[Official] Tenoooooooooo, WHERE YOU AT!

Jas

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Alright, as you wish!!

Hachiman would look at Hakumen, and smile before he'd perform the necessary handseals and slam his hands on the ground, creating two gigantic jaws, big enough to devour a building, making room for no escape for Hakumen.

Whilst Hakumen is being devoured from his sides, Hachiman decides to unleash a large fireball from his mouth, big enough to cover both jaws, headed straight towards Hakumen, making it impossible to escape.

Before he decides to let the poor guy go, Hachiman decides to send a lightning rod from the sky, down upon Hakumen, as he is trapped from the jaws of earth, and a fireball headed towards him.

(Doton: Musaborudzuchi) - Earth Release: Devouring Earth
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Raiton: Hiraishin) - Lightning Release: Lightning Rod
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user raises their hands to the air, charging lightning. He will then unleash the lightning energy at the enemy target in the form of a lightning bolt.
Chakra = 1000
After three moves = 930
 
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BusinessManTeno

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Alright, as you wish!!

Hachiman would look at Hakumen, and smile before he'd perform the necessary handseals and slam his hands on the ground, creating two gigantic jaws, big enough to devour a building, making room for no escape for Hakumen.

Whilst Hakumen is being devoured from his sides, Hachiman decides to unleash a large fireball from his mouth, big enough to cover both jaws, headed straight towards Hakumen, making it impossible to escape.

Before he decides to let the poor guy go, Hachiman decides to send a lightning rod from the sky, down upon Hakumen, as he is trapped from the jaws of earth, and a fireball headed towards him.

(Doton: Musaborudzuchi) - Earth Release: Devouring Earth
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Raiton: Hiraishin) - Lightning Release: Lightning Rod
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user raises their hands to the air, charging lightning. He will then unleash the lightning energy at the enemy target in the form of a lightning bolt.
Chakra = 1000
After three moves = 930
As Hakumen sees his opponent. He couldnt help but think this person wasnt somebody he wanted the world to see. Hakumen body standing stiff, the grassy fields blowing as the breeze kicks in. His spacial awareness causing him to be aware of anything in the area as if they were one. It wasnt until he spotted his opponent doing a set of handseals. Thats when he knew the person meant business. Hakumen having his fair share of things knew this wasnt something to fret about. Noticing the earth on both sides of him rise up into gapping jaws, before he would get crushed, he would channel wind chakra onto his back creating large wings that would allow him to soar up into the sky in a (\) arc, avoiding the gapping jaws while also hovering above his opponent roughly five meters in distance

Wind style:Wings of the Wind God
Rank:S (If added fire forbidden jutsu)
Chakra:100
Damage:100
Range:long
Type:Attack/Defensive
Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns
Your sin was bought onto you by your parents for giving birth to such vile being. You raise your sword at me, the server of justice. You must not know exactly the magnitude of hell you brought upon yourself. Very well so be it, let me share with you, true justice.

As Hakumen hovers no further than mid range in the sky above his opponent, his sword already removed. He thrust his sword downward to create a very powerful screech into your ear. This would cause your librium (dont wanna spell the word) to be thrown off making you stumble and not have balance, restricting you from standing up properly while also causing you to see triples (me and two fakes) due to your dizziness. Once that thrust happens Hakumen will then thrust three more times in a triangle fashion projecting a powerful sound wave down with each thrust, with you in the cross fire. Due to you seeing triple you would think a total of 9 thrust was sent down making you think its a wide spread attack when its not. Once done, hakumen quickly soars to the ground awaiting his opponents next move

(Sandangamae kyouhaku: Sandangamae Nakigoe Mitsugo) Triple Threat Blade Style: Triple Crying Triplets
Type: Offensive
Rank: S
Range: Short - Mid
Chakra:40
Damage: 80
Description: One of the stronger techniques of this style, utilizing the three step process to gain an even bigger advantage over the enemy. This technique can only be used if hes airborne. Once the user is in the air, he will thrust his sword downward in a swift motion. As he is swinging a very loud screech is projecting into the opponent(s) ear causing them to see two doubles of the opponent making it a total of 3 they see overall. This would also cause them to stumble due to the equilibrium being thrown off, not being able to properly stand without stumbling. Unlike most of the other techniques, the second stage of this attack is used to project the trajectory of the destructive sound wave. The user will thrust three times in a triangle type motion, causing a very violent destructive sound wave to travel towards the ground, 10 meters long and 1 meter wide, enough to cause a moderate size crater in the ground, while also powerful enough to shatter the opponents bones. The unique thing about this technique is that the opponent will see three people performing the same motion, and move, confusing them, making it seem like the attack will be wide spread (The doubles would be roughly one meter apart on both the users right and left, with the real always being in the middle)

