleashed from her shoulders would clearly explain why, as the hands Isabella picked up with her chakra sense would be more than capable of dealing with the dragons. Isabella, performs one handseal mid-air, so as to activate a genjutsu as soon as she lands on the water logged ground ( say short range, 5 meters, from where she was ).

The lightning/fire punch, albeit weakened ( 138 damage, Hungry Ghost debuff ) would blast through the dragons without drawback, as Strix takes 70 damage to her arms, and then stop completely, before it can proceed even further than the dragons, away from Isabella herself. Her sense of touch freezes up, her skin becomes completely devoid of warmth or flexibility, like tight piece of bark that completely paralyzes her whole body, down to the miniscule expression of her face or lids. Strix becomes totally and completely entraped within her own skin, including the 4 additional arms that are now a part of her. She feels the skin tug at her, reflexively reversing her motion, no matter how much momentum or strength she exerts, as the paralyzis happens in her own mind and brain. She is locked staring at her half-stretched out arms, which look like blackened and course Ent bark, but feel like the toughest of metals.

She feels a warm breath behind the nape of her neck, and the smell of rotten fruits and vegetable, sweet yet disgusting, and starts seeing the arms and growths of her own dead summon appear in her peripheral vision. But her shock, if she ever manages to understand what happened, would only last a split second, before a trunk impales through her chest and fills her vision completely, having her taste her own blood mized in with the vegetable taste of wood splinters, a great crack on her ears like a log being splintered and felled. And then, black out.

This Genjutsu can't be blocked by Chakra Surges, as per Isabella's Yin Speciality.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

Specialized Infusion Roll - Nope

After casting her genjutsu Isabella draws a thin line of blood with her sharp nail, nicking her finger to draw a dot of blood to summon a great medusa onto the field underneath her feet, carrying her in the air. As the cuboza appears, she strikes Strix's left leg with an arrow-like jellyfish of venom that was exuded from Coastrishie's tentacles, chopping it off to rudely awake her from her blackout, while the venom itself deals a magnificent and excrutiating amount of pain, akin to having her whole blood and nerves being set on fire.

( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
*Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
*Can only summon up to 3 Coatrishie per battle but only one at a time*
(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*
 

Zatanna

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Correction: Strength of the Void does not boost Phantom Dragons +20 due to boon stacking rules, so Phantom Dragons is 120 damage, with a second Debuff effect in place, lowering 1000m to 105. Due to the 15 chakra diference, it defeates the shockwave from 1000m and gets weakened by 20 damage points. So, against Godly Iron Hands it will carry 100 damage.

As agreed, the summon is dead.




After dealing with the shockwave, the dragons continue to expand towards Zatanna, which decides to charge forward 5 meters into the expanding dragons, instead of holding her ground or backing away. The massive chakra unleashed from her shoulders would clearly explain why, as the hands Isabella picked up with her chakra sense would be more than capable of dealing with the dragons. Isabella, performs one handseal mid-air, so as to activate a genjutsu as soon as she lands on the water logged ground ( say short range, 5 meters, from where she was ).

The lightning/fire punch, albeit weakened ( 138 damage, Hungry Ghost debuff ) would blast through the dragons without drawback, as Strix takes 70 damage to her arms, and then stop completely, before it can proceed even further than the dragons, away from Isabella herself. Her sense of touch freezes up, her skin becomes completely devoid of warmth or flexibility, like tight piece of bark that completely paralyzes her whole body, down to the miniscule expression of her face or lids. Strix becomes totally and completely entraped within her own skin, including the 4 additional arms that are now a part of her. She feels the skin tug at her, reflexively reversing her motion, no matter how much momentum or strength she exerts, as the paralyzis happens in her own mind and brain. She is locked staring at her half-stretched out arms, which look like blackened and course Ent bark, but feel like the toughest of metals.

She feels a warm breath behind the nape of her neck, and the smell of rotten fruits and vegetable, sweet yet disgusting, and starts seeing the arms and growths of her own dead summon appear in her peripheral vision. But her shock, if she ever manages to understand what happened, would only last a split second, before a trunk impales through her chest and fills her vision completely, having her taste her own blood mized in with the vegetable taste of wood splinters, a great crack on her ears like a log being splintered and felled. And then, black out.

