[Official] Sage Rank preparation

Skorm

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Unless you mind..? I need more kumi for a special project..

Alucard in sig, you may start.
 

jagged

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Chojiro walked with an unhurried gate his mood pensive if not a bit bloodthirsty as his opponent to be stood only a mere 15 meters away from him.

Chojiro:"Ho ho so you are my newest opponent, I must say it's been awhile since this old man fought. Time to see if I still got it"

Weaving the hand signs required chojiro slammed his palm against the ground secretly summoning 50 leeches directly underneath his opponent meant to explode from underneath and latch onto their body.

(Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

Immediately after the first jutsu chojiro breathes deeply, the only visual cue, before expelling deep black clouds signature to storm release, they permeate the battlefield sucking chakra from any opposing techniques non storm aligned.

Bōfūu no hōshutsu: Fumo no Kumo
) - Storm Release: Barren Clouds
Type:
Supplementary
Rank: B-A
Range:
Short - Long range
Chakra: 20-30+10( Chakra fortification spec)=40
Damage: N/A
Description:
After performing three hand seals the user expel a huge mass of black storm clouds that permeate the entire battlefield. The clouds drain the chakra of non storm or thunder related techniques up to the rank of the technique used, storing them within the clouds themselves which the user can then use to make storm or thunder related techniques. When a technique has its chakra drained it de-ranks that technique based on the chakra taken out if not out right dispersing it(this only happens if all of the chakra is drained) this technique can only hold up to A rank chakra but can be bottomed out with another technique using its chakra. This move costs 10 chakra per turn to maintain

A rank version can only be used 3 times While B rank version can be used 4 times

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-------------------------------------------------

[-60] chakra used this turn
-Sustainment spec makes the upkeep cost not matter
 
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Skorm

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​

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

Lilith and Alucard stood side by side, roughly five meters apart facing a new opponent in the abandoned ruins they had come to investigate for the whereabouts of an ancient artifact. Seemingly enough, it would seem this person in front of them didn't want them to continue their investigation and attacked on sight. Able to sense what was going on thanks to his Yin/Yang sensory and Dojutsu, Alucard picked up the formation of the leeches underground and was quick to react to them and alert Lilith via their mental command. Promptly and with a nod to confirm, she would perform two handseals while stomping on the ground, channeling it with molten metal chakra. This metal would be strong enough to counter the leeches underneath, but also continue towards the opponents feet where it would erupt into spikes and impale their feet/legs unless they'd dodge/counter it. In the same timeframe, Alucard also weaved a few signs and summoned a casket which would protrude from the ground, out from it stepped Rip van Winkle.

(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60) + 20 = 80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

With a firm grip around her musketeer hat, Rip cast a confident eye on the opponent.

..Zo, ye bring me back from ze nap just to snipe this old boondock? Get a grip already..

I'm not sorry, for i simply can't be bothered anymore.


Alucard sat himself down and let the girls take over. With a scoff and a laugh and a half, Rip summoned the power of her Sharingan and let her eyes swirl into the Mangekyo pattern. Lilith stood beside in awe, looking at them and felt confindent. Their combined strength would surely be enough.

Come now sister.. Let the old man lay back - he's the ace afterall.


( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Stats
(order; Alucard | Lilith | Rip)
HP: 200 | 150 | ∞
Chakra: 1,500 - 10 - 60 = 1,430 | 2,000 - 30 = 1,970| ∞
Tracking: 108 | 10 | 48
Speed: 17 | 4 | 12
Voidinfusions: 0 out of 4
MS: 1 out of 8 turns

As agreed with jagged here since none of us has the nrp discord, i rolled on a site.
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jagged

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To his surprise chojiro's leeches didn't burst out and instead the woman seemed to stomp after weaving hand signs, a tell tale sign for jutsu use. Expecting a response chojiro begins weaving hand signs for a summoning while attuning his senses for any sudde. Movements and just as the opponents technique ejects from the earth chojiro Transforms into a living cloud of storm utilizing the abilities of his Raiju contract to do so. At once the attacks phased through chojiro's mist like form while replenishing him with their stolen chakra and, immediately after doing so, the opposing constructs crumble as if dirt while chojiro completes the final handsign of his summoning jutsu, manifesting the Raiju Saito by his side.