Note: Can only use twice
Note: The user will experience +20 damage to its arm
Note: No sound jutsu above S rank in the next two turns
 

Jas

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As Hachiman sees Hakumen start to get airborne, he decides to react immediately, by doing the necessary handseals in order to inhale and then exhale multiple great fireballs, eight of them, into the sky, making them rain down on Hakumen. As Hakumen is being shot down from the sky, Hachiman decides to place his hands on the ground, causing the ground where Hakumen is falling upon to spiral inwards on itself, ready to devour him as he make impact with the ground.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Chakra = 980
After two moves = 890
 

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Hakumen as he launches into the sky, he notice his opponents once again forming handseals as he begin to spew out fireballs upwards (Not directly launched towards hakumen himself) Though hakumen took the opportunity to do a set of handseals himself, releasing a large twin headed fire dragon that would launch in the trajectory of the fireballs, causing them to collide with the twin fire dragon. Due to Hakumen fire dragon being able to not only nullify the fire technique but it grows stronger, causing the fire dragon to come launching from directly above his opponent. At the very same time, Hakumen wind wings stroke down sending a powerful wind wave your way enough to do mild blunt damage. (Fire dragon is coming from above you, Wind is coming towards you at an upward front angle). Hakumen then slowly ease down to the ground

(Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.
Note:Can only aborb S rank fire an down
Note:Can only be used 2 per battle
 

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As Hachiman sees Hakumen Fire Technique collide with his great Fireballs, he quickly decides to perform handseals in order to blow out water from his mouth, creating a circular water cube, where he is inside, surrounded by water, perfect defence mechanism to prevent Hakumen's incoming Dragon Fire. However, as the Dragon fire make impact with the water cube, defending Hachiman, they neautralize each other, but at the very same instant, Hachiman is blown backwards, a few meters, by a powerful wind attack.

"That Fire technique of yours had you saved at the very end!"...

Hachiman would quickly get back onto his feet and perform handseals and send a giant vortex, shaped like a Dragon head, made by electricity, directly towards Hakumen.

"Try to defend against that!"...

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Chakra before: 910
Chakra now: 850
 

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Hakumen as he lands on the ground notice his opponent creating lightning around himself. Hakumen didnt wish to wait to see what happened next so he gathered water chakra, then wind chakra to create a water/wind dragon head that would not only overpower his opponents dragon head but launch towards them in attempt to do some bone bruising damage.

[Fuuton/Suiton:Mokurei, Kumo] Wind/Water Combination: Dragon Cannon
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:The user gathers wind an water charkas in the pit of their stomach the releases it in the shape of a dragons head at the opponent this jutsu has the power to break through high ranking earth,ice jutsu
Note: Can only be stopped with a Combination element jutsu
Note: Can only be use twice per battle
 

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As Hachiman sees Hakumen send a Dragon head his way, far greater than his technique, by the looks of it, he instantly decides to act fast, by performing the Tiger hand seal and create a gigantic rampart, beneath his feet, taking him far up, to a decent height to avoid the incoming Dragon head, but at the same time leaning a bit towards Hakumen's direction. As the rampart gets hit, Hachiman decides to take off, towards Hakumen sending a large amount of water from the air down upon him, large enough, as if it was a big Tsunami, headed in Hakumen's direction.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Type: Supplementary/ Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Chakra before: 850
Chakra now: 800

Health now: 70
 

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As Hakumen sees his opponent go upwards with the earth, he knew his opponent had some sort of battle experience.. But Hakumen grew tired with the small games. Hakumen has been taking it pretty easy. Hakumen not even using his personal clan techniques, grew irritated that he will have to end it soon with it. As the motions take place he noticed his opponent jump forward from the breaking earth spewing water in hakumens direction. Hakumen taking out the scythe from behind his back, he channels it with chakra, creating a large crescent moon made of chakra around the scythe. He then swings it towards the water creating a very thin sharp line of chakra that will break through the water negating the water technique.