This Genjutsu can't be blocked by Chakra Surges, as per Isabella's Yin Speciality.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

Specialized Infusion Roll - Nope

After casting her genjutsu Isabella draws a thin line of blood with her sharp nail, nicking her finger to draw a dot of blood to summon a great medusa onto the field underneath her feet, carrying her in the air. As the cuboza appears, she strikes Strix's left leg with an arrow-like jellyfish of venom that was exuded from Coastrishie's tentacles, chopping it off to rudely awake her from her blackout, while the venom itself deals a magnificent and excrutiating amount of pain, akin to having her whole blood and nerves being set on fire.

( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
*Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
*Can only summon up to 3 Coatrishie per battle but only one at a time*
(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*
As Strix body stopped, it hadn't gone without notice that her opponent weaved a seal as suddenly Strix body felt everything begin to stop. As a medical shinobi, Strix knew that this was not of her own volition and that it was more than likely her own chakra being manipulated. There was no doubt that her opponent had cast a genjutsu on her as the sudden stopping of her body and the rapid change in her own bodys motion compared to what her actual movement was. Focusing her chakra through her body, Strix began to flood it with Yang, knowing that soon there would come a release as her chakra would over power the foreign chakra as her wound began to heal. Restoring herself to her full potential but still realizing she was in a genjutsu, there was a cloud of smoke as her opponent summoned something, and so Strix would take it into her own hands. Manipulating the earth infront of her three large sections of rock rose upwards as she threw them at herself. Crashing into her own body, even reduced through Yang, it was still enough damage to knock her out of the genjutsu and throwing her backwards 6m. As she rolled backwards, the venom that was thrown towards her stops short, as Strix enters long range from her tumble. Getting to her feet she wondered what would come next.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A (B)
Range: Mid-Long
Chakra: 30 (20)
Damage: 60 (40-30-10)
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.




TF breakdown because its messy imo.

yin dragons > Strix moves to 5m of Isabelle-punch (Strix takes 70 damage) > Isabelle moves back 5M (now mid range)Genjutsu > Touch of Sun(Strix heals 70) > Box Summoning > Earth tech(Strix moves back 6 m to 16m now and takes 10 damage to break her out of gen) > Box Art (now out of range)
 
Last edited:

Lili-Chwan

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As Strix body stopped, it hadn't gone without notice that her opponent weaved a seal as suddenly Strix body felt everything begin to stop. As a medical shinobi, Strix knew that this was not of her own volition and that it was more than likely her own chakra being manipulated. There was no doubt that her opponent had cast a genjutsu on her as the sudden stopping of her body and the rapid change in her own bodys motion compared to what her actual movement was. Focusing her chakra through her body, Strix began to flood it with Yang, knowing that soon there would come a release as her chakra would over power the foreign chakra as her wound began to heal. Restoring herself to her full potential but still realizing she was in a genjutsu, there was a cloud of smoke as her opponent summoned something, and so Strix would take it into her own hands. Manipulating the earth infront of her three large sections of rock rose upwards as she threw them at herself. Crashing into her own body, even reduced through Yang, it was still enough damage to knock her out of the genjutsu and throwing her backwards 6m. As she rolled backwards, the venom that was thrown towards her stops short, as Strix enters long range from her tumble. Getting to her feet she wondered what would come next.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A (B)
Range: Mid-Long
Chakra: 30 (20)
Damage: 60 (40-30-10)
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.