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[Naturalist spec using an S rank variant to absorb up to 40+10 (spec)= 50 chakra from incoming techniques passively]

Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.


During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.


Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at the speed of Lightning Release techniques at its rank.


Hound of the Storm (Basic) - Raiju naturally smell scents up to 1 landmark in distance, owing their incredible detection to their keen noses born to all Raiju.


Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations allowing the raijn to produce, form and control Storm release utilizing the body of the raijin itself as a medium while performing Storm related techniques.


Storm Breeds (Unique) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of Passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank once [1] Per turn (within the S/W of Storm), the raijin can only hold a maximum amount of chakra up to the rank of the Beast summoned (For example S rank summon can only hold S rank chakra) and must fully spend the stolen chakra before it can use its chakra absorption again. . Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows
(Kuchiyose: ) - Summoning: Sito of the Flowing storm
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Weaving the hand signs for summoning this jutsu manifests Sito a raiju of blueish fur with streaks of white across its main standing [5] feet on four legs known by his kind for being incredibly hard to hit. Sito is capable of performing up to S rank Storm ninjutsu without the use of hand signs instead needing visual cues to perform them (such as running forward/barking etc.). Considered a Lazerbreed variant of raiju this summon can passively, once [1] per turn, transform himself into the lazor variant of storm allowing him to deal damage [60] up to its rank should it physically collide with an object. While transformed into its lazer state Sito can temporarily fuse with a surrounding storm cloud to appear somewhere else within that clouds borders, this travel follows the speed at which raiju can normally travel at and visually resembles falling thunder, it counts as a once [1] per turn dodge though must be stated when doing so.

Note: Can only be used twice per match and lasts 3 turns.
Note: Only usable by those who have signed the Raiju Contract
Note: No summoning jutsu above A rank can be used for 1 turn afterwards.
Note: This Jutsu cannot be used for 2 turns after it expires
Note: Lazer transformation and all storm related jutsu follow the S/W described in storm natures description

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Chojiro:" My, My So many participants... I hope you don't mind me bringing my own company"

Saito:"Wraooooooooooo!!!"

Immediately upon summoning Saito would rush towards the group , phasing into his lazer form, intent on colliding with the reanimated body.

[S rank damage: 60+25(AP Bonus)= 85]
[Jutsu Speed: 13+2(AP Bonus) = 15]


Chojiro stares down a human summon of his opponents though it seemed what once was a corpse is now alive. What manner of power was this? Sensing a rising battle Chojiro grips the hilt of his blade firmly, debating on wether to unleash it's power or not.

-------------------------------------------------------------------------------
[+30 Chakra]
[-40 Chakra]

Note: Using naturalist spec to passively turn into chakra absorbing storm clouds once per turn.

Tracking: 45
 
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Skorm

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To his surprise chojiro's leeches didn't burst out and instead the woman seemed to stomp after weaving hand signs, a tell tale sign for jutsu use. Expecting a response chojiro begins weaving hand signs for a summoning while attuning his senses for any sudde. Movements and just as the opponents technique ejects from the earth chojiro Transforms into a living cloud of storm utilizing the abilities of his Raiju contract to do so. At once the attacks phased through chojiro's mist like form while replenishing him with their stolen chakra and, immediately after doing so, the opposing constructs crumble as if dirt while chojiro completes the final handsign of his summoning jutsu, manifesting the Raiju Saito by his side.

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[Naturalist spec using an S rank variant to absorb up to 40+10 (spec)= 50 chakra from incoming techniques passively]

Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.


During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.


Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at the speed of Lightning Release techniques at its rank.