Once done, Hakumen put his scythe back behind his back but this time slowly walks up to his opponent releasing a massive amounts of chakra from his body that ranged up to long range. The pressure of his chakra is so powerful that lower ranked people would feel like they can barely breathe let alone stand up.

The Difference between us is as vast as the ocean. If you wont show me what you are made of the next time. I shall end this

(Dracova no shinigami āto: Majin Hanto) Reaper Art Of Dracova: Genie Hunt
Type:Attack
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: This is one of the 3 main techniques of the Reaper art this being the second. By circulating mass amounts of chakra through the sycthe. This technique resembles a massive halberd-like blade, expanding to 3 meters wide and 2 meters long. This technique is very dangerous to use with others around in a 5meter diameter. The user will swing the sycthe in a 360 degree angle towards the opponent increasing the cutting capability to its fullest degree. As the scythe is swung it will release chakra as a powerful thin line that cuts through anything in a 5meter radius with ease, easily able to cut through human flesh with extreme ease and earth (A rank). The line of chakra is so thin that it can barely be seen by the normal human eye.

Note: Can only be used twice with a two turn break in between usages.
Note: Cant use reaper arts , kenjutsu, nor taijutsu for 2 turns

(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King

Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever



How the scythe Looks
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Jas

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Hashiman sees Hakumen cut right through the water, as he lands softly on the ground, with a bit of a distance between them. As Hakumen starts walking towards him, Hachiman starts to feel as if his body is getting heavier, without any hesitation he decides to quickly react by sending a small fireball towards Hakumen, aimed at the ground in-front of him, creating a giant fire-storm after making contact with the surface in front of Hakumen, trying to prevent him from getting closer. As the fire erupts on a large scale, Hachiman decides to trap Hakumen in a Genjutsu, causing him to stand still, and not move at all, making sure he gets caught by the fire unleashed in front of him.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
(Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
Chakra before: 800
Chakra now: 755
Health now: 70
 
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Hakumen taking notice to his opponent using a fire jutsu he dont wait and create a large water hand made from water to slam down on the water before it fully erupts putting it out. That wasnt the strange thing, Hakumen begins to look up as he sees a large fireball from the sky plummeting towards his location. But something was strange. With his spacial awareness (Passive of the clan) he could "feel" the presence of the fireball and obviously couldnt feel the heat. Already knowing it was a genjutsu simply by those terms alone he decide to simply end the fool. He quickly Stab his hand not only snapping him out of the genjutsu but drawing blood as it smears on his palm. He quickly clap his hands. As he does this a large casket will appear out of the ground causing a lady to be revealed singing. This singing would induce the opponent into a very powerful sound genjutsu in which will excruciating mental strain in the opponents head causing unbearable pain. This would also cause muscle paralysis restricting the opponent from moving. Hakumen simply stands there awaiting for his opponent to simply pass out

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

(Kuchiyose/Ototon Genjutsu: Carte Garte) Summoning/Sound Illusionary Art: Carte Garte
Type: Supplementary | Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-40 per turn)
Damage: 80
Description: This technique dwells in releasing high sound frequencies into the opponents brain via their ear canal, being the brother technique to Magdala Curtian, by casting them into a painful genjutsu. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon causing a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria" The casket is very sturdy and durable being able to sustain damage up to S rank unscathed. Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymn from her mouth that is directed into the ear canal of the opponent inducing the genjutsu. As the opponent hears the singing/hymn from maria, it will release sound waves that produce a very high sound frequency in their ear that will cause a excruciating mental strain in the opponents head causing unbearable pain. This will not only serve as decoy but will result in muscle paralysis as the hymn is being sung, still causing pain towards the brain region, sounding like a very loud screech in their brain they cant get rid of. If grave of maria is summoned before hand for the other technique, the user is able to switch hymns without needing to summon her over again. Due to grave of maria being real and not a genjutsu, if she is attacked or destroyed the genjutsu is released/stopped

Note: Can use twice with a 4 turn cool down
Note: Last 2 turns before it ends
Note: If the opponent dont escape this jutsu by the end of the second turn, they will pass out due to a huge mental strain
Note: No other genjutsu in the next two turns
Note: No sound jutsu above A rank after the turn this is used
Note: No sound jutsu as this technique is being used
Note: While active this constantly takes up one of the three jutsu per turns.
Note: Switching hymns between the brother technique (Magdala Curtain) counts as a move but dont have to worry about summoning.
 
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