TF breakdown because its messy imo.

yin dragons > Strix moves to 5m of Isabelle-punch (Strix takes 70 damage) > Isabelle moves back 5M (now mid range)Genjutsu > Touch of Sun(Strix heals 70) > Box Summoning > Earth tech(Strix moves back 6 m to 16m now and takes 10 damage to break her out of gen) > Box Art (now out of range)
Isabella was free to dominate her opponent atop the Coatrischie, sensing clearing the internal turmoil within Strix. Yang would be surged through her own body in an atempt to heal herself (Though it states that it can't be used mid-battle because it takes too long, but I don't have Yang so I don't know), before atempting to focus chakra onto the ground in front of her, which begins rising upwards. With an omnidirectional wave of yellow lightning chakra, Isabella takes over the rising spikes, crackled and weakened, which divert slightly from Strix, constricting her instead of pushing her away, while also living her open to the Cubozoa's venom manipulation. 2 spikes grow in a criss-cross pattern, wrapping around Zatanna's torso and shoulders, constricting arm movement without actually pressing or piercing the arms themselves. The remaining spike would grow beneath her legs, crossing with the other two to act as an even more forcefull pin on her body and movement, while also severing through her right thigh. Damage taken in the form of the impalement and crushing pressure, focused on her torso and leg and articulations, not her arms ( Thus dealing C rank damage ( 30 ), unnafected by her Yang arms' damage shaving ), adding on to the 80 damage from the unblocked Genjutsu in the prior turn, and releasing you from the blackout.

(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S (B)
Range: Short-Long
Chakra: 15-40 (20)
Damage: 30-80 (Depends on the rank of construct) (30)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

Coastrische exudes her venom outwards as the lightning is unleashed, piercing Strix's leg with a arrow-shapped jellyfish, which infuses her with liquid fire throughout her nervous system, while the venom itself starts melting her flesh with it's hemolytic properties, adding 60 damage to the combined striked to Strix.

(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*

After unleashed the Lightning wave, Isabella charges lightning once again, now to her palm, creating a mass of electricity that she then claps, producing a massive thunderbolt that crashes right behind Zatanna, mid-range from Isabella ( about 6 meters ), cutting off her escape.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
Elemental Infusion - Nope
 

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Isabella was free to dominate her opponent atop the Coatrischie, sensing clearing the internal turmoil within Strix. Yang would be surged through her own body in an atempt to heal herself (Though it states that it can't be used mid-battle because it takes too long, but I don't have Yang so I don't know), before atempting to focus chakra onto the ground in front of her, which begins rising upwards. With an omnidirectional wave of yellow lightning chakra, Isabella takes over the rising spikes, crackled and weakened, which divert slightly from Strix, constricting her instead of pushing her away, while also living her open to the Cubozoa's venom manipulation. 2 spikes grow in a criss-cross pattern, wrapping around Zatanna's torso and shoulders, constricting arm movement without actually pressing or piercing the arms themselves. The remaining spike would grow beneath her legs, crossing with the other two to act as an even more forcefull pin on her body and movement, while also severing through her right thigh. Damage taken in the form of the impalement and crushing pressure, focused on her torso and leg and articulations, not her arms ( Thus dealing C rank damage ( 30 ), unnafected by her Yang arms' damage shaving ), adding on to the 80 damage from the unblocked Genjutsu in the prior turn, and releasing you from the blackout.

(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S (B)
Range: Short-Long
Chakra: 15-40 (20)
Damage: 30-80 (Depends on the rank of construct) (30)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

Coastrische exudes her venom outwards as the lightning is unleashed, piercing Strix's leg with a arrow-shapped jellyfish, which infuses her with liquid fire throughout her nervous system, while the venom itself starts melting her flesh with it's hemolytic properties, adding 60 damage to the combined striked to Strix.

(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*

After unleashed the Lightning wave, Isabella charges lightning once again, now to her palm, creating a mass of electricity that she then claps, producing a massive thunderbolt that crashes right behind Zatanna, mid-range from Isabella ( about 6 meters ), cutting off her escape.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
Elemental Infusion - Nope

Genjutsu, the bane of Strix that she hated, the one skill she could never master in all her training becoming her weak point and potential undoing in many situation. However she refused to let it get the better of her here. As she was broken out of the genjutsu by the earth and lightning, with a deep breath, 3 things happened simultaneously (within the same timeframe). Flooding her body with Yang once more, her physique almost peaked, reaching 85% of her full capability, increasing her strength, speed and regerative ability. At the same time, the technology within her ear was activated giving her increased tracking capabilities as her hearing became fine tuned the the movements around her. With the increased speed, strength and tracking, Strix would disappear before the eyes of Isabelle, as she zig zagged back and forth closing the 10m gap striking with 3 knuckle punches to the temple of Isabelle. They would render her unconcious, potentially fatally as they struck with the incredible speed at which Strix was now able to move.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.


( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40=120 (240 for crit)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.




Speed - 11x3.5=38.5
Tracking (11+4)x(2x2)=60
 

Lili-Chwan

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Genjutsu, the bane of Strix that she hated, the one skill she could never master in all her training becoming her weak point and potential undoing in many situation. However she refused to let it get the better of her here. As she was broken out of the genjutsu by the earth and lightning, with a deep breath, 3 things happened simultaneously (within the same timeframe). Flooding her body with Yang once more, her physique almost peaked, reaching 85% of her full capability, increasing her strength, speed and regerative ability. At the same time, the technology within her ear was activated giving her increased tracking capabilities as her hearing became fine tuned the the movements around her. With the increased speed, strength and tracking, Strix would disappear before the eyes of Isabelle, as she zig zagged back and forth closing the 10m gap striking with 3 knuckle punches to the temple of Isabelle. They would render her unconcious, potentially fatally as they struck with the incredible speed at which Strix was now able to move.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.


( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40=120 (240 for crit)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.




Speed - 11x3.5=38.5
Tracking (11+4)x(2x2)=60
Isabella watches as her opponent infuses herself with her Yang energy once more, empowering her own health and strength to break through the spikes that are both confining her and skewering her leg. As Strix disapears in a flash, Isabella activates her Shinkaigan, afflicting Strix with a drop of 5 sanity and increasing her own tracking accuity to ( 11 + 4 ) * ( 2 + 4 ) = 90.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

With her empowered visual accuity, Isabella keeps immobile, her blue voidal eyes following Strix's movement at a lower pace. When the knuckle punches are thrown to her temple, instead of connecting, they phase through her head, which immediately rotates to meet Strix directly and then starts lowering down. But at that point, Isabella's motion would have already been completed as the Deja Fu illusion dilates time and makes it seem slower. Isabella would have already ducked down to avoid the punches to her temple and struck Strix right in the hip with a closed fist, shattering her pubic bones with both hands. With her Yin specialty, she revokes the usage of Pain to unleash this technique.

( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction
Rank: D-S (S)
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10-40 (40)
Damage Points: 20-80 (80)
Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion.

S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used twice times per battle.

Specialized Void Infusion - Success 1/2

Veiled by the unbroken time dilation, Isabella's illusion would still be lowering down to then perform her physical attack when Isabella herself would lean back out of arm's range from Strix and perform 1 handseal, unleashing a blast of Perfume. If Strix atempts to speed up more than base 11, gravity pins her down crushingly into the ground, visually manifested as anchors and chains of golden wrougth sunflowers.

( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra
Rank: S

Type: Defense/Supplementary

Range: Short-Mid

Chakra Cost: 40 (+5 per turn)

Damage Points: N/A

Description: Requires 1 handseal. This techniques manifests itself as a quick burst of vaporous golden perfume, stretching radially up to mid-range around the user in under a couple of seconds. The premise for this technique is that the chakra system and the physical body are directly linked. This perfume does not affect opponent's whose chakra system or blood system is in the same pace than the user's. If higher than normal, the perfume will emit a genjutsu that will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso, etc. The effects are proportional to the chakra system's alteration, thus, when the user moves at a faster pace than normally allowed to the body through the use of chakra (Such as Swift, Gates, Sage Mode or Raikage's Lightning Coat, for example), the pressure of the gravity will bring the person's speed down, invariably making the target as fast as he/she normally is. Due to affecting the body directly, it is able to surpass chakra peaks, like burst of chakra or pain, but is easily released by localized chakra releases (Such as someone infusing chakra into their bodies), to actually destroy and repel the perfume, otherwise simply calming oneself/releasing the modes will render the genjutsu inactive. It never reduces the opponent's speed more than their usual speed.