Hound of the Storm (Basic) - Raiju naturally smell scents up to 1 landmark in distance, owing their incredible detection to their keen noses born to all Raiju.


Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations allowing the raijn to produce, form and control Storm release utilizing the body of the raijin itself as a medium while performing Storm related techniques.


Storm Breeds (Unique) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of Passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank once [1] Per turn (within the S/W of Storm), the raijin can only hold a maximum amount of chakra up to the rank of the Beast summoned (For example S rank summon can only hold S rank chakra) and must fully spend the stolen chakra before it can use its chakra absorption again. . Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows
(Kuchiyose: ) - Summoning: Sito of the Flowing storm
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Weaving the hand signs for summoning this jutsu manifests Sito a raiju of blueish fur with streaks of white across its main standing [5] feet on four legs known by his kind for being incredibly hard to hit. Sito is capable of performing up to S rank Storm ninjutsu without the use of hand signs instead needing visual cues to perform them (such as running forward/barking etc.). Considered a Lazerbreed variant of raiju this summon can passively, once [1] per turn, transform himself into the lazor variant of storm allowing him to deal damage [60] up to its rank should it physically collide with an object. While transformed into its lazer state Sito can temporarily fuse with a surrounding storm cloud to appear somewhere else within that clouds borders, this travel follows the speed at which raiju can normally travel at and visually resembles falling thunder, it counts as a once [1] per turn dodge though must be stated when doing so.

Note: Can only be used twice per match and lasts 3 turns.
Note: Only usable by those who have signed the Raiju Contract
Note: No summoning jutsu above A rank can be used for 1 turn afterwards.
Note: This Jutsu cannot be used for 2 turns after it expires
Note: Lazer transformation and all storm related jutsu follow the S/W described in storm natures description

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Chojiro:" My, My So many participants... I hope you don't mind me bringing my own company"

Saito:"Wraooooooooooo!!!"

Immediately upon summoning Saito would rush towards the group , phasing into his lazer form, intent on colliding with the reanimated body.

[S rank damage: 60+25(AP Bonus)= 85]
[Jutsu Speed: 13+2(AP Bonus) = 15]


Chojiro stares down a human summon of his opponents though it seemed what once was a corpse is now alive. What manner of power was this? Sensing a rising battle Chojiro grips the hilt of his blade firmly, debating on wether to unleash it's power or not.

-------------------------------------------------------------------------------
[+30 Chakra]
[-40 Chakra]

Note: Using naturalist spec to passively turn into chakra absorbing storm clouds once per turn.

Tracking: 45
Rip and Lilith acknowledge the escape of the opponent, having themselves turn into a puff of static clouds to avoid the spikes rushing out from the ground. With her Mangekyo Sharingan, Rip could analyze it thoroughly but Lilith had already raised her right hand while resting her left on the sword's scabbard.

I'll let him cook sis.. It'll bite him in the rear i'm sure.

Oh? I still haven't seen what you can do with that.. curse - time to show me!


Lilith smirked in silence, keeping her hand still raised as the opponent summoned a large creature seemingly sticking to the same elemental chakra, atleast according to Rip. It ran towards them in a straight line. Alucard's voice echoed through her mental link, she didn't falter and utilized the mark within her palm to absorb the chakra that made up the beasts form and redirected it towards them and their summoner in a massive dark blast that ravaged through the battlefield.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (60) + 20 + 20 = 100
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Meanwhile, Rip looked through the shockwave and utilized her Wood release to form large roots that grew around the opponent and thrusted them towards the blast while skewering them. The sheer size was that of a small forest.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30 + 5 = 35
Damage: 60 + 10 = 70
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(order; Alucard | Lilith | Rip)
HP: 200 | 150 | ∞
Chakra: 1,430 - 10 = 1,420 | 1,970 - 30 = 1,940 | ∞
Tracking: 108 | 10 | 48
Speed: 17 | 4 | 12
Voidinfusions: 0 out of 4
MS: 2 out of 8 turns

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