*The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal*

*The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared*

*The user can't preform Forbidden jutsus, nor Perfume higher than A rank, for 2 turns after the perfume is activated*

*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
 

Ańbu Juniør

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Was asked to check this by Zatanna.

Her issue:

Zatanna used Power of the Sun to increase her strength, speed, and also heal herself at a rate of 30 per turn. Alongside this, she activates Banshee's Wail to increase her tracking capabilities and closes out with Taming the Tiger to deliver 3 knuckle punches to Lili's temple. Since chakraless techniques can be used in the same time frame alongside those with chakra, Zatanna makes use of these three techniques at once.

Lili reacts by activating her Shinkaigan, which costs a move, and attempts to use a Déjà Fu technique to both dodge and counterattack.

The issue here is that since the activation of Lili's doujutsu is not yet passive in its usage, she'd be hit by Zatanna's attack before she could begin the Déjà Fu technique due to time frame. She wouldn't be able to get both techniques off before the attack hits her.

Ruling: With the activation of the Shinkaigan, Lili would be able to track Zatanna's attack without issue, but would be unable to dodge the incoming attack. This means that she takes 120 damage, but as the head is counts as a vital organ, this would become a critical attack, causing her to suffer 240 damage.

**There is something I should note in regards to certain things from your conversation on discord.

Speed Boosts - Techniques that boost your overall movement speed don't require you to slow down when attacking. The only time you have to slow down when attacking is when the speed boost is granted through Leg weights, which only increase your running speed and not your overall movement speed (hand seals, throwing a punch, etc)

Doujutsu activation: While doujutsu activation, in this case, isn't passive, it is still something that occurs almost instant if not instantly (the convo about doujutsu activating at the same speed as an A rank elemental technique or projectile made me go to a dark place). Since it also costs chakra to activate, you can't use it in the same time frame as the Déjà Fu technique. After having the eyes for more than a month they become passive in their activation, meaning that it won't count towards one of your moves per turn and you can utilize it alongside other techniques.
 

Lili-Chwan

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Was asked to check this by Zatanna.

Her issue:

Zatanna used Power of the Sun to increase her strength, speed, and also heal herself at a rate of 30 per turn. Alongside this, she activates Banshee's Wail to increase her tracking capabilities and closes out with Taming the Tiger to deliver 3 knuckle punches to Lili's temple. Since chakraless techniques can be used in the same time frame alongside those with chakra, Zatanna makes use of these three techniques at once.

Lili reacts by activating her Shinkaigan, which costs a move, and attempts to use a Déjà Fu technique to both dodge and counterattack.

The issue here is that since the activation of Lili's doujutsu is not yet passive in its usage, she'd be hit by Zatanna's attack before she could begin the Déjà Fu technique due to time frame. She wouldn't be able to get both techniques off before the attack hits her.

Ruling: With the activation of the Shinkaigan, Lili would be able to track Zatanna's attack without issue, but would be unable to dodge the incoming attack. This means that she takes 120 damage, but as the head is counts as a vital organ, this would become a critical attack, causing her to suffer 240 damage.

**There is something I should note in regards to certain things from your conversation on discord.

Speed Boosts - Techniques that boost your overall movement speed don't require you to slow down when attacking. The only time you have to slow down when attacking is when the speed boost is granted through Leg weights, which only increase your running speed and not your overall movement speed (hand seals, throwing a punch, etc)

Doujutsu activation: While doujutsu activation, in this case, isn't passive, it is still something that occurs almost instant if not instantly (the convo about doujutsu activating at the same speed as an A rank elemental technique or projectile made me go to a dark place). Since it also costs chakra to activate, you can't use it in the same time frame as the Déjà Fu technique. After having the eyes for more than a month they become passive in their activation, meaning that it won't count towards one of your moves per turn and you can utilize it alongside other techniques.
Sounds good.

Isabella loses consciousness upon being hit.

Thanks for the battle
 